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workinf_Blender_Wasm/blender-5.2.0/source/blender/makesdna/DNA_ID.h
2026-08-12 04:47:48 -04:00

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/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup DNA
* \brief ID and Library types, which are fundamental for SDNA.
*/
#pragma once
#include "DNA_ID_enums.h"
#include "DNA_defs.h"
#include "DNA_listBase.h"
#include "BLI_assert.h"
#include "BLI_compiler_typecheck.h"
#include <cstring>
#include <type_traits>
namespace blender {
namespace bke::id {
struct ID_Runtime;
}
namespace bke {
struct PreviewImageRuntime;
}
namespace bke::idprop {
struct IDPropertyGroupChildrenSet;
}
namespace bke::library {
struct LibraryRuntime;
}
struct FileData;
struct GHash;
struct ID;
struct Library;
struct PackedFile;
struct UniqueName_Map;
struct IDPropertyUIData {
/** Tool-tip / property description pointer. Owned by the #IDProperty. */
char *description = nullptr;
/** RNA `subtype`, used for every type except string properties (#PropertySubType). */
int rna_subtype = 0;
char _pad[4] = {};
};
/* DNA version of #EnumPropertyItem. */
struct IDPropertyUIDataEnumItem {
/* Unique identifier, used for string lookup. */
char *identifier = nullptr;
/* UI name of the item. */
char *name = nullptr;
/* Optional description. */
char *description = nullptr;
/* Unique integer value, should never change. */
int value = 0;
/* Optional icon. */
int icon = 0;
};
/* IDP_UI_DATA_TYPE_INT */
struct IDPropertyUIDataInt {
IDPropertyUIData base;
int *default_array = nullptr; /* Only for array properties. */
int default_array_len = 0;
int min = 0;
int max = 0;
int soft_min = 0;
int soft_max = 0;
int step = 0;
int default_value = 0;
int enum_items_num = 0;
IDPropertyUIDataEnumItem *enum_items = nullptr;
};
/** For #IDP_UI_DATA_TYPE_BOOLEAN Use `int8_t` because DNA does not support `bool`. */
struct IDPropertyUIDataBool {
IDPropertyUIData base;
int8_t *default_array = nullptr; /* Only for array properties. */
int default_array_len = 0;
char _pad[3] = {};
int8_t default_value = 0;
};
/** For #IDP_UI_DATA_TYPE_FLOAT */
struct IDPropertyUIDataFloat {
IDPropertyUIData base;
double *default_array = nullptr; /* Only for array properties. */
int default_array_len = 0;
char _pad[4] = {};
float step = 0;
int precision = 0;
double min = 0;
double max = 0;
double soft_min = 0;
double soft_max = 0;
double default_value = 0;
};
/** For #IDP_UI_DATA_TYPE_STRING */
struct IDPropertyUIDataString {
IDPropertyUIData base;
char *default_value = nullptr;
};
/** For #IDP_UI_DATA_TYPE_ID. */
struct IDPropertyUIDataID {
IDPropertyUIData base;
/**
* #ID_Type. With python-defined properties, this type is not enforced. A value of `0` means any
* ID type.
*
* However, when defined/edited from the UI (Custom Properties panel), it must/will be defined,
* as generic 'Any ID type' selection is a TODO UI-wise.
*/
short id_type = 0;
char _pad[6] = {};
};
struct IDPropertyData {
void *pointer = nullptr;
ListBaseT<struct IDProperty> group = {nullptr, nullptr};
/**
* Allows constant time lookup by name of the children in this group. This may be null if the
* group is empty. The order may not be exactly the same as in #group.
*/
bke::idprop::IDPropertyGroupChildrenSet *children_map = nullptr;
/** NOTE: a `double` is written into two 32bit integers. */
int val = 0, val2 = 0;
};
struct IDProperty {
struct IDProperty *next = nullptr, *prev = nullptr;
eIDPropertyType type = IDP_STRING;
/**
* #eIDPropertySubType when `type` is #IDP_STRING.
* #eIDPropertyType for all other types.
*/
char subtype = 0;
eIDPropertyFlag flag = {};
char name[/*MAX_IDPROP_NAME*/ 64] = "";
char _pad0[4] = {};
/** NOTE: alignment for 64 bits. */
IDPropertyData data;
/**
* Array length, and importantly string length + 1.
* the idea is to be able to reuse array reallocation functions on strings.
*/
int len = 0;
/**
* Strings and arrays are both buffered, though the buffer isn't saved.
* `totallen` is total length of allocated array/string, including a buffer.
* \note the buffering is mild; see #IDP_ResizeIDPArray for details.
*/
int totallen = 0;
IDPropertyUIData *ui_data = nullptr;
};
#define MAX_IDPROP_NAME 64
#define DEFAULT_ALLOC_FOR_NULL_STRINGS 64
/* add any future new id property types here. */
/* Static ID override structs. */
/* IDOverrideLibraryPropertyOperation->operation. */
enum eID_OverrideLib_Op : short {
/* Basic operations. */
/** Special value, forbids any overriding. */
LIBOVERRIDE_OP_NOOP = 0,
/** Fully replace local value by reference one. */
LIBOVERRIDE_OP_REPLACE = 1,
/* Numeric-only operations. */
/** Add local value to reference one. */
LIBOVERRIDE_OP_ADD = 101,
/** Subtract local value from reference one (needed due to unsigned values etc.). */
LIBOVERRIDE_OP_SUBTRACT = 102,
/** Multiply reference value by local one (more useful than diff for scales and the like). */
LIBOVERRIDE_OP_MULTIPLY = 103,
/* Collection-only operations. */
/** Insert after given reference's subitem. */
LIBOVERRIDE_OP_INSERT_AFTER = 201,
/** Insert before given reference's subitem. */
LIBOVERRIDE_OP_INSERT_BEFORE = 202,
/* We can add more if needed (move, delete, ...). */
/**
* Custom operation, generic liboverride code does not handle these, and expect all custom
* handling callbacks to be defined on properties when they have this type of operations.
*/
/* Note: Currently there is no dedicated 'extra data' for these custom operations.
* If needs arise, the padding in `IDOverrideLibraryPropertyOperation` could be used for some
* custom data... */
LIBOVERRIDE_OP_CUSTOM = 255,
};
/* IDOverrideLibraryPropertyOperation->flag. */
enum eID_OverrideLib_OpFlag : short {
/** User cannot remove that override operation. */
LIBOVERRIDE_OP_FLAG_MANDATORY = 1 << 0,
/** User cannot change that override operation. */
LIBOVERRIDE_OP_FLAG_LOCKED = 1 << 1,
/**
* For overrides of ID pointers: this override still matches (follows) the hierarchy of the
* reference linked data.
*/
LIBOVERRIDE_OP_FLAG_IDPOINTER_MATCH_REFERENCE = 1 << 8,
/**
* For overrides of ID pointers within RNA collections: this override is using the ID
* pointer in addition to the item name (to fully disambiguate the reference, since IDs from
* different libraries can have a same name).
*/
LIBOVERRIDE_OP_FLAG_IDPOINTER_ITEM_USE_ID = 1 << 9,
};
ENUM_OPERATORS(eID_OverrideLib_OpFlag)
/* IDOverrideLibraryProperty->tag and IDOverrideLibraryPropertyOperation->tag. */
enum eID_OverrideLib_PropTag : short {
/** This override property (operation) is unused and should be removed by cleanup process. */
LIBOVERRIDE_PROP_OP_TAG_UNUSED = 1 << 0,
/** This override property is forbidden and should be restored to its linked reference value. */
LIBOVERRIDE_PROP_TAG_NEEDS_RETORE = 1 << 1,
};
ENUM_OPERATORS(eID_OverrideLib_PropTag)
struct IDOverrideLibraryPropertyOperation {
struct IDOverrideLibraryPropertyOperation *next = nullptr, *prev = nullptr;
/* Type of override. */
eID_OverrideLib_Op operation = {};
eID_OverrideLib_OpFlag flag = {};
/** Runtime, tags are common to both #IDOverrideProperty and #IDOverridePropertyOperation. */
eID_OverrideLib_PropTag tag = {};
char _pad0[2] = {};
/* Sub-item references, if needed (for arrays or collections only).
* We need both reference and local values to allow e.g. insertion into RNA collections
* (constraints, modifiers...).
* In RNA collection case, if names are defined, they are used in priority.
* Names are pointers (instead of char[64]) to save some space, NULL or empty string when unset.
* Indices are -1 when unset.
*
* NOTE: For insertion operations in RNA collections, reference may not actually exist in the
* linked reference data. It is used to identify the anchor of the insertion operation (i.e. the
* item after or before which the new local item should be inserted), in the local override. */
char *subitem_reference_name = nullptr;
char *subitem_local_name = nullptr;
int subitem_reference_index = 0;
int subitem_local_index = 0;
/** Additional pointer to an ID. Only used and relevant when the related RNA collection stores ID
* pointers, to help disambiguate cases where several IDs from different libraries have the exact
* same name. */
struct ID *subitem_reference_id = nullptr;
struct ID *subitem_local_id = nullptr;
/**
* A UI-only label to represent that operation.
*
* Typically used for collection items, when the `subitem_reference_name`/`subitem_local_name`
* are not available or not usable from a UI PoV.
* See e.g. its usage by `rna_NodesModifierBake_override_diff` for geonodes packed bakes items.
*/
char *label = nullptr;
/**
* A UI-only longer tooltip to represent that operation.
*
* Same as `label` above, but for usage in tooltips and other longer text representations.
*/
char *tooltip = nullptr;
#ifdef __cplusplus
bool operator==(const IDOverrideLibraryPropertyOperation &b) const;
#endif
};
/* IDOverrideLibrary->flag */
enum eID_OverrideLib_Flag : uint32_t {
/**
* The override data-block should not be considered as part of an override hierarchy (generally
* because it was created as an single override, outside of any hierarchy consideration).
*/
LIBOVERRIDE_FLAG_NO_HIERARCHY = 1 << 0,
/**
* The override ID is required for the system to work (because of ID dependencies), but is not
* seen as editable by the user.
*/
LIBOVERRIDE_FLAG_SYSTEM_DEFINED = 1 << 1,
};
ENUM_OPERATORS(eID_OverrideLib_Flag)
/** A single overridden property, contain all operations on this one. */
struct IDOverrideLibraryProperty {
struct IDOverrideLibraryProperty *next = nullptr, *prev = nullptr;
/**
* Path from ID to overridden property.
* *Does not* include indices/names for final arrays/collections items.
*/
char *rna_path = nullptr;
/**
* List of overriding operations applied to this property.
* Recreated as part of the diffing, so do not store any of these elsewhere.
*/
ListBaseT<IDOverrideLibraryPropertyOperation> operations = {nullptr, nullptr};
/**
* Runtime, tags are common to both IDOverrideLibraryProperty and
* IDOverrideLibraryPropertyOperation. */
eID_OverrideLib_PropTag tag = {};
char _pad[2] = {};
/** The property type matching the rna_path. */
unsigned int rna_prop_type = 0;
};
struct IDOverrideLibraryRuntime;
/* Main container for all overriding data info of a data-block. */
struct IDOverrideLibrary {
/** Reference linked ID which this one overrides. */
struct ID *reference = nullptr;
ListBaseT<IDOverrideLibraryProperty> properties = {nullptr, nullptr};
/**
* Override hierarchy root ID. Usually the actual root of the hierarchy, but not always
* in degenerated cases.
*
* All liboverrides of a same hierarchy (e.g. a character collection) share the same root.
*/
struct ID *hierarchy_root = nullptr;
IDOverrideLibraryRuntime *runtime = nullptr;
eID_OverrideLib_Flag flag = {};
char _pad_1[4] = {};
};
/* watch it: Strip has identical beginning. */
/**
* ID is the first thing included in all serializable types. It
* provides a common handle to place all data in double-linked lists.
*/
/* 2 characters for ID code and 256 for actual name */
#define MAX_ID_NAME 258
/** #ID_Runtime_Remap.status */
enum eID_RemapStatus : char {
/** new_id is directly linked in current .blend. */
ID_REMAP_IS_LINKED_DIRECT = 1 << 0,
/** There was some skipped 'user_one' usages of old_id. */
ID_REMAP_IS_USER_ONE_SKIPPED = 1 << 1,
};
ENUM_OPERATORS(eID_RemapStatus)
struct IDHash {
char data[16] = "";
#ifdef __cplusplus
uint64_t hash() const
{
return *reinterpret_cast<const uint64_t *>(this->data);
}
static constexpr IDHash get_null()
{
return {};
}
bool is_null() const
{
return *this == IDHash::get_null();
}
friend bool operator==(const IDHash &a, const IDHash &b)
{
return memcmp(a.data, b.data, sizeof(a.data)) == 0;
}
friend bool operator!=(const IDHash &a, const IDHash &b)
{
return !(a == b);
}
#endif
};
struct ID {
/* There's a nasty circular dependency here.... 'void *' to the rescue! I
* really wonder why this is needed. */
void *next = nullptr, *prev = nullptr;
struct ID *newid = nullptr;
struct Library *lib = nullptr;
/** If the ID is an asset, this pointer is set. Owning pointer. */
struct AssetMetaData *asset_data = nullptr;
/**
* Main identifier for this data-block. Must be unique within the ID name-space (defined by its
* type, and owning #Library).
*
* The first two bytes are always the #ID_Type code of the data-block's type.
*
* One critical usage is to reference external linked data. */
char name[/*MAX_ID_NAME*/ 258] = "";
/**
* ID_FLAG_... flags report on status of the data-block this ID belongs to
* (persistent, saved to and read from .blend).
*/
short flag = 0;
/**
* ID_TAG_... tags (runtime only, cleared at read time).
*/
int tag = 0;
int us = 0;
int icon_id = 0;
unsigned int recalc = 0;
/**
* Used by undo code. recalc_after_undo_push contains the changes between the
* last undo push and the current state. This is accumulated as IDs are tagged
* for update in the depsgraph, and only cleared on undo push.
*
* recalc_up_to_undo_push is saved to undo memory, and is the value of
* recalc_after_undo_push at the time of the undo push. This means it can be
* used to find the changes between undo states.
*/
unsigned int recalc_up_to_undo_push = 0;
unsigned int recalc_after_undo_push = 0;
/**
* A session-wide unique identifier for a given ID, that remain the same across potential
* re-allocations (e.g. due to undo/redo steps).
*/
unsigned int session_uid = 0;
/**
* This is only available on packed linked data-blocks. It is a hash of the contents the
* data-block including all its dependencies. It is computed when first packing the data-block
* and is not changed afterwards. It can be used to detect that packed data-blocks in two
* separate .blend files are the same.
*
* Two data-blocks with the same deep hash are assumed to be interchangeable, but not necessarily
* exactly the same. For example, it's possible to change node positions on packed data-blocks
* without changing the deep hash.
*/
IDHash deep_hash;
/**
* User-defined custom properties storage. Typically Accessed through the 'dict' syntax from
* Python.
*/
IDProperty *properties = nullptr;
/**
* System-defined custom properties storage. Used to store data dynamically defined either by
* Blender itself (e.g. the GeoNode modifier), or some python script, extension etc.
*
* Typically accessed through RNA paths (`C.object.my_dynamic_float_property = 33.3`), when
* wrapped/defined by RNA.
*/
IDProperty *system_properties = nullptr;
void *_pad1 = nullptr;
/** Reference linked ID which this one overrides. */
IDOverrideLibrary *override_library = nullptr;
/**
* Only set for data-blocks which are coming from copy-on-evaluation, points to
* the original version of it.
* Also used temporarily during memfile undo to keep a reference to old ID when found.
*/
struct ID *orig_id = nullptr;
/**
* Holds the #PyObject reference to the ID (initialized on demand).
*
* This isn't essential, it could be removed however it gives some advantages:
*
* - Every time the #ID is accessed a #BPy_StructRNA doesn't have to be created & destroyed
* (consider all the polling and drawing functions that access ID's).
*
* - When this #ID is deleted, the #BPy_StructRNA can be invalidated
* so accessing it from Python raises an exception instead of crashing.
*
* This is of limited benefit though, as it doesn't apply to non #ID data
* that references this ID (the bones of an armature or the modifiers of an object for
* example).
*/
void *py_instance = nullptr;
/**
* Weak reference to an ID in a given library file, used to allow re-using already appended data
* in some cases, instead of appending it again.
*
* May be NULL.
*/
struct LibraryWeakReference *library_weak_reference = nullptr;
/**
* Allocated runtime data, never written on disk or in undo steps.
*
* _Always_ valid for code handling IDs managed by the `BKE_lib_id` API.
*
* Internal low-level implementation of ID creation/copying/deletion, and code handling IDs
* themselves in non-standard ways (mainly the CoW IDs in depsgraph, and some temporary IDs in
* readfile) may have to manage this pointer themselves (see also #BKE_libblock_runtime_ensure
* and #BKE_libblock_free_runtime_data).
*/
bke::id::ID_Runtime *runtime = nullptr;
};
/**
* For each library file used, a Library struct is added to Main.
*/
struct Library {
#ifdef __cplusplus
/** See #ID_Type comment for why this is here. */
static constexpr ID_Type id_type = ID_LI;
#endif
ID id;
/** Path name used for reading, can be relative and edited in the outliner. */
char filepath[/*FILE_MAX*/ 1024] = "";
/** Flags defining specific characteristics of a library. See #LibraryFlag. */
uint16_t flag = 0;
/** #LibraryRuntime::tag need to be preserved in undo (memfile) case (#eLibrary_Tag). */
uint16_t undo_runtime_tag = 0;
char _pad[4] = {};
/**
* For archive library only (#LIBRARY_FLAG_IS_ARCHIVE): The main library owning it.
*
* `archive_parent_library` and `packedfile` should never be both non-null in a same Library ID.
*/
struct Library *archive_parent_library = nullptr;
/**
* Packed blend-file of the library, nullptr if not packed.
*
* \note Individual IDs may be packed even if the entire library is not packed.
*
* `archive_parent_library` and `packedfile` should never be both non-null in a same Library ID.
*/
struct PackedFile *packedfile = nullptr;
/**
* Runtime only data, never written in blendfile.
*
* Typically allocated when creating a new Library or reading it from a blendfile.
*/
bke::library::LibraryRuntime *runtime = nullptr;
void *_pad2 = nullptr;
};
/**
* A weak library/ID reference for local data that has been appended, to allow re-using that local
* data instead of creating a new copy of it in future appends.
*
* NOTE: This is by design a week reference, in other words code should be totally fine and perform
* a regular append if it cannot find a valid matching local ID.
*
* NOTE: There should always be only one single ID in current Main matching a given linked
* reference.
*/
struct LibraryWeakReference {
/** Expected to match a `Library.filepath`. */
char library_filepath[/*FILE_MAX*/ 1024] = "";
/** May be different from the current local ID name. */
char library_id_name[/*MAX_ID_NAME*/ 258] = "";
char _pad[2] = {};
};
/* PreviewImage.flag */
enum ePreviewImage_Flag {
PRV_CHANGED = (1 << 0),
/** If user-edited, do not auto-update this anymore! */
PRV_USER_EDITED = (1 << 1),
/* Rendering was invoked. Cleared on file read. */
PRV_RENDERING = (1 << 2),
};
/* PreviewImage.tag */
enum ePreviewImage_Tag : short {
/** Deferred preview is being loaded. */
PRV_TAG_DEFERRED_RENDERING = (1 << 1),
/** Deferred preview should be deleted asap. */
PRV_TAG_DEFERRED_DELETE = (1 << 2),
/** This deferred preview could not be loaded (e.g. not found on disk). */
PRV_TAG_DEFERRED_INVALID = (1 << 3),
/* Rendering was interrupted and needs restart. */
PRV_TAG_RESTART_RENDERING = (1 << 4),
};
ENUM_OPERATORS(ePreviewImage_Tag)
/**
* This type allows shallow copies. Use #BKE_previewimg_free() to release contained resources.
* Don't call this for shallow copies (or the original instance will have dangling pointers).
*/
struct PreviewImage {
DNA_DEFINE_CXX_METHODS(PreviewImage)
/* All values of 2 are really NUM_ICON_SIZES */
unsigned int w[2] = {};
unsigned int h[2] = {};
short flag[2] = {};
short changed_timestamp[2] = {};
unsigned int *rect[2] = {};
bke::PreviewImageRuntime *runtime = nullptr;
};
/**
* Amount of 'fake user' usages of this ID.
* Always 0 or 1.
*/
#define ID_FAKE_USERS(id) ((id_cast<const ID *>(id)->flag & ID_FLAG_FAKEUSER) ? 1 : 0)
/**
* Amount of defined 'extra' shallow, runtime-only usages of this ID (typically from UI).
* Always 0 or 1.
*
* \warning May not actually be part of the total #ID.us count, see #ID_EXTRA_REAL_USERS.
*/
#define ID_EXTRA_USERS(id) (id_cast<const ID *>(id)->tag & ID_TAG_EXTRAUSER ? 1 : 0)
/**
* Amount of real 'extra' shallow, runtime-only usages of this ID (typically from UI).
* Always 0 or 1.
*
* \note Actual number of usages added to #ID.us by these extra usages.
* May be 0 even if there are some 'extra' usages of this ID,
* when there are also other 'normal' reference-counting usages of it.
*/
#define ID_EXTRA_REAL_USERS(id) (id_cast<const ID *>(id)->tag & ID_TAG_EXTRAUSER_SET ? 1 : 0)
/**
* Amount of real usages of this ID (i.e. excluding the 'fake user' one, but including a potential
* 'extra' shallow/runtime usage).
*/
#define ID_REAL_USERS(id) (id_cast<const ID *>(id)->us - ID_FAKE_USERS(id))
/**
* Amount of 'normal' reference-counting usages of this ID
* (i.e. excluding the 'fake user' one, and a potential 'extra' shallow/runtime usage).
*/
#define ID_REFCOUNTING_USERS(id) (ID_REAL_USERS(id) - ID_EXTRA_REAL_USERS(id))
#define ID_CHECK_UNDO(id) (!ELEM(GS((id)->name), ID_SCR, ID_WM, ID_WS, ID_BR))
#define ID_BLEND_PATH(_bmain, _id) \
((_id)->lib ? BKE_main_blendfile_path_from_library(*(_id)->lib) : \
BKE_main_blendfile_path((_bmain)))
#define ID_BLEND_PATH_FROM_GLOBAL(_id) \
((_id)->lib ? BKE_main_blendfile_path_from_library(*(_id)->lib) : \
BKE_main_blendfile_path_from_global())
#define ID_MISSING(_id) ((id_cast<const ID *>(_id)->tag & ID_TAG_MISSING) != 0)
#define ID_IS_LINKED(_id) (id_cast<const ID *>(_id)->lib != NULL)
/**
* Indicates that this ID is linked but also packed into the current .blend file. Note that this
* just means that this specific ID and its dependencies are packed, not the entire library. So
* this is separate from #Library::packedfile.
*/
#define ID_IS_PACKED(_id) (ID_IS_LINKED(_id) && ((_id)->flag & ID_FLAG_LINKED_AND_PACKED))
#define ID_TYPE_SUPPORTS_ASSET_EDITABLE(id_type) \
ELEM(id_type, ID_BR, ID_TE, ID_NT, ID_IM, ID_PC, ID_MA)
#define ID_IS_EDITABLE(_id) \
((id_cast<const ID *>(_id)->lib == NULL) || \
((id_cast<const ID *>(_id)->lib->runtime->tag & LIBRARY_ASSET_EDITABLE) && \
ID_TYPE_SUPPORTS_ASSET_EDITABLE(GS(id_cast<const ID *>(_id)->name))))
/* Note that these are fairly high-level checks, should be used at user interaction level, not in
* BKE_library_override typically (especially due to the check on ID_TAG_EXTERN). */
#define ID_IS_OVERRIDABLE_LIBRARY_HIERARCHY(_id) \
(ID_IS_LINKED(_id) && !ID_MISSING(_id) && \
(BKE_idtype_get_info_from_id(id_cast<const ID *>(_id))->flags & IDTYPE_FLAGS_NO_LIBLINKING) == \
0 && \
!ELEM(GS((id_cast<const ID *>(_id))->name), ID_SCE))
#define ID_IS_OVERRIDABLE_LIBRARY(_id) \
(ID_IS_OVERRIDABLE_LIBRARY_HIERARCHY((_id)) && \
(id_cast<const ID *>(_id)->tag & ID_TAG_EXTERN) != 0)
/* NOTE: The three checks below do not take into account whether given ID is linked or not (when
* chaining overrides over several libraries). User must ensure the ID is not linked itself
* currently. */
/* TODO: add `_EDITABLE` versions of those macros (that would check if ID is linked or not)? */
#define ID_IS_OVERRIDE_LIBRARY_REAL(_id) \
(id_cast<const ID *>(_id)->override_library != NULL && \
id_cast<const ID *>(_id)->override_library->reference != NULL)
#define ID_IS_OVERRIDE_LIBRARY_VIRTUAL(_id) \
((id_cast<const ID *>(_id)->flag & ID_FLAG_EMBEDDED_DATA_LIB_OVERRIDE) != 0)
#define ID_IS_OVERRIDE_LIBRARY(_id) \
(ID_IS_OVERRIDE_LIBRARY_REAL(_id) || ID_IS_OVERRIDE_LIBRARY_VIRTUAL(_id))
#define ID_IS_OVERRIDE_LIBRARY_HIERARCHY_ROOT(_id) \
(!ID_IS_OVERRIDE_LIBRARY_REAL(_id) || \
(id_cast<ID *>(_id))->override_library->hierarchy_root == (id_cast<ID *>(_id)))
#define ID_IS_ASSET(_id) (id_cast<const ID *>(_id)->asset_data != NULL)
/* Check whether datablock type is covered by copy-on-evaluation. */
#define ID_TYPE_USE_COPY_ON_EVAL(_id_type) \
(!ELEM(_id_type, ID_LI, ID_SCR, ID_VF, ID_BR, ID_WM, ID_PAL, ID_PC, ID_WS, ID_IM))
/* Check whether data-block type requires copy-on-evaluation from #ID_RECALC_PARAMETERS.
* Keep in sync with #BKE_id_eval_properties_copy. */
#define ID_TYPE_SUPPORTS_PARAMS_WITHOUT_COW(id_type) ELEM(id_type, ID_ME)
/* This used to be ELEM(id_type, ID_IP), currently there is no deprecated ID
* type. ID_IP was removed in Blender 5.0. */
#define ID_TYPE_IS_DEPRECATED(id_type) false
#ifdef GS
# undef GS
#endif
#define GS(a) (CHECK_TYPE_ANY(a, char *, const char *), (ID_Type)(*((const short *)(a))))
#define ID_NEW_SET(_id, _idn) \
(((id_cast<ID *>)(_id))->newid = (id_cast<ID *>)(_idn), \
((id_cast<ID *>)(_id))->newid->tag |= ID_TAG_NEW, \
((id_cast<ID *>)(_id))->newid)
#define ID_NEW_REMAP(a) \
if ((a) && (a)->id.newid) { \
*(void **)&(a) = (a)->id.newid; \
} \
((void)0)
/** id->flag (persistent). */
enum eID_Flag : short {
/** Don't delete the data-block even if unused. */
ID_FLAG_FAKEUSER = 1 << 9,
/**
* The data-block is a sub-data of another one.
* Direct persistent references are not allowed.
*/
ID_FLAG_EMBEDDED_DATA = 1 << 10,
/**
* Data-block is from a library and linked indirectly, with ID_TAG_INDIRECT
* tag set. But the current .blend file also has a weak pointer to it that
* we want to restore if possible, and silently drop if it's missing.
*/
ID_FLAG_INDIRECT_WEAK_LINK = 1 << 11,
/**
* The data-block is a sub-data of another one, which is an override.
* Note that this also applies to shape-keys, even though they are not 100% embedded data.
*/
ID_FLAG_EMBEDDED_DATA_LIB_OVERRIDE = 1 << 12,
/**
* The override data-block appears to not be needed anymore after resync with linked data, but it
* was kept around (because e.g. detected as user-edited).
*/
ID_FLAG_LIB_OVERRIDE_RESYNC_LEFTOVER = 1 << 13,
/**
* This ID was explicitly copied as part of a clipboard copy operation.
*
* When reading the clipboard back, this can be used to differentiate between ID's that are
* intended to be part of the clipboard, and ID's that are only there because they are
* dependencies of the copied ones.
*
* This flag should never be set for 'normal' IDs in the global Main database.
*/
ID_FLAG_CLIPBOARD_MARK = 1 << 14,
/**
* Indicates that this linked ID is packed into the current .blend file. This should never be set
* on local ID (without one with a null `ID::lib` pointer).
*/
ID_FLAG_LINKED_AND_PACKED = short(1u << 15),
};
ENUM_OPERATORS(eID_Flag)
/**
* id->tag (runtime-only).
*
* Those tags belong to three different categories, which have different expected handling in
* code:
*
* - RESET_BEFORE_USE: piece of code that wants to use such flag has to ensure they are properly
* "reset" first.
* - RESET_AFTER_USE: piece of code that wants to use such flag has to ensure they are properly
* "reset" after usage (though "lifetime" of those flags is a bit fuzzy, e.g. _RECALC ones are
* reset on depsgraph evaluation...).
* - RESET_NEVER: these flags are 'status' ones, and never actually need any reset (except on
* initialization during `.blend` file reading).
*
* \note These tags are purely runtime, so changing there value is not an issue. When adding new
* tags, please put them in the relevant category and always keep their values strictly increasing.
*/
enum eID_Tag : int {
/**
* Long-life tags giving important info about general ID management.
*
* These tags are typically not changed often, if ever, during an ID's life.
*/
/**
* ID is from current .blend file.
*
* RESET_NEVER
*/
ID_TAG_LOCAL = 0,
/**
* ID is from a library, but is used (linked) directly by current .blend file.
*
* RESET_NEVER
*/
ID_TAG_EXTERN = 1 << 0,
/**
* ID is from a library, and is only used (linked) indirectly through other libraries.
*
* RESET_NEVER
*/
ID_TAG_INDIRECT = 1 << 1,
/**
* ID is considered as runtime, and should not be saved when writing .blend file, nor influence
* (in)direct status of linked data.
*
* Only meaningful for IDs belonging to regular Main database, all other cases are implicitly
* considered runtime-only.
*
* RESET_NEVER
*/
ID_TAG_RUNTIME = 1 << 2,
/**
* ID is a place-holder, an 'empty shell' (because the real one could not be linked from its
* library e.g.).
*
* RESET_NEVER
*/
ID_TAG_MISSING = 1 << 3,
/**
* ID has an extra virtual user (aka 'ensured real', as set by e.g. some editors, not to be
* confused with the `ID_FLAG_FAKEUSER` flag).
*
* RESET_NEVER
*
* \note This tag does not necessarily mean the actual user count of the ID is increased, this is
* defined by #ID_TAG_EXTRAUSER_SET.
*/
ID_TAG_EXTRAUSER = 1 << 4,
/**
* ID actually has increased user-count for the extra virtual user.
*
* RESET_NEVER
*/
ID_TAG_EXTRAUSER_SET = 1 << 5,
/**
* ID is up-to-date regarding its reference (only for library overrides).
*
* RESET_NEVER
*/
ID_TAG_LIBOVERRIDE_REFOK = 1 << 6,
/**
* ID needs an auto-diffing execution, if enabled (only for library overrides).
*
* RESET_NEVER
*/
ID_TAG_LIBOVERRIDE_AUTOREFRESH = 1 << 7,
/**
* ID is a library override that needs re-sync to its linked reference.
*
* \note Also used by readfile code when creating a missing ID placeholder if it is detected as
* being a linked liboverride ID.
*
* RESET_NEVER
*/
ID_TAG_LIBOVERRIDE_NEED_RESYNC = 1 << 8,
/**
* Short-life tags used during specific processes, like blend-file reading.
*/
/**
* ID is newly duplicated/copied (see #ID_NEW_SET macro above).
*
* RESET_AFTER_USE
*
* \note Also used internally in `readfile.cc` to mark data-blocks needing do_versions.
*/
ID_TAG_NEW = 1 << 12,
/**
* ID is already existing. Set before linking, to distinguish between existing data-blocks and
* newly linked ones.
*
* RESET_AFTER_USE
*/
ID_TAG_PRE_EXISTING = 1 << 13,
/**
* ID is being re-used from the old Main (instead of read from memfile), during memfile undo
* processing, because it was detected as unchanged.
*
* \note Also means that such ID does not need to be lib-linked during undo readfile process.
*
* RESET_AFTER_USE
*/
ID_TAG_UNDO_OLD_ID_REUSED_UNCHANGED = 1 << 17,
/**
* ID is being re-used from the old Main (instead of read from memfile), during memfile undo
* processing, because it is a 'NO_UNDO' type of ID.
*
* \note Also means that such ID does not need to be lib-linked during undo readfile process. It
* does need to be relinked in a different way however, doing a `session_uid`-based lookup into
* the newly read main database.
*
* RESET_AFTER_USE
*/
ID_TAG_UNDO_OLD_ID_REUSED_NOUNDO = 1 << 18,
/**
* ID has be re-read in-place, the ID address is the same as in the old main, but the content is
* different.
*
* RESET_AFTER_USE
*/
ID_TAG_UNDO_OLD_ID_REREAD_IN_PLACE = 1 << 19,
/* ------------------------------------------------------------------------------------------- */
/**
* Tags for special kind of IDs, not living in regular BMain data-base.
*
* IDs with such tags have typically a short life.
*/
/**
* ID is part of a temporary #Main which is expected to be freed in a short time-frame.
*
* RESET_NEVER
*
* Don't allow assigning this to non-temporary members (since it's likely to cause errors).
* When set #ID.session_uid isn't initialized, since the data isn't part of the session.
*/
ID_TAG_TEMP_MAIN = 1 << 20,
/** General ID management info, for freeing or copying behavior e.g. */
/**
* ID is not listed/stored in any #Main database.
*
* RESET_NEVER
*/
ID_TAG_NO_MAIN = 1 << 21,
/**
* ID is fully outside of any ID management area, and should be considered as a purely
* independent data.
*
* RESET_NEVER
*
* \note Only used by node-trees currently.
*/
ID_TAG_LOCALIZED = 1 << 22,
/**
* ID is an evaluated/localized version.
*
* RESET_NEVER
*
* \warning This should not be cleared on existing data.
* If support for this is needed, see #88026 as this flag controls memory ownership
* of physics *shared* pointers.
*/
ID_TAG_COPIED_ON_EVAL = 1 << 23,
/**
* ID is not the original evaluated ID created by the depsgraph, but has been re-allocated during
* the evaluation process of another ID.
*
* RESET_NEVER
*
* Typical example is object data, when evaluating the object's modifier stack the final obdata
* can be different than the evaluated initial obdata ID.
*/
ID_TAG_COPIED_ON_EVAL_FINAL_RESULT = 1 << 24,
/**
* ID management status tags related to non-standard BMain IDs.
*/
/**
* Datablock does not refcount usages of other IDs.
*
* RESET_NEVER
*/
ID_TAG_NO_USER_REFCOUNT = 1 << 25,
/**
* ID was not allocated by standard system (BKE_libblock_alloc), do not free its memory
* (usual type-specific freeing is called though).
*
* RESET_NEVER
*/
ID_TAG_NOT_ALLOCATED = 1 << 26,
/* ------------------------------------------------------------------------------------------- */
/**
* Free to use tag, often used in BKE code to mark IDs to be processed.
*
* RESET_BEFORE_USE
*
* \todo Make it a RESET_AFTER_USE too.
*/
ID_TAG_DOIT = int(1u << 31),
};
ENUM_OPERATORS(eID_Tag)
/**
* Most of ID tags are cleared on file write (i.e. also when storing undo steps), since they
* either have of very short lifetime (not expected to exist across undo steps), or are info that
* will be re-generated when reading undo steps.
*
* Linked/local tags also need to be preserved, since the addition of more complex 'linked data'
* modes & handlings (e.g. packed linked data are handled like local IDs when it comes to
* read/write of blend-files).
*
* However a few of these need to be explicitly preserved across undo steps.
*/
#define ID_TAG_KEEP_ON_UNDO \
(ID_TAG_EXTRAUSER | ID_TAG_MISSING | ID_TAG_RUNTIME | ID_TAG_LOCAL | ID_TAG_EXTERN | \
ID_TAG_INDIRECT)
/* Tag given ID for an update in all the dependency graphs. */
enum IDRecalcFlag {
/***************************************************************************
* Individual update tags, this is what ID gets tagged for update with. */
/* ** Object transformation changed. ** */
ID_RECALC_TRANSFORM = (1 << 0),
/* ** Geometry changed. **
*
* When object of armature type gets tagged with this flag, its pose is
* re-evaluated.
*
* When object of other type is tagged with this flag it makes the modifier
* stack to be re-evaluated.
*
* When object data type (mesh, curve, ...) gets tagged with this flag it
* makes all objects which shares this data-block to be updated.
*
* Note that the evaluation depends on the object-mode.
* So edit-mesh data for example only reevaluate with the updated edit-mesh.
* When geometry in the original ID has been modified #ID_RECALC_GEOMETRY_ALL_MODES
* must be used instead.
*
* When a collection gets tagged with this flag, all objects depending on the geometry and
* transforms on any of the objects in the collection are updated. */
ID_RECALC_GEOMETRY = (1 << 1),
/* ** Animation or time changed and animation is to be re-evaluated. ** */
ID_RECALC_ANIMATION = (1 << 2),
/* ** Particle system changed. ** */
/* Only do path-cache etc. */
ID_RECALC_PSYS_REDO = (1 << 3),
/* Reset everything including point-cache. */
ID_RECALC_PSYS_RESET = (1 << 4),
/* Only child settings changed. */
ID_RECALC_PSYS_CHILD = (1 << 5),
/* Physics type changed. */
ID_RECALC_PSYS_PHYS = (1 << 6),
/* ** Material and shading ** */
/* For materials and node trees this means that topology of the shader tree
* changed, and the shader is to be recompiled.
* For objects it means that the draw batch cache is to be redone. */
ID_RECALC_SHADING = (1 << 7),
/* TODO(sergey): Consider adding an explicit ID_RECALC_SHADING_PARAMETERS
* which can be used for cases when only socket value changed, to speed up
* redraw update in that case. */
/* Selection of the ID itself or its components (for example, vertices) did
* change, and all the drawing data is to be updated. */
ID_RECALC_SELECT = (1 << 9),
/* Flags on the base did change, and is to be copied onto all the copies of
* corresponding objects. */
ID_RECALC_BASE_FLAGS = (1 << 10),
ID_RECALC_POINT_CACHE = (1 << 11),
/* Only inform editors about the change. Is used to force update of editors
* when data-block which is not a part of dependency graph did change.
*
* For example, brush texture did change and the preview is to be
* re-rendered. */
ID_RECALC_EDITORS = (1 << 12),
/* ** Update evaluated copy component. **
*
* This is most generic tag which should only be used when nothing else matches.
* It is not to explicitly mixed in with other recalculation flags.
*/
ID_RECALC_SYNC_TO_EVAL = (1 << 13),
/* Sequences in the sequencer did change.
* Use this tag with a scene ID which owns the sequences. */
ID_RECALC_SEQUENCER_STRIPS = (1 << 14),
/* Runs on frame-change (used for seeking audio too). */
ID_RECALC_FRAME_CHANGE = (1 << 15),
ID_RECALC_AUDIO_FPS = (1 << 16),
ID_RECALC_AUDIO_VOLUME = (1 << 17),
ID_RECALC_AUDIO_MUTE = (1 << 18),
ID_RECALC_AUDIO_LISTENER = (1 << 19),
ID_RECALC_AUDIO = (1 << 20),
/* NOTE: This triggers copy-on-eval for types that require it.
* Exceptions to this can be added using #ID_TYPE_SUPPORTS_PARAMS_WITHOUT_COW,
* this has the advantage that large arrays stored in the idea data don't
* have to be copied on every update. */
ID_RECALC_PARAMETERS = (1 << 21),
/* Input has changed and data-block is to be reload from disk.
* Applies to movie clips to inform that copy-on-written version is to be refreshed for the new
* input file or for color space changes. */
ID_RECALC_SOURCE = (1 << 23),
/* Virtual recalc tag/marker required for undo in some cases, where actual data does not change
* and hence do not require an update, but conceptually we are dealing with something new.
*
* Current known case: linked IDs made local without requiring any copy. While their users do not
* require any update, they have actually been 'virtually' remapped from the linked ID to the
* local one.
*/
ID_RECALC_TAG_FOR_UNDO = (1 << 24),
/* The node tree has changed in a way that affects its output nodes. */
ID_RECALC_NTREE_OUTPUT = (1 << 25),
/* Hierarchy of collection and object within collection changed. */
ID_RECALC_HIERARCHY = (1 << 26),
/* Provisioned flags.
*
* Not for actual use. The idea of them is to have all bits of the `IDRecalcFlag` defined to a
* known value, silencing sanitizer warnings when checking bits of the ID_RECALC_ALL. */
ID_RECALC_PROVISION_27 = (1 << 27),
ID_RECALC_PROVISION_28 = (1 << 28),
ID_RECALC_PROVISION_29 = (1 << 29),
ID_RECALC_PROVISION_30 = (1 << 30),
ID_RECALC_PROVISION_31 = (1u << 31),
/***************************************************************************
* Pseudonyms, to have more semantic meaning in the actual code without
* using too much low-level and implementation specific tags. */
/* Update animation data-block itself, without doing full re-evaluation of
* all dependent objects. */
ID_RECALC_ANIMATION_NO_FLUSH = ID_RECALC_SYNC_TO_EVAL,
/* Ensure geometry of object and edit modes are both up-to-date in the evaluated data-block.
* Example usage is when mesh validation modifies the non-edit-mode data,
* which we want to be copied over to the evaluated data-block. */
ID_RECALC_GEOMETRY_ALL_MODES = ID_RECALC_GEOMETRY | ID_RECALC_SYNC_TO_EVAL,
/***************************************************************************
* Aggregate flags, use only for checks on runtime.
* Do NOT use those for tagging. */
/* Identifies that SOMETHING has been changed in this ID. */
ID_RECALC_ALL = (0xffffffff),
/* Identifies that something in particle system did change. */
ID_RECALC_PSYS_ALL = (ID_RECALC_PSYS_REDO | ID_RECALC_PSYS_RESET | ID_RECALC_PSYS_CHILD |
ID_RECALC_PSYS_PHYS),
};
/* To filter ID types (filter_id). 64 bit to fit all types. */
#define FILTER_ID_AC (1ULL << 0)
#define FILTER_ID_AR (1ULL << 1)
#define FILTER_ID_BR (1ULL << 2)
#define FILTER_ID_CA (1ULL << 3)
#define FILTER_ID_CU_LEGACY (1ULL << 4)
#define FILTER_ID_GD_LEGACY (1ULL << 5)
#define FILTER_ID_GR (1ULL << 6)
#define FILTER_ID_IM (1ULL << 7)
#define FILTER_ID_LA (1ULL << 8)
#define FILTER_ID_LS (1ULL << 9)
#define FILTER_ID_LT (1ULL << 10)
#define FILTER_ID_MA (1ULL << 11)
#define FILTER_ID_MB (1ULL << 12)
#define FILTER_ID_MC (1ULL << 13)
#define FILTER_ID_ME (1ULL << 14)
#define FILTER_ID_MSK (1ULL << 15)
#define FILTER_ID_NT (1ULL << 16)
#define FILTER_ID_OB (1ULL << 17)
#define FILTER_ID_PAL (1ULL << 18)
#define FILTER_ID_PC (1ULL << 19)
#define FILTER_ID_SCE (1ULL << 20)
#define FILTER_ID_SPK (1ULL << 21)
#define FILTER_ID_SO (1ULL << 22)
#define FILTER_ID_TE (1ULL << 23)
#define FILTER_ID_TXT (1ULL << 24)
#define FILTER_ID_VF (1ULL << 25)
#define FILTER_ID_WO (1ULL << 26)
#define FILTER_ID_PA (1ULL << 27)
#define FILTER_ID_CF (1ULL << 28)
#define FILTER_ID_WS (1ULL << 29)
#define FILTER_ID_LP (1ULL << 31)
#define FILTER_ID_CV (1ULL << 32)
#define FILTER_ID_PT (1ULL << 33)
#define FILTER_ID_VO (1ULL << 34)
#define FILTER_ID_SIM (1ULL << 35)
#define FILTER_ID_KE (1ULL << 36)
#define FILTER_ID_SCR (1ULL << 37)
#define FILTER_ID_WM (1ULL << 38)
#define FILTER_ID_LI (1ULL << 39)
#define FILTER_ID_GP (1ULL << 40)
#define FILTER_ID_IP (1ULL << 41)
#define FILTER_ID_ALL \
(FILTER_ID_AC | FILTER_ID_AR | FILTER_ID_BR | FILTER_ID_CA | FILTER_ID_CU_LEGACY | \
FILTER_ID_GD_LEGACY | FILTER_ID_GR | FILTER_ID_IM | FILTER_ID_LA | FILTER_ID_LS | \
FILTER_ID_LT | FILTER_ID_MA | FILTER_ID_MB | FILTER_ID_MC | FILTER_ID_ME | FILTER_ID_MSK | \
FILTER_ID_NT | FILTER_ID_OB | FILTER_ID_PA | FILTER_ID_PAL | FILTER_ID_PC | FILTER_ID_SCE | \
FILTER_ID_SPK | FILTER_ID_SO | FILTER_ID_TE | FILTER_ID_TXT | FILTER_ID_VF | FILTER_ID_WO | \
FILTER_ID_CF | FILTER_ID_WS | FILTER_ID_LP | FILTER_ID_CV | FILTER_ID_PT | FILTER_ID_VO | \
FILTER_ID_SIM | FILTER_ID_KE | FILTER_ID_SCR | FILTER_ID_WM | FILTER_ID_LI | FILTER_ID_GP | \
FILTER_ID_IP)
/**
* This enum defines the index assigned to each type of IDs in the array returned by
* #BKE_main_lists_get, and by extension, controls the default order in which each ID type is
* processed during standard 'foreach' looping over all IDs of a #Main data-base.
*
* About Order:
* ------------
*
* This is (loosely) defined with a relationship order in mind, from lowest level (ID types using,
* referencing almost no other ID types) to highest level (ID types potentially using many other ID
* types).
*
* So e.g. it ensures that this dependency chain is respected:
* #Material <- #Mesh <- #Object <- #Collection <- #Scene
*
* Default order of processing of IDs in 'foreach' macros (#FOREACH_MAIN_ID_BEGIN and the like),
* built on top of #BKE_main_lists_get, is actually reversed compared to the order defined here,
* since processing usually needs to happen on users before it happens on used IDs (when freeing
* e.g.).
*
* DO NOT rely on this order as being full-proofed dependency order, there are many cases were it
* can be violated (most obvious cases being custom properties and drivers, which can reference any
* other ID types).
*
* However, this order can be considered as an optimization heuristic, especially when processing
* relationships in a non-recursive pattern: in typical cases, a vast majority of those
* relationships can be processed fine in the first pass, and only few additional passes are
* required to address all remaining relationship cases.
* See e.g. how #BKE_library_unused_linked_data_set_tag is doing this.
*/
enum eID_Index {
/* Special case: Library, should never ever depend on any other type. */
INDEX_ID_LI = 0,
/* Animation types, might be used by almost all other types. */
INDEX_ID_AC,
/* Grease Pencil, special case, should be with the other obdata, but it can also be used by many
* other ID types, including node trees e.g.
* So there is no proper place for those, for now keep close to the lower end of the processing
* hierarchy, but we may want to re-evaluate that at some point. */
INDEX_ID_GD_LEGACY,
/* Node trees, abstraction for procedural data, potentially used by many other ID types.
*
* NOTE: While node trees can also use many other ID types, they should not /own/ any of those,
* while they are being owned by many other ID types. This is why they are placed here. */
INDEX_ID_NT,
/* File-wrapper types, those usually 'embed' external files in Blender, with no dependencies to
* other ID types. */
INDEX_ID_VF,
INDEX_ID_TXT,
INDEX_ID_SO,
/* Image/movie types, can be used by shading ID types, but also directly by Objects, Scenes, etc.
*/
INDEX_ID_MSK,
INDEX_ID_IM,
INDEX_ID_MC,
/* Shading types. */
INDEX_ID_TE,
INDEX_ID_MA,
INDEX_ID_LS,
INDEX_ID_WO,
/* Simulation-related types. */
INDEX_ID_CF,
INDEX_ID_PA,
/* Shape Keys snow-flake, can be used by several obdata types. */
INDEX_ID_KE,
/* Object data types. */
INDEX_ID_AR,
INDEX_ID_ME,
INDEX_ID_CU_LEGACY,
INDEX_ID_MB,
INDEX_ID_CV,
INDEX_ID_PT,
INDEX_ID_VO,
INDEX_ID_LT,
INDEX_ID_LA,
INDEX_ID_CA,
INDEX_ID_SPK,
INDEX_ID_LP,
INDEX_ID_GP,
/* Collection and object types. */
INDEX_ID_OB,
INDEX_ID_GR,
/* Preset-like, not-really-data types, can use many other ID types but should never be used by
* any actual data type (besides Scene, due to tool settings). */
INDEX_ID_PAL,
INDEX_ID_PC,
INDEX_ID_BR,
/* Scene, after preset-like ID types because of tool settings. */
INDEX_ID_SCE,
/* UI-related types, should never be used by any other data type. */
INDEX_ID_SCR,
INDEX_ID_WS,
INDEX_ID_WM,
/* Special values, keep last. */
INDEX_ID_NULL,
};
#define INDEX_ID_MAX (INDEX_ID_NULL + 1)
#ifdef __cplusplus
namespace dna {
namespace detail {
template<typename, typename = void> struct has_ID_member : std::false_type {};
template<typename T> struct has_ID_member<T, std::void_t<decltype(&T::id)>> : std::true_type {};
template<typename T> constexpr bool has_ID_as_first_member()
{
if constexpr (std::is_standard_layout_v<T> && has_ID_member<T>::value) {
return offsetof(T, id) == 0 && std::is_same_v<decltype(T::id), ID>;
}
else {
return false;
}
}
} // namespace detail
/**
* Type trait to check if a type is a ID data-block. It just actually checks whether the type has
* #ID is first data member, which should be good enough in practice.
*/
template<typename T>
constexpr bool is_ID_v = detail::has_ID_as_first_member<T>() || std::is_same_v<T, ID>;
} // namespace dna
namespace dna::detail {
template<typename Dst, typename Src, typename SrcRuntime>
constexpr void id_cast_assert([[maybe_unused]] SrcRuntime *src)
{
static_assert(dna::is_ID_v<Src>);
static_assert(dna::is_ID_v<Dst>);
if constexpr (std::is_same_v<Src, ID> && !std::is_same_v<Dst, ID>) {
/* Runtime check for when converting from #ID to subtype like #Object. */
BLI_assert(src == nullptr || GS(src->name) == Dst::id_type);
}
else if constexpr (!std::is_same_v<Src, ID> && std::is_same_v<Dst, ID>) {
/* Converting from subtype like #Object to #ID is always allowed. */
}
else {
/* Converting between the same types is always allowed. */
static_assert(std::is_same_v<Src, Dst>);
}
}
} // namespace dna::detail
/**
* A drop-in replacement for `reinterpret_cast` that does additional checks:
* - Static check that the source and destination types are data-block types.
* - Run-time assert when down-casting from #ID to e.g. #Object.
*
* \note This can't be used with forward-declared types as the type information is necessary for
* the additional checks. For the same reason, it also can't be used to convert from void pointers.
*/
template<typename Dst, typename Src> inline Dst id_cast(Src &&id)
{
using DstDecay = std::decay_t<Dst>;
using SrcDecay = std::decay_t<Src>;
static_assert(std::is_pointer_v<SrcDecay> == std::is_pointer_v<DstDecay>);
if constexpr (std::is_pointer_v<SrcDecay>) {
dna::detail::id_cast_assert<std::decay_t<std::remove_pointer_t<DstDecay>>,
std::decay_t<std::remove_pointer_t<SrcDecay>>>(id);
}
else {
static_assert(std::is_lvalue_reference_v<Src> && std::is_lvalue_reference_v<Dst>);
dna::detail::id_cast_assert<DstDecay, SrcDecay>(&id);
}
/* This also makes sure that we don't cast away constness. */
return reinterpret_cast<Dst>(id);
}
#endif
} // namespace blender