83 lines
3.0 KiB
C++
83 lines
3.0 KiB
C++
/* SPDX-FileCopyrightText: 2004 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BKE_sound_types.hh"
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#include "DNA_listBase.h"
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namespace blender {
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/** \file
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* \ingroup sequencer
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*/
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struct EQCurveMappingData;
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struct Main;
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struct Scene;
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struct Strip;
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struct bSound;
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struct StripModifierData;
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struct BlendWriter;
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struct BlendDataReader;
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struct SoundEqualizerModifierData;
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namespace seq {
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struct SoundModifierWorkerInfo {
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int type;
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AUD_Sound (*recreator)(Strip *strip,
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StripModifierData *smd,
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AUD_Sound sound,
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bool &needs_update);
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};
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#define SOUND_EQUALIZER_DEFAULT_MIN_FREQ 30.0
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#define SOUND_EQUALIZER_DEFAULT_MAX_FREQ 20000.0
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#define SOUND_EQUALIZER_DEFAULT_MAX_DB 35.0
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#define SOUND_EQUALIZER_SIZE_CONVERSION 2048
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#define SOUND_EQUALIZER_SIZE_DEFINITION 1000
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void sound_update_bounds_all(Scene *scene);
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void sound_update_bounds(Scene *scene, Strip *strip);
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void sound_update(Scene *scene, bSound *sound);
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void sound_update_length(Main *bmain, Scene *scene);
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float sound_pitch_get(const Scene *scene, const Strip *strip);
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EQCurveMappingData *sound_equalizer_add(SoundEqualizerModifierData *semd, float minX, float maxX);
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void sound_blend_write(BlendWriter *writer, ListBaseT<bSound> *soundbase);
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void sound_blend_read_data(BlendDataReader *reader, ListBaseT<bSound> *lb);
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AUD_Sound sound_modifier_recreator(Strip *strip,
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StripModifierData *smd,
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AUD_Sound sound,
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bool &needs_update);
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void sound_equalizermodifier_init_data(StripModifierData *smd);
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void sound_equalizermodifier_free(StripModifierData *smd);
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void sound_equalizermodifier_copy_data(StripModifierData *target, StripModifierData *smd);
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AUD_Sound sound_equalizermodifier_recreator(Strip *strip,
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StripModifierData *smd,
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AUD_Sound sound,
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bool &needs_update);
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void sound_equalizermodifier_set_graphs(SoundEqualizerModifierData *semd, int number);
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const SoundModifierWorkerInfo *sound_modifier_worker_info_get(int type);
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EQCurveMappingData *sound_equalizermodifier_add_graph(SoundEqualizerModifierData *semd,
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float min_freq,
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float max_freq);
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void sound_equalizermodifier_remove_graph(SoundEqualizerModifierData *semd,
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EQCurveMappingData *eqcmd);
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AUD_Sound pitchmodifier_recreator(Strip * /*strip*/,
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StripModifierData *smd,
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AUD_Sound sound,
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bool &needs_update);
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AUD_Sound echomodifier_recreator(Strip * /*strip*/,
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StripModifierData *smd,
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AUD_Sound sound,
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bool &needs_update);
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} // namespace seq
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} // namespace blender
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