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workinf_Blender_Wasm/web/app/src/three-adapter/viewport.ts
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Advance M8-M11 parity workflows
2026-08-17 04:37:07 -04:00

964 lines
49 KiB
TypeScript

import {
BufferGeometry,
BoxGeometry,
Color,
DirectionalLight,
GridHelper,
Group,
InstancedMesh,
Matrix4,
Mesh,
MeshBasicMaterial,
HemisphereLight,
MeshPhysicalMaterial,
Raycaster,
PerspectiveCamera,
Scene,
type Object3D,
WebGLRenderer,
Float32BufferAttribute,
Uint32BufferAttribute,
Euler,
Quaternion,
Vector2,
Vector3,
} from "../vendor/three/three.module.js";
import { OrbitControls } from "../vendor/three/addons/controls/OrbitControls.js";
import type { MaterialIR, SceneSnapshotIR } from "../../../protocol/scene-ir";
import { applySceneDelta, sceneDeltaRequiresRendererRebuild, type SceneDelta } from "../../../protocol/scene-delta";
import type { MeshElementMode, MeshGeometryBuffer, WebEngineLODLevelResult } from "../../../protocol/web-engine";
import { ThreeLODAdapter, type ThreeLODLevel, type LODSelectionResult } from "./lod";
import {
configurePBRLight,
configurePBRCamera,
configurePBRRenderer,
createPBRLight,
createPBRMaterial,
PBR_PROFILE,
PBR_SHADOW_MAP_DIMENSION,
PBR_SHADOW_PROFILE,
PBR_TONE_MAPPING,
setPBRMaterialSelected,
} from "./pbr";
import { GPUTextureStore } from "./texture-assets";
import type { GPUTextureAsset } from "../../../protocol/render-assets";
import { gateEnvironmentImage, gateUDIMImage } from "../../../protocol/render-assets";
import { planPBRLightingBudget, type PBRLightingBudgetReport } from "../../../protocol/render-budget";
import { applyCurveHandlePreview, applyNonMeshElementSelection, applyNonMeshTransform, createNonMeshObject, type NonMeshElementKind } from "./nonmesh";
import type { NonMeshGeometryChunk } from "../../../protocol/nonmesh-binary";
import type { CurveGizmoFrameIR, CurveGizmoHandleIR, CurveGizmoScreenFrameIR } from "../../../protocol/nonmesh-interaction";
import type { NanoVDBViewportAssetIR, NanoVDBViewportRenderResultIR } from "../volume/nanovdb-viewport";
import { NANOVDB_VIEWPORT_PREVIEW_SIZE, NanoVDBViewportRenderSession, renderNanoVDBViewportAsset } from "../volume/nanovdb-viewport";
import { createNanoVDBViewportObject } from "./volume";
import {
applyGreasePencilPointSelection,
applyGreasePencilPointPreview,
applyGreasePencilTransform,
createGreasePencilObject,
greasePencilMarqueeCandidates,
greasePencilPointRef,
type GreasePencilPointRef,
type GreasePencilPointPreview,
} from "./grease-pencil";
import {
selectGreasePencilMarquee,
type GreasePencilDrawingScopeIR,
type GreasePencilMarqueeBoxIR,
type GreasePencilMarqueeResultIR,
} from "../../../protocol/grease-pencil-marquee";
import { VIEWPORT_DEFAULT_ORBIT, VIEWPORT_ORBIT_MAX_DISTANCE, VIEWPORT_ORBIT_MIN_DISTANCE, VIEWPORT_ORBIT_ROTATE_SENSITIVITY, VIEWPORT_ORBIT_ZOOM_SENSITIVITY, orbitPosition, orbitStateFromPosition } from "../../../protocol/viewport-camera";
import { validatePaintDepthVisibilityRequest, type PaintDepthVisibilityRequestIR, type PaintDepthVisibilityResultIR } from "../../../protocol/paint-depth-visibility";
import { samplePaintDepthVisibilityGPU } from "./paint-depth-visibility";
export function collectMeshInstanceGroups(snapshot: SceneSnapshotIR, minimumSize = 2): Map<string, string[]> {
const groups = new Map<string, string[]>();
for (const node of snapshot.nodes) {
if (node.type !== "MESH" || !node.visible || !node.dataId) continue;
const ids = groups.get(node.dataId) ?? [];
ids.push(node.id);
groups.set(node.dataId, ids);
}
for (const [meshId, ids] of groups) if (ids.length < minimumSize) groups.delete(meshId);
return groups;
}
/** Three.js owns the browser viewport; Blender's Z-up coordinates are adapted at the boundary. */
export class ViewportRenderer {
readonly renderer: WebGLRenderer;
readonly scene: Scene;
readonly camera: PerspectiveCamera;
readonly controls: OrbitControls;
private readonly canvas: HTMLCanvasElement;
private readonly importedRoot = new Group();
private readonly importedLights = new Group();
private readonly resizeObserver: ResizeObserver;
private animationFrame = 0;
private disposed = false;
private contextLost = false;
private currentSnapshot: SceneSnapshotIR | null = null;
private readonly objectByBlenderId = new Map<string, Object3D>();
private readonly instanceIndexByBlenderId = new Map<string, number>();
private readonly lodAdapter = new ThreeLODAdapter();
private readonly textureStore = new GPUTextureStore("THREE_WEBGL2");
private readonly raycaster = new Raycaster();
private readonly pointer = new Vector2();
private readonly onSelect?: (objectId: string, additive: boolean) => void;
private readonly onElementSelect?: (meshId: string, mode: MeshElementMode, index: number, additive: boolean, nonMeshKind?: NonMeshElementKind) => void;
private readonly onGreasePencilPointSelect?: (point: GreasePencilPointRef, additive: boolean, baseSelectionRevision: number) => void;
private readonly onGreasePencilMarqueeSelect?: (result: GreasePencilMarqueeResultIR, additive: boolean) => void;
private editMode = false;
private selectionMode: MeshElementMode = "FACE";
private greasePencilSelectionRevision = 0;
private curveGizmoFrame: { dataId: string; frame: CurveGizmoFrameIR } | null = null;
private curveGizmoScreenFrame = "";
private volumeAssets: NanoVDBViewportAssetIR[] = [];
private readonly volumeRenderCache = new Map<string, NanoVDBViewportRenderResultIR>();
private volumeRenderGeneration = 0;
private readonly volumeRenderSession: NanoVDBViewportRenderSession;
constructor(
canvas: HTMLCanvasElement,
onSelect?: (objectId: string, additive: boolean) => void,
onElementSelect?: (meshId: string, mode: MeshElementMode, index: number, additive: boolean, nonMeshKind?: NonMeshElementKind) => void,
onGreasePencilPointSelect?: (point: GreasePencilPointRef, additive: boolean, baseSelectionRevision: number) => void,
onGreasePencilMarqueeSelect?: (result: GreasePencilMarqueeResultIR, additive: boolean) => void,
) {
this.canvas = canvas;
this.onSelect = onSelect;
this.onElementSelect = onElementSelect;
this.onGreasePencilPointSelect = onGreasePencilPointSelect;
this.onGreasePencilMarqueeSelect = onGreasePencilMarqueeSelect;
this.volumeRenderSession = new NanoVDBViewportRenderSession(() => {
if (this.disposed) return;
this.volumeRenderCache.clear();
this.canvas.dataset.volumeStatus = "loading";
void this.refreshVolumes();
});
this.raycaster.params.Points.threshold = 0.14;
this.renderer = new WebGLRenderer({ canvas, antialias: true, alpha: false, preserveDrawingBuffer: true });
configurePBRRenderer(this.renderer);
this.renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
this.renderer.setClearColor(new Color("#25272b"));
this.canvas.dataset.rendererBackend = "webgl-pbr";
this.canvas.dataset.pbrProfile = PBR_PROFILE;
this.canvas.dataset.toneMapping = PBR_TONE_MAPPING;
this.canvas.dataset.shadowMap = PBR_SHADOW_PROFILE;
this.canvas.dataset.deviceStatus = "ready";
this.scene = new Scene();
this.camera = new PerspectiveCamera(45, 1, 0.01, 1000);
this.camera.position.set(...orbitPosition(VIEWPORT_DEFAULT_ORBIT));
this.controls = new OrbitControls(this.camera, canvas);
this.controls.target.set(...VIEWPORT_DEFAULT_ORBIT.target);
this.controls.enableDamping = false;
this.controls.enablePan = false;
this.controls.minDistance = VIEWPORT_ORBIT_MIN_DISTANCE;
this.controls.maxDistance = VIEWPORT_ORBIT_MAX_DISTANCE;
this.controls.zoomSpeed = VIEWPORT_ORBIT_ZOOM_SENSITIVITY / (0.01 * -Math.log(0.95));
this.scene.add(new HemisphereLight(0xf2f5ff, 0x3a4149, 0.55));
const keyLight = new DirectionalLight(0xffffff, 2.5);
keyLight.position.set(4, -5, 8);
keyLight.castShadow = true;
keyLight.shadow.mapSize.set(PBR_SHADOW_MAP_DIMENSION, PBR_SHADOW_MAP_DIMENSION);
keyLight.shadow.bias = -0.0005;
keyLight.shadow.normalBias = 0.03;
this.scene.add(keyLight, keyLight.target);
this.scene.add(new GridHelper(20, 20, 0x60656e, 0x383b42));
this.scene.add(this.importedRoot);
this.scene.add(this.importedLights);
this.resizeObserver = new ResizeObserver(() => this.resize());
this.resizeObserver.observe(canvas);
this.canvas.addEventListener("click", this.handleClick);
this.canvas.addEventListener("webglcontextlost", this.handleContextLost);
this.canvas.addEventListener("webglcontextrestored", this.handleContextRestored);
this.resize();
this.controls.update();
this.publishCameraState();
this.renderLoop();
}
setSnapshot(snapshot: SceneSnapshotIR, geometryBuffers: MeshGeometryBuffer[] = [], nonMeshGeometryBuffers: NonMeshGeometryChunk[] = []): void {
this.currentSnapshot = snapshot;
const udim = snapshot.images.find((image) => image.tiles && image.tiles.length > 0);
if (udim) {
const gate = gateUDIMImage(udim);
this.canvas.dataset.udimGate = gate.status.toLowerCase();
this.canvas.dataset.udimGateCode = gate.issues[0]?.code ?? "";
}
const worldId = snapshot.scenes[0]?.worldId;
const world = snapshot.worlds.find((candidate) => candidate.id === worldId) ?? snapshot.worlds[0];
if (world?.environmentImageId) {
const gate = gateEnvironmentImage(snapshot.images.find((image) => image.id === world.environmentImageId));
this.canvas.dataset.iblGate = gate.status.toLowerCase();
this.canvas.dataset.iblGateCode = gate.issues[0]?.code ?? "";
}
this.objectByBlenderId.clear();
this.instanceIndexByBlenderId.clear();
this.lodAdapter.clear();
this.clearImportedScene();
this.applyWorld(snapshot);
this.applyCamera(snapshot);
const lightingBudget = planPBRLightingBudget(snapshot, "THREE_WEBGL2");
this.publishLightingBudget(lightingBudget);
this.populateLights(snapshot, lightingBudget);
this.populateNonMesh(snapshot, nonMeshGeometryBuffers);
this.populateGreasePencils(snapshot);
const meshes = new Map(snapshot.meshes.map((mesh) => [mesh.id, mesh]));
const binaryGeometry = new Map(geometryBuffers.map((payload) => [payload.meshId, payload]));
for (const node of snapshot.nodes) {
if (node.type !== "MESH" || !node.visible || !node.dataId) continue;
const summary = meshes.get(node.dataId);
if (!summary) continue;
const materialById = new Map(snapshot.materials.map((material) => [material.id, material]));
const fallbackMaterial = this.createMaterial(undefined, node.id === snapshot.activeObjectId);
const materials = (summary.materialSlotIds ?? [])
.map((id) => materialById.get(id))
.map((material) => this.createMaterial(material, node.id === snapshot.activeObjectId));
if (materials.length === 0) materials.push(fallbackMaterial);
let geometry: BufferGeometry = new BoxGeometry(2, 2, 2);
const payload = binaryGeometry.get(summary.id);
const positionsData = payload ? new Float32Array(payload.positions) : summary.positions;
const indicesData = payload ? new Uint32Array(payload.indices) : summary.indices;
const normalsData = payload?.normals ? new Float32Array(payload.normals) : summary.normals;
const triangleCornerData = payload?.triangleCornerIndices ? new Uint32Array(payload.triangleCornerIndices) : summary.triangleCornerIndices;
const triangleFaceData = payload?.triangleFaceIndices ? new Uint32Array(payload.triangleFaceIndices) : summary.triangleFaceIndices;
const uvData = payload?.uvs ? new Float32Array(payload.uvs) : summary.uvs;
const colorData = payload?.colors ? new Float32Array(payload.colors) : summary.colors;
const triangleMaterialData = payload?.triangleMaterialIndices ? new Uint32Array(payload.triangleMaterialIndices) : summary.triangleMaterialIndices;
if ((summary.geometryStatus === "available" || summary.geometryStatus === "binary") && positionsData && indicesData) {
geometry = new BufferGeometry();
const hasCornerAttributes = Boolean(triangleCornerData && (uvData || colorData));
if (hasCornerAttributes && triangleCornerData) {
const positions: number[] = [];
const normals: number[] = [];
const uvs: number[] = [];
const colors: number[] = [];
for (let index = 0; index < indicesData.length; index++) {
const vertex = indicesData[index] * 3;
positions.push(positionsData[vertex], positionsData[vertex + 2], -positionsData[vertex + 1]);
if (normalsData) {
normals.push(normalsData[vertex], normalsData[vertex + 2], -normalsData[vertex + 1]);
}
const corner = triangleCornerData[index];
if (uvData) uvs.push(uvData[corner * 2], uvData[corner * 2 + 1]);
if (colorData) colors.push(colorData[corner * 4], colorData[corner * 4 + 1], colorData[corner * 4 + 2], colorData[corner * 4 + 3]);
}
geometry.setAttribute("position", new Float32BufferAttribute(positions, 3));
if (normals.length > 0) geometry.setAttribute("normal", new Float32BufferAttribute(normals, 3));
if (uvs.length > 0) geometry.setAttribute("uv", new Float32BufferAttribute(uvs, 2));
if (colors.length > 0) geometry.setAttribute("color", new Float32BufferAttribute(colors, 4));
} else {
const positions = new Array<number>(positionsData.length);
for (let index = 0; index < positionsData.length; index += 3) {
// Blender Z-up/right-handed -> Three.js Y-up/right-handed.
positions[index] = positionsData[index];
positions[index + 1] = positionsData[index + 2];
positions[index + 2] = -positionsData[index + 1];
}
geometry.setAttribute("position", new Float32BufferAttribute(positions, 3));
if (normalsData) {
const normals = new Array<number>(normalsData.length);
for (let index = 0; index < normalsData.length; index += 3) {
normals[index] = normalsData[index];
normals[index + 1] = normalsData[index + 2];
normals[index + 2] = -normalsData[index + 1];
}
geometry.setAttribute("normal", new Float32BufferAttribute(normals, 3));
}
geometry.setIndex(new Uint32BufferAttribute(indicesData, 1));
if (!normalsData) geometry.computeVertexNormals();
}
if (triangleMaterialData && materials.length > 1) {
for (let triangle = 0; triangle < triangleMaterialData.length; triangle++) {
const materialIndex = Math.min(triangleMaterialData[triangle], materials.length - 1);
geometry.addGroup(triangle * 3, 3, materialIndex);
}
}
}
const mesh = new Mesh(geometry, materials.length === 1 ? materials[0] : materials);
mesh.castShadow = true;
mesh.receiveShadow = true;
mesh.name = node.name;
// Summary-only meshes use a bounded proxy until their transferable geometry is available.
const [x, y, z] = node.transform.translation;
mesh.position.set(x, z, -y);
mesh.rotation.set(node.transform.rotationEuler[0], node.transform.rotationEuler[2], -node.transform.rotationEuler[1]);
mesh.scale.set(...node.transform.scale);
mesh.userData.sceneNodeId = node.id;
mesh.userData.blenderId = node.id;
mesh.userData.meshId = summary.id;
mesh.userData.materialSlotIds = summary.materialSlotIds ?? [];
mesh.userData.revision = snapshot.revision;
mesh.userData.vertexCount = summary.vertexCount;
mesh.userData.sourcePositions = positionsData ? Array.from(positionsData) : undefined;
mesh.userData.sourceIndices = indicesData ? Array.from(indicesData) : undefined;
mesh.userData.triangleFaceIndices = triangleFaceData ? Array.from(triangleFaceData) : undefined;
mesh.userData.edgeVertexIndices = payload?.edgeVertexIndices
? Array.from(new Uint32Array(payload.edgeVertexIndices))
: summary.edgeVertexIndices;
this.importedRoot.add(mesh);
this.objectByBlenderId.set(node.id, mesh);
}
this.coalesceMeshInstances(snapshot);
void this.refreshVolumes();
if (this.importedRoot.children.length > 0) {
this.controls.target.set(0, 0, 0);
}
}
private populateNonMesh(snapshot: SceneSnapshotIR, nonMeshGeometryBuffers: readonly NonMeshGeometryChunk[]): void {
const dataById = new Map((snapshot.nonMeshData ?? []).map((data) => [data.id, data]));
let previewCount = 0;
let blockedCount = 0;
for (const node of snapshot.nodes) {
if (!node.visible || !node.dataId || node.type === "MESH" || node.type === "LIGHT" || node.type === "CAMERA") continue;
const data = dataById.get(node.dataId);
if (!data) continue;
if (data.type === "VOLUME") continue;
const object = createNonMeshObject(data, nonMeshGeometryBuffers);
if (!object) {
blockedCount++;
continue;
}
applyNonMeshTransform(object, node);
object.traverse((child) => {
child.userData.sceneNodeId = node.id;
child.userData.blenderId = node.id;
child.userData.nonMeshDataId = data.id;
});
this.importedRoot.add(object);
this.objectByBlenderId.set(node.id, object);
previewCount++;
}
this.canvas.dataset.nonMeshCount = String(previewCount);
this.canvas.dataset.nonMeshBlockedCount = String(blockedCount);
}
private populateGreasePencils(snapshot: SceneSnapshotIR): void {
const dataById = new Map((snapshot.greasePencils ?? []).map((data) => [data.id, data]));
let previewCount = 0;
let blockedCount = 0;
let onionStrokeCount = 0;
for (const node of snapshot.nodes) {
if (node.type !== "GREASE_PENCIL" || !node.visible || !node.dataId) continue;
const data = dataById.get(node.dataId);
if (!data) continue;
const object = createGreasePencilObject(data, snapshot.frame.current);
if (!object) {
blockedCount++;
continue;
}
applyGreasePencilTransform(object, node);
this.importedRoot.add(object);
this.objectByBlenderId.set(node.id, object);
onionStrokeCount += Number(object.userData.greasePencilOnionStrokeCount ?? 0);
previewCount++;
}
this.canvas.dataset.greasePencilCount = String(previewCount);
this.canvas.dataset.greasePencilBlockedCount = String(blockedCount);
this.canvas.dataset.greasePencilOnionStrokeCount = String(onionStrokeCount);
}
setTextureAssets(assets: readonly GPUTextureAsset[]): void {
if (assets.length === 0) {
this.canvas.dataset.textureStatus = "none";
this.canvas.dataset.textureLoaded = "0";
this.canvas.dataset.textureBytes = "0";
this.canvas.dataset.textureBudgetStatus = "ready";
this.canvas.dataset.textureBudgetCode = "";
this.canvas.dataset.textureBudgetAssets = "0";
this.canvas.dataset.textureBudgetPayloadBytes = "0";
this.canvas.dataset.textureBudgetGpuBytes = "0";
return;
}
void this.textureStore.upload(assets).then((status) => {
this.canvas.dataset.textureStatus = status.rejected > 0 ? "blocked" : "ready";
this.canvas.dataset.textureLoaded = String(status.loaded);
this.canvas.dataset.textureBytes = String(status.bytes);
this.canvas.dataset.textureErrorCode = status.errorCodes[0] ?? "";
this.canvas.dataset.textureBudgetStatus = status.budget.status.toLowerCase();
this.canvas.dataset.textureBudgetCode = status.budget.issues[0]?.code ?? "";
this.canvas.dataset.textureBudgetAssets = String(status.budget.requestedAssets);
this.canvas.dataset.textureBudgetPayloadBytes = String(status.budget.payloadBytes);
this.canvas.dataset.textureBudgetGpuBytes = String(status.budget.decodedGPUBytes);
if (!this.currentSnapshot) return;
this.textureStore.applySnapshotMaterials(this.importedRoot, this.currentSnapshot);
const worldId = this.currentSnapshot.scenes[0]?.worldId;
const world = this.currentSnapshot.worlds.find((candidate) => candidate.id === worldId) ?? this.currentSnapshot.worlds[0];
void this.textureStore.applyEnvironment(this.scene, this.renderer, world, true).then((ready) => {
this.canvas.dataset.iblStatus = ready ? "ready" : world?.environmentImageId ? "blocked" : "none";
});
});
}
setVolumeAssets(assets: readonly NanoVDBViewportAssetIR[]): void {
this.volumeAssets = [...assets];
void this.refreshVolumes();
}
private async refreshVolumes(): Promise<void> {
const generation = ++this.volumeRenderGeneration;
for (const child of [...this.importedRoot.children]) {
if (!child.userData.nanoVDBVolume) continue;
this.importedRoot.remove(child);
child.traverse((object) => {
const mesh = object as Mesh;
mesh.geometry?.dispose?.();
const materials = Array.isArray(mesh.material) ? mesh.material : [mesh.material];
for (const material of materials) {
if (material instanceof MeshBasicMaterial) material.map?.dispose();
material?.dispose?.();
}
});
}
const snapshot = this.currentSnapshot;
const volumeNodes = snapshot?.nodes.filter((node) => node.visible && node.type === "VOLUME" && node.dataId) ?? [];
if (!snapshot || volumeNodes.length === 0) {
this.canvas.dataset.volumeStatus = "none";
this.canvas.dataset.volumeCount = "0";
return;
}
this.canvas.dataset.volumeStatus = "loading";
this.canvas.dataset.volumeCount = "0";
try {
let rendered = 0;
for (const node of volumeNodes) {
const asset = this.volumeAssets.find((candidate) => candidate.dataId === node.dataId);
if (!asset) continue;
const cacheKey = `${asset.dataId}:${asset.manifest.bundleSha256}:${JSON.stringify(asset.material ?? asset.manifest.material)}`;
let result = this.volumeRenderCache.get(cacheKey);
if (!result) {
result = await renderNanoVDBViewportAsset(asset, NANOVDB_VIEWPORT_PREVIEW_SIZE, NANOVDB_VIEWPORT_PREVIEW_SIZE, this.volumeRenderSession);
this.volumeRenderCache.set(cacheKey, result);
}
if (generation !== this.volumeRenderGeneration || this.currentSnapshot !== snapshot) return;
const object = createNanoVDBViewportObject(result, node);
this.importedRoot.add(object);
this.objectByBlenderId.set(node.id, object);
rendered++;
}
if (generation !== this.volumeRenderGeneration) return;
this.canvas.dataset.volumeCount = String(rendered);
this.canvas.dataset.volumeStatus = rendered === volumeNodes.length ? "ready" : "blocked";
this.canvas.dataset.volumeErrorCode = rendered === volumeNodes.length ? "" : "NON_MESH_RESOURCE_MISSING";
}
catch (error) {
if (generation !== this.volumeRenderGeneration) return;
this.canvas.dataset.volumeStatus = "blocked";
this.canvas.dataset.volumeErrorCode = error instanceof Error ? error.message.split(":", 1)[0] : "VOLUME_SHADER_UNAVAILABLE";
}
}
applyDelta(delta: SceneDelta, geometryBuffers: MeshGeometryBuffer[] = [], nonMeshGeometryBuffers: NonMeshGeometryChunk[] = []): void {
if (!this.currentSnapshot) throw new Error("Cannot apply a SceneDelta before a snapshot");
const next = applySceneDelta(this.currentSnapshot, delta);
const hasLifecycleChanges = sceneDeltaRequiresRendererRebuild(delta);
if (hasLifecycleChanges) {
this.setSnapshot(next, geometryBuffers, nonMeshGeometryBuffers);
return;
}
for (const change of delta.nodes?.updated ?? []) {
const object = this.objectByBlenderId.get(change.id);
if (!object) continue;
const instanceIndex = this.instanceIndexByBlenderId.get(change.id);
if (object instanceof InstancedMesh && instanceIndex !== undefined) {
const node = next.nodes.find((candidate) => candidate.id === change.id);
if (node) object.setMatrixAt(instanceIndex, this.instanceMatrix(node.transform, node.visible));
object.instanceMatrix.needsUpdate = true;
}
else if (change.visible !== undefined) object.visible = change.visible;
if (change.visible !== undefined && typeof object.userData.meshId === "string") this.lodAdapter.setEnabled(object.userData.meshId, change.visible);
if (change.transform && !(object instanceof InstancedMesh)) {
const [x, y, z] = change.transform.translation;
object.position.set(x, z, -y);
object.rotation.set(change.transform.rotationEuler[0], change.transform.rotationEuler[2], -change.transform.rotationEuler[1]);
object.scale.set(...change.transform.scale);
}
object.userData.revision = next.revision;
}
this.currentSnapshot = next;
}
setSelection(
objectIds: ReadonlySet<string>,
elementSelection?: ReadonlyMap<string, ReadonlyMap<NonMeshElementKind, ReadonlySet<number>>>,
greasePencilPoints: readonly GreasePencilPointRef[] = [],
greasePencilSelectionRevision = 0,
): void {
const visitedInstances = new Set<InstancedMesh>();
for (const [objectId, object] of this.objectByBlenderId) {
if (object instanceof InstancedMesh) {
if (visitedInstances.has(object)) continue;
visitedInstances.add(object);
const ids = object.userData.instanceNodeIds as string[];
for (let index = 0; index < ids.length; index++) {
object.setColorAt(index, new Color(objectIds.has(ids[index]) ? 0xf08a45 : 0xffffff));
}
if (object.instanceColor) object.instanceColor.needsUpdate = true;
continue;
}
if (!(object instanceof Mesh)) continue;
const materials = Array.isArray(object.material) ? object.material : [object.material];
for (const material of materials) {
if (!(material instanceof MeshPhysicalMaterial)) continue;
setPBRMaterialSelected(material, objectIds.has(objectId));
}
}
applyNonMeshElementSelection(this.importedRoot, elementSelection ?? new Map());
applyGreasePencilPointSelection(this.importedRoot, greasePencilPoints);
this.greasePencilSelectionRevision = greasePencilSelectionRevision;
this.canvas.dataset.greasePencilSelectionRevision = String(greasePencilSelectionRevision);
this.canvas.dataset.greasePencilSelectionPointIds = greasePencilPoints.map((point) => point.pointId).join(",");
}
setInteractionMode(editMode: boolean, selectionMode: MeshElementMode): void {
this.editMode = editMode;
this.selectionMode = selectionMode;
this.importedRoot.traverse((object) => {
if (typeof object.userData.greasePencilPointDataId === "string") object.visible = editMode;
});
}
async samplePaintVisibility(requestValue: PaintDepthVisibilityRequestIR): Promise<PaintDepthVisibilityResultIR> {
const request = validatePaintDepthVisibilityRequest(requestValue, this.currentSnapshot?.revision ?? -1);
const node = this.currentSnapshot?.nodes.find((candidate) => candidate.id === request.objectId && candidate.dataId === request.meshId && candidate.visible);
const object = node ? this.objectByBlenderId.get(node.id) : undefined;
if (!object) throw new Error("PAINT_DEPTH_UNAVAILABLE: Paint object is not available in the current viewport");
return samplePaintDepthVisibilityGPU({
renderer: this.renderer,
scene: this.scene,
camera: this.camera,
object,
request,
backend: "MAIN_THREAD_WEBGL2",
});
}
selectGreasePencilMarquee(
drawing: GreasePencilDrawingScopeIR,
box: GreasePencilMarqueeBoxIR,
baseRevision: number,
baseSelectionRevision: number,
additive: boolean,
): void {
const result = selectGreasePencilMarquee({
schemaVersion: 1,
baseRevision,
baseSelectionRevision,
drawing,
box,
candidates: greasePencilMarqueeCandidates(this.importedRoot, drawing, this.camera),
}, this.currentSnapshot?.revision ?? -1);
this.canvas.dataset.greasePencilMarqueeSelectionRevision = String(result.baseSelectionRevision);
this.canvas.dataset.greasePencilMarqueeDrawingId = result.drawing.drawingId;
this.canvas.dataset.greasePencilMarqueePointIds = result.selectedPoints.map((point) => point.pointId).join(",");
this.canvas.dataset.greasePencilMarqueeStrokeIds = result.selectedStrokeIds.join(",");
this.canvas.dataset.greasePencilMarqueeCount = String(result.selectedPoints.length);
this.onGreasePencilMarqueeSelect?.(result, additive);
}
setCurveHandlePreview(dataId: string, handles: readonly CurveGizmoHandleIR[] | null): void {
applyCurveHandlePreview(this.importedRoot, dataId, handles);
this.canvas.dataset.curveGizmoPreview = handles ? String(handles.length) : "0";
}
setGreasePencilPointPreview(dataId: string, layerId: string, frame: number, points: readonly GreasePencilPointPreview[] | null): void {
applyGreasePencilPointPreview(this.importedRoot, dataId, layerId, frame, points);
this.canvas.dataset.greasePencilPreview = points ? String(points.length) : "0";
}
setCurveGizmoFrame(dataId: string | null, frame: CurveGizmoFrameIR | null): void {
this.curveGizmoFrame = dataId && frame ? { dataId, frame } : null;
this.publishCurveGizmoFrame();
}
registerLOD(meshId: string, levels: readonly ThreeLODLevel[], radius: number): void {
this.lodAdapter.register(meshId, levels, radius);
}
unregisterLOD(meshId: string): void {
this.lodAdapter.unregister(meshId);
}
installLODLevels(meshId: string, levels: readonly WebEngineLODLevelResult[]): void {
const source = [...this.objectByBlenderId.values()].find((object) => object.userData.meshId === meshId);
if (!(source instanceof Mesh) || source instanceof InstancedMesh || levels.length === 0) return;
const created: ThreeLODLevel[] = [];
const sourceMaterials = Array.isArray(source.material) ? source.material : [source.material];
source.geometry.computeBoundingSphere();
const radius = source.geometry.boundingSphere?.radius ?? 1;
for (const level of levels) {
const payload = level.geometryBuffers.find((geometry) => geometry.meshId === level.meshId) ?? level.geometryBuffers[0];
if (!payload) continue;
const mesh = new Mesh(this.createLODGeometry(payload, sourceMaterials.length), sourceMaterials);
mesh.castShadow = true;
mesh.receiveShadow = true;
mesh.name = `${source.name} LOD ${level.level}`;
mesh.position.copy(source.position);
mesh.rotation.copy(source.rotation);
mesh.scale.copy(source.scale);
mesh.userData.sceneNodeId = source.userData.sceneNodeId;
mesh.userData.blenderId = source.userData.blenderId;
mesh.userData.meshId = meshId;
this.importedRoot.add(mesh);
created.push({ object: mesh, screenHeightThreshold: Math.max(24, 768 / 2 ** level.level) });
}
if (created.length === 0) return;
source.visible = false;
this.lodAdapter.register(meshId, created, radius);
}
updateLODSelection(hysteresis = 0.08): Map<string, LODSelectionResult> {
return this.lodAdapter.update(this.camera, Math.max(1, this.canvas.clientHeight), hysteresis);
}
private createLODGeometry(payload: MeshGeometryBuffer, materialCount: number): BufferGeometry {
const positionsData = new Float32Array(payload.positions);
const indicesData = new Uint32Array(payload.indices);
const normalsData = payload.normals ? new Float32Array(payload.normals) : undefined;
const cornerData = payload.triangleCornerIndices ? new Uint32Array(payload.triangleCornerIndices) : undefined;
const uvData = payload.uvs ? new Float32Array(payload.uvs) : undefined;
const colorData = payload.colors ? new Float32Array(payload.colors) : undefined;
const materialData = payload.triangleMaterialIndices ? new Uint32Array(payload.triangleMaterialIndices) : undefined;
const geometry = new BufferGeometry();
if (cornerData && (uvData || colorData)) {
const positions: number[] = [];
const normals: number[] = [];
const uvs: number[] = [];
const colors: number[] = [];
for (let index = 0; index < indicesData.length; index++) {
const vertex = indicesData[index] * 3;
positions.push(positionsData[vertex], positionsData[vertex + 2], -positionsData[vertex + 1]);
if (normalsData) normals.push(normalsData[vertex], normalsData[vertex + 2], -normalsData[vertex + 1]);
const corner = cornerData[index];
if (uvData) uvs.push(uvData[corner * 2], uvData[corner * 2 + 1]);
if (colorData) colors.push(colorData[corner * 4], colorData[corner * 4 + 1], colorData[corner * 4 + 2], colorData[corner * 4 + 3]);
}
geometry.setAttribute("position", new Float32BufferAttribute(positions, 3));
if (normals.length > 0) geometry.setAttribute("normal", new Float32BufferAttribute(normals, 3));
if (uvs.length > 0) geometry.setAttribute("uv", new Float32BufferAttribute(uvs, 2));
if (colors.length > 0) geometry.setAttribute("color", new Float32BufferAttribute(colors, 4));
}
else {
const positions = new Array<number>(positionsData.length);
for (let index = 0; index < positionsData.length; index += 3) {
positions[index] = positionsData[index];
positions[index + 1] = positionsData[index + 2];
positions[index + 2] = -positionsData[index + 1];
}
geometry.setAttribute("position", new Float32BufferAttribute(positions, 3));
if (normalsData) {
const normals = new Array<number>(normalsData.length);
for (let index = 0; index < normalsData.length; index += 3) {
normals[index] = normalsData[index];
normals[index + 1] = normalsData[index + 2];
normals[index + 2] = -normalsData[index + 1];
}
geometry.setAttribute("normal", new Float32BufferAttribute(normals, 3));
}
geometry.setIndex(new Uint32BufferAttribute(indicesData, 1));
if (!normalsData) geometry.computeVertexNormals();
}
if (materialData && materialCount > 1) {
for (let triangle = 0; triangle < materialData.length; triangle++) geometry.addGroup(triangle * 3, 3, Math.min(materialData[triangle], materialCount - 1));
}
return geometry;
}
private instanceMatrix(transform: SceneSnapshotIR["nodes"][number]["transform"], visible = true): Matrix4 {
const [x, y, z] = transform.translation;
const [rx, ry, rz] = transform.rotationEuler;
const scale = visible ? new Vector3(...transform.scale) : new Vector3(0, 0, 0);
return new Matrix4().compose(
new Vector3(x, z, -y),
new Quaternion().setFromEuler(new Euler(rx, rz, -ry)),
scale,
);
}
private coalesceMeshInstances(snapshot: SceneSnapshotIR): void {
const instanceGroups = collectMeshInstanceGroups(snapshot);
for (const [meshId, nodeIds] of instanceGroups) {
const meshes = nodeIds.map((id) => this.objectByBlenderId.get(id)).filter((object): object is Mesh => object instanceof Mesh && !(object instanceof InstancedMesh));
if (meshes.length !== nodeIds.length || meshes.length < 2) continue;
const first = meshes[0];
const instances = new InstancedMesh(first.geometry, first.material, meshes.length);
instances.castShadow = true;
instances.receiveShadow = true;
instances.name = `${first.name} (${meshes.length} instances)`;
instances.frustumCulled = true;
instances.userData = { ...first.userData, blenderId: undefined, instanceNodeIds: [...nodeIds], meshId };
for (let index = 0; index < nodeIds.length; index++) {
const node = snapshot.nodes.find((candidate) => candidate.id === nodeIds[index]);
if (!node) continue;
instances.setMatrixAt(index, this.instanceMatrix(node.transform, node.visible));
instances.setColorAt(index, new Color(0xffffff));
this.objectByBlenderId.set(node.id, instances);
this.instanceIndexByBlenderId.set(node.id, index);
}
instances.instanceMatrix.needsUpdate = true;
if (instances.instanceColor) instances.instanceColor.needsUpdate = true;
for (let index = 0; index < meshes.length; index++) {
const mesh = meshes[index];
this.importedRoot.remove(mesh);
if (index === 0) continue;
mesh.geometry.dispose();
const materials = Array.isArray(mesh.material) ? mesh.material : [mesh.material];
for (const material of materials) material.dispose();
}
this.importedRoot.add(instances);
}
this.canvas.dataset.instanceGroups = String(instanceGroups.size);
}
private clearImportedScene(): void {
while (this.importedRoot.children.length > 0) {
const child = this.importedRoot.children.pop();
if (!child) continue;
child.traverse((object) => {
const mesh = object as Mesh;
if (mesh.geometry && typeof mesh.geometry.dispose === "function") mesh.geometry.dispose();
const materials = Array.isArray(mesh.material) ? mesh.material : [mesh.material];
for (const material of materials) {
if (mesh.userData.nanoVDBVolume && material instanceof MeshBasicMaterial) material.map?.dispose();
if (material && typeof material.dispose === "function") material.dispose();
}
});
}
while (this.importedLights.children.length > 0) {
const child = this.importedLights.children.pop();
if (child && "dispose" in child && typeof child.dispose === "function") child.dispose();
}
}
private createMaterial(definition: MaterialIR | undefined, active: boolean): MeshPhysicalMaterial {
return createPBRMaterial(definition, active);
}
private applyWorld(snapshot: SceneSnapshotIR): void {
const sceneDefinition = snapshot.scenes.find((scene) => scene.id === snapshot.sceneId) ?? snapshot.scenes[0];
const worldId = snapshot.scenes[0]?.worldId;
const world = snapshot.worlds.find((candidate) => candidate.id === worldId) ?? snapshot.worlds[0];
this.scene.background = world ? new Color().setRGB(...world.color) : new Color("#25272b");
configurePBRRenderer(this.renderer, sceneDefinition?.colorManagement?.exposure ?? world?.exposure ?? 0);
this.canvas.dataset.viewTransform = sceneDefinition?.colorManagement?.viewTransform ?? "";
this.canvas.dataset.viewLook = sceneDefinition?.colorManagement?.look ?? "";
this.canvas.dataset.mist = world?.mist?.enabled ? "metadata-only" : "disabled";
}
private applyCamera(snapshot: SceneSnapshotIR): void {
const cameraObjectId = snapshot.scenes[0]?.cameraObjectId;
const cameraNode = snapshot.nodes.find((node) => node.id === cameraObjectId && node.type === "CAMERA");
const definition = snapshot.cameras.find((camera) => camera.id === cameraNode?.dataId);
if (!cameraNode || !definition) return;
configurePBRCamera(this.camera, definition);
}
private publishLightingBudget(report: PBRLightingBudgetReport): void {
this.canvas.dataset.renderBudgetBackend = report.backend;
this.canvas.dataset.renderBudgetStatus = report.status.toLowerCase();
this.canvas.dataset.renderBudgetCode = report.issues[0]?.code ?? "";
this.canvas.dataset.renderBudgetLights = String(report.requestedLights);
this.canvas.dataset.renderBudgetRenderedLights = String(report.renderedLightNodeIds.length);
this.canvas.dataset.renderBudgetDroppedLights = String(report.droppedLightNodeIds.length);
this.canvas.dataset.renderBudgetShadows = String(report.requestedShadowMaps);
this.canvas.dataset.renderBudgetRenderedShadows = String(report.shadowLightNodeIds.length);
this.canvas.dataset.renderBudgetBlockedShadows = String(report.shadowBlockedLightNodeIds.length);
this.canvas.dataset.renderBudgetShadowMapDimension = String(report.budget.shadowMapDimension);
}
private populateLights(snapshot: SceneSnapshotIR, budget = planPBRLightingBudget(snapshot, "THREE_WEBGL2")): void {
const lights = new Map(snapshot.lights.map((light) => [light.id, light]));
const rendered = new Set(budget.renderedLightNodeIds);
const shadowed = new Set(budget.shadowLightNodeIds);
for (const node of snapshot.nodes) {
if (node.type !== "LIGHT" || !node.visible || !node.dataId || !rendered.has(node.id)) continue;
const definition = lights.get(node.dataId);
if (!definition) continue;
const light = createPBRLight(definition);
configurePBRLight(light, node, this.importedLights, {
shadowEnabled: shadowed.has(node.id),
shadowMapDimension: budget.budget.shadowMapDimension,
});
light.name = node.name;
light.userData.sceneNodeId = node.id;
light.userData.blenderId = node.id;
light.userData.revision = snapshot.revision;
this.importedLights.add(light);
this.objectByBlenderId.set(node.id, light);
}
}
private resize(): void {
const width = Math.max(1, this.canvas.clientWidth);
const height = Math.max(1, this.canvas.clientHeight);
this.camera.aspect = width / height;
this.camera.updateProjectionMatrix();
this.controls.rotateSpeed = VIEWPORT_ORBIT_ROTATE_SENSITIVITY * height / (2 * Math.PI);
this.renderer.setSize(width, height, false);
this.publishCameraState();
}
private publishCameraState(): void {
const orbit = orbitStateFromPosition(this.camera.position.toArray(), this.controls.target.toArray());
this.canvas.dataset.cameraPosition = this.camera.position.toArray().map((value) => Number(value.toFixed(6))).join(",");
this.canvas.dataset.cameraTarget = orbit.target.map((value) => Number(value.toFixed(6))).join(",");
this.canvas.dataset.cameraYaw = orbit.yaw.toFixed(6);
this.canvas.dataset.cameraPitch = orbit.pitch.toFixed(6);
this.canvas.dataset.cameraDistance = orbit.distance.toFixed(6);
}
private handleClick = (event: MouseEvent): void => {
const bounds = this.canvas.getBoundingClientRect();
if (bounds.width <= 0 || bounds.height <= 0) return;
this.pointer.set(
((event.clientX - bounds.left) / bounds.width) * 2 - 1,
-((event.clientY - bounds.top) / bounds.height) * 2 + 1,
);
this.raycaster.setFromCamera(this.pointer, this.camera);
const hits = this.raycaster.intersectObjects(this.importedRoot.children, true);
const greasePencilHit = this.editMode
? hits.find((intersection) => intersection.index !== undefined && greasePencilPointRef(intersection.object, intersection.index) !== null)
: undefined;
if (greasePencilHit?.index !== undefined) {
const point = greasePencilPointRef(greasePencilHit.object, greasePencilHit.index);
if (point) this.onGreasePencilPointSelect?.(point, event.shiftKey || event.ctrlKey || event.metaKey, this.greasePencilSelectionRevision);
return;
}
const preferredNonMeshHit = this.editMode ? hits.find((intersection) => intersection.index !== undefined && Array.isArray(intersection.object.userData.nonMeshPointKindMap)) : undefined;
const hit = preferredNonMeshHit ?? hits.find((intersection) => typeof intersection.object.userData.blenderId === "string" || Array.isArray(intersection.object.userData.instanceNodeIds));
if (!hit) return;
const additive = event.shiftKey || event.ctrlKey || event.metaKey;
const nonMeshDataId = hit.object.userData.nonMeshDataId;
if (typeof nonMeshDataId === "string" && hit.index !== undefined) {
const indexMap = hit.object.userData.nonMeshPointIndexMap as number[] | undefined;
const pointIndex = indexMap?.[hit.index] ?? Math.max(0, Math.floor(hit.object.userData.nonMeshPointOffset ?? 0) + hit.index);
const kindMap = hit.object.userData.nonMeshPointKindMap as NonMeshElementKind[] | undefined;
const kind = kindMap?.[hit.index] ?? "CONTROL_POINT";
this.canvas.dataset.nonMeshLastPick = `${nonMeshDataId}:${kind}:${pointIndex}`;
this.onElementSelect?.(nonMeshDataId, "VERT", pointIndex, additive, kind);
return;
}
const meshId = hit.object.userData.meshId;
const triangle = hit.faceIndex ?? -1;
const sourceIndices = hit.object.userData.sourceIndices as number[] | undefined;
if (this.editMode && typeof meshId === "string" && triangle >= 0 && sourceIndices) {
const triangleVertices = sourceIndices.slice(triangle * 3, triangle * 3 + 3);
let selectedIndex = -1;
if (this.selectionMode === "FACE") {
const triangleFaces = hit.object.userData.triangleFaceIndices as number[] | undefined;
selectedIndex = triangleFaces?.[triangle] ?? triangle;
}
else if (this.selectionMode === "VERT") {
const positions = hit.object.userData.sourcePositions as number[] | undefined;
if (positions) {
const localHit = hit.object.worldToLocal(hit.point.clone());
const local = [localHit.x, -localHit.z, localHit.y];
selectedIndex = triangleVertices.reduce((best, vertex) => {
if (best < 0) return vertex;
const distance = (positions[vertex * 3] - local[0]) ** 2 + (positions[vertex * 3 + 1] - local[1]) ** 2 + (positions[vertex * 3 + 2] - local[2]) ** 2;
const bestDistance = (positions[best * 3] - local[0]) ** 2 + (positions[best * 3 + 1] - local[1]) ** 2 + (positions[best * 3 + 2] - local[2]) ** 2;
return distance < bestDistance ? vertex : best;
}, -1);
}
}
else {
const edges = hit.object.userData.edgeVertexIndices as number[] | undefined;
if (edges) {
const candidates = [[triangleVertices[0], triangleVertices[1]], [triangleVertices[1], triangleVertices[2]], [triangleVertices[2], triangleVertices[0]]];
selectedIndex = candidates.reduce((found, pair) => {
if (found >= 0) return found;
const low = Math.min(pair[0], pair[1]);
const high = Math.max(pair[0], pair[1]);
for (let edge = 0; edge < edges.length / 2; edge++) {
if (Math.min(edges[edge * 2], edges[edge * 2 + 1]) === low && Math.max(edges[edge * 2], edges[edge * 2 + 1]) === high) return edge;
}
return -1;
}, -1);
}
}
if (selectedIndex >= 0) this.onElementSelect?.(meshId, this.selectionMode, selectedIndex, additive);
return;
}
const instanceIds = hit.object.userData.instanceNodeIds as string[] | undefined;
const objectId = instanceIds && hit.instanceId !== undefined ? instanceIds[hit.instanceId] : hit.object.userData.blenderId;
if (typeof objectId === "string") this.onSelect?.(objectId, additive);
};
private renderLoop = (): void => {
if (this.disposed) return;
if (!this.contextLost) {
this.controls.update();
this.publishCameraState();
this.lodAdapter.update(this.camera, Math.max(1, this.canvas.clientHeight));
this.renderer.render(this.scene, this.camera);
this.publishCurveGizmoFrame();
if (this.canvas.dataset.deviceStatus === "restoring") {
this.canvas.dataset.deviceStatus = "ready";
this.canvas.dispatchEvent(new CustomEvent("viewport-device-restored"));
}
}
this.animationFrame = window.requestAnimationFrame(this.renderLoop);
};
private handleContextLost = (event: Event): void => {
event.preventDefault();
this.contextLost = true;
this.canvas.dataset.deviceStatus = "lost";
};
private handleContextRestored = (): void => {
this.contextLost = false;
this.canvas.dataset.deviceStatus = "restoring";
configurePBRRenderer(this.renderer);
this.renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
this.renderer.setClearColor(new Color("#25272b"));
this.resize();
this.volumeRenderCache.clear();
void this.refreshVolumes();
};
private publishCurveGizmoFrame(): void {
const active = this.curveGizmoFrame;
let frame: CurveGizmoScreenFrameIR | null = null;
const node = active ? this.currentSnapshot?.nodes.find((candidate) => candidate.dataId === active.dataId && candidate.id === this.currentSnapshot?.activeObjectId) : undefined;
const object = node ? this.objectByBlenderId.get(node.id) : undefined;
if (active && object) {
object.updateWorldMatrix(true, false);
this.camera.updateMatrixWorld(true);
const project = (value: readonly number[]): Vector3 => new Vector3(value[0], value[2], -value[1]).applyMatrix4(object.matrixWorld).project(this.camera);
const origin = project(active.frame.origin);
const axes = active.frame.axes.map((axis) => {
const endpoint = project([active.frame.origin[0] + axis[0], active.frame.origin[1] + axis[1], active.frame.origin[2] + axis[2]]);
const x = endpoint.x - origin.x;
const y = origin.y - endpoint.y;
const magnitude = Math.hypot(x, y);
return magnitude > 1e-8 ? [x / magnitude, y / magnitude] as [number, number] : [0, 0] as [number, number];
}) as CurveGizmoScreenFrameIR["axes"];
frame = { origin: [(origin.x + 1) / 2, (1 - origin.y) / 2], axes };
}
const serialized = JSON.stringify(frame);
if (serialized === this.curveGizmoScreenFrame) return;
this.curveGizmoScreenFrame = serialized;
this.canvas.dispatchEvent(new CustomEvent<CurveGizmoScreenFrameIR | null>("curve-gizmo-frame", { detail: frame }));
}
dispose(): void {
this.disposed = true;
window.cancelAnimationFrame(this.animationFrame);
this.resizeObserver.disconnect();
this.canvas.removeEventListener("click", this.handleClick);
this.canvas.removeEventListener("webglcontextlost", this.handleContextLost);
this.canvas.removeEventListener("webglcontextrestored", this.handleContextRestored);
this.controls.dispose();
this.lodAdapter.clear();
this.clearImportedScene();
this.volumeRenderGeneration++;
this.volumeRenderCache.clear();
this.volumeRenderSession.dispose();
this.textureStore.dispose();
this.renderer.dispose();
}
}