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workinf_Blender_Wasm/blender-5.2.0/intern/cycles/device/metal/util.mm
2026-08-12 04:47:48 -04:00

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/* SPDX-FileCopyrightText: 2021-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#ifdef WITH_METAL
# include "device/metal/util.h"
# include "device/metal/device_impl.h"
# include "util/md5.h"
# include "util/path.h"
# include "util/string.h"
# include "util/time.h"
# include <IOKit/IOKitLib.h>
# include <ctime>
# include <pwd.h>
# include <sys/shm.h>
CCL_NAMESPACE_BEGIN
/* Comment this out to test workaround for getting gpuAddress and gpuResourceID on macOS < 13.0. */
# define CYCLES_USE_TIER2D_BINDLESS
string MetalInfo::get_device_name(id<MTLDevice> device)
{
string device_name = [device.name UTF8String];
/* Append the GPU core count so we can distinguish between GPU variants in benchmarks. */
int gpu_core_count = get_apple_gpu_core_count(device);
device_name += string_printf(gpu_core_count ? " (GPU - %d cores)" : " (GPU)", gpu_core_count);
return device_name;
}
int MetalInfo::get_apple_gpu_core_count(id<MTLDevice> device)
{
int core_count = 0;
if (@available(macos 12.0, *)) {
io_service_t gpu_service = IOServiceGetMatchingService(
kIOMainPortDefault, IORegistryEntryIDMatching(device.registryID));
if (CFNumberRef numberRef = (CFNumberRef)IORegistryEntryCreateCFProperty(
gpu_service, CFSTR("gpu-core-count"), nullptr, 0))
{
if (CFGetTypeID(numberRef) == CFNumberGetTypeID()) {
CFNumberGetValue(numberRef, kCFNumberSInt32Type, &core_count);
}
CFRelease(numberRef);
}
}
return core_count;
}
AppleGPUArchitecture MetalInfo::get_apple_gpu_architecture(id<MTLDevice> device)
{
const char *device_name = [device.name UTF8String];
if (strstr(device_name, "M1")) {
return APPLE_M1;
}
if (strstr(device_name, "M2")) {
return get_apple_gpu_core_count(device) <= 10 ? APPLE_M2 : APPLE_M2_BIG;
}
if (strstr(device_name, "M3")) {
return APPLE_M3;
}
return APPLE_UNKNOWN;
}
int MetalInfo::optimal_sort_partition_elements()
{
if (auto *str = getenv("CYCLES_METAL_SORT_PARTITION_ELEMENTS")) {
return atoi(str);
}
/* On M1 and M2 GPUs, we see better cache utilization if we partition the active indices before
* sorting each partition by material. Partitioning into chunks of 65536 elements results in an
* overall render time speedup of up to 15%. */
return 65536;
}
const vector<id<MTLDevice>> &MetalInfo::get_usable_devices()
{
static vector<id<MTLDevice>> usable_devices;
static bool already_enumerated = false;
if (already_enumerated) {
return usable_devices;
}
metal_printf("Usable Metal devices:");
for (id<MTLDevice> device in MTLCopyAllDevices()) {
string device_name = get_device_name(device);
bool usable = false;
if (@available(macos 12.2, *)) {
const char *device_name_char = [device.name UTF8String];
if (!(strstr(device_name_char, "Intel") || strstr(device_name_char, "AMD")) &&
strstr(device_name_char, "Apple"))
{
/* TODO: Implement a better way to identify device vendor instead of relying on name. */
/* We only support Apple Silicon GPUs which all have unified memory, but explicitly check
* just in case it ever changes. */
usable = [device hasUnifiedMemory];
}
}
if (usable) {
metal_printf("- %s", device_name.c_str());
[device retain];
usable_devices.push_back(device);
}
else {
metal_printf(" (skipping \"%s\")", device_name.c_str());
}
}
if (usable_devices.empty()) {
metal_printf(" No usable Metal devices found");
}
already_enumerated = true;
return usable_devices;
}
struct GPUAddressHelper {
id<MTLBuffer> resource_buffer = nil;
id<MTLArgumentEncoder> address_encoder = nil;
/* One time setup of arg encoder. */
void init(id<MTLDevice> device)
{
if (resource_buffer) {
/* No setup required - already initialised. */
return;
}
# ifdef CYCLES_USE_TIER2D_BINDLESS
if (@available(macos 13.0, *)) {
/* No setup required - there's an API now! */
return;
}
# endif
/* Setup a tiny buffer to encode the GPU address / resourceID into. */
resource_buffer = [device newBufferWithLength:8 options:MTLResourceStorageModeShared];
/* Create an encoder to extract a gpuAddress from a MTLBuffer. */
MTLArgumentDescriptor *encoder_params = [[MTLArgumentDescriptor alloc] init];
encoder_params.arrayLength = 1;
encoder_params.access = MTLBindingAccessReadWrite;
encoder_params.dataType = MTLDataTypePointer;
address_encoder = [device newArgumentEncoderWithArguments:@[ encoder_params ]];
[address_encoder setArgumentBuffer:resource_buffer offset:0];
};
uint64_t gpuAddress(id<MTLBuffer> buffer)
{
# ifdef CYCLES_USE_TIER2D_BINDLESS
if (@available(macos 13.0, *)) {
return buffer.gpuAddress;
}
# endif
[address_encoder setBuffer:buffer offset:0 atIndex:0];
return *(uint64_t *)[resource_buffer contents];
}
uint64_t gpuResourceID(id<MTLTexture> texture)
{
# ifdef CYCLES_USE_TIER2D_BINDLESS
if (@available(macos 13.0, *)) {
MTLResourceID resourceID = texture.gpuResourceID;
return (uint64_t &)resourceID;
}
# endif
[address_encoder setTexture:texture atIndex:0];
return *(uint64_t *)[resource_buffer contents];
}
uint64_t gpuResourceID(id<MTLAccelerationStructure> accel_struct)
{
# ifdef CYCLES_USE_TIER2D_BINDLESS
if (@available(macos 13.0, *)) {
MTLResourceID resourceID = accel_struct.gpuResourceID;
return (uint64_t &)resourceID;
}
# endif
[address_encoder setAccelerationStructure:accel_struct atIndex:0];
return *(uint64_t *)[resource_buffer contents];
}
uint64_t gpuResourceID(id<MTLIntersectionFunctionTable> ift)
{
# ifdef CYCLES_USE_TIER2D_BINDLESS
if (@available(macos 13.0, *)) {
MTLResourceID resourceID = ift.gpuResourceID;
return (uint64_t &)resourceID;
}
# endif
[address_encoder setIntersectionFunctionTable:ift atIndex:0];
return *(uint64_t *)[resource_buffer contents];
}
};
GPUAddressHelper g_gpu_address_helper;
void metal_gpu_address_helper_init(id<MTLDevice> device)
{
g_gpu_address_helper.init(device);
}
uint64_t metal_gpuAddress(id<MTLBuffer> buffer)
{
return g_gpu_address_helper.gpuAddress(buffer);
}
uint64_t metal_gpuResourceID(id<MTLTexture> texture)
{
return g_gpu_address_helper.gpuResourceID(texture);
}
uint64_t metal_gpuResourceID(id<MTLAccelerationStructure> accel_struct)
{
return g_gpu_address_helper.gpuResourceID(accel_struct);
}
uint64_t metal_gpuResourceID(id<MTLIntersectionFunctionTable> ift)
{
return g_gpu_address_helper.gpuResourceID(ift);
}
CCL_NAMESPACE_END
#endif /* WITH_METAL */