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workinf_Blender_Wasm/blender-5.2.0/intern/cycles/hydra/file_reader.cpp
2026-08-12 04:47:48 -04:00

161 lines
5.6 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "hydra/file_reader.h"
#include "hydra/camera.h"
#include "hydra/render_delegate.h"
#include "util/log.h"
#include "util/path.h"
#include "util/unique_ptr.h"
#include "scene/scene.h"
#include <pxr/base/plug/registry.h>
#include <pxr/imaging/hd/flatteningSceneIndex.h>
#include <pxr/imaging/hd/legacyTaskFactory.h>
#include <pxr/imaging/hd/legacyTaskSchema.h>
#include <pxr/imaging/hd/mergingSceneIndex.h>
#include <pxr/imaging/hd/renderDelegate.h>
#include <pxr/imaging/hd/renderIndex.h>
#include <pxr/imaging/hd/retainedDataSource.h>
#include <pxr/imaging/hd/retainedSceneIndex.h>
#include <pxr/imaging/hd/rprimCollection.h>
#include <pxr/imaging/hd/task.h>
#include <pxr/imaging/hd/tokens.h>
#include <pxr/imaging/hdsi/extComputationPrimvarPruningSceneIndex.h>
#include <pxr/imaging/hdsi/legacyDisplayStyleOverrideSceneIndex.h>
#include <pxr/usd/usd/primRange.h>
#include <pxr/usd/usd/stage.h>
#include <pxr/usd/usdGeom/camera.h>
#include <pxr/usd/usdGeom/metrics.h>
#include <pxr/usdImaging/usdImaging/flattenedDataSourceProviders.h>
#include <pxr/usdImaging/usdImaging/materialBindingsResolvingSceneIndex.h>
#include <pxr/usdImaging/usdImaging/stageSceneIndex.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
/* Dummy task whose only purpose is to provide render tag tokens to the render index. */
class DummyHdTask : public HdTask {
public:
DummyHdTask(HdSceneDelegate * /*delegate*/, const SdfPath &id)
: HdTask(id), tags({HdRenderTagTokens->geometry, HdRenderTagTokens->render})
{
}
protected:
void Sync(HdSceneDelegate * /*delegate*/,
HdTaskContext * /*ctx*/,
HdDirtyBits * /*dirtyBits*/) override
{
}
void Prepare(HdTaskContext * /*ctx*/, HdRenderIndex * /*render_index*/) override {}
void Execute(HdTaskContext * /*ctx*/) override {}
const TfTokenVector &GetRenderTags() const override
{
return tags;
}
TfTokenVector tags;
};
void HdCyclesFileReader::read(Session *session, const char *filepath, const bool use_camera)
{
/* Initialize USD. */
PlugRegistry::GetInstance().RegisterPlugins(path_get("usd"));
/* Open Stage. */
const UsdStageRefPtr stage = UsdStage::Open(filepath);
if (!stage) {
LOG_ERROR << "USD failed to read " << filepath;
return;
}
/* Init paths. */
const SdfPath root_path = SdfPath::AbsoluteRootPath();
const SdfPath task_path("/_hdCycles/DummyHdTask");
/* Create render delegate. */
HdRenderSettingsMap settings_map;
settings_map.insert(std::make_pair(HdCyclesRenderSettingsTokens->stageMetersPerUnit,
VtValue(UsdGeomGetStageMetersPerUnit(stage))));
HdCyclesDelegate render_delegate(settings_map, session, true);
/* Create render index. */
unique_ptr<HdRenderIndex> render_index(HdRenderIndex::New(&render_delegate, {}));
/* Set up scene index from USD stage for easy consumption.
* Do ext computation (e.g. skinning), flattening and resolve material bindings. */
UsdImagingStageSceneIndexRefPtr stage_si = UsdImagingStageSceneIndex::New(nullptr);
stage_si->SetStage(stage);
stage_si->SetTime(UsdTimeCode::Default());
HdSceneIndexBaseRefPtr filtered = stage_si;
filtered = HdSiExtComputationPrimvarPruningSceneIndex::New(filtered);
filtered = HdFlatteningSceneIndex::New(filtered, UsdImagingFlattenedDataSourceProviders());
filtered = UsdImagingMaterialBindingsResolvingSceneIndex::New(filtered, nullptr);
/* Provide DummyHdTask as a task prim to the scene index. */
HdRprimCollection collection(HdTokens->geometry, HdReprSelector(HdReprTokens->smoothHull));
collection.SetRootPath(root_path);
const TfTokenVector render_tags = {HdRenderTagTokens->geometry, HdRenderTagTokens->render};
HdContainerDataSourceHandle task_ds =
HdLegacyTaskSchema::Builder()
.SetFactory(HdRetainedTypedSampledDataSource<HdLegacyTaskFactorySharedPtr>::New(
HdMakeLegacyTaskFactory<DummyHdTask>()))
.SetCollection(HdRetainedTypedSampledDataSource<HdRprimCollection>::New(collection))
.SetRenderTags(HdRetainedTypedSampledDataSource<TfTokenVector>::New(render_tags))
.Build();
HdRetainedSceneIndexRefPtr task_si = HdRetainedSceneIndex::New();
task_si->AddPrims(
{{task_path,
HdPrimTypeTokens->task,
HdRetainedContainerDataSource::New(HdLegacyTaskSchema::GetSchemaToken(), task_ds)}});
HdMergingSceneIndexRefPtr merging_si = HdMergingSceneIndex::New();
merging_si->AddInputScene(filtered, root_path);
merging_si->AddInputScene(task_si, root_path);
const bool needs_prefixing = false;
render_index->InsertSceneIndex(merging_si, root_path, needs_prefixing);
stage_si->ApplyPendingUpdates();
render_index->EnqueueCollectionToSync(collection);
/* Sync prims. */
HdTaskContext task_context;
HdTaskSharedPtrVector tasks;
if (HdTaskSharedPtr const &task = render_index->GetTask(task_path)) {
tasks.push_back(task);
}
render_index->SyncAll(&tasks, &task_context);
render_delegate.CommitResources(&render_index->GetChangeTracker());
/* Use first camera in stage.
* TODO: get camera from UsdRender if available. */
if (use_camera) {
for (const UsdPrim &prim : stage->Traverse()) {
if (prim.IsA<UsdGeomCamera>()) {
HdSprim *sprim = render_index->GetSprim(HdPrimTypeTokens->camera, prim.GetPath());
if (sprim) {
HdCyclesCamera *camera = dynamic_cast<HdCyclesCamera *>(sprim);
camera->ApplyCameraSettings(render_delegate.GetRenderParam(), session->scene->camera);
break;
}
}
}
}
}
HDCYCLES_NAMESPACE_CLOSE_SCOPE