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workinf_Blender_Wasm/blender-5.2.0/intern/cycles/kernel/svm/blackbody.h
2026-08-12 04:47:48 -04:00

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C

/* SPDX-FileCopyrightText: 2009-2010 Sony Pictures Imageworks Inc., et al. All Rights Reserved.
* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: BSD-3-Clause
*
* Adapted code from Open Shading Language. */
#pragma once
#include "kernel/globals.h"
#include "kernel/svm/math_util.h"
#include "kernel/svm/node_types.h"
#include "kernel/svm/util.h"
#include "kernel/util/colorspace.h"
CCL_NAMESPACE_BEGIN
/* Blackbody Node */
ccl_device_noinline void svm_node_blackbody(KernelGlobals kg,
ccl_private float *ccl_restrict stack,
const ccl_global SVMNodeBlackbody &ccl_restrict node)
{
/* Input */
const float temperature = stack_load(stack, node.temperature);
float3 color_rgb = rec709_to_rgb(kg, svm_math_blackbody_color_rec709(temperature));
color_rgb = max(color_rgb, zero_float3());
stack_store_float3(stack, node.color_offset, color_rgb);
}
CCL_NAMESPACE_END