1.7 KiB
1.7 KiB
WBV2-P4-002 status
- task:
WBV2-P4-002 - parent:
WBV2-P4-001 - parity:
NODES.ALLOWLIST - implementationClass:
LOCAL_BOUNDED - status:
done - fixture:
tests/files/web/generated/WBV2-P4-002-NODES.ALLOWLIST.blend
Evidence
- Blender desktop and WASM/Main expose the same two Geometry Node graphs. The supported graph contains the declared Transform slice with stable interface sockets, links, and defaults; the graph containing
GeometryNodeDistributePointsOnFacesis retained and blocked by the Geometry Node allowlist. - The declared Shader graph compiles through the bounded
WEBGL2_THREE_PHYSICALcompiler with a deterministic compile key. A validsetShaderGraphcommit advances Main once and survives save/reopen with the same graph hash. - Unknown Geometry/Shader nodes and an over-budget Geometry graph are rejected before commit. A malformed native Shader graph and compile failure leave Main revision unchanged; malformed blend input leaves the opened snapshot unchanged.
Commands
build_blender_5.2.0/bin/blender -b --factory-startup --python tools/web/generated/WBV2-P4-002.py -- tests/files/web/generated/WBV2-P4-002-NODES.ALLOWLIST.blendbuild_blender_5.2.0/bin/blender -b --factory-startup --python tools/web/check-wbv2-p4-002-desktop.py -- tests/files/web/generated/WBV2-P4-002-NODES.ALLOWLIST.blend tests/golden/WBV2-P4-002/nodes-desktop-report.jsonnode --check tools/web/check-generated-gap.mjsnpm --prefix web run test:generated-gap -- --task WBV2-P4-002node tools/web/check-generated-gap.mjs --task WBV2-P4-002node tools/web/check-task-context.mjs --task WBV2-P4-002 --write
Handoff
- nextTask:
WBV2-P4-003 - queue mutation: allowed after manifest and parent hash validation