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workinf_Blender_Wasm/blender-5.2.0/extern/opensubdiv-source/opensubdiv/osd/cudaD3D11VertexBuffer.h
2026-08-12 04:47:48 -04:00

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C++

//
// Copyright 2013 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#ifndef OPENSUBDIV3_OSD_CUDA_D3D11_VERTEX_BUFFER_H
#define OPENSUBDIV3_OSD_CUDA_D3D11_VERTEX_BUFFER_H
#include "../version.h"
struct cudaGraphicsResource;
struct ID3D11Buffer;
struct ID3D11Device;
struct ID3D11DeviceContext;
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
/// \brief Concrete vertex buffer class for cuda subdivision and D3D11 drawing.
///
/// CudaD3D11VertexBuffer implements CudaVertexBufferInterface and
/// D3D11VertexBufferInterface.
///
/// The buffer interop between Cuda and D3D is handled automatically when a
/// client calls BindCudaBuffer and BindVBO methods.
///
class CudaD3D11VertexBuffer {
public:
/// Creator. Returns NULL if error.
static CudaD3D11VertexBuffer * Create(int numElements,
int numVertices,
ID3D11DeviceContext *deviceContext);
/// Destructor.
virtual ~CudaD3D11VertexBuffer();
/// This method is meant to be used in client code in order to provide coarse
/// vertices data to Osd.
void UpdateData(const float *src, int startVertex, int numVertices,
void * /*deviceContext*/);
/// Returns how many elements defined in this vertex buffer.
int GetNumElements() const;
/// Returns how many vertices allocated in this vertex buffer.
int GetNumVertices() const;
/// Returns cuda memory. DX buffer will be mapped to cuda resource
/// if necessary.
float * BindCudaBuffer();
/// Returns the D3D11 buffer object.
ID3D11Buffer *BindD3D11Buffer(ID3D11DeviceContext *deviceContext);
/// Returns the D3D11 buffer object (for Osd::Mesh interface)
ID3D11Buffer *BindVBO(ID3D11DeviceContext *deviceContext) {
return BindD3D11Buffer(deviceContext);
}
protected:
/// Constructor.
CudaD3D11VertexBuffer(int numElements, int numVertices);
bool allocate(ID3D11Device *device);
// Acquires a cuda resource from DX11
void map();
// Releases a cuda resource to DX11
void unmap();
private:
int _numElements;
int _numVertices;
ID3D11Buffer *_d3d11Buffer;
void *_cudaBuffer;
cudaGraphicsResource *_cudaResource;
};
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OPENSUBDIV3_OSD_CUDA_D3D11_VERTEX_BUFFER_H