Files
workinf_Blender_Wasm/blender-5.2.0/extern/opensubdiv-source/opensubdiv/bfr/faceTopology.h
2026-08-12 04:47:48 -04:00

103 lines
3.3 KiB
C++

//
// Copyright 2021 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#ifndef OPENSUBDIV3_BFR_FACE_TOPOLOGY_H
#define OPENSUBDIV3_BFR_FACE_TOPOLOGY_H
#include "../version.h"
#include "../bfr/faceVertex.h"
#include "../vtr/stackBuffer.h"
#include "../sdc/types.h"
#include "../sdc/options.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Bfr {
//
// The FaceTopology class describes the full topological neighborhood
// around a base face of a mesh, which includes everything topologically
// necessary to define the limit surface for that face.
//
// It is used solely by the base SurfaceFactory class -- first partially
// populated by subclasses before being inspected and augmented to help
// assemble the limit surface for the face. Its members include some of
// the members of the SurfaceFactory class (e.g. the subdivision scheme
// and options) to make them more available for its purposes.
//
// The primary component of FaceTopology is an array of instances of
// the FaceVertex class (one for each vertex of the face), which is a
// lightweight wrapper around the public VertexDescriptor class that is
// populated by subclasses of SurfaceFactory.
//
// FaceTopology is one of three key components in defining the limit
// surface around a face. The others are a set of FaceVertexSubsets (one
// for each FaceVertex) that specify the subset of the neighborhood of
// the corners of the face that actually do contribute to its surface,
// and the indices associated with vertices that FaceTopology describes
// (which become the control points of the limit surface).
//
class FaceTopology {
public:
typedef FaceVertex::Index Index;
public:
FaceTopology(Sdc::SchemeType schemeType,
Sdc::Options schemeOptions);
~FaceTopology() { }
void Initialize(int faceSize);
void Finalize();
public:
Sdc::SchemeType GetSchemeType() const { return _schemeType; }
Sdc::Options GetSchemeOptions() const { return _schemeOptions; }
int GetFaceSize() const { return _faceSize; }
int GetRegFaceSize() const { return _regFaceSize; }
FaceVertex & GetTopology(int i) { return _corner[i]; }
FaceVertex const & GetTopology(int i) const { return _corner[i]; }
MultiVertexTag const GetTag() const { return _combinedTag; }
int GetNumFaceVertices() const { return _numFaceVertsTotal; }
int GetNumFaceVertices(int i) const{return _corner[i].GetNumFaceVertices();}
// Methods to test for and resolve unordered corners of the face:
bool HasUnOrderedCorners() const { return GetTag().HasUnOrderedVertices(); }
void ResolveUnOrderedCorners(Index const faceVertexIndices[]);
// Debugging...
void print(Index const faceVertIndices[]) const;
public:
Sdc::SchemeType _schemeType;
Sdc::Options _schemeOptions;
int _faceSize;
int _regFaceSize;
int _numFaceVertsTotal;
MultiVertexTag _combinedTag;
unsigned short _isInitialized : 1;
unsigned short _isFinalized : 1;
Vtr::internal::StackBuffer<FaceVertex,4> _corner;
};
} // end namespace Bfr
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OPENSUBDIV3_BFR_FACE_TOPOLOGY_H */