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workinf_Blender_Wasm/docs/status/WBV2-P4-002.md
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Rebuild local Blender WASM environment and recovery evidence
2026-08-27 20:22:15 +08:00

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WBV2-P4-002 status

  • task: WBV2-P4-002
  • parent: WBV2-P4-001
  • parity: NODES.ALLOWLIST
  • implementationClass: LOCAL_BOUNDED
  • status: done
  • fixture: tests/files/web/generated/WBV2-P4-002-NODES.ALLOWLIST.blend

Evidence

  • Blender desktop and WASM/Main expose the same two Geometry Node graphs. The supported graph contains the declared Transform slice with stable interface sockets, links, and defaults; the graph containing GeometryNodeDistributePointsOnFaces is retained and blocked by the Geometry Node allowlist.
  • The declared Shader graph compiles through the bounded WEBGL2_THREE_PHYSICAL compiler with a deterministic compile key. A valid setShaderGraph commit advances Main once and survives save/reopen with the same graph hash.
  • Unknown Geometry/Shader nodes and an over-budget Geometry graph are rejected before commit. A malformed native Shader graph and compile failure leave Main revision unchanged; malformed blend input leaves the opened snapshot unchanged.

Commands

  • build_blender_5.2.0/bin/blender -b --factory-startup --python tools/web/generated/WBV2-P4-002.py -- tests/files/web/generated/WBV2-P4-002-NODES.ALLOWLIST.blend
  • build_blender_5.2.0/bin/blender -b --factory-startup --python tools/web/check-wbv2-p4-002-desktop.py -- tests/files/web/generated/WBV2-P4-002-NODES.ALLOWLIST.blend tests/golden/WBV2-P4-002/nodes-desktop-report.json
  • node --check tools/web/check-generated-gap.mjs
  • npm --prefix web run test:generated-gap -- --task WBV2-P4-002
  • node tools/web/check-generated-gap.mjs --task WBV2-P4-002
  • node tools/web/check-task-context.mjs --task WBV2-P4-002 --write

Handoff

  • nextTask: WBV2-P4-003
  • queue mutation: allowed after manifest and parent hash validation