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workinf_Blender_Wasm/blender-5.2.0/intern/cycles/kernel/svm/closure.h
2026-08-12 04:47:48 -04:00

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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/closure/alloc.h"
#include "kernel/closure/bsdf.h"
#include "kernel/closure/bsdf_util.h"
#include "kernel/closure/bssrdf.h"
#include "kernel/closure/emissive.h"
#include "kernel/closure/volume.h"
#include "kernel/geom/curve.h"
#include "kernel/geom/object.h"
#include "kernel/geom/primitive.h"
#include "kernel/svm/math_util.h"
#include "kernel/svm/node_types.h"
#include "kernel/svm/util.h"
#include "kernel/util/colorspace.h"
#include "util/defines.h"
CCL_NAMESPACE_BEGIN
/* Closure Nodes */
ccl_device_inline int svm_node_closure_bsdf_skip(int offset, const uint type)
{
switch (type) {
case CLOSURE_BSDF_PRINCIPLED_ID:
offset += sizeof(SVMNodePrincipledBsdfData) / sizeof(uint);
break;
case CLOSURE_BSDF_HAIR_CHIANG_ID:
case CLOSURE_BSDF_HAIR_HUANG_ID:
offset += sizeof(SVMNodePrincipledHairBsdfData) / sizeof(uint);
break;
case CLOSURE_BSDF_PHYSICAL_CONDUCTOR:
case CLOSURE_BSDF_F82_CONDUCTOR:
offset += sizeof(SVMNodeMetallicBsdfData) / sizeof(uint);
break;
case CLOSURE_BSDF_DIFFUSE_ID:
case CLOSURE_BSDF_OREN_NAYAR_ID:
case CLOSURE_BSDF_BURLEY_ID:
offset += sizeof(SVMNodeDiffuseBsdfData) / sizeof(uint);
break;
case CLOSURE_BSDF_SHEEN_ID:
case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID:
case CLOSURE_BSDF_TRANSLUCENT_ID:
case CLOSURE_BSDF_TRANSPARENT_ID:
offset += sizeof(SVMNodeSimpleBsdfData) / sizeof(uint);
break;
case CLOSURE_BSDF_RAY_PORTAL_ID:
offset += sizeof(SVMNodeRayPortalBsdfData) / sizeof(uint);
break;
case CLOSURE_BSDF_MICROFACET_GGX_ID:
case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID:
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID:
offset += sizeof(SVMNodeGlossyBsdfData) / sizeof(uint);
break;
case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
offset += sizeof(SVMNodeRefractionBsdfData) / sizeof(uint);
break;
case CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID:
case CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID:
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID:
offset += sizeof(SVMNodeGlassBsdfData) / sizeof(uint);
break;
case CLOSURE_BSDF_GLOSSY_TOON_ID:
case CLOSURE_BSDF_DIFFUSE_TOON_ID:
offset += sizeof(SVMNodeToonBsdfData) / sizeof(uint);
break;
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
case CLOSURE_BSDF_HAIR_TRANSMISSION_ID:
offset += sizeof(SVMNodeHairBsdfData) / sizeof(uint);
break;
case CLOSURE_BSSRDF_BURLEY_ID:
case CLOSURE_BSSRDF_RANDOM_WALK_ID:
case CLOSURE_BSSRDF_RANDOM_WALK_SKIN_ID:
offset += sizeof(SVMNodeBssrdfData) / sizeof(uint);
break;
default:
offset += sizeof(SVMNodeSimpleBsdfData) / sizeof(uint);
break;
}
return offset;
}
/* Compute emission attenuated by coat and sheen for Principled BSDF, and return the weight of the
* layers after emission. */
ccl_device_inline Spectrum
principled_bsdf_emission(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *ccl_restrict stack,
const ccl_global SVMNodePrincipledBsdfData &data,
const float3 N,
const bool reflective_caustics,
const uint32_t path_flag,
const float mix_weight)
{
/* We're ignoring closure_weight here since it's always 1 for the Principled BSDF, so there's no
* point in setting it. */
Spectrum weight = make_spectrum(mix_weight);
/* Before any actual shader components, apply transparency. */
const float alpha = saturatef(stack_load(stack, data.alpha));
if (alpha < 1.0f) {
bsdf_transparent_setup(sd, weight * (1.0f - alpha), path_flag);
weight *= alpha;
}
/* First layer: Sheen */
const float coat_weight = fmaxf(stack_load(stack, data.coat_weight), 0.0f);
const float sheen_weight = fmaxf(stack_load(stack, data.sheen_weight), 0.0f);
if (sheen_weight > CLOSURE_WEIGHT_CUTOFF) {
const float3 sheen_tint = max(stack_load(stack, data.sheen_tint), zero_float3());
const float sheen_roughness = saturatef(stack_load(stack, data.sheen_roughness));
SheenBsdf sheen;
ccl_private SheenBsdf *bsdf = bsdf_alloc_maybe_emission(
sd, &sheen, path_flag, sheen_weight * rgb_to_spectrum(sheen_tint) * weight);
if (bsdf) {
const float3 coat_normal = safe_normalize_fallback(
stack_load_float3_default(stack, data.coat_normal_offset, N), sd->N);
bsdf->N = safe_normalize(mix(N, coat_normal, saturatef(coat_weight)));
bsdf->roughness = sheen_roughness;
/* setup bsdf */
const int sheen_flag = bsdf_sheen_setup(kg, sd, bsdf);
if (sheen_flag) {
sd->flag |= sheen_flag;
/* Attenuate lower layers */
const Spectrum albedo = bsdf_albedo(
kg, sd, (ccl_private ShaderClosure *)bsdf, true, false);
weight = closure_layering_weight(albedo, weight);
}
}
}
/* Second layer: Coat */
if (coat_weight > CLOSURE_WEIGHT_CUTOFF) {
const float coat_roughness = saturatef(stack_load(stack, data.coat_roughness));
const float coat_ior = fmaxf(stack_load(stack, data.coat_ior), 1.0f);
const float3 coat_tint = max(stack_load(stack, data.coat_tint), zero_float3());
const float3 coat_normal = safe_normalize_fallback(
stack_load_float3_default(stack, data.coat_normal_offset, N), sd->N);
const float3 valid_coat_normal = maybe_ensure_valid_specular_reflection(sd, coat_normal);
if (reflective_caustics) {
MicrofacetBsdf coat;
ccl_private MicrofacetBsdf *bsdf = bsdf_alloc_maybe_emission(
sd, &coat, path_flag, coat_weight * weight);
if (bsdf) {
bsdf->N = valid_coat_normal;
bsdf->T = zero_float3();
bsdf->ior = coat_ior;
bsdf->alpha_x = bsdf->alpha_y = sqr(coat_roughness);
/* setup bsdf */
sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
bsdf_microfacet_setup_fresnel_dielectric(kg, bsdf, sd->wi);
/* Attenuate lower layers */
const Spectrum albedo = bsdf_albedo(
kg, sd, (ccl_private ShaderClosure *)bsdf, true, false);
weight = closure_layering_weight(albedo, weight);
}
}
if (!isequal(coat_tint, one_float3())) {
/* Tint is normalized to perpendicular incidence.
* Therefore, if we define the coat thickness as length 1, the length along the ray is
* t = sqrt(1+tan^2(angle(N, I))) = sqrt(1+tan^2(acos(dotNI))) = 1 / dotNI.
* From Beer's law, we have T = exp(-sigma_e * t).
* Therefore, tint = exp(-sigma_e * 1) (per def.), so -sigma_e = log(tint).
* From this, T = exp(log(tint) * t) = exp(log(tint)) ^ t = tint ^ t;
*
* Note that this is only an approximation - it assumes that the outgoing ray follows the
* same angle, and that there aren't multiple internal bounces. In particular, things that
* could be improved:
* - For transmissive materials, there should not be an outgoing path at all if the path is
* transmitted.
* - For rough materials, we could blend towards a view-independent average path length
* (e.g. 2 for diffuse reflection) for the outgoing direction.
* However, there's also an argument to be made for keeping parameters independent of each
* other for more intuitive control, in particular main roughness not affecting the coat.
*/
const float cosNI = dot(sd->wi, valid_coat_normal);
/* Refract incoming direction into coat material.
* TIR is no concern here since we're always coming from the outside. */
const float cosNT = sqrtf(1.0f - sqr(1.0f / coat_ior) * (1 - sqr(cosNI)));
const float optical_depth = 1.0f / cosNT;
weight *= mix(one_spectrum(), power(rgb_to_spectrum(coat_tint), optical_depth), coat_weight);
}
}
/* Emission (attenuated by sheen and coat) */
const Spectrum emission = rgb_to_spectrum(stack_load(stack, data.emission_color)) *
stack_load(stack, data.emission_strength);
if (!is_zero(emission)) {
emission_setup(sd, emission * weight);
}
return weight;
}
template<uint node_feature_mask, ShaderType shader_type>
#ifndef __KERNEL_ONEAPI__
ccl_device_noinline
#else
ccl_device
#endif
int
svm_node_closure_bsdf(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *ccl_restrict stack,
Spectrum closure_weight,
const ccl_global SVMNodeClosureBsdf &ccl_restrict node,
const PathRayVisibility ray_visibility,
const uint32_t path_flag,
int offset)
{
ClosureType type = node.closure_type;
const float mix_weight = stack_load_float_default(stack, node.mix_weight_offset, 1.0f);
/* Only compute BSDF for surfaces, transparent variable is shared with volume extinction. */
if constexpr (shader_type != SHADER_TYPE_SURFACE) {
return svm_node_closure_bsdf_skip(offset, type);
}
IF_KERNEL_NODES_FEATURE(BSDF)
{
if (mix_weight == 0.0f) {
return svm_node_closure_bsdf_skip(offset, type);
}
}
else IF_KERNEL_NODES_FEATURE(EMISSION) {
if (mix_weight == 0.0f || type != CLOSURE_BSDF_PRINCIPLED_ID) {
/* Only principled BSDF can have emission. */
return svm_node_closure_bsdf_skip(offset, type);
}
const ccl_global SVMNodePrincipledBsdfData &data = svm_node_get<SVMNodePrincipledBsdfData>(
kg, &offset);
float3 N = stack_load_float3_default(stack, data.normal_offset, sd->N);
N = safe_normalize_fallback(N, sd->N);
#ifdef __CAUSTICS_TRICKS__
const bool reflective_caustics = (kernel_data.integrator.caustics_reflective ||
(ray_visibility & PATH_RAY_VISIBILITY_DIFFUSE) == 0);
#else
const bool reflective_caustics = true;
#endif
principled_bsdf_emission(kg, sd, stack, data, N, reflective_caustics, path_flag, mix_weight);
return offset;
}
else {
return svm_node_closure_bsdf_skip(offset, type);
}
switch (type) {
case CLOSURE_BSDF_PRINCIPLED_ID: {
const ccl_global SVMNodePrincipledBsdfData &data = svm_node_get<SVMNodePrincipledBsdfData>(
kg, &offset);
float3 N = stack_load_float3_default(stack, data.normal_offset, sd->N);
N = safe_normalize_fallback(N, sd->N);
#ifdef __CAUSTICS_TRICKS__
const bool reflective_caustics = (kernel_data.integrator.caustics_reflective ||
(ray_visibility & PATH_RAY_VISIBILITY_DIFFUSE) == 0);
#else
const bool reflective_caustics = true;
#endif
Spectrum weight = principled_bsdf_emission(
kg, sd, stack, data, N, reflective_caustics, path_flag, mix_weight);
const Spectrum base_color = rgb_to_spectrum(
max(stack_load(stack, data.base_color), zero_float3()));
const Spectrum clamped_base_color = min(base_color, one_spectrum());
const float ior = fmaxf(stack_load(stack, data.ior), 1e-5f);
const float roughness = saturatef(stack_load(stack, data.roughness));
const float3 valid_reflection_N = maybe_ensure_valid_specular_reflection(sd, N);
const float anisotropic = saturatef(stack_load(stack, data.anisotropic));
const ClosureType distribution = data.distribution;
const Spectrum specular_tint = rgb_to_spectrum(
max(stack_load(stack, data.specular_tint), zero_float3()));
const float thinfilm_thickness = stack_load(stack, data.thin_film_thickness);
const float thinfilm_ior = (thinfilm_thickness > THINFILM_THICKNESS_CUTOFF) ?
fmaxf(stack_load(stack, data.thin_film_ior), 1e-5f) :
0.0f;
float alpha_x = sqr(roughness);
float alpha_y = sqr(roughness);
float3 T = zero_float3();
if (anisotropic > 0.0f && stack_valid(data.tangent_offset)) {
T = stack_load_float3(stack, data.tangent_offset);
const float aspect = sqrtf(1.0f - anisotropic * 0.9f);
alpha_x /= aspect;
alpha_y *= aspect;
const float anisotropic_rotation = stack_load(stack, data.anisotropic_rotation);
if (anisotropic_rotation != 0.0f) {
T = rotate_around_axis(T, N, anisotropic_rotation * M_2PI_F);
}
}
/* Metallic component */
const float metallic = saturatef(stack_load(stack, data.metallic));
if (metallic > CLOSURE_WEIGHT_CUTOFF) {
if (reflective_caustics) {
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), metallic * weight);
ccl_private FresnelF82Tint *fresnel =
(bsdf != nullptr) ?
(ccl_private FresnelF82Tint *)closure_alloc_extra(sd, sizeof(FresnelF82Tint)) :
nullptr;
if (bsdf && fresnel) {
bsdf->N = valid_reflection_N;
bsdf->ior = 1.0f;
bsdf->T = T;
bsdf->alpha_x = alpha_x;
bsdf->alpha_y = alpha_y;
fresnel->f0 = clamped_base_color;
const Spectrum f82 = min(specular_tint, one_spectrum());
fresnel->thin_film.thickness = thinfilm_thickness;
fresnel->thin_film.ior = thinfilm_ior;
/* setup bsdf */
sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
const bool is_multiggx = (distribution == CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID);
bsdf_microfacet_setup_fresnel_f82_tint(kg, bsdf, sd->wi, fresnel, f82, is_multiggx);
}
}
/* Attenuate other components */
weight *= (1.0f - metallic);
}
#ifdef __CAUSTICS_TRICKS__
const bool refractive_caustics = (kernel_data.integrator.caustics_refractive ||
(ray_visibility & PATH_RAY_VISIBILITY_DIFFUSE) == 0);
#else
const bool refractive_caustics = true;
#endif
const bool thin_wall = stack_load(stack, data.thin_wall);
/* Transmission component */
const float transmission_weight = saturatef(stack_load(stack, data.transmission_weight));
if (transmission_weight > CLOSURE_WEIGHT_CUTOFF) {
if (reflective_caustics || refractive_caustics) {
FresnelThinFilm thinfilm = {thinfilm_thickness, thinfilm_ior};
if (thin_wall) {
Spectrum reflectance, transmittance;
bsdf_thin_glass_setup(kg,
sd,
reflective_caustics,
refractive_caustics,
specular_tint,
clamped_base_color,
transmission_weight * weight,
valid_reflection_N,
sqr(roughness),
ior,
thinfilm,
&reflectance,
&transmittance,
ray_visibility,
path_flag);
}
else {
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), transmission_weight * weight);
ccl_private FresnelGeneralizedSchlick *fresnel =
(bsdf != nullptr) ? (ccl_private FresnelGeneralizedSchlick *)closure_alloc_extra(
sd, sizeof(FresnelGeneralizedSchlick)) :
nullptr;
if (bsdf && fresnel) {
const bool backfacing = (sd->flag & SD_BACKFACING);
bsdf->N = valid_reflection_N;
bsdf->T = zero_float3();
bsdf->alpha_x = bsdf->alpha_y = sqr(roughness);
bsdf->ior = backfacing ? 1.0f / ior : ior;
if (backfacing) {
adjust_thin_film_ior_at_backface(thinfilm.ior, bsdf->ior);
}
*fresnel = generalized_schlick_setup(ior,
reflective_caustics,
refractive_caustics,
specular_tint,
sqrt(clamped_base_color),
thinfilm);
/* setup bsdf */
sd->flag |= bsdf_microfacet_ggx_glass_setup(bsdf);
const bool is_multiggx = (distribution ==
CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID);
bsdf_microfacet_setup_fresnel_generalized_schlick(
kg, bsdf, sd->wi, fresnel, is_multiggx);
}
}
}
/* Attenuate other components */
weight *= (1.0f - transmission_weight);
}
/* Apply IOR adjustment */
const float specular_ior_level = max(stack_load(stack, data.specular_ior_level), 0.0f);
float eta = ior;
float f0 = F0_from_ior(eta);
if (specular_ior_level != 0.5f) {
f0 *= 2.0f * specular_ior_level;
eta = ior_from_F0(f0);
if (ior < 1.0f) {
eta = 1.0f / eta;
}
}
/* Specular component */
if (reflective_caustics && (eta != 1.0f || thinfilm_thickness > 0.1f)) {
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), weight);
ccl_private FresnelGeneralizedSchlick *fresnel =
(bsdf != nullptr) ? (ccl_private FresnelGeneralizedSchlick *)closure_alloc_extra(
sd, sizeof(FresnelGeneralizedSchlick)) :
nullptr;
if (bsdf && fresnel) {
bsdf->N = valid_reflection_N;
bsdf->ior = eta;
bsdf->T = T;
bsdf->alpha_x = alpha_x;
bsdf->alpha_y = alpha_y;
fresnel->f0 = f0 * specular_tint;
fresnel->f90 = one_spectrum();
fresnel->exponent = -eta;
fresnel->reflection_tint = one_spectrum();
fresnel->transmission_tint = zero_spectrum();
fresnel->thin_film.thickness = thinfilm_thickness;
fresnel->thin_film.ior = thinfilm_ior;
/* setup bsdf */
sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
const bool is_multiggx = (distribution == CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID);
bsdf_microfacet_setup_fresnel_generalized_schlick(
kg, bsdf, sd->wi, fresnel, is_multiggx);
/* Attenuate lower layers */
const Spectrum albedo = bsdf_albedo(
kg, sd, (ccl_private ShaderClosure *)bsdf, true, false);
weight = closure_layering_weight(albedo, weight);
}
}
/* Diffuse/Subsurface component */
#ifdef __SUBSURFACE__
const float subsurface_weight = saturatef(stack_load(stack, data.subsurface_weight));
if (subsurface_weight > CLOSURE_WEIGHT_CUTOFF) {
const float anisotropy = stack_load(stack, data.subsurface_anisotropy);
const Spectrum closure_weight = clamped_base_color * subsurface_weight * weight;
if (thin_wall) {
const float diffuse_roughness = saturatef(stack_load(stack, data.diffuse_roughness));
bsdf_thin_subsurface_setup(
sd, N, closure_weight, anisotropy, diffuse_roughness, clamped_base_color);
}
else {
const ClosureType subsurface_method = data.subsurface_method;
ccl_private Bssrdf *bssrdf = bssrdf_alloc(sd, closure_weight);
if (bssrdf) {
const float3 subsurface_radius = stack_load(stack, data.subsurface_radius);
const float subsurface_scale = stack_load(stack, data.subsurface_scale);
bssrdf->radius = rgb_to_spectrum(
max(subsurface_radius * subsurface_scale, zero_float3()));
bssrdf->albedo = clamped_base_color;
bssrdf->N = maybe_ensure_valid_specular_reflection(sd, N);
bssrdf->alpha = sqr(roughness);
/* IOR is clamped to [1.01..3.8] inside bssrdf_setup */
bssrdf->ior = eta;
/* Anisotropy is clamped to a valid range inside bssrdf_setup. */
bssrdf->anisotropy = anisotropy;
if (subsurface_method == CLOSURE_BSSRDF_RANDOM_WALK_SKIN_ID) {
bssrdf->ior = stack_load(stack, data.subsurface_ior);
}
/* setup bsdf */
sd->flag |= bssrdf_setup(sd, bssrdf, path_flag, subsurface_method);
}
}
}
#else
const float subsurface_weight = 0.0f;
#endif
const float diffuse_roughness = saturatef(stack_load(stack, data.diffuse_roughness));
const Spectrum diffuse_weight = base_color * (1.0f - subsurface_weight) * weight;
if (diffuse_roughness_is_almost_zero(diffuse_roughness)) {
bsdf_diffuse_setup(sd, N, diffuse_weight);
}
else {
bsdf_oren_nayar_setup(sd, N, diffuse_weight, diffuse_roughness, base_color);
}
break;
}
case CLOSURE_BSDF_DIFFUSE_ID: {
const ccl_global SVMNodeDiffuseBsdfData &bsdf_data = svm_node_get<SVMNodeDiffuseBsdfData>(
kg, &offset);
float3 N = stack_load_float3_default(stack, bsdf_data.normal_offset, sd->N);
N = safe_normalize_fallback(N, sd->N);
const Spectrum weight = closure_weight * mix_weight;
const float roughness = stack_load(stack, bsdf_data.roughness);
if (diffuse_roughness_is_almost_zero(roughness)) {
bsdf_diffuse_setup(sd, N, weight);
}
else {
const Spectrum color = saturate(rgb_to_spectrum(stack_load(stack, bsdf_data.color)));
bsdf_oren_nayar_setup(sd, N, weight, roughness, color);
}
break;
}
case CLOSURE_BSDF_TRANSLUCENT_ID: {
const ccl_global SVMNodeSimpleBsdfData &bsdf_data = svm_node_get<SVMNodeSimpleBsdfData>(
kg, &offset);
float3 N = stack_load_float3_default(stack, bsdf_data.normal_offset, sd->N);
N = safe_normalize_fallback(N, sd->N);
const Spectrum weight = closure_weight * mix_weight;
/* FIXME(weizhen): `maybe_ensure_valid_specular_reflection` should only be applied to glossy
* closures, applying to translucent closure seems to be a mistake. */
bsdf_translucent_setup(sd, maybe_ensure_valid_specular_reflection(sd, N), weight);
break;
}
case CLOSURE_BSDF_TRANSPARENT_ID: {
svm_node_get<SVMNodeSimpleBsdfData>(kg, &offset);
const Spectrum weight = closure_weight * mix_weight;
bsdf_transparent_setup(sd, weight, path_flag);
break;
}
case CLOSURE_BSDF_PHYSICAL_CONDUCTOR:
case CLOSURE_BSDF_F82_CONDUCTOR: {
const ccl_global SVMNodeMetallicBsdfData &cdata = svm_node_get<SVMNodeMetallicBsdfData>(
kg, &offset);
#ifdef __CAUSTICS_TRICKS__
if (!kernel_data.integrator.caustics_reflective &&
(ray_visibility & PATH_RAY_VISIBILITY_DIFFUSE))
{
break;
}
#endif
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(make_float3(mix_weight)));
if (bsdf != nullptr) {
float3 N = stack_load_float3_default(stack, cdata.normal_offset, sd->N);
N = safe_normalize_fallback(N, sd->N);
const float3 valid_reflection_N = maybe_ensure_valid_specular_reflection(sd, N);
const float anisotropy = saturatef(stack_load(stack, cdata.anisotropy));
const float roughness = saturatef(stack_load(stack, cdata.roughness));
bsdf->alpha_x = sqr(roughness);
bsdf->alpha_y = sqr(roughness);
if (anisotropy > 0.0f && stack_valid(cdata.tangent_offset)) {
bsdf->T = stack_load_float3(stack, cdata.tangent_offset);
const float aspect = sqrtf(1.0f - anisotropy * 0.9f);
bsdf->alpha_x /= aspect;
bsdf->alpha_y *= aspect;
const float anisotropic_rotation = stack_load(stack, cdata.rotation);
if (anisotropic_rotation != 0.0f) {
bsdf->T = rotate_around_axis(bsdf->T, N, anisotropic_rotation * M_2PI_F);
}
}
else {
bsdf->T = zero_float3();
}
bsdf->N = valid_reflection_N;
bsdf->ior = 1.0f;
const float thin_film_thickness = fmaxf(stack_load(stack, cdata.thin_film_thickness),
1e-5f);
const float thin_film_ior = fmaxf(stack_load(stack, cdata.thin_film_ior), 1e-5f);
const ClosureType distribution = cdata.distribution;
/* Setup BSDF */
if (distribution == CLOSURE_BSDF_MICROFACET_BECKMANN_ID) {
sd->flag |= bsdf_microfacet_beckmann_setup(bsdf);
}
else {
sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
}
const bool is_multiggx = (distribution == CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID);
if (type == CLOSURE_BSDF_PHYSICAL_CONDUCTOR) {
ccl_private FresnelConductor *fresnel = (ccl_private FresnelConductor *)
closure_alloc_extra(sd, sizeof(FresnelConductor));
if (!fresnel) {
break;
}
fresnel->thin_film.thickness = thin_film_thickness;
fresnel->thin_film.ior = thin_film_ior;
const float3 n = max(stack_load(stack, cdata.base_ior), zero_float3());
const float3 k = max(stack_load(stack, cdata.edge_tint_k), zero_float3());
fresnel->ior = {rgb_to_spectrum(n), rgb_to_spectrum(k)};
bsdf_microfacet_setup_fresnel_conductor(kg, bsdf, sd->wi, fresnel, is_multiggx);
}
else {
ccl_private FresnelF82Tint *fresnel = (ccl_private FresnelF82Tint *)closure_alloc_extra(
sd, sizeof(FresnelF82Tint));
if (!fresnel) {
break;
}
fresnel->thin_film.thickness = thin_film_thickness;
fresnel->thin_film.ior = thin_film_ior;
const float3 color = saturate(stack_load(stack, cdata.base_ior));
const float3 tint = saturate(stack_load(stack, cdata.edge_tint_k));
fresnel->f0 = rgb_to_spectrum(color);
const Spectrum f82 = rgb_to_spectrum(tint);
bsdf_microfacet_setup_fresnel_f82_tint(kg, bsdf, sd->wi, fresnel, f82, is_multiggx);
}
}
break;
}
case CLOSURE_BSDF_RAY_PORTAL_ID: {
const ccl_global SVMNodeRayPortalBsdfData &bsdf_data =
svm_node_get<SVMNodeRayPortalBsdfData>(kg, &offset);
const Spectrum weight = closure_weight * mix_weight;
const float3 position = stack_load_float3_default(stack, bsdf_data.position_offset, sd->P);
const float3 direction = stack_load(stack, bsdf_data.direction);
bsdf_ray_portal_setup(sd, weight, position, direction);
break;
}
case CLOSURE_BSDF_MICROFACET_GGX_ID:
case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID:
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID: {
const ccl_global SVMNodeGlossyBsdfData &bsdf_data = svm_node_get<SVMNodeGlossyBsdfData>(
kg, &offset);
#ifdef __CAUSTICS_TRICKS__
if (!kernel_data.integrator.caustics_reflective &&
(ray_visibility & PATH_RAY_VISIBILITY_DIFFUSE))
{
break;
}
#endif
float3 N = stack_load_float3_default(stack, bsdf_data.normal_offset, sd->N);
N = safe_normalize_fallback(N, sd->N);
const Spectrum weight = closure_weight * mix_weight;
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), weight);
if (!bsdf) {
break;
}
const float roughness = sqr(saturatef(stack_load(stack, bsdf_data.roughness)));
bsdf->N = maybe_ensure_valid_specular_reflection(sd, N);
bsdf->ior = 1.0f;
/* compute roughness */
const float anisotropy = clamp(stack_load(stack, bsdf_data.anisotropy), -0.99f, 0.99f);
if (!stack_valid(bsdf_data.tangent_offset) || fabsf(anisotropy) <= 1e-4f) {
/* Isotropic case. */
bsdf->T = zero_float3();
bsdf->alpha_x = roughness;
bsdf->alpha_y = roughness;
}
else {
bsdf->T = stack_load_float3(stack, bsdf_data.tangent_offset);
/* rotate tangent */
const float rotation = stack_load(stack, bsdf_data.rotation);
if (rotation != 0.0f) {
bsdf->T = rotate_around_axis(bsdf->T, bsdf->N, rotation * M_2PI_F);
}
if (anisotropy < 0.0f) {
bsdf->alpha_x = roughness / (1.0f + anisotropy);
bsdf->alpha_y = roughness * (1.0f + anisotropy);
}
else {
bsdf->alpha_x = roughness * (1.0f - anisotropy);
bsdf->alpha_y = roughness / (1.0f - anisotropy);
}
}
/* setup bsdf */
if (type == CLOSURE_BSDF_MICROFACET_BECKMANN_ID) {
sd->flag |= bsdf_microfacet_beckmann_setup(bsdf);
}
else if (type == CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID) {
sd->flag |= bsdf_ashikhmin_shirley_setup(bsdf);
}
else {
sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
if (type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID) {
const Spectrum color = max(rgb_to_spectrum(stack_load(stack, bsdf_data.color)),
zero_spectrum());
bsdf_microfacet_setup_fresnel_constant(kg, bsdf, sd->wi, color);
}
}
break;
}
case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID: {
const ccl_global SVMNodeRefractionBsdfData &bsdf_data =
svm_node_get<SVMNodeRefractionBsdfData>(kg, &offset);
#ifdef __CAUSTICS_TRICKS__
if (!kernel_data.integrator.caustics_refractive &&
(ray_visibility & PATH_RAY_VISIBILITY_DIFFUSE))
{
break;
}
#endif
float3 N = stack_load_float3_default(stack, bsdf_data.normal_offset, sd->N);
N = safe_normalize_fallback(N, sd->N);
const Spectrum weight = closure_weight * mix_weight;
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), weight);
if (bsdf) {
bsdf->N = maybe_ensure_valid_specular_reflection(sd, N);
bsdf->T = zero_float3();
float eta = fmaxf(stack_load(stack, bsdf_data.ior), 1e-5f);
eta = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta;
/* setup bsdf */
const float roughness = sqr(stack_load(stack, bsdf_data.roughness));
bsdf->alpha_x = roughness;
bsdf->alpha_y = roughness;
bsdf->ior = eta;
if (type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID) {
sd->flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf);
}
else {
sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
}
}
break;
}
case CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID:
case CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID:
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID: {
const ccl_global SVMNodeGlassBsdfData &bsdf_data = svm_node_get<SVMNodeGlassBsdfData>(
kg, &offset);
#ifdef __CAUSTICS_TRICKS__
const bool reflective_caustics = (kernel_data.integrator.caustics_reflective ||
(ray_visibility & PATH_RAY_VISIBILITY_DIFFUSE) == 0);
const bool refractive_caustics = (kernel_data.integrator.caustics_refractive ||
(ray_visibility & PATH_RAY_VISIBILITY_DIFFUSE) == 0);
if (!(reflective_caustics || refractive_caustics)) {
break;
}
#else
const bool reflective_caustics = true;
const bool refractive_caustics = true;
#endif
float3 N = stack_load_float3_default(stack, bsdf_data.normal_offset, sd->N);
N = safe_normalize_fallback(N, sd->N);
const float thinfilm_thickness = stack_load(stack, bsdf_data.thin_film_thickness);
const float thinfilm_ior = fmaxf(stack_load(stack, bsdf_data.thin_film_ior), 1e-5f);
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), make_spectrum(mix_weight));
ccl_private FresnelGeneralizedSchlick *fresnel =
(bsdf != nullptr) ? (ccl_private FresnelGeneralizedSchlick *)closure_alloc_extra(
sd, sizeof(FresnelGeneralizedSchlick)) :
nullptr;
if (bsdf && fresnel) {
bsdf->N = maybe_ensure_valid_specular_reflection(sd, N);
bsdf->T = zero_float3();
const float ior = fmaxf(stack_load(stack, bsdf_data.ior), 1e-5f);
bsdf->ior = (sd->flag & SD_BACKFACING) ? 1.0f / ior : ior;
bsdf->alpha_x = bsdf->alpha_y = sqr(saturatef(stack_load(stack, bsdf_data.roughness)));
fresnel->f0 = make_float3(F0_from_ior(ior));
fresnel->f90 = one_spectrum();
fresnel->exponent = -ior;
const float3 color = max(stack_load(stack, bsdf_data.color), zero_float3());
fresnel->reflection_tint = reflective_caustics ? rgb_to_spectrum(color) : zero_spectrum();
fresnel->transmission_tint = refractive_caustics ? rgb_to_spectrum(color) :
zero_spectrum();
fresnel->thin_film.thickness = thinfilm_thickness;
fresnel->thin_film.ior = (sd->flag & SD_BACKFACING) ? thinfilm_ior / ior : thinfilm_ior;
/* setup bsdf */
if (type == CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID) {
sd->flag |= bsdf_microfacet_beckmann_glass_setup(bsdf);
}
else {
sd->flag |= bsdf_microfacet_ggx_glass_setup(bsdf);
}
const bool is_multiggx = (type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID);
bsdf_microfacet_setup_fresnel_generalized_schlick(kg, bsdf, sd->wi, fresnel, is_multiggx);
}
break;
}
case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID: {
const ccl_global SVMNodeSimpleBsdfData &bsdf_data = svm_node_get<SVMNodeSimpleBsdfData>(
kg, &offset);
float3 N = stack_load_float3_default(stack, bsdf_data.normal_offset, sd->N);
N = safe_normalize_fallback(N, sd->N);
const Spectrum weight = closure_weight * mix_weight;
ccl_private VelvetBsdf *bsdf = (ccl_private VelvetBsdf *)bsdf_alloc(
sd, sizeof(VelvetBsdf), weight);
if (bsdf) {
bsdf->N = N;
bsdf->sigma = saturatef(stack_load(stack, bsdf_data.param1));
sd->flag |= bsdf_ashikhmin_velvet_setup(bsdf);
}
break;
}
case CLOSURE_BSDF_SHEEN_ID: {
const ccl_global SVMNodeSimpleBsdfData &bsdf_data = svm_node_get<SVMNodeSimpleBsdfData>(
kg, &offset);
float3 N = stack_load_float3_default(stack, bsdf_data.normal_offset, sd->N);
N = safe_normalize_fallback(N, sd->N);
const Spectrum weight = closure_weight * mix_weight;
ccl_private SheenBsdf *bsdf = (ccl_private SheenBsdf *)bsdf_alloc(
sd, sizeof(SheenBsdf), weight);
if (bsdf) {
bsdf->N = N;
bsdf->roughness = saturatef(stack_load(stack, bsdf_data.param1));
sd->flag |= bsdf_sheen_setup(kg, sd, bsdf);
}
break;
}
case CLOSURE_BSDF_GLOSSY_TOON_ID:
case CLOSURE_BSDF_DIFFUSE_TOON_ID: {
const ccl_global SVMNodeToonBsdfData &bsdf_data = svm_node_get<SVMNodeToonBsdfData>(kg,
&offset);
#ifdef __CAUSTICS_TRICKS__
if (type == CLOSURE_BSDF_GLOSSY_TOON_ID && !kernel_data.integrator.caustics_reflective &&
(ray_visibility & PATH_RAY_VISIBILITY_DIFFUSE))
{
break;
}
#endif
float3 N = stack_load_float3_default(stack, bsdf_data.normal_offset, sd->N);
N = safe_normalize_fallback(N, sd->N);
const Spectrum weight = closure_weight * mix_weight;
ccl_private ToonBsdf *bsdf = (ccl_private ToonBsdf *)bsdf_alloc(
sd, sizeof(ToonBsdf), weight);
if (bsdf) {
bsdf->N = N;
bsdf->size = stack_load(stack, bsdf_data.size);
bsdf->smooth = stack_load(stack, bsdf_data.smooth);
if (type == CLOSURE_BSDF_DIFFUSE_TOON_ID) {
sd->flag |= bsdf_diffuse_toon_setup(bsdf);
}
else {
sd->flag |= bsdf_glossy_toon_setup(bsdf);
}
}
break;
}
#ifdef __HAIR__
# ifdef __PRINCIPLED_HAIR__
case CLOSURE_BSDF_HAIR_CHIANG_ID:
case CLOSURE_BSDF_HAIR_HUANG_ID: {
const ccl_global SVMNodePrincipledHairBsdfData &hdata =
svm_node_get<SVMNodePrincipledHairBsdfData>(kg, &offset);
const Spectrum weight = closure_weight * mix_weight;
const float alpha = stack_load(stack, hdata.offset);
const float ior = stack_load(stack, hdata.ior);
const AttributeDescriptor attr_descr_random = find_attribute(kg, sd, hdata.attr_random);
float random = 0.0f;
if (is_attribute_found(attr_descr_random)) {
random = primitive_surface_attribute<float>(kg, sd, attr_descr_random);
}
else {
random = stack_load(stack, hdata.random);
}
/* Random factors range: [-randomization/2, +randomization/2]. */
const float random_roughness = stack_load(stack, hdata.random_roughness);
const float factor_random_roughness = 1.0f + 2.0f * (random - 0.5f) * random_roughness;
const float roughness = stack_load(stack, hdata.roughness) * factor_random_roughness;
const float radial_roughness = (type == CLOSURE_BSDF_HAIR_CHIANG_ID) ?
stack_load(stack, hdata.radial_roughness) *
factor_random_roughness :
roughness;
Spectrum sigma;
switch (hdata.parametrization) {
case NODE_PRINCIPLED_HAIR_DIRECT_ABSORPTION: {
const float3 absorption_coefficient = stack_load(stack, hdata.absorption_coefficient);
sigma = rgb_to_spectrum(absorption_coefficient);
break;
}
case NODE_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION: {
float melanin = stack_load(stack, hdata.melanin);
const float melanin_redness = stack_load(stack, hdata.melanin_redness);
/* Randomize melanin. */
float random_color = stack_load(stack, hdata.random_color);
random_color = clamp(random_color, 0.0f, 1.0f);
const float factor_random_color = 1.0f + 2.0f * (random - 0.5f) * random_color;
melanin *= factor_random_color;
/* Map melanin 0..inf from more perceptually linear 0..1. */
melanin = -logf(fmaxf(1.0f - melanin, 0.0001f));
/* Benedikt Bitterli's melanin ratio remapping. */
const float eumelanin = melanin * (1.0f - melanin_redness);
const float pheomelanin = melanin * melanin_redness;
const Spectrum melanin_sigma = bsdf_principled_hair_sigma_from_concentration(
eumelanin, pheomelanin);
/* Optional tint. */
const float3 tint = stack_load(stack, hdata.tint);
const Spectrum tint_sigma = bsdf_principled_hair_sigma_from_reflectance(
rgb_to_spectrum(tint), radial_roughness);
sigma = melanin_sigma + tint_sigma;
break;
}
case NODE_PRINCIPLED_HAIR_REFLECTANCE: {
const float3 color = stack_load(stack, hdata.color);
sigma = bsdf_principled_hair_sigma_from_reflectance(rgb_to_spectrum(color),
radial_roughness);
break;
}
default: {
/* Fallback to brownish hair, same as defaults for melanin. */
kernel_assert(!"Invalid Hair parametrization!");
sigma = bsdf_principled_hair_sigma_from_concentration(0.0f, 0.8054375f);
break;
}
}
if (type == CLOSURE_BSDF_HAIR_CHIANG_ID) {
ccl_private ChiangHairBSDF *bsdf = (ccl_private ChiangHairBSDF *)bsdf_alloc(
sd, sizeof(ChiangHairBSDF), weight);
if (bsdf) {
/* Remap Coat value to [0, 100]% of Roughness. */
const float coat = stack_load(stack, hdata.coat);
const float m0_roughness = 1.0f - clamp(coat, 0.0f, 1.0f);
bsdf->v = roughness;
bsdf->s = radial_roughness;
bsdf->m0_roughness = m0_roughness;
bsdf->alpha = alpha;
bsdf->eta = ior;
bsdf->sigma = sigma;
sd->flag |= bsdf_hair_chiang_setup(sd, bsdf);
}
}
else {
kernel_assert(type == CLOSURE_BSDF_HAIR_HUANG_ID);
const float R = stack_load(stack, hdata.R);
const float TT = stack_load(stack, hdata.TT);
const float TRT = stack_load(stack, hdata.TRT);
if (R <= 0.0f && TT <= 0.0f && TRT <= 0.0f) {
break;
}
ccl_private HuangHairBSDF *bsdf = (ccl_private HuangHairBSDF *)bsdf_alloc(
sd, sizeof(HuangHairBSDF), weight);
if (bsdf) {
ccl_private HuangHairExtra *extra = (ccl_private HuangHairExtra *)closure_alloc_extra(
sd, sizeof(HuangHairExtra));
if (!extra) {
break;
}
bsdf->extra = extra;
bsdf->extra->R = fmaxf(0.0f, R);
bsdf->extra->TT = fmaxf(0.0f, TT);
bsdf->extra->TRT = fmaxf(0.0f, TRT);
bsdf->extra->pixel_coverage = 1.0f;
/* For camera ray, check if the hair covers more than one pixel, in which case a
* nearfield model is needed to prevent ribbon-like appearance. */
if ((ray_visibility & PATH_RAY_VISIBILITY_CAMERA) && (sd->type & PRIMITIVE_CURVE)) {
/* Interpolate radius between curve keys. */
const KernelCurve kcurve = kernel_data_fetch(curves, sd->prim);
const int k0 = kcurve.first_key + PRIMITIVE_UNPACK_SEGMENT(sd->type);
const int k1 = k0 + 1;
const int position_offset = kernel_data_fetch(objects, sd->object).position_offset;
const float radius = mix(kernel_data_fetch(curve_keys, position_offset + k0).w,
kernel_data_fetch(curve_keys, position_offset + k1).w,
sd->u);
bsdf->extra->pixel_coverage = 0.5f * sd->dP / radius;
}
bsdf->aspect_ratio = stack_load(stack, hdata.aspect_ratio);
if (bsdf->aspect_ratio != 1.0f) {
/* Align ellipse major axis with the curve normal direction. */
const AttributeDescriptor attr_descr_normal = find_attribute(
kg, sd, hdata.attr_normal);
bsdf->N = curve_attribute<float3>(kg, sd, attr_descr_normal);
}
bsdf->roughness = roughness;
bsdf->tilt = alpha;
bsdf->eta = ior;
bsdf->sigma = sigma;
sd->flag |= bsdf_hair_huang_setup(sd, bsdf, path_flag);
}
}
break;
}
# endif /* __PRINCIPLED_HAIR__ */
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: {
const ccl_global SVMNodeHairBsdfData &bsdf_data = svm_node_get<SVMNodeHairBsdfData>(kg,
&offset);
const Spectrum weight = closure_weight * mix_weight;
ccl_private HairBsdf *bsdf = (ccl_private HairBsdf *)bsdf_alloc(
sd, sizeof(HairBsdf), weight);
if (bsdf) {
bsdf->N = maybe_ensure_valid_specular_reflection(sd, sd->N);
bsdf->roughness1 = stack_load(stack, bsdf_data.roughness1);
bsdf->roughness2 = stack_load(stack, bsdf_data.roughness2);
bsdf->offset = -stack_load(stack, bsdf_data.offset);
if (stack_valid(bsdf_data.tangent_offset)) {
bsdf->T = normalize(stack_load_float3(stack, bsdf_data.tangent_offset));
}
else if (!(sd->type & PRIMITIVE_CURVE)) {
bsdf->T = normalize(sd->dPdv);
bsdf->offset = 0.0f;
}
else {
bsdf->T = normalize(sd->dPdu);
}
if (type == CLOSURE_BSDF_HAIR_REFLECTION_ID) {
sd->flag |= bsdf_hair_reflection_setup(bsdf);
}
else {
sd->flag |= bsdf_hair_transmission_setup(bsdf);
}
}
break;
}
#endif /* __HAIR__ */
#ifdef __SUBSURFACE__
case CLOSURE_BSSRDF_BURLEY_ID:
case CLOSURE_BSSRDF_RANDOM_WALK_ID:
case CLOSURE_BSSRDF_RANDOM_WALK_LEGACY_ID:
case CLOSURE_BSSRDF_RANDOM_WALK_SKIN_ID: {
const ccl_global SVMNodeBssrdfData &bsdf_data = svm_node_get<SVMNodeBssrdfData>(kg, &offset);
float3 N = stack_load_float3_default(stack, bsdf_data.normal_offset, sd->N);
N = safe_normalize_fallback(N, sd->N);
const Spectrum weight = closure_weight * mix_weight;
ccl_private Bssrdf *bssrdf = bssrdf_alloc(sd, weight);
if (bssrdf) {
const float scale = stack_load(stack, bsdf_data.scale);
bssrdf->radius = max(rgb_to_spectrum(stack_load(stack, bsdf_data.radius) * scale),
zero_spectrum());
bssrdf->albedo = closure_weight;
bssrdf->N = maybe_ensure_valid_specular_reflection(sd, N);
bssrdf->ior = stack_load(stack, bsdf_data.ior);
bssrdf->alpha = saturatef(stack_load(stack, bsdf_data.roughness));
bssrdf->anisotropy = stack_load(stack, bsdf_data.anisotropy);
sd->flag |= bssrdf_setup(sd, bssrdf, path_flag, type);
}
break;
}
#endif
default:
/* Unknown closure type, skip the minimum data payload. */
svm_node_get<SVMNodeSimpleBsdfData>(kg, &offset);
break;
}
return offset;
}
ccl_device_inline void svm_alloc_closure_volume_scatter(ccl_private ShaderData *sd,
ccl_private float *stack,
Spectrum weight,
const uint type,
const SVMInputFloat param1,
const SVMInputFloat param_extra)
{
switch (type) {
case CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID: {
ccl_private HenyeyGreensteinVolume *volume = (ccl_private HenyeyGreensteinVolume *)
bsdf_alloc(sd, sizeof(HenyeyGreensteinVolume), weight);
if (volume) {
volume->g = stack_load(stack, param1);
sd->flag |= volume_henyey_greenstein_setup(volume);
}
} break;
case CLOSURE_VOLUME_FOURNIER_FORAND_ID: {
ccl_private FournierForandVolume *volume = (ccl_private FournierForandVolume *)bsdf_alloc(
sd, sizeof(FournierForandVolume), weight);
if (volume) {
const float IOR = stack_load(stack, param1);
const float B = stack_load(stack, param_extra);
sd->flag |= volume_fournier_forand_setup(volume, B, IOR);
}
} break;
case CLOSURE_VOLUME_RAYLEIGH_ID: {
ccl_private RayleighVolume *volume = (ccl_private RayleighVolume *)bsdf_alloc(
sd, sizeof(RayleighVolume), weight);
if (volume) {
sd->flag |= volume_rayleigh_setup(volume);
}
break;
}
case CLOSURE_VOLUME_DRAINE_ID: {
ccl_private DraineVolume *volume = (ccl_private DraineVolume *)bsdf_alloc(
sd, sizeof(DraineVolume), weight);
if (volume) {
volume->g = stack_load(stack, param1);
volume->alpha = stack_load(stack, param_extra);
sd->flag |= volume_draine_setup(volume);
}
} break;
case CLOSURE_VOLUME_MIE_ID: {
const float d = stack_load(stack, param1);
float g_HG;
float g_D;
float alpha;
float mixture;
phase_mie_fitted_parameters(d, &g_HG, &g_D, &alpha, &mixture);
ccl_private HenyeyGreensteinVolume *hg = (ccl_private HenyeyGreensteinVolume *)bsdf_alloc(
sd, sizeof(HenyeyGreensteinVolume), weight * (1.0f - mixture));
if (hg) {
hg->g = g_HG;
sd->flag |= volume_henyey_greenstein_setup(hg);
}
ccl_private DraineVolume *draine = (ccl_private DraineVolume *)bsdf_alloc(
sd, sizeof(DraineVolume), weight * mixture);
if (draine) {
draine->g = g_D;
draine->alpha = alpha;
sd->flag |= volume_draine_setup(draine);
}
} break;
default: {
kernel_assert(0);
break;
}
}
}
template<ShaderType shader_type>
ccl_device_noinline void svm_node_closure_volume(
KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *ccl_restrict stack,
Spectrum closure_weight,
const ccl_global SVMNodeClosureVolume &ccl_restrict node)
{
#ifdef __VOLUME__
/* Only sum extinction for volumes, variable is shared with surface transparency. */
if (shader_type != SHADER_TYPE_VOLUME) {
return;
}
const float mix_weight = stack_load_float_default(stack, node.mix_weight_offset, 1.0f);
if (mix_weight == 0.0f) {
return;
}
float density = stack_load(stack, node.density);
density = mix_weight * fmaxf(density, 0.0f) * object_volume_density(kg, sd->object);
/* Compute scattering coefficient. */
Spectrum weight = closure_weight;
if (node.closure_type == CLOSURE_VOLUME_ABSORPTION_ID) {
weight = one_spectrum() - weight;
}
weight *= density;
/* Add closure for volume scattering. */
if (CLOSURE_IS_VOLUME_SCATTER(node.closure_type)) {
svm_alloc_closure_volume_scatter(
sd, stack, weight, node.closure_type, node.param1, node.param_extra);
}
/* Sum total extinction weight. */
volume_extinction_setup(sd, weight);
#endif
}
template<ShaderType shader_type>
ccl_device_noinline void svm_node_volume_coefficients(
KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *ccl_restrict stack,
Spectrum scatter_coeffs,
const ccl_global SVMNodeVolumeCoefficients &ccl_restrict node,
const PathRayVisibility path_visibility)
{
#ifdef __VOLUME__
/* Only sum extinction for volumes, variable is shared with surface transparency. */
if (shader_type != SHADER_TYPE_VOLUME) {
return;
}
const float mix_weight = stack_load_float_default(stack, node.mix_weight_offset, 1.0f);
if (mix_weight == 0.0f) {
return;
}
/* Compute scattering coefficient. */
const float weight = mix_weight * object_volume_density(kg, sd->object);
/* Add closure for volume scattering. */
if (!is_zero(scatter_coeffs) && CLOSURE_IS_VOLUME_SCATTER(node.closure_type)) {
svm_alloc_closure_volume_scatter(
sd, stack, weight * scatter_coeffs, node.closure_type, node.param1, node.param_extra);
}
const float3 absorption_coeffs = stack_load(stack, node.absorption_coeffs);
volume_extinction_setup(sd, weight * (scatter_coeffs + absorption_coeffs));
const float3 emission_coeffs = stack_load(stack, node.emission_coeffs);
/* Compute emission. */
if (path_visibility & PATH_RAY_VISIBILITY_SHADOW) {
/* Don't need emission for shadows. */
return;
}
if (is_zero(emission_coeffs)) {
return;
}
emission_setup(sd, weight * emission_coeffs);
#endif
}
template<ShaderType shader_type>
ccl_device_noinline void svm_node_principled_volume(
KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *ccl_restrict stack,
const Spectrum closure_weight,
const ccl_global SVMNodePrincipledVolume &ccl_restrict node,
const PathRayVisibility path_visibility)
{
#ifdef __VOLUME__
/* Only sum extinction for volumes, variable is shared with surface transparency. */
if (shader_type != SHADER_TYPE_VOLUME) {
return;
}
const float mix_weight = stack_load_float_default(stack, node.mix_weight_offset, 1.0f);
if (mix_weight == 0.0f) {
return;
}
/* Compute density. */
const float weight = mix_weight * object_volume_density(kg, sd->object);
float primitive_density = 1.0f;
float density = stack_load(stack, node.density);
density = weight * fmaxf(density, 0.0f);
if (density > 0.0f) {
/* Density and color attribute lookup if available. */
const AttributeDescriptor attr_density = find_attribute(kg, sd, node.attr_density);
if (is_attribute_found(attr_density)) {
primitive_density = primitive_volume_attribute<float>(kg, sd, attr_density, true);
density = fmaxf(density * primitive_density, 0.0f);
}
}
if (density > 0.0f) {
/* Compute scattering color. */
Spectrum color = closure_weight;
const AttributeDescriptor attr_color = find_attribute(kg, sd, node.attr_color);
if (is_attribute_found(attr_color)) {
color *= rgb_to_spectrum(primitive_volume_attribute<float3>(kg, sd, attr_color, true));
}
/* Add closure for volume scattering. */
ccl_private HenyeyGreensteinVolume *volume = (ccl_private HenyeyGreensteinVolume *)bsdf_alloc(
sd, sizeof(HenyeyGreensteinVolume), color * density);
if (volume) {
const float anisotropy = stack_load(stack, node.anisotropy);
volume->g = anisotropy;
sd->flag |= volume_henyey_greenstein_setup(volume);
}
/* Add extinction weight. */
const float3 absorption_color = max(sqrt(stack_load(stack, node.absorption_color)),
zero_float3());
const Spectrum zero = zero_spectrum();
const Spectrum one = one_spectrum();
const Spectrum absorption = max(one - color, zero) *
max(one - rgb_to_spectrum(absorption_color), zero);
volume_extinction_setup(sd, (color + absorption) * density);
}
/* Compute emission. */
if (path_visibility & PATH_RAY_VISIBILITY_SHADOW) {
/* Don't need emission for shadows. */
return;
}
const float emission = stack_load(stack, node.emission);
const float blackbody = stack_load(stack, node.blackbody);
if (emission > 0.0f) {
const float3 emission_color = stack_load(stack, node.emission_color);
emission_setup(sd, rgb_to_spectrum(emission * emission_color * weight));
}
if (blackbody > 0.0f) {
float T = stack_load(stack, node.temperature);
/* Add flame temperature from attribute if available. */
const AttributeDescriptor attr_temperature = find_attribute(kg, sd, node.attr_temperature);
if (is_attribute_found(attr_temperature)) {
const float temperature = primitive_volume_attribute<float>(kg, sd, attr_temperature, true);
T *= fmaxf(temperature, 0.0f);
}
T = fmaxf(T, 0.0f);
/* Stefan-Boltzmann law. */
const float T4 = sqr(sqr(T));
const float sigma = 5.670373e-8f * 1e-6f / M_PI_F;
const float intensity = sigma * mix(1.0f, T4, blackbody);
if (intensity > 0.0f) {
const float3 blackbody_tint = stack_load(stack, node.blackbody_tint);
const float3 bb = blackbody_tint * intensity *
rec709_to_rgb(kg, svm_math_blackbody_color_rec709(T));
emission_setup(sd, rgb_to_spectrum(bb * weight));
}
}
#endif
}
ccl_device_noinline void svm_node_closure_emission(
KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *ccl_restrict stack,
Spectrum closure_weight,
const ccl_global SVMNodeClosureEmission &ccl_restrict node)
{
Spectrum weight = closure_weight;
if (stack_valid(node.mix_weight_offset)) {
const float mix_weight = stack_load_float(stack, node.mix_weight_offset);
if (mix_weight == 0.0f) {
return;
}
weight *= mix_weight;
}
if (sd->flag & SD_IS_VOLUME_SHADER_EVAL) {
weight *= object_volume_density(kg, sd->object);
}
emission_setup(sd, weight);
}
ccl_device_noinline void svm_node_closure_background(
ccl_private ShaderData *sd,
ccl_private float *ccl_restrict stack,
Spectrum closure_weight,
const ccl_global SVMNodeClosureBackground &ccl_restrict node)
{
Spectrum weight = closure_weight;
if (stack_valid(node.mix_weight_offset)) {
const float mix_weight = stack_load_float(stack, node.mix_weight_offset);
if (mix_weight == 0.0f) {
return;
}
weight *= mix_weight;
}
background_setup(sd, weight);
}
ccl_device_noinline void svm_node_closure_holdout(
ccl_private ShaderData *sd,
ccl_private float *ccl_restrict stack,
Spectrum closure_weight,
const ccl_global SVMNodeClosureHoldout &ccl_restrict node)
{
if (stack_valid(node.mix_weight_offset)) {
const float mix_weight = stack_load_float(stack, node.mix_weight_offset);
if (mix_weight == 0.0f) {
return;
}
closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, closure_weight * mix_weight);
}
else {
closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, closure_weight);
}
sd->flag |= SD_HOLDOUT;
}
/* Closure Nodes */
ccl_device void svm_node_closure_set_weight(ccl_private Spectrum *closure_weight,
const ccl_global SVMNodeClosureSetWeight &ccl_restrict
node)
{
*closure_weight = rgb_to_spectrum(node.rgb);
}
ccl_device void svm_node_closure_weight(ccl_private float *ccl_restrict stack,
ccl_private Spectrum *closure_weight,
const ccl_global SVMNodeClosureWeight &ccl_restrict node)
{
*closure_weight = rgb_to_spectrum(stack_load_float3(stack, node.weight_offset));
}
ccl_device void svm_node_emission_weight(ccl_private float *ccl_restrict stack,
ccl_private Spectrum *closure_weight,
const ccl_global SVMNodeEmissionWeight &ccl_restrict node)
{
const float strength = stack_load(stack, node.strength);
*closure_weight = rgb_to_spectrum(stack_load(stack, node.color)) * strength;
}
ccl_device_noinline void svm_node_mix_closure(
ccl_private float *ccl_restrict stack, const ccl_global SVMNodeMixClosure &ccl_restrict node)
{
/* fetch weight from blend input, previous mix closures,
* and write to stack to be used by closure nodes later */
float weight = stack_load(stack, node.fac);
weight = saturatef(weight);
const float in_weight = stack_load_float_default(stack, node.in_weight_offset, 1.0f);
if (stack_valid(node.weight1_offset)) {
stack_store_float(stack, node.weight1_offset, in_weight * (1.0f - weight));
}
if (stack_valid(node.weight2_offset)) {
stack_store_float(stack, node.weight2_offset, in_weight * weight);
}
}
/* (Bump) normal */
ccl_device void svm_node_set_normal(ccl_private ShaderData *sd,
ccl_private float *ccl_restrict stack,
const ccl_global SVMNodeClosureSetNormal &ccl_restrict node)
{
const float3 normal = stack_load_float3(stack, node.direction_offset);
sd->N = normal;
stack_store_float3(stack, node.normal_offset, normal);
}
CCL_NAMESPACE_END