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workinf_Blender_Wasm/blender-5.2.0/intern/cycles/kernel/svm/aov.h
2026-08-12 04:47:48 -04:00

63 lines
2.2 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/film/aov_passes.h"
#include "kernel/svm/node_types.h"
#include "kernel/svm/util.h"
CCL_NAMESPACE_BEGIN
ccl_device_inline bool svm_node_aov_check(const uint32_t path_flag,
const ccl_global float *render_buffer)
{
const bool is_primary = (path_flag & PATH_RAY_TRANSPARENT_BACKGROUND) &&
(!(path_flag & PATH_RAY_SINGLE_PASS_DONE));
return ((render_buffer != nullptr) && is_primary);
}
template<uint node_feature_mask, typename ConstIntegratorGenericState>
ccl_device void svm_node_aov_color(KernelGlobals kg,
ccl_private ShaderData *sd,
ConstIntegratorGenericState state,
ccl_private float *ccl_restrict stack,
const ccl_global SVMNodeAOVColor &ccl_restrict node,
ccl_global float *render_buffer)
{
IF_KERNEL_NODES_FEATURE(AOV)
{
/* Don't write AOV on texture cache miss, we'll try again when the texture exists. */
if (sd->flag & SD_CACHE_MISS) {
return;
}
const float3 val = stack_load(stack, node.color);
film_write_aov_pass_color(kg, state, render_buffer, node.aov_offset, val);
}
}
template<uint node_feature_mask, typename ConstIntegratorGenericState>
ccl_device void svm_node_aov_value(KernelGlobals kg,
ccl_private ShaderData *sd,
ConstIntegratorGenericState state,
ccl_private float *ccl_restrict stack,
const ccl_global SVMNodeAOVValue &ccl_restrict node,
ccl_global float *render_buffer)
{
IF_KERNEL_NODES_FEATURE(AOV)
{
/* Don't write AOV on texture cache miss, we'll try again when the texture exists. */
if (sd->flag & SD_CACHE_MISS) {
return;
}
const float val = stack_load(stack, node.value);
film_write_aov_pass_value(kg, state, render_buffer, node.aov_offset, val);
}
}
CCL_NAMESPACE_END