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workinf_Blender_Wasm/tools/web/check-wbv2-p3-001-desktop.py
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Rebuild local Blender WASM environment and recovery evidence
2026-08-27 20:22:15 +08:00

77 lines
3.2 KiB
Python

#!/usr/bin/env python3
import hashlib
import json
import os
import pathlib
import sys
import tempfile
import bpy
def rounded(value):
return round(float(value), 6)
def material_report():
material = bpy.data.materials.get("WBV2P3001PrincipledMaterial")
cube = bpy.data.objects.get("WBV2P3001MaterialCube")
if material is None or cube is None or cube.type != "MESH" or not material.use_nodes:
raise RuntimeError("MATERIAL_INVALID: material fixture is missing")
principled = material.node_tree.nodes.get("Principled BSDF")
if principled is None:
raise RuntimeError("MATERIAL_INVALID: Principled BSDF is missing")
uv_layer = cube.data.uv_layers.active
if uv_layer is None:
raise RuntimeError("MATERIAL_INVALID: active UV layer is missing")
uv_values = [rounded(value) for loop in uv_layer.data for value in loop.uv]
return {
"materialId": "material:" + material.name,
"materialName": material.name,
"baseColor": [rounded(value) for value in principled.inputs["Base Color"].default_value],
"roughness": rounded(principled.inputs["Roughness"].default_value),
"metallic": rounded(principled.inputs["Metallic"].default_value),
"ior": rounded(principled.inputs["IOR"].default_value),
"nodeTypes": sorted(node.bl_idname for node in material.node_tree.nodes),
"unsupportedNode": "ShaderNodeTexNoise" in [node.bl_idname for node in material.node_tree.nodes],
"uvLayerNames": [layer.name for layer in cube.data.uv_layers],
"activeUVMap": uv_layer.name,
"uvHash": hashlib.sha256(json.dumps(uv_values, separators=(",", ":")).encode()).hexdigest(),
"uvValueCount": len(uv_values),
}
def main():
arguments = sys.argv[sys.argv.index("--") + 1 :]
if len(arguments) != 2:
raise SystemExit("usage: blender -b --python check-wbv2-p3-001-desktop.py -- FIXTURE REPORT")
fixture, output = (pathlib.Path(value).resolve() for value in arguments)
bpy.ops.wm.open_mainfile(filepath=str(fixture), load_ui=False)
before = material_report()
descriptor, temporary = tempfile.mkstemp(prefix="wbv2-p3-001-reopen-", suffix=".blend", dir=fixture.parent)
os.close(descriptor)
try:
bpy.ops.wm.save_as_mainfile(filepath=temporary, check_existing=False, compress=True)
bpy.ops.wm.open_mainfile(filepath=temporary, load_ui=False)
after = material_report()
finally:
pathlib.Path(temporary).unlink(missing_ok=True)
if before != after:
raise RuntimeError(f"MATERIAL_INVALID: desktop save/reopen drift: {before} != {after}")
report = {
"schemaVersion": 1,
"task": "WBV2-P3-001",
"operation": "MATERIAL_PBR_UV_DESKTOP",
"fixtureSha256": hashlib.sha256(fixture.read_bytes()).hexdigest(),
"material": after,
"saveReopen": "EXACT",
"blenderVersion": bpy.app.version_string,
}
output.parent.mkdir(parents=True, exist_ok=True)
output.write_text(json.dumps(report, indent=2, sort_keys=True) + "\n", encoding="utf-8")
print("wbv2-p3-001-desktop-ok material=%s uv=%s unsupported=retained saveReopen=exact" % (after["materialId"], after["activeUVMap"]))
if __name__ == "__main__":
main()