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workinf_Blender_Wasm/blender-5.2.0/intern/ghost/GHOST_IContext.hh
2026-08-12 04:47:48 -04:00

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/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup GHOST
* Declaration of GHOST_IContext interface class.
*/
#pragma once
#include "GHOST_Types.hh"
#ifdef WITH_VULKAN_BACKEND
# include <functional>
#endif
/**
* Interface for GHOST context.
*
* You can create a off-screen context (windowless) with the system's
* #GHOST_ISystem::createOffscreenContext method.
* \see GHOST_ISystem#createOffscreenContext
*/
class GHOST_IContext {
public:
/**
* Destructor.
*/
virtual ~GHOST_IContext() = default;
/**
* Returns the thread's currently active drawing context.
*/
static GHOST_IContext *getActiveDrawingContext();
/**
* Activates the drawing context.
* \return A boolean success indicator.
*/
virtual GHOST_TSuccess activateDrawingContext() = 0;
/**
* Release the drawing context of the calling thread.
* \return A boolean success indicator.
*/
virtual GHOST_TSuccess releaseDrawingContext() = 0;
/**
* Gets the OpenGL frame-buffer associated with the OpenGL context
* \return The ID of an OpenGL frame-buffer object.
*/
virtual unsigned int getDefaultFramebuffer() = 0;
/**
* Acquire next buffer for drawing.
* \return A boolean success indicator.
*/
virtual GHOST_TSuccess swapBufferAcquire() = 0;
/**
* Swaps front and back buffers of a window.
* \return A boolean success indicator.
*/
virtual GHOST_TSuccess swapBufferRelease() = 0;
#ifdef WITH_VULKAN_BACKEND
/**
* Get Vulkan handles for the given context.
*
* These handles are the same for a given context.
* Should only be called when using a Vulkan context.
* Other contexts will not return any handles and leave the
* handles where the parameters are referring to unmodified.
*
* \param r_handles: After calling this structure is filled with
* the vulkan handles of the context.
*/
virtual GHOST_TSuccess getVulkanHandles(GHOST_VulkanHandles &r_handles) = 0;
/**
* Acquire the current swap-chain format.
*
* \param r_swap_chain_data: After calling this function the structure
* referenced by this parameter will contain the surface format and
* the size of the frame buffer and image in pixels.
*/
virtual GHOST_TSuccess getVulkanSwapChainFormat(
GHOST_VulkanSwapChainData *r_swap_chain_data) = 0;
/**
* Set the pre and post callbacks for vulkan swap-chain in the given context.
*
* \param swap_buffer_draw_callback: Function pointer to be called when acquired swap buffer is
* released, allowing Vulkan backend to update the swap chain.
* \param swap_buffer_acquired_callback: Function to be called at when swap buffer is acquired.
* Allowing Vulkan backend to update the frame-buffer. It is also called when no swap chain
* exists indicating that the window was minimized.
* \param openxr_acquire_framebuffer_image_callback: Function to be called when an image needs to
* be acquired to be drawn to an OpenXR swap-chain.
* \param openxr_release_framebuffer_image_callback: Function to be called after an image has
* been drawn to the OpenXR swap-chain.
*/
virtual GHOST_TSuccess setVulkanSwapBuffersCallbacks(
std::function<void(const GHOST_VulkanSwapChainData *, bool)> swap_buffer_draw_callback,
std::function<void(void)> swap_buffer_acquired_callback,
std::function<void(GHOST_VulkanOpenXRData *)> openxr_acquire_framebuffer_image_callback,
std::function<void(GHOST_VulkanOpenXRData *)> openxr_release_framebuffer_image_callback) = 0;
#endif
MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_IContext")
};