51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://opensubdiv.org/license.
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//
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#ifndef OPENSUBDIV_EXAMPLES_D3D11_HUD_H
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#define OPENSUBDIV_EXAMPLES_D3D11_HUD_H
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#include <D3D11.h>
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#include "hud.h"
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class D3D11hud : public Hud
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{
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public:
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D3D11hud(ID3D11DeviceContext *deviceContext);
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~D3D11hud();
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void Init(int width, int height) {
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Init(width, height, width, height);
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}
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void Rebuild(int width, int height) {
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Rebuild(width, height, width, height);
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}
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virtual void Init(int width, int height, int framebufferWidth, int framebufferHeight);
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virtual void Rebuild(int width, int height,
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int framebufferWidth, int framebufferHeight);
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virtual bool Flush();
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private:
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ID3D11DeviceContext *_deviceContext;
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ID3D11Buffer *_vbo;
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ID3D11Buffer *_staticVbo;
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ID3D11Texture2D *_fontTexture;
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ID3D11InputLayout *_inputLayout;
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ID3D11ShaderResourceView *_shaderResourceView;
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ID3D11SamplerState *_samplerState;
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ID3D11VertexShader *_vertexShader;
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ID3D11PixelShader *_pixelShader;
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ID3D11RasterizerState *_rasterizerState;
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ID3D11Buffer* _constantBuffer;
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int _staticVboCount;
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};
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#endif // OPENSUBDIV_EXAMPLES_D3D11_HUD_H
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