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workinf_Blender_Wasm/blender-5.2.0/extern/opensubdiv-source/documentation/glptexviewer.rst
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..
Copyright 2013 Pixar
Licensed under the terms set forth in the LICENSE.txt file available at
https://opensubdiv.org/license.
glPtexViewer
------------
.. contents::
:local:
:backlinks: none
SYNOPSIS
========
.. parsed-literal::
:class: codefhead
**glPtexViewer** [**-f**] [**-yup**] [**-u**] [**-a**] [**-l** *isolation level*] [**-c** *animation loops*]
[**-e** *environment map*] [**-d** *HDR diffuse map*] [**-s** *HDR specular map*]
[**--disp** *displacement scale*] [**--bump** *bump scale*]
*ptex color file*
*ptex displacement file*
*ptex occlusion file*
*ptex specular file*
*objfile(s)*
DESCRIPTION
===========
``glPtexViewer`` is a stand-alone application that showcases advanced HDR shading
with color, displacement, occlusion and specular ptex maps. Multiple controls
are available to experiment with the algorithms.
.. image:: images/barb_1.jpg
:width: 400px
:align: center
:target: images/barb_1.jpg
OPTIONS
=======
See the description of the
`common comand line options <code_examples.html#common-command-line-options>`__
for the subset of common options supported here.
**-e** *environment map*
A low dynamic range spherical environment map used as a background. Ideally,
a color-normalized version of the HDR light probe.
**-d** *HDR diffuse map*
An HDR file containing a diffuse environment map (typically they are low
resolution blurry hemispherical convolutions of the environment light probe).
**-s** *environment map*
An HDR file containing a specular environment map.
**--disp** *displacement scale*
A scalar multiplier for the shader displacement values.
**--bump** *displacement scale*
A scalar multiplier for the shader bump values.
*ptex color file*
A ptex file containing RGB channels read as material albedo color.
*ptex displacement file*
A single-channel ptex file (preferably float precision) containing the
displacement values.
*ptex occlusion file*
A single-channel ptex file (preferably 8 bits precision) containing a
pre-computed ambient occlusion signal.
*ptex specular file*
A single-channel ptex file (preferably 8 bits precision) applied to modulate
the specular reflectance of the material
KEYBOARD CONTROLS
=================
.. code:: c++
q : quit
esc : hide GUI
x : save screenshot
f : fit frame
+/- : increase / decrease tessellation rate
r : reload and re-compile the shader files
e : draw normals
.. include:: examples_see_also.rst