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workinf_Blender_Wasm/blender-5.2.0/intern/cycles/kernel/svm/camera.h
2026-08-12 04:47:48 -04:00

38 lines
1.0 KiB
C

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/globals.h"
#include "kernel/svm/node_types.h"
#include "kernel/svm/util.h"
CCL_NAMESPACE_BEGIN
ccl_device_noinline void svm_node_camera(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *ccl_restrict stack,
const ccl_global SVMNodeCamera &ccl_restrict node)
{
const Transform tfm = kernel_data.cam.worldtocamera;
const float3 vector = transform_point(&tfm, sd->P);
const float zdepth = vector.z;
const float distance = len(vector);
if (stack_valid(node.vector_offset)) {
stack_store_float3(stack, node.vector_offset, normalize(vector));
}
if (stack_valid(node.zdepth_offset)) {
stack_store_float(stack, node.zdepth_offset, zdepth);
}
if (stack_valid(node.distance_offset)) {
stack_store_float(stack, node.distance_offset, distance);
}
}
CCL_NAMESPACE_END