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workinf_Blender_Wasm/blender-5.2.0/extern/opensubdiv-source/examples/glShareTopology/vbo.h
2026-08-12 04:47:48 -04:00

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3.4 KiB
C++

//
// Copyright 2015 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#ifndef OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_VBO_H
#define OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_VBO_H
#include "glLoader.h"
#include <opensubdiv/osd/bufferDescriptor.h>
#include <vector>
template <class VERTEX_BUFFER, class DEVICE_CONTEXT>
class VBO {
public:
VBO(OpenSubdiv::Osd::BufferDescriptor const &vertexDesc,
OpenSubdiv::Osd::BufferDescriptor const &varyingDesc,
bool interleaved, int numVertices, DEVICE_CONTEXT *deviceContext) :
_vertexDesc(vertexDesc),
_varyingDesc(varyingDesc),
_numVertices(numVertices),
_vertexBuffer(NULL), _varyingBuffer(NULL), _interleaved(interleaved),
_deviceContext(deviceContext) {
if (interleaved) {
assert(vertexDesc.stride == varyingDesc.stride);
_vertexBuffer = createVertexBuffer(
vertexDesc.stride, numVertices);
} else {
if (vertexDesc.stride > 0) {
_vertexBuffer = createVertexBuffer(
vertexDesc.stride, numVertices);
}
if (varyingDesc.stride > 0) {
_varyingBuffer = createVertexBuffer(
varyingDesc.stride, numVertices);
}
}
}
~VBO() {
delete _vertexBuffer;
delete _varyingBuffer;
}
OpenSubdiv::Osd::BufferDescriptor const &GetVertexDesc() const {
return _vertexDesc;
}
OpenSubdiv::Osd::BufferDescriptor const &GetVaryingDesc() const {
return _varyingDesc;
}
void UpdateVertexBuffer(int vertsOffset, std::vector<float> const &src) {
updateVertexBuffer(_vertexBuffer, &src[0], vertsOffset,
(int)src.size()/_vertexBuffer->GetNumElements());
}
void UpdateVaryingBuffer(int vertsOffset, std::vector<float> const &src) {
updateVertexBuffer(_varyingBuffer, &src[0], vertsOffset,
(int)src.size()/_varyingBuffer->GetNumElements());
}
GLuint BindVertexBuffer() {
return _vertexBuffer->BindVBO();
}
GLuint BindVaryingBuffer() {
return _varyingBuffer->BindVBO();
}
VERTEX_BUFFER *GetVertexBuffer() const {
return _vertexBuffer;
}
VERTEX_BUFFER *GetVaryingBuffer() const {
return _interleaved ? _vertexBuffer : _varyingBuffer;
}
size_t GetSize() const {
size_t size = _numVertices * _vertexDesc.stride;
if (_varyingBuffer) size += _numVertices * _varyingDesc.stride;
return size * sizeof(float);
}
private:
VERTEX_BUFFER *createVertexBuffer(int numElements, int numVertices) {
return VERTEX_BUFFER::Create(numElements, numVertices, _deviceContext);
}
void updateVertexBuffer(VERTEX_BUFFER *vertexBuffer,
const float *src, int startVertex,
int numVertices) {
vertexBuffer->UpdateData(src, startVertex, numVertices, _deviceContext);
}
OpenSubdiv::Osd::BufferDescriptor _vertexDesc;
OpenSubdiv::Osd::BufferDescriptor _varyingDesc;
// # of vertices total, including both control verts and refined verts.
int _numVertices;
VERTEX_BUFFER *_vertexBuffer;
VERTEX_BUFFER *_varyingBuffer;
bool _interleaved;
DEVICE_CONTEXT *_deviceContext;
};
#endif // OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_VBO_H