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workinf_Blender_Wasm/blender-5.2.0/intern/cycles/kernel/svm/mapping.h
2026-08-12 04:47:48 -04:00

55 lines
1.7 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/svm/mapping_util.h"
#include "kernel/svm/node_types.h"
#include "kernel/svm/util.h"
CCL_NAMESPACE_BEGIN
/* Mapping Node */
template<typename Float3Type>
ccl_device_noinline void svm_node_mapping(ccl_private float *ccl_restrict stack,
const ccl_global SVMNodeMapping &ccl_restrict node)
{
const float3 location = stack_load(stack, node.location);
const float3 rotation = stack_load(stack, node.rotation);
const float3 scale = stack_load(stack, node.scale);
const Float3Type vector = stack_load<Float3Type>(stack, node.vector);
const Float3Type result = svm_mapping(node.mapping_type, vector, location, rotation, scale);
stack_store(stack, node.result_offset, result);
}
/* Texture Mapping */
template<typename Float3Type>
ccl_device_noinline void svm_node_texture_mapping(
ccl_private float *ccl_restrict stack,
const ccl_global SVMNodeTextureMapping &ccl_restrict node)
{
const Float3Type v = stack_load<Float3Type>(stack, node.vec_offset);
const Transform tfm = make_transform(node.tfm);
const Float3Type r = transform_point(&tfm, v);
stack_store(stack, node.out_offset, r);
}
ccl_device_noinline void svm_node_min_max(ccl_private float *ccl_restrict stack,
const ccl_global SVMNodeMinMax &ccl_restrict node)
{
const float3 v = stack_load_float3(stack, node.vec_offset);
const float3 mn = node.mn;
const float3 mx = node.mx;
const float3 r = min(max(mn, v), mx);
stack_store_float3(stack, node.out_offset, r);
}
CCL_NAMESPACE_END