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workinf_Blender_Wasm/blender-5.2.0/source/blender/freestyle/FRS_freestyle.h
2026-08-12 04:47:48 -04:00

59 lines
1.6 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
*/
namespace blender {
struct FreestyleConfig;
struct FreestyleLineStyle;
struct Material;
struct Render;
struct FreestyleGlobals {
struct Scene *scene;
/* camera information */
float viewpoint[3];
float mv[4][4];
float proj[4][4];
int viewport[4];
};
extern struct FreestyleGlobals g_freestyle;
/* Rendering */
void FRS_init(void);
void FRS_set_context(struct bContext *C);
int FRS_is_freestyle_enabled(struct ViewLayer *view_layer);
void FRS_init_stroke_renderer(struct Render *re);
void FRS_begin_stroke_rendering(struct Render *re);
void FRS_do_stroke_rendering(struct Render *re, struct ViewLayer *view_layer);
void FRS_end_stroke_rendering(struct Render *re);
void FRS_free_view_map_cache(void);
void FRS_composite_result(struct Render *re,
struct ViewLayer *view_layer,
struct Render *freestyle_render);
void FRS_exit(void);
/* FreestyleConfig.linesets */
void FRS_copy_active_lineset(struct FreestyleConfig *config);
void FRS_paste_active_lineset(struct FreestyleConfig *config);
void FRS_delete_active_lineset(struct FreestyleConfig *config);
/**
* Reinsert the active lineset at an offset \a direction from current position.
* \return if position of active lineset has changed.
*/
bool FRS_move_active_lineset(struct FreestyleConfig *config, int direction);
/* Testing */
struct Material *FRS_create_stroke_material(struct Main *bmain,
struct FreestyleLineStyle *linestyle);
} // namespace blender