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workinf_Blender_Wasm/blender-5.2.0/intern/cycles/kernel/svm/math.h
2026-08-12 04:47:48 -04:00

48 lines
1.5 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/svm/math_util.h"
#include "kernel/svm/node_types.h"
#include "kernel/svm/util.h"
CCL_NAMESPACE_BEGIN
ccl_device_noinline void svm_node_math(ccl_private float *ccl_restrict stack,
const ccl_global SVMNodeMath &ccl_restrict node)
{
const float a = stack_load(stack, node.value1);
const float b = stack_load(stack, node.value2);
const float c = stack_load(stack, node.value3);
const float result = svm_math(node.math_type, a, b, c);
stack_store_float(stack, node.result_offset, result);
}
template<typename Float3Type>
ccl_device_noinline void svm_node_vector_math(
ccl_private float *ccl_restrict stack, const ccl_global SVMNodeVectorMath &ccl_restrict node)
{
using FloatType = dual_scalar_t<Float3Type>;
const Float3Type a = stack_load<Float3Type>(stack, node.a);
const Float3Type b = stack_load<Float3Type>(stack, node.b);
const Float3Type c = stack_load<Float3Type>(stack, node.c);
const FloatType param1 = stack_load<FloatType>(stack, node.param1);
FloatType value = make_zero<FloatType>();
Float3Type vector = make_zero<Float3Type>();
svm_vector_math(&value, &vector, node.math_type, a, b, c, param1);
if (stack_valid(node.value_offset)) {
stack_store(stack, node.value_offset, value);
}
if (stack_valid(node.vector_offset)) {
stack_store(stack, node.vector_offset, vector);
}
}
CCL_NAMESPACE_END