168 lines
5.7 KiB
C++
168 lines
5.7 KiB
C++
//
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// Copyright 2021 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://opensubdiv.org/license.
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//
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#ifndef OPENSUBDIV3_IRREGULAR_PATCH_BUILDER_H
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#define OPENSUBDIV3_IRREGULAR_PATCH_BUILDER_H
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#include "../version.h"
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#include "../bfr/faceSurface.h"
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#include "../bfr/irregularPatchType.h"
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#include "../vtr/stackBuffer.h"
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#include <map>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Bfr {
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//
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// IrregularPatchBuilder takes a FaceSurface (that has been flagged as not
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// regular) and builds a representation for the limit surface it defines.
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//
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// It is intended to hide the construction details and final representation
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// of the limit surface from its clients, i.e. the SurfaceFactory. If the
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// preferred representation changes, or more than one is made available, it
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// should have minimal impact on its clients (ideally none).
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//
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// WIP - the nature of the approximating options needs more work...
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// - we need some way of specifying the options of PatchTree in a
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// way that's more in line with the Factory's public interface
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//
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class IrregularPatchBuilder {
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public:
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typedef FaceSurface::Index Index;
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public:
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// WIP - see note above
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struct Options {
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Options() : sharpLevel(6), smoothLevel(2), doublePrecision(false) { }
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int sharpLevel;
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int smoothLevel;
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bool doublePrecision;
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};
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public:
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IrregularPatchBuilder(FaceSurface const & surfaceDescription,
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Options const & options = Options());
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~IrregularPatchBuilder() { }
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// Debugging:
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void print() const;
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public:
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// This will not be necessary if use of the index map is ever removed:
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bool ControlHullDependsOnMeshIndices() const { return _useControlVertMap; }
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// Methods to query the number and indices of control vertices:
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int GetNumControlVertices() const { return _numControlVerts; }
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int GatherControlVertexIndices(Index cvIndices[]) const;
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public:
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// Methods to build irregular patches:
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internal::IrregularPatchSharedPtr Build();
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private:
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// Private methods to assemble the control hull:
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// A simple struct keeps track of the contribution of each corner to
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// the collective control hull. These are first initialized and then
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// used by methods to gather the various topological data that define
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// the hull.
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//
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// Note that vertices of the base face and the base face itself are
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// not included as part of this inventory for each corner, e.g. the
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// number of control vertices or control faces may be zero if the
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// corner has no incident faces.
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//
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struct CornerHull {
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void Clear() { std::memset(this, 0, sizeof(*this)); }
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int numControlFaces;
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int numControlVerts;
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int nextControlVert;
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int surfaceIndicesOffset;
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unsigned int isVal2Interior : 1;
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unsigned int preVal2Interior : 1;
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unsigned int singleSharedVert : 1;
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unsigned int singleSharedFace : 1;
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};
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void initializeControlHullInventory();
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// Methods to access the control vertex indices:
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Index const * getSurfaceIndices() const;
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Index const * getBaseFaceIndices() const;
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Index const * getCornerIndices(int corner) const;
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Index const * getCornerFaceIndices(int corner, int face) const;
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// Methods to gather topology defining the control hull:
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int gatherControlFaces(int faceSizes[], int faceVertices[]) const;
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int gatherControlVertexSharpness(int indices[], float sharpness[]) const;
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int gatherControlEdgeSharpness( int indices[], float sharpness[]) const;
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// Methods to identify face-verts for an individual control face:
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void getControlFaceVertices(int faceVerts[], int numFaceVerts,
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int corner, int nextPerimeterVert) const;
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void getControlFaceVertices(int faceVerts[], int numFaceVerts,
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int corner, int nextPerimeterVert,
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bool lastFace, int numVal2InLast) const;
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void getControlFaceVertices(int faceVerts[], int numFaceVerts,
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int corner, Index const srcVerts[]) const;
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// Methods for dealing with the control vertex map:
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void initializeControlVertexMap();
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void addMeshControlVertex(Index faceVertIndex);
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void addMeshControlVertices(Index const faceVertIndices[], int faceSize);
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int getLocalControlVertex(Index meshVertexIndex) const;
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Index getMeshControlVertex( int localVertexIndex) const;
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// Methods for dealing with potentially overlapping faces:
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bool controlFacesMayOverlap() const { return _controlFacesOverlap; }
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void removeDuplicateControlFaces(int faceSizes[], int faceVerts[],
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int * numFaces, int * numFaceVerts) const;
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void sharpenBoundaryControlEdges(int edgeIndices[], float edgeSharpness[],
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int * numSharpEdges) const;
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private:
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// Private members:
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FaceSurface const & _surface;
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Options _options;
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// Members defining the control hull of the surface -- some storing
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// contributions to the control hull for each corner:
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typedef Vtr::internal::StackBuffer<CornerHull,8,true> CornerHullArray;
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int _numControlVerts;
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int _numControlFaces;
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int _numControlFaceVerts;
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bool _controlFacesOverlap;
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bool _useControlVertMap;
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CornerHullArray _cornerHullInfo;
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std::map<Index,int> _controlVertMap;
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std::vector<Index> _controlVerts;
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};
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} // end namespace Bfr
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OPENSUBDIV3_IRREGULAR_PATCH_BUILDER_H */
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