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workinf_Blender_Wasm/blender-5.2.0/intern/ghost/intern/GHOST_SystemPathsCocoa.hh
2026-08-12 04:47:48 -04:00

63 lines
1.8 KiB
C++

/* SPDX-FileCopyrightText: 2010 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup GHOST
*/
#pragma once
#ifndef __APPLE__
# error Apple OSX only!
#endif // __APPLE__
#include <optional>
#include <string>
#include "GHOST_SystemPaths.hh"
class GHOST_SystemPathsCocoa : public GHOST_SystemPaths {
public:
/**
* Constructor.
*/
GHOST_SystemPathsCocoa() = default;
/**
* Destructor.
*/
~GHOST_SystemPathsCocoa() override = default;
/**
* Determine the base directory in which shared resources are located. It will first try to use
* "unpack and run" path, then look for properly installed path, including versioning.
* \return Unsigned char string pointing to system directory (eg `/usr/share/blender/`).
*/
const char *getSystemDir(int version, const char *versionstr) const override;
/**
* Determine the base directory in which user configuration is stored, including versioning.
* If needed, it will create the base directory.
* \return Unsigned char string pointing to user directory (eg `~/.blender/`).
*/
const char *getUserDir(int version, const char *versionstr) const override;
/**
* Determine a special ("well known") and easy to reach user directory.
* \return If successfull, a string containing the user directory path (eg `~/Documents/`).
*/
std::optional<std::string> getUserSpecialDir(GHOST_TUserSpecialDirTypes type) const override;
/**
* Determine the directory of the current binary.
* \return Unsigned char string pointing to the binary directory.
*/
const char *getBinaryDir() const override;
/**
* Add the file to the operating system most recently used files
*/
void addToSystemRecentFiles(const char *filepath) const override;
};