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workinf_Blender_Wasm/blender-5.2.0/intern/cycles/blender/viewport.h
2026-08-12 04:47:48 -04:00

52 lines
1.4 KiB
C++

/* SPDX-FileCopyrightText: 2019-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/types.h"
#include "util/param.h"
namespace blender {
struct View3D;
struct bScreen;
} // namespace blender
CCL_NAMESPACE_BEGIN
class BlenderViewportParameters {
public:
/* Shader. */
bool use_scene_world;
bool use_scene_lights;
float studiolight_rotate_z;
float studiolight_intensity;
float studiolight_background_alpha;
ustring studiolight_path;
/* Film. */
PassType display_pass;
bool show_active_pixels;
BlenderViewportParameters();
BlenderViewportParameters(blender::bScreen *b_screen,
blender::View3D *b_v3d,
bool use_developer_ui);
/* Check whether any of shading related settings are different from the given parameters. */
bool shader_modified(const BlenderViewportParameters &other) const;
/* Check whether any of film related settings are different from the given parameters. */
bool film_modified(const BlenderViewportParameters &other) const;
/* Check whether any of settings are different from the given parameters. */
bool modified(const BlenderViewportParameters &other) const;
/* Returns truth when a custom shader defined by the viewport is to be used instead of the
* regular background shader or scene light. */
bool use_custom_shader() const;
};
CCL_NAMESPACE_END