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workinf_Blender_Wasm/tools/web/check-wbv2-p3-003-desktop.py
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Rebuild local Blender WASM environment and recovery evidence
2026-08-27 20:22:15 +08:00

121 lines
4.6 KiB
Python

#!/usr/bin/env python3
import hashlib
import json
import os
import pathlib
import sys
import tempfile
import bpy
def rounded(value):
return round(float(value), 6)
def matrix(value):
return [rounded(component) for row in value for component in row]
def report():
mesh_object = bpy.data.objects.get("WBV2P3003SkinnedMeshObject")
armature_object = bpy.data.objects.get("WBV2P3003ArmatureObject")
if mesh_object is None or armature_object is None:
raise RuntimeError("RIG_INVALID: required objects are missing")
armature = armature_object.data
bones = []
for bone in armature.bones:
pose_bone = armature_object.pose.bones[bone.name]
bones.append({
"name": bone.name,
"parent": bone.parent.name if bone.parent else None,
"head": [rounded(value) for value in bone.head_local],
"tail": [rounded(value) for value in bone.tail_local],
"poseMatrix": matrix(pose_bone.matrix),
"constraints": [{
"name": constraint.name,
"type": constraint.type,
"influence": rounded(constraint.influence),
} for constraint in pose_bone.constraints],
})
groups = [group.name for group in mesh_object.vertex_groups]
weights = []
for vertex in mesh_object.data.vertices:
weights.append({
group.name: rounded(next((item.weight for item in vertex.groups if item.group == group.index), 0.0))
for group in mesh_object.vertex_groups
})
shape_keys = []
if mesh_object.data.shape_keys:
for key in mesh_object.data.shape_keys.key_blocks:
shape_keys.append({
"name": key.name,
"value": rounded(key.value),
"positions": [rounded(component) for point in key.data for component in point.co],
})
modifier = next((value for value in mesh_object.modifiers if value.type == "ARMATURE"), None)
if modifier is None or modifier.object != armature_object:
raise RuntimeError("RIG_INVALID: armature modifier is missing")
object_constraints = [{
"name": constraint.name,
"type": constraint.type,
"influence": rounded(constraint.influence),
} for constraint in mesh_object.constraints]
return {
"armature": {
"id": "armature:" + armature.name,
"objectId": "object:" + armature_object.name,
"name": armature.name,
"bones": bones,
},
"mesh": {
"id": "mesh:" + mesh_object.data.name,
"objectId": "object:" + mesh_object.name,
"groups": groups,
"weights": weights,
"shapeKeys": shape_keys,
"armatureModifier": {"name": modifier.name, "objectId": "object:" + armature_object.name},
"constraints": object_constraints,
},
"unsupportedConstraint": {
"name": "WBV2P3003UnsupportedLimitRotation",
"type": "LIMIT_ROTATION",
"status": "EXPLICIT_UNSUPPORTED_BY_WASM_DEPSGRAPH",
},
}
def main():
arguments = sys.argv[sys.argv.index("--") + 1:]
if len(arguments) != 2:
raise SystemExit("usage: blender -b --factory-startup --python check-wbv2-p3-003-desktop.py -- FIXTURE REPORT")
fixture, output = (pathlib.Path(value).resolve() for value in arguments)
bpy.ops.wm.open_mainfile(filepath=str(fixture), load_ui=False)
before = report()
descriptor, temporary = tempfile.mkstemp(prefix="wbv2-p3-003-reopen-", suffix=".blend", dir=fixture.parent)
os.close(descriptor)
try:
bpy.ops.wm.save_as_mainfile(filepath=temporary, check_existing=False, compress=True)
bpy.ops.wm.open_mainfile(filepath=temporary, load_ui=False)
after = report()
finally:
pathlib.Path(temporary).unlink(missing_ok=True)
if before != after:
raise RuntimeError(f"RIG_INVALID: desktop save/reopen drift: {before} != {after}")
value = {
"schemaVersion": 1,
"task": "WBV2-P3-003",
"operation": "RIG_POSE_SKIN_DESKTOP",
"fixtureSha256": hashlib.sha256(fixture.read_bytes()).hexdigest(),
"rig": after,
"saveReopen": "EXACT",
"blenderVersion": bpy.app.version_string,
}
output.parent.mkdir(parents=True, exist_ok=True)
output.write_text(json.dumps(value, indent=2, sort_keys=True) + "\n", encoding="utf-8")
print("wbv2-p3-003-desktop-ok armature=%s bones=%d groups=%d shapeKeys=%d unsupported=explicit saveReopen=exact" % (after["armature"]["id"], len(after["armature"]["bones"]), len(after["mesh"]["groups"]), len(after["mesh"]["shapeKeys"])))
if __name__ == "__main__":
main()