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workinf_Blender_Wasm/blender-5.2.0/intern/cycles/hydra/light.h
2026-08-12 04:47:48 -04:00

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1.0 KiB
C++

/* SPDX-FileCopyrightText: 2022 NVIDIA Corporation
* SPDX-FileCopyrightText: 2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "hydra/config.h"
#include <pxr/imaging/hd/dataSource.h>
#include <pxr/imaging/hd/light.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
class HdCyclesLight final : public PXR_NS::HdLight {
public:
HdCyclesLight(const PXR_NS::SdfPath &sprimId, const PXR_NS::TfToken &lightType);
~HdCyclesLight() override;
PXR_NS::HdDirtyBits GetInitialDirtyBitsMask() const override;
void Sync(PXR_NS::HdSceneDelegate *sceneDelegate,
PXR_NS::HdRenderParam *renderParam,
PXR_NS::HdDirtyBits *dirtyBits) override;
void Finalize(PXR_NS::HdRenderParam *renderParam) override;
private:
void Initialize(PXR_NS::HdRenderParam *renderParam);
void PopulateShaderGraph(const PXR_NS::HdContainerDataSourceHandle &lightContainer);
CCL_NS::Object *_object = nullptr;
CCL_NS::Light *_light = nullptr;
PXR_NS::TfToken _lightType;
};
HDCYCLES_NAMESPACE_CLOSE_SCOPE