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workinf_Blender_Wasm/blender-5.2.0/intern/cycles/kernel/svm/image.h
2026-08-12 04:47:48 -04:00

208 lines
6.7 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/globals.h"
#include "kernel/image.h"
#include "kernel/camera/projection.h"
#include "kernel/geom/object.h"
#include "kernel/svm/node_types.h"
#include "kernel/svm/util.h"
#include "util/color.h"
#include "util/types_image.h"
CCL_NAMESPACE_BEGIN
ccl_device float4 svm_image_texture(
KernelGlobals kg, ccl_private ShaderData *sd, const int id, const dual2 uv, const uint flags)
{
float4 r = kernel_image_interp_with_udim(kg, sd, id, uv);
const float alpha = r.w;
if ((flags & NODE_IMAGE_ALPHA_UNASSOCIATE) && alpha != 1.0f && alpha != 0.0f) {
r /= alpha;
r.w = alpha;
}
if (flags & NODE_IMAGE_COMPRESS_AS_SRGB) {
r = color_srgb_to_linear_v4(r);
}
return r;
}
/* Remap coordinate from 0..1 box to -1..-1 */
template<class Float3Type> ccl_device_inline Float3Type texco_remap_square(const Float3Type co)
{
return (co - make_float3(0.5f, 0.5f, 0.5f)) * 2.0f;
}
template<class Float3Type>
ccl_device_inline auto svm_node_tex_image_mapping(const Float3Type co, const uint proj)
{
if (proj == NODE_IMAGE_PROJ_SPHERE) {
return map_to_sphere(texco_remap_square(co));
}
if (proj == NODE_IMAGE_PROJ_TUBE) {
return map_to_tube(texco_remap_square(co));
}
return make_float2(co);
}
template<class Float3Type>
ccl_device_noinline void svm_node_tex_image(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *ccl_restrict stack,
const ccl_global SVMNodeTexImage &ccl_restrict node)
{
const Float3Type co = stack_load<Float3Type>(stack, node.co);
const dual2 tex_co(svm_node_tex_image_mapping(co, node.projection));
const float4 f = svm_image_texture(kg, sd, node.id, tex_co, node.flags);
if (stack_valid(node.out_offset)) {
stack_store_float3(stack, node.out_offset, make_float3(f));
}
if (stack_valid(node.alpha_offset)) {
stack_store_float(stack, node.alpha_offset, f.w);
}
}
template<class Float3Type>
ccl_device_noinline void svm_node_tex_image_box(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *ccl_restrict stack,
const ccl_global SVMNodeTexImageBox &ccl_restrict
node)
{
/* get object space normal */
float3 N = sd->N;
object_inverse_normal_transform(kg, sd, &N);
/* project from direction vector to barycentric coordinates in triangles */
const float3 signed_N = N;
N = fabs(N);
N /= (N.x + N.y + N.z);
/* basic idea is to think of this as a triangle, each corner representing
* one of the 3 faces of the cube. in the corners we have single textures,
* in between we blend between two textures, and in the middle we a blend
* between three textures.
*
* The `Nxyz` values are the barycentric coordinates in an equilateral
* triangle, which in case of blending, in the middle has a smaller
* equilateral triangle where 3 textures blend. this divides things into
* 7 zones, with an `if()` test for each zone. */
float3 weight = make_float3(0.0f, 0.0f, 0.0f);
const float blend = node.blend;
const float limit = 0.5f * (1.0f + blend);
/* first test for corners with single texture */
if (N.x > limit * (N.x + N.y) && N.x > limit * (N.x + N.z)) {
weight.x = 1.0f;
}
else if (N.y > limit * (N.x + N.y) && N.y > limit * (N.y + N.z)) {
weight.y = 1.0f;
}
else if (N.z > limit * (N.x + N.z) && N.z > limit * (N.y + N.z)) {
weight.z = 1.0f;
}
else if (blend > 0.0f) {
/* in case of blending, test for mixes between two textures */
if (N.z < (1.0f - limit) * (N.y + N.x)) {
weight.x = N.x / (N.x + N.y);
weight.x = saturatef((weight.x - 0.5f * (1.0f - blend)) / blend);
weight.y = 1.0f - weight.x;
}
else if (N.x < (1.0f - limit) * (N.y + N.z)) {
weight.y = N.y / (N.y + N.z);
weight.y = saturatef((weight.y - 0.5f * (1.0f - blend)) / blend);
weight.z = 1.0f - weight.y;
}
else if (N.y < (1.0f - limit) * (N.x + N.z)) {
weight.x = N.x / (N.x + N.z);
weight.x = saturatef((weight.x - 0.5f * (1.0f - blend)) / blend);
weight.z = 1.0f - weight.x;
}
else {
/* last case, we have a mix between three */
weight.x = ((2.0f - limit) * N.x + (limit - 1.0f)) / (2.0f * limit - 1.0f);
weight.y = ((2.0f - limit) * N.y + (limit - 1.0f)) / (2.0f * limit - 1.0f);
weight.z = ((2.0f - limit) * N.z + (limit - 1.0f)) / (2.0f * limit - 1.0f);
}
}
else {
/* Desperate mode, no valid choice anyway, fall back to one side. */
weight.x = 1.0f;
}
/* now fetch textures */
float4 f = zero_float4();
const dual3 co = dual3(stack_load<Float3Type>(stack, node.co));
/* Map so that no textures are flipped, rotation is somewhat arbitrary. */
if (weight.x > 0.0f) {
const dual2 uv = make_float2((signed_N.x < 0.0f) ? 1.0f - co.y() : co.y(), co.z());
f += weight.x * svm_image_texture(kg, sd, node.id, uv, node.flags);
}
if (weight.y > 0.0f) {
const dual2 uv = make_float2((signed_N.y > 0.0f) ? 1.0f - co.x() : co.x(), co.z());
f += weight.y * svm_image_texture(kg, sd, node.id, uv, node.flags);
}
if (weight.z > 0.0f) {
const dual2 uv = make_float2((signed_N.z > 0.0f) ? 1.0f - co.y() : co.y(), co.x());
f += weight.z * svm_image_texture(kg, sd, node.id, uv, node.flags);
}
if (stack_valid(node.out_offset)) {
stack_store_float3(stack, node.out_offset, make_float3(f.x, f.y, f.z));
}
if (stack_valid(node.alpha_offset)) {
stack_store_float(stack, node.alpha_offset, f.w);
}
}
template<class Float3Type>
ccl_device_inline auto svm_node_tex_environment_projection(Float3Type co, const uint proj)
{
co = safe_normalize(co);
if (proj == 0) {
return direction_to_equirectangular(co);
}
return direction_to_mirrorball(co);
}
template<class Float3Type>
ccl_device_noinline void svm_node_tex_environment(
KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *ccl_restrict stack,
const ccl_global SVMNodeTexEnvironment &ccl_restrict node)
{
const Float3Type co = stack_load<Float3Type>(stack, node.co);
const dual2 uv(svm_node_tex_environment_projection(co, node.projection));
const float4 f = svm_image_texture(kg, sd, node.id, uv, node.flags);
if (stack_valid(node.out_offset)) {
stack_store_float3(stack, node.out_offset, make_float3(f.x, f.y, f.z));
}
if (stack_valid(node.alpha_offset)) {
stack_store_float(stack, node.alpha_offset, f.w);
}
}
CCL_NAMESPACE_END