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workinf_Blender_Wasm/blender-5.2.0/extern/opensubdiv-source/examples/common/glShaderCache.h
2026-08-12 04:47:48 -04:00

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C++

//
// Copyright 2015 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#ifndef OPENSUBDIV_EXAMPLES_GL_SHADER_CACHE_H
#define OPENSUBDIV_EXAMPLES_GL_SHADER_CACHE_H
#include "glLoader.h"
#include <map>
#include <string>
#include "./shaderCache.h"
class GLDrawConfig {
public:
explicit GLDrawConfig(const std::string &version);
~GLDrawConfig();
bool CompileAndAttachShader(GLenum shaderType, const std::string &source);
bool Link();
GLuint GetProgram() const {
return _program;
}
private:
GLuint _program;
std::string _version;
int _numShaders;
};
// workaround for template alias
#if 0
template <typename DESC_TYPE>
using GLShaderCache = ShaderCacheT<DESC_TYPE, GLDrawConfig>;
#else
template <typename DESC_TYPE>
class GLShaderCache : public ShaderCacheT<DESC_TYPE, GLDrawConfig> {
};
#endif
#endif // OPENSUBDIV_EXAMPLES_GL_SHADER_CACHE_H