233 lines
6.6 KiB
Plaintext
233 lines
6.6 KiB
Plaintext
/* SPDX-FileCopyrightText: 2021-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#ifdef WITH_METAL
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# include "device/metal/util.h"
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# include "device/metal/device_impl.h"
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# include "util/md5.h"
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# include "util/path.h"
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# include "util/string.h"
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# include "util/time.h"
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# include <IOKit/IOKitLib.h>
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# include <ctime>
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# include <pwd.h>
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# include <sys/shm.h>
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CCL_NAMESPACE_BEGIN
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/* Comment this out to test workaround for getting gpuAddress and gpuResourceID on macOS < 13.0. */
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# define CYCLES_USE_TIER2D_BINDLESS
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string MetalInfo::get_device_name(id<MTLDevice> device)
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{
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string device_name = [device.name UTF8String];
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/* Append the GPU core count so we can distinguish between GPU variants in benchmarks. */
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int gpu_core_count = get_apple_gpu_core_count(device);
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device_name += string_printf(gpu_core_count ? " (GPU - %d cores)" : " (GPU)", gpu_core_count);
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return device_name;
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}
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int MetalInfo::get_apple_gpu_core_count(id<MTLDevice> device)
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{
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int core_count = 0;
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if (@available(macos 12.0, *)) {
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io_service_t gpu_service = IOServiceGetMatchingService(
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kIOMainPortDefault, IORegistryEntryIDMatching(device.registryID));
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if (CFNumberRef numberRef = (CFNumberRef)IORegistryEntryCreateCFProperty(
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gpu_service, CFSTR("gpu-core-count"), nullptr, 0))
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{
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if (CFGetTypeID(numberRef) == CFNumberGetTypeID()) {
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CFNumberGetValue(numberRef, kCFNumberSInt32Type, &core_count);
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}
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CFRelease(numberRef);
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}
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}
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return core_count;
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}
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AppleGPUArchitecture MetalInfo::get_apple_gpu_architecture(id<MTLDevice> device)
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{
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const char *device_name = [device.name UTF8String];
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if (strstr(device_name, "M1")) {
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return APPLE_M1;
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}
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if (strstr(device_name, "M2")) {
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return get_apple_gpu_core_count(device) <= 10 ? APPLE_M2 : APPLE_M2_BIG;
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}
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if (strstr(device_name, "M3")) {
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return APPLE_M3;
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}
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return APPLE_UNKNOWN;
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}
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int MetalInfo::optimal_sort_partition_elements()
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{
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if (auto *str = getenv("CYCLES_METAL_SORT_PARTITION_ELEMENTS")) {
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return atoi(str);
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}
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/* On M1 and M2 GPUs, we see better cache utilization if we partition the active indices before
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* sorting each partition by material. Partitioning into chunks of 65536 elements results in an
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* overall render time speedup of up to 15%. */
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return 65536;
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}
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const vector<id<MTLDevice>> &MetalInfo::get_usable_devices()
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{
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static vector<id<MTLDevice>> usable_devices;
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static bool already_enumerated = false;
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if (already_enumerated) {
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return usable_devices;
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}
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metal_printf("Usable Metal devices:");
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for (id<MTLDevice> device in MTLCopyAllDevices()) {
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string device_name = get_device_name(device);
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bool usable = false;
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if (@available(macos 12.2, *)) {
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const char *device_name_char = [device.name UTF8String];
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if (!(strstr(device_name_char, "Intel") || strstr(device_name_char, "AMD")) &&
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strstr(device_name_char, "Apple"))
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{
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/* TODO: Implement a better way to identify device vendor instead of relying on name. */
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/* We only support Apple Silicon GPUs which all have unified memory, but explicitly check
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* just in case it ever changes. */
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usable = [device hasUnifiedMemory];
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}
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}
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if (usable) {
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metal_printf("- %s", device_name.c_str());
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[device retain];
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usable_devices.push_back(device);
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}
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else {
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metal_printf(" (skipping \"%s\")", device_name.c_str());
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}
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}
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if (usable_devices.empty()) {
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metal_printf(" No usable Metal devices found");
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}
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already_enumerated = true;
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return usable_devices;
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}
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struct GPUAddressHelper {
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id<MTLBuffer> resource_buffer = nil;
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id<MTLArgumentEncoder> address_encoder = nil;
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/* One time setup of arg encoder. */
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void init(id<MTLDevice> device)
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{
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if (resource_buffer) {
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/* No setup required - already initialised. */
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return;
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}
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# ifdef CYCLES_USE_TIER2D_BINDLESS
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if (@available(macos 13.0, *)) {
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/* No setup required - there's an API now! */
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return;
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}
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# endif
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/* Setup a tiny buffer to encode the GPU address / resourceID into. */
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resource_buffer = [device newBufferWithLength:8 options:MTLResourceStorageModeShared];
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/* Create an encoder to extract a gpuAddress from a MTLBuffer. */
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MTLArgumentDescriptor *encoder_params = [[MTLArgumentDescriptor alloc] init];
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encoder_params.arrayLength = 1;
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encoder_params.access = MTLBindingAccessReadWrite;
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encoder_params.dataType = MTLDataTypePointer;
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address_encoder = [device newArgumentEncoderWithArguments:@[ encoder_params ]];
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[address_encoder setArgumentBuffer:resource_buffer offset:0];
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};
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uint64_t gpuAddress(id<MTLBuffer> buffer)
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{
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# ifdef CYCLES_USE_TIER2D_BINDLESS
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if (@available(macos 13.0, *)) {
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return buffer.gpuAddress;
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}
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# endif
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[address_encoder setBuffer:buffer offset:0 atIndex:0];
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return *(uint64_t *)[resource_buffer contents];
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}
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uint64_t gpuResourceID(id<MTLTexture> texture)
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{
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# ifdef CYCLES_USE_TIER2D_BINDLESS
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if (@available(macos 13.0, *)) {
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MTLResourceID resourceID = texture.gpuResourceID;
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return (uint64_t &)resourceID;
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}
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# endif
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[address_encoder setTexture:texture atIndex:0];
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return *(uint64_t *)[resource_buffer contents];
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}
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uint64_t gpuResourceID(id<MTLAccelerationStructure> accel_struct)
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{
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# ifdef CYCLES_USE_TIER2D_BINDLESS
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if (@available(macos 13.0, *)) {
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MTLResourceID resourceID = accel_struct.gpuResourceID;
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return (uint64_t &)resourceID;
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}
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# endif
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[address_encoder setAccelerationStructure:accel_struct atIndex:0];
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return *(uint64_t *)[resource_buffer contents];
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}
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uint64_t gpuResourceID(id<MTLIntersectionFunctionTable> ift)
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{
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# ifdef CYCLES_USE_TIER2D_BINDLESS
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if (@available(macos 13.0, *)) {
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MTLResourceID resourceID = ift.gpuResourceID;
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return (uint64_t &)resourceID;
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}
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# endif
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[address_encoder setIntersectionFunctionTable:ift atIndex:0];
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return *(uint64_t *)[resource_buffer contents];
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}
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};
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GPUAddressHelper g_gpu_address_helper;
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void metal_gpu_address_helper_init(id<MTLDevice> device)
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{
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g_gpu_address_helper.init(device);
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}
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uint64_t metal_gpuAddress(id<MTLBuffer> buffer)
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{
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return g_gpu_address_helper.gpuAddress(buffer);
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}
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uint64_t metal_gpuResourceID(id<MTLTexture> texture)
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{
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return g_gpu_address_helper.gpuResourceID(texture);
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}
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uint64_t metal_gpuResourceID(id<MTLAccelerationStructure> accel_struct)
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{
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return g_gpu_address_helper.gpuResourceID(accel_struct);
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}
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uint64_t metal_gpuResourceID(id<MTLIntersectionFunctionTable> ift)
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{
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return g_gpu_address_helper.gpuResourceID(ift);
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}
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CCL_NAMESPACE_END
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#endif /* WITH_METAL */
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