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workinf_Blender_Wasm/blender-5.2.0/source/blender/sequencer/intern/render.cc
2026-08-12 04:47:48 -04:00

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71 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
* SPDX-FileCopyrightText: 2003-2026 Blender Authors
* SPDX-FileCopyrightText: 2005-2006 Peter Schlaile <peter [at] schlaile [dot] de>
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup sequencer
*/
#include "MEM_guardedalloc.h"
#include "DNA_mask_types.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "DNA_space_types.h"
#include "DNA_world_types.h"
#include "BLI_listbase.h"
#include "BLI_math_geom.h"
#include "BLI_math_matrix.hh"
#include "BLI_path_utils.hh"
#include "BLI_rect.h"
#include "BLI_task.hh"
#include "BKE_anim_data.hh"
#include "BKE_animsys.h"
#include "BKE_global.hh"
#include "BKE_image.hh"
#include "BKE_layer.hh"
#include "BKE_lib_id.hh"
#include "BKE_main.hh"
#include "BKE_mask.hh"
#include "BKE_movieclip.hh"
#include "BKE_scene.hh"
#include "BKE_scene_runtime.hh"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_build.hh"
#include "DEG_depsgraph_debug.hh"
#include "DEG_depsgraph_query.hh"
#include "DRW_engine.hh"
#include "GPU_context.hh"
#include "IMB_colormanagement.hh"
#include "IMB_imbuf.hh"
#include "IMB_imbuf_types.hh"
#include "IMB_metadata.hh"
#include "PRF_profile.hh"
#include "MOV_read.hh"
#include "RE_engine.h"
#include "RE_pipeline.h"
#include "SEQ_channels.hh"
#include "SEQ_effects.hh"
#include "SEQ_iterator.hh"
#include "SEQ_offscreen.hh"
#include "SEQ_proxy.hh"
#include "SEQ_relations.hh"
#include "SEQ_render.hh"
#include "SEQ_sequencer.hh"
#include "SEQ_time.hh"
#include "SEQ_transform.hh"
#include "SEQ_utils.hh"
#include "WM_api.hh"
#include "cache/final_image_cache.hh"
#include "cache/intra_frame_cache.hh"
#include "cache/source_image_cache.hh"
#include "effects/effects.hh"
#include "intern/movie_read.hh"
#include "modifiers/modifier.hh"
#include "multiview.hh"
#include "prefetch.hh"
#include "proxy.hh"
#include "render.hh"
#include "utils.hh"
#include <algorithm>
namespace blender::seq {
static SeqResult seq_render_strip_stack(const RenderData *context,
SeqRenderState *state,
ListBaseT<SeqTimelineChannel> *channels,
ListBaseT<Strip> *seqbasep,
float timeline_frame,
int chanshown);
static Mutex seq_render_mutex;
DrawViewFn view3d_fn = nullptr; /* nullptr in background mode */
/* -------------------------------------------------------------------- */
/** \name Color-space utility functions
* \{ */
void seq_imbuf_assign_spaces(const Scene *scene, ImBuf *ibuf)
{
#if 0
/* Byte buffer is supposed to be in sequencer working space already. */
if (ibuf->rect != nullptr) {
IMB_colormanagement_assign_byte_colorspace(ibuf, scene->sequencer_colorspace_settings.name);
}
#endif
if (ibuf->float_data() != nullptr) {
IMB_colormanagement_assign_float_colorspace(ibuf, scene->sequencer_colorspace_settings.name);
}
}
static void ensure_ibuf_is_color_space(ImBuf *ibuf, bool make_float, const char *to_colorspace)
{
BLI_assert(ibuf != nullptr);
/* No pixels: nothing to do. */
if (ibuf->float_data() == nullptr && ibuf->byte_data() == nullptr) {
return;
}
if (ibuf->float_data() == nullptr) {
/* Input image contains byte pixels. */
/* Not requested to become float and already in the needed colorspace: nothing to do. */
const char *from_colorspace = IMB_colormanagement_get_byte_colorspace(ibuf);
if (!make_float && STREQ(from_colorspace, to_colorspace)) {
return;
}
/* Turn into a float and convert colorspace. */
IMB_alloc_float_pixels(ibuf, 4, false);
IMB_colormanagement_transform_byte_to_float(ibuf->float_data_for_write(),
ibuf->byte_data(),
ibuf->x,
ibuf->y,
ibuf->channels,
from_colorspace,
to_colorspace);
IMB_colormanagement_assign_float_colorspace(ibuf, to_colorspace);
IMB_free_byte_pixels(ibuf);
}
else {
/* Input image contains float pixels. */
const char *from_colorspace = IMB_colormanagement_get_float_colorspace(ibuf);
/* Unknown input color space, can't perform conversion. */
if (from_colorspace == nullptr || from_colorspace[0] == '\0') {
return;
}
/* Discard byte pixels if there are any. */
if (ibuf->byte_data() != nullptr) {
IMB_free_byte_pixels(ibuf);
}
/* Note: we do not use predivide to more closely match what
* compositor does, and to better preserve cases of pure emissive
* colors (alpha=0, RGB non black). */
IMB_colormanagement_transform_float(ibuf->float_data_for_write(),
ibuf->x,
ibuf->y,
ibuf->channels,
from_colorspace,
to_colorspace,
false);
IMB_colormanagement_assign_float_colorspace(ibuf, to_colorspace);
}
}
void ensure_ibuf_is_sequencer_space(const Scene *scene, ImBuf *ibuf, bool make_float)
{
const char *to_colorspace = scene->sequencer_colorspace_settings.name;
ensure_ibuf_is_color_space(ibuf, make_float, to_colorspace);
}
void ensure_ibuf_is_linear_space(ImBuf *ibuf, bool make_float)
{
/* Not requested to make float, and only have byte pixels: do nothing. */
if (!make_float && !ibuf->float_data()) {
return;
}
const char *to_colorspace = IMB_colormanagement_role_colorspace_name_get(
COLOR_ROLE_SCENE_LINEAR);
ensure_ibuf_is_color_space(ibuf, make_float, to_colorspace);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Rendering utility functions
* \{ */
void render_new_render_data(Main *bmain,
Depsgraph *depsgraph,
Scene *scene,
int rectx,
int recty,
eSpaceSeq_Proxy_RenderSize preview_render_size,
Render *render,
RenderData *r_context)
{
r_context->bmain = bmain;
r_context->depsgraph = depsgraph;
r_context->scene = scene;
r_context->rectx = rectx;
r_context->recty = recty;
r_context->preview_render_size = preview_render_size;
r_context->ignore_missing_media = false;
r_context->render = render;
r_context->motion_blur_samples = 0;
r_context->motion_blur_shutter = 0;
r_context->skip_cache = false;
r_context->view_id = 0;
r_context->gpu_offscreen = nullptr;
r_context->gpu_viewport = nullptr;
r_context->is_prefetch_render = false;
}
StripElem *render_give_stripelem(const Scene *scene, const Strip *strip, int timeline_frame)
{
StripElem *se = strip->data->stripdata;
if (strip->type == STRIP_TYPE_IMAGE) {
/* only IMAGE strips use the whole array, MOVIE strips use only the first element,
* all other strips don't use this...
*/
int frame_index = round_fl_to_int(give_frame_index(scene, strip, timeline_frame));
if (frame_index == -1 || se == nullptr) {
return nullptr;
}
se += frame_index + strip->anim_startofs;
}
return se;
}
StripScreenQuad get_strip_screen_quad(const RenderData *context, const Strip *strip)
{
Scene *scene = context->scene;
const int x = context->rectx;
const int y = context->recty;
const float2 offset{x * 0.5f, y * 0.5f};
Array<float2> quad = image_transform_quad_get(scene, strip);
const float scale = get_render_scale_factor(*context);
return StripScreenQuad{float2(quad[0] * scale + offset),
float2(quad[1] * scale + offset),
float2(quad[2] * scale + offset),
float2(quad[3] * scale + offset)};
}
/* Is quad `a` fully contained (i.e. covered by) quad `b`? For that to happen,
* all corners of `a` have to be inside `b`. */
static bool is_quad_a_inside_b(const StripScreenQuad &a, const StripScreenQuad &b)
{
return isect_point_quad_v2(a.v0, b.v0, b.v1, b.v2, b.v3) &&
isect_point_quad_v2(a.v1, b.v0, b.v1, b.v2, b.v3) &&
isect_point_quad_v2(a.v2, b.v0, b.v1, b.v2, b.v3) &&
isect_point_quad_v2(a.v3, b.v0, b.v1, b.v2, b.v3);
}
/* Tracking of "known to be opaque" strip quad coordinates, along with their
* order index within visible strips during rendering. */
struct OpaqueQuad {
StripScreenQuad quad;
int order_index;
};
struct OpaqueQuadTracker {
Vector<OpaqueQuad, 4> opaques;
/* Determine if the input strip is completely behind opaque strips that are
* above it. Current implementation is simple and only checks if strip is
* completely covered by any other strip. It does not detect case where
* a strip is not covered by a single strip, but is behind of the union
* of the strips above. */
bool is_occluded(const RenderData *context, const Strip *strip, int order_index) const
{
StripScreenQuad quad = get_strip_screen_quad(context, strip);
if (quad.is_empty()) {
/* Strip size is not initialized/valid, we can't know if it is occluded. */
return false;
}
for (const OpaqueQuad &q : opaques) {
if (q.order_index > order_index && is_quad_a_inside_b(quad, q.quad)) {
return true;
}
}
return false;
}
void add_occluder(const RenderData *context, const Strip *strip, int order_index)
{
StripScreenQuad quad = get_strip_screen_quad(context, strip);
if (!quad.is_empty()) {
opaques.append({quad, order_index});
}
}
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Preprocessing & Effects
*
* Input preprocessing for STRIP_TYPE_IMAGE, STRIP_TYPE_MOVIE, STRIP_TYPE_MOVIECLIP and
* STRIP_TYPE_SCENE.
*
* Do all the things you can't really do afterwards using sequence effects
* (read: before re-scaling to render resolution has been done).
*
* Order is important!
*
* - De-interlace.
* - Crop and transform in image source coordinate space.
* - Flip X + Flip Y (could be done afterwards, backward compatibility).
* - Promote image to float data (affects pipeline operations afterwards).
* - Color balance (is most efficient in the byte -> float
* (future: half -> float should also work fine!)
* case, if done on load, since we can use lookup tables).
* - Pre-multiply.
* \{ */
static bool sequencer_use_transform(const Strip *strip)
{
const StripTransform *transform = strip->data->transform;
if (transform->xofs != 0 || transform->yofs != 0 || transform->scale_x != 1 ||
transform->scale_y != 1 || transform->rotation != 0)
{
return true;
}
return false;
}
static bool sequencer_use_crop(const Strip *strip)
{
const StripCrop *crop = strip->data->crop;
if (crop->left > 0 || crop->right > 0 || crop->top > 0 || crop->bottom > 0) {
return true;
}
return false;
}
static bool seq_input_have_to_preprocess(const Strip *strip)
{
float mul;
if ((strip->flag & (SEQ_DEINTERLACE | SEQ_FLIPX | SEQ_FLIPY | SEQ_MAKE_FLOAT)) ||
sequencer_use_crop(strip) || sequencer_use_transform(strip))
{
return true;
}
mul = strip->mul;
if (strip->blend_mode == STRIP_BLEND_REPLACE) {
mul *= strip->blend_opacity / 100.0f;
}
if (mul != 1.0f) {
return true;
}
if (strip->sat != 1.0f) {
return true;
}
if (strip->modifiers.first) {
return true;
}
return false;
}
/**
* Effect (except color), mask and scene in strip input strips are rendered in preview resolution.
* They are already down-scaled. #input_preprocess() does not expect this to happen.
* Other strip types are rendered with original media resolution, unless proxies are
* enabled for them. With proxies `is_proxy_image` will be set correctly to true.
*/
static bool seq_need_scale_to_render_size(const Strip *strip, bool is_proxy_image)
{
if (is_proxy_image) {
return false;
}
if ((strip->is_effect() && strip->type != STRIP_TYPE_COLOR) || strip->type == STRIP_TYPE_MASK ||
strip->type == STRIP_TYPE_META ||
(strip->type == STRIP_TYPE_SCENE && ((strip->flag & SEQ_SCENE_STRIPS) != 0)))
{
return false;
}
return true;
}
static float3x3 calc_strip_transform_matrix(const Scene *scene,
const Strip *strip,
const int in_x,
const int in_y,
const int out_x,
const int out_y,
const float image_scale_factor,
const float preview_scale_factor)
{
const StripTransform *transform = strip->data->transform;
/* This value is intentionally kept as integer. Otherwise images with odd dimensions would
* be translated to center of canvas by non-integer value, which would cause it to be
* interpolated. Interpolation with 0 user defined translation is unwanted behavior. */
const int3 image_center_offs((out_x - in_x) / 2, (out_y - in_y) / 2, 0);
const float2 translation(transform->xofs * preview_scale_factor,
transform->yofs * preview_scale_factor);
const float rotation = transform->rotation;
const float2 scale(transform->scale_x * image_scale_factor,
transform->scale_y * image_scale_factor);
const float2 origin = image_transform_origin_get(scene, strip);
const float2 pivot(in_x * origin[0], in_y * origin[1]);
const float3x3 matrix = math::from_loc_rot_scale<float3x3>(
translation + float2(image_center_offs), rotation, scale);
const float3x3 mat_pivot = math::from_origin_transform(matrix, pivot);
return mat_pivot;
}
static void sequencer_image_crop_init(const Strip *strip,
const ImBuf *in,
float crop_scale_factor,
rctf *r_crop)
{
const StripCrop *c = strip->data->crop;
const int left = c->left * crop_scale_factor;
const int right = c->right * crop_scale_factor;
const int top = c->top * crop_scale_factor;
const int bottom = c->bottom * crop_scale_factor;
BLI_rctf_init(r_crop, left, in->x - right, bottom, in->y - top);
}
static bool is_strip_covering_screen(const RenderData *context, const Strip *strip)
{
/* The check is done by checking whether all corners of viewport fit inside
* of the transformed strip. If they do not, the strip does not cover
* whole screen. */
float x0 = 0.0f;
float y0 = 0.0f;
float x1 = float(context->rectx);
float y1 = float(context->recty);
float x_aspect = context->scene->r.xasp / context->scene->r.yasp;
if (x_aspect != 1.0f) {
float xmid = (x0 + x1) * 0.5f;
x0 = xmid - (xmid - x0) * x_aspect;
x1 = xmid + (x1 - xmid) * x_aspect;
}
StripScreenQuad quad = get_strip_screen_quad(context, strip);
if (quad.is_empty()) {
return false; /* Strip is zero size. */
}
StripScreenQuad screen{float2(x0, y0), float2(x1, y0), float2(x0, y1), float2(x1, y1)};
return is_quad_a_inside_b(screen, quad);
}
/* Automatic filter:
* - No scale, no rotation and non-fractional position: nearest.
* - Scale up by more than 2x: cubic mitchell.
* - Scale down by more than 2x: box.
* - Otherwise: bilinear. */
static eIMBInterpolationFilterMode get_auto_filter(const StripTransform *transform)
{
const float sx = fabsf(transform->scale_x);
const float sy = fabsf(transform->scale_y);
if (sx > 2.0f && sy > 2.0f) {
return IMB_FILTER_CUBIC_MITCHELL;
}
if (sx < 0.5f && sy < 0.5f) {
return IMB_FILTER_BOX;
}
const float px = transform->xofs;
const float py = transform->yofs;
const float rot = transform->rotation;
if (sx == 1.0f && sy == 1.0f && roundf(px) == px && roundf(py) == py && rot == 0.0f) {
return IMB_FILTER_NEAREST;
}
return IMB_FILTER_BILINEAR;
}
static void sequencer_preprocess_transform_crop(ImBuf *in,
ImBuf *out,
const RenderData *context,
Strip *strip,
const float3x3 &matrix,
const bool scale_crop_values,
const float preview_scale_factor)
{
/* Proxy image is smaller, so crop values must be corrected by proxy scale factor.
* Proxy scale factor always matches preview_scale_factor. */
rctf source_crop;
const float crop_scale_factor = scale_crop_values ? preview_scale_factor : 1.0f;
sequencer_image_crop_init(strip, in, crop_scale_factor, &source_crop);
const StripTransform *transform = strip->data->transform;
eIMBInterpolationFilterMode filter = IMB_FILTER_NEAREST;
switch (transform->filter) {
case SEQ_TRANSFORM_FILTER_AUTO:
filter = get_auto_filter(strip->data->transform);
break;
case SEQ_TRANSFORM_FILTER_NEAREST:
filter = IMB_FILTER_NEAREST;
break;
case SEQ_TRANSFORM_FILTER_BILINEAR:
filter = IMB_FILTER_BILINEAR;
break;
case SEQ_TRANSFORM_FILTER_CUBIC_BSPLINE:
filter = IMB_FILTER_CUBIC_BSPLINE;
break;
case SEQ_TRANSFORM_FILTER_CUBIC_MITCHELL:
filter = IMB_FILTER_CUBIC_MITCHELL;
break;
case SEQ_TRANSFORM_FILTER_BOX:
filter = IMB_FILTER_BOX;
break;
}
IMB_transform(in, out, IMB_TRANSFORM_MODE_CROP_SRC, filter, matrix, &source_crop);
if (is_strip_covering_screen(context, strip)) {
out->color_mode = in->color_mode;
}
else {
/* Strip is not covering full viewport, which means areas with transparency
* are introduced for sure. */
out->color_mode = ImColorMode::RGBA;
}
}
static void multiply_ibuf(ImBuf *ibuf, const float fmul, const bool multiply_alpha)
{
BLI_assert_msg(ibuf->channels == 0 || ibuf->channels == 4,
"Sequencer only supports 4 channel images");
const size_t pixel_count = IMB_get_pixel_count(ibuf);
if (uchar *byte_data = ibuf->byte_data_for_write()) {
threading::parallel_for(IndexRange(pixel_count), 64 * 1024, [&](IndexRange range) {
uchar *ptr = byte_data + range.first() * 4;
const int imul = int(256.0f * fmul);
for ([[maybe_unused]] const int64_t i : range) {
ptr[0] = min_ii((imul * ptr[0]) >> 8, 255);
ptr[1] = min_ii((imul * ptr[1]) >> 8, 255);
ptr[2] = min_ii((imul * ptr[2]) >> 8, 255);
if (multiply_alpha) {
ptr[3] = min_ii((imul * ptr[3]) >> 8, 255);
}
ptr += 4;
}
});
}
if (float *float_data = ibuf->float_data_for_write()) {
threading::parallel_for(IndexRange(pixel_count), 64 * 1024, [&](IndexRange range) {
float *ptr = float_data + range.first() * 4;
for ([[maybe_unused]] const int64_t i : range) {
ptr[0] *= fmul;
ptr[1] *= fmul;
ptr[2] *= fmul;
if (multiply_alpha) {
ptr[3] *= fmul;
}
ptr += 4;
}
});
}
}
static SeqResult input_preprocess(const RenderData *context,
SeqRenderState *state,
Strip *strip,
float timeline_frame,
const SeqResult &input,
const bool is_proxy_image)
{
PRF_scope_with_name("SeqPreprocess", ProfileCategory::Draw);
BLI_assert(input.is_valid());
SeqResult result = input;
Scene *scene = context->scene;
/* Deinterlace. */
if ((strip->flag & SEQ_DEINTERLACE) &&
!ELEM(strip->type, STRIP_TYPE_MOVIE, STRIP_TYPE_MOVIECLIP))
{
PRF_scope_with_name("SeqStripDeinterlace", ProfileCategory::Draw);
result.image = IMB_makeSingleUser(result.image);
IMB_filtery(result.image);
}
const bool make_float = strip->flag & SEQ_MAKE_FLOAT;
if (strip->sat != 1.0f) {
PRF_scope_with_name("SeqStripSaturation", ProfileCategory::Draw);
result.image = IMB_makeSingleUser(result.image);
ensure_ibuf_is_sequencer_space(scene, result.image, make_float);
IMB_saturation(result.image, strip->sat);
}
if (make_float) {
PRF_scope_with_name("SeqStripMakeFloat", ProfileCategory::Draw);
if (!result.image->float_data()) {
result.image = IMB_makeSingleUser(result.image);
ensure_ibuf_is_sequencer_space(scene, result.image, true);
}
if (result.image->byte_data()) {
IMB_free_byte_pixels(result.image);
}
}
float mul = strip->mul;
if (strip->blend_mode == STRIP_BLEND_REPLACE) {
mul *= strip->blend_opacity / 100.0f;
}
if (mul != 1.0f) {
PRF_scope_with_name("SeqStripMultiply", ProfileCategory::Draw);
result.image = IMB_makeSingleUser(result.image);
ensure_ibuf_is_sequencer_space(scene, result.image, make_float);
const bool multiply_alpha = (strip->flag & SEQ_MULTIPLY_ALPHA);
multiply_ibuf(result.image, mul, multiply_alpha);
if (multiply_alpha && mul < 1.0f) {
result.image->color_mode = ImColorMode::RGBA;
}
}
const float preview_scale_factor = get_render_scale_factor(*context);
const bool do_scale_to_render_size = seq_need_scale_to_render_size(strip, is_proxy_image);
const float image_scale_factor = do_scale_to_render_size ? preview_scale_factor : 1.0f;
if (strip->modifiers.first) {
result.image = IMB_makeSingleUser(result.image);
float3x3 matrix = calc_strip_transform_matrix(scene,
strip,
result.image->x,
result.image->y,
context->rectx,
context->recty,
image_scale_factor,
preview_scale_factor);
float3x3 matrix_comp = calc_strip_transform_matrix(
scene, strip, 0, 0, 0, 0, image_scale_factor, preview_scale_factor);
matrix_comp = math::invert(matrix_comp);
ModifierApplyContext mod_context(
*context, *state, *strip, matrix, matrix_comp, timeline_frame, result);
modifier_apply_stack(mod_context);
}
/* After everything above is done but before transform is applied,
* remember whether the image was opaque. */
result.is_opaque_before_transform = !result.image->can_contain_alpha();
if (sequencer_use_crop(strip) || sequencer_use_transform(strip) ||
context->rectx != result.image->x || context->recty != result.image->y ||
(strip->is_effect() && image_scale_factor != 1.0f) || result.translation != float2(0, 0))
{
PRF_scope_with_name("SeqStripTransform", ProfileCategory::Draw);
const int x = context->rectx;
const int y = context->recty;
ImBuf *transformed_ibuf = IMB_allocImBuf(
x, y, result.image->float_data() ? ImBufFlags::FloatData : ImBufFlags::ByteData);
/* Note: calculate matrix again; modifiers can actually change the image size. */
float3x3 matrix = calc_strip_transform_matrix(scene,
strip,
result.image->x,
result.image->y,
context->rectx,
context->recty,
image_scale_factor,
preview_scale_factor);
matrix *= math::from_location<float3x3>(result.translation);
matrix = math::invert(matrix);
sequencer_preprocess_transform_crop(result.image,
transformed_ibuf,
context,
strip,
matrix,
!do_scale_to_render_size,
preview_scale_factor);
transformed_ibuf->byte_buffer.colorspace = result.image->byte_buffer.colorspace;
transformed_ibuf->float_buffer.colorspace = result.image->float_buffer.colorspace;
IMB_metadata_copy(transformed_ibuf, result.image);
IMB_freeImBuf(result.image);
result.image = transformed_ibuf;
}
if (strip->flag & SEQ_FLIPX) {
PRF_scope_with_name("SeqStripFlipX", ProfileCategory::Draw);
result.image = IMB_makeSingleUser(result.image);
IMB_flipx(result.image);
}
if (strip->flag & SEQ_FLIPY) {
PRF_scope_with_name("SeqStripFlipY", ProfileCategory::Draw);
result.image = IMB_makeSingleUser(result.image);
IMB_flipy(result.image);
}
return result;
}
static SeqResult seq_render_preprocess_ibuf(const RenderData *context,
SeqRenderState *state,
Strip *strip,
const SeqResult &input,
float timeline_frame,
bool use_preprocess,
const bool is_proxy_image)
{
BLI_assert(input.is_valid());
if (input.image->x != context->rectx || input.image->y != context->recty ||
input.translation != float2(0, 0))
{
use_preprocess = true;
}
/* Proxies and non-generator effect strips are not stored in cache. */
const bool is_effect_with_inputs = strip->is_effect_with_inputs() ||
strip->type == STRIP_TYPE_ADJUSTMENT;
if (!is_proxy_image && !is_effect_with_inputs) {
Scene *orig_scene = prefetch_get_original_scene(context);
if (orig_scene->ed->cache_flag & SEQ_CACHE_STORE_RAW) {
source_image_cache_put(context, strip, timeline_frame, input);
}
}
if (!use_preprocess) {
return input;
}
return input_preprocess(context, state, strip, timeline_frame, input, is_proxy_image);
}
static SeqResult seq_render_effect_strip_impl(const RenderData *context,
SeqRenderState *state,
Strip *strip,
float timeline_frame)
{
PRF_scope_with_name("SeqRenderFx", ProfileCategory::Draw);
Scene *scene = context->scene;
EffectHandle sh = strip_effect_handle_get(strip);
SeqResult ibuf[2] = {};
Strip *input[2] = {strip->input1, strip->input2};
SeqResult out;
if (!sh.execute) {
/* effect not supported in this version... */
out.image = IMB_allocImBuf(context->rectx, context->recty, ImBufFlags::ByteData);
return out;
}
float fac = effect_fader_calc(scene, strip, timeline_frame);
StripEarlyOut early_out = sh.early_out(strip, fac);
switch (early_out) {
case StripEarlyOut::NoInput:
out = sh.execute(context, state, strip, timeline_frame, fac, {}, {});
break;
case StripEarlyOut::DoEffect:
for (int i = 0; i < 2; i++) {
/* Speed effect requires time remapping of `timeline_frame` for input(s). */
if (input[0] && strip->type == STRIP_TYPE_SPEED) {
float target_frame = strip_speed_effect_target_frame_get(
scene, strip, timeline_frame, i);
/* Only convert to int when interpolation is not used. */
SpeedControlVars *s = reinterpret_cast<SpeedControlVars *>(strip->effectdata);
if ((s->flags & SEQ_SPEED_USE_INTERPOLATION) != 0) {
target_frame = std::floor(target_frame);
}
intra_frame_cache_set_cur_frame(context->scene,
target_frame,
context->view_id,
context->rectx,
context->recty,
context->render != nullptr);
ibuf[i] = seq_render_strip(context, state, input[0], target_frame);
}
else { /* Other effects. */
if (input[i]) {
ibuf[i] = seq_render_strip(context, state, input[i], timeline_frame);
}
}
}
if (ibuf[0].is_valid() && (ibuf[1].is_valid() || strip->effect_num_inputs_get() == 1)) {
out = sh.execute(context, state, strip, timeline_frame, fac, ibuf[0], ibuf[1]);
}
break;
case StripEarlyOut::UseInput1:
if (input[0]) {
out = seq_render_strip(context, state, input[0], timeline_frame);
}
break;
case StripEarlyOut::UseInput2:
if (input[1]) {
out = seq_render_strip(context, state, input[1], timeline_frame);
}
break;
}
for (int i = 0; i < 2; i++) {
IMB_freeImBuf(ibuf[i].image);
}
if (!out.is_valid()) {
out.image = IMB_allocImBuf(context->rectx, context->recty, ImBufFlags::ByteData);
}
return out;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Individual strip rendering functions
* \{ */
void convert_multilayer_ibuf(ImBuf *ibuf)
{
/* Load the combined/RGB layer, if this is a multi-layer image. */
BKE_movieclip_convert_multilayer_ibuf(ibuf);
/* Combined layer might be non-4 channels, however the rest
* of sequencer assumes RGBA everywhere. Convert to 4 channel if needed. */
if (ibuf->float_data() != nullptr && ibuf->channels != 4) {
float *dst = MEM_new_array_uninitialized<float>(4 * size_t(ibuf->x) * size_t(ibuf->y),
__func__);
IMB_buffer_float_rgba_from_float(dst, ibuf->float_data(), ibuf->channels, ibuf->x, ibuf->y);
ibuf->assign_float_data(dst);
ibuf->channels = 4;
}
}
/**
* Render individual view for multi-view or single (default view) for mono-view.
*/
static ImBuf *seq_render_image_strip_view(const RenderData *context,
Strip *strip,
char *filepath,
char *prefix,
const char *ext,
int view_id)
{
ImBuf *ibuf = nullptr;
ImBufFlags flag = ImBufFlags::ByteData | ImBufFlags::Metadata | ImBufFlags::MultiLayer;
if (strip->alpha_mode == SEQ_ALPHA_PREMUL) {
flag |= ImBufFlags::AlphaPremul;
}
if (prefix[0] == '\0') {
ibuf = IMB_load_image_from_filepath(filepath, flag, strip->data->colorspace_settings.name);
}
else {
char filepath_view[FILE_MAX];
BKE_scene_multiview_view_prefix_get(context->scene, filepath, prefix, &ext);
seq_multiview_name(context->scene, view_id, prefix, ext, filepath_view, FILE_MAX);
ibuf = IMB_load_image_from_filepath(
filepath_view, flag, strip->data->colorspace_settings.name);
}
if (ibuf == nullptr) {
return nullptr;
}
convert_multilayer_ibuf(ibuf);
/* We don't need both (speed reasons)! */
if (ibuf->float_data() != nullptr && ibuf->byte_data() != nullptr) {
IMB_free_byte_pixels(ibuf);
}
return ibuf;
}
bool seq_image_strip_is_multiview_render(const Scene *scene,
const Strip *strip,
int totfiles,
const char *filepath,
char *r_prefix,
const char *r_ext)
{
if (totfiles > 1) {
BKE_scene_multiview_view_prefix_get(scene, filepath, r_prefix, &r_ext);
if (r_prefix[0] == '\0') {
return false;
}
}
else {
r_prefix[0] = '\0';
}
return (strip->flag & SEQ_USE_VIEWS) != 0 && (scene->r.scemode & R_MULTIVIEW) != 0;
}
static ImBuf *create_missing_media_image(const RenderData *context, int width, int height)
{
if (context->ignore_missing_media) {
return nullptr;
}
if (context->scene == nullptr || context->scene->ed == nullptr ||
(context->scene->ed->show_missing_media_flag & SEQ_EDIT_SHOW_MISSING_MEDIA) == 0)
{
return nullptr;
}
ImBuf *ibuf = IMB_allocImBuf(max_ii(width, 1), max_ii(height, 1), ImBufFlags::ByteData);
float col[4] = {0.85f, 0.0f, 0.75f, 1.0f};
IMB_rectfill(ibuf, col);
return ibuf;
}
static ImBuf *seq_render_image_strip(const RenderData *context,
Strip *strip,
int timeline_frame,
bool *r_is_proxy_image)
{
PRF_scope_with_name("SeqRenderImage", ProfileCategory::Draw);
char filepath[FILE_MAX];
const char *ext = nullptr;
char prefix[FILE_MAX];
ImBuf *ibuf = nullptr;
StripElem *s_elem = render_give_stripelem(context->scene, strip, timeline_frame);
if (s_elem == nullptr) {
return nullptr;
}
BLI_path_join(filepath, sizeof(filepath), strip->data->dirpath, s_elem->filename);
BLI_path_abs(filepath, ID_BLEND_PATH_FROM_GLOBAL(&context->scene->id));
/* Try to get a proxy image. */
ibuf = seq_proxy_fetch(context, strip, timeline_frame);
if (ibuf != nullptr) {
*r_is_proxy_image = true;
return ibuf;
}
/* Proxy not found, render original. */
const int totfiles = seq_num_files(context->scene, strip->views_format, true);
bool is_multiview_render = seq_image_strip_is_multiview_render(
context->scene, strip, totfiles, filepath, prefix, ext);
if (is_multiview_render) {
int totviews = BKE_scene_multiview_num_views_get(&context->scene->r);
Array<ImBuf *> ibufs_arr(totviews, nullptr);
for (int view_id = 0; view_id < totfiles; view_id++) {
ibufs_arr[view_id] = seq_render_image_strip_view(
context, strip, filepath, prefix, ext, view_id);
}
if (ibufs_arr[0] == nullptr) {
return nullptr;
}
if (strip->views_format == R_IMF_VIEWS_STEREO_3D) {
IMB_ImBufFromStereo3d(strip->stereo3d_format, ibufs_arr[0], &ibufs_arr[0], &ibufs_arr[1]);
}
/* Return the requested image; release the others. */
ibuf = ibufs_arr[context->view_id];
for (ImBuf *ib : ibufs_arr) {
if (ib != ibuf) {
IMB_freeImBuf(ib);
}
}
}
else {
ibuf = seq_render_image_strip_view(context, strip, filepath, prefix, ext, context->view_id);
}
media_presence_set_missing(context->scene, strip, ibuf == nullptr);
if (ibuf == nullptr) {
return create_missing_media_image(context, s_elem->orig_width, s_elem->orig_height);
}
s_elem->orig_width = ibuf->x;
s_elem->orig_height = ibuf->y;
return ibuf;
}
static ImBuf *seq_render_movie_strip_custom_file_proxy(const RenderData *context,
Strip *strip,
int timeline_frame)
{
char filepath[PROXY_MAXFILE];
StripProxy *proxy = strip->data->proxy;
if (proxy->anim == nullptr) {
if (seq_proxy_get_custom_file_filepath(strip, filepath, context->view_id)) {
/* Sequencer takes care of colorspace conversion of the result. The input is the best to be
* kept unchanged for the performance reasons. */
proxy->anim = openanim(
filepath, ImBufFlags::Zero, 0, true, strip->data->colorspace_settings.name);
}
if (proxy->anim == nullptr) {
return nullptr;
}
}
int frameno = round_fl_to_int(give_frame_index(context->scene, strip, timeline_frame)) +
strip->anim_startofs;
return MOV_decode_frame(proxy->anim, frameno, IMB_PROXY_NONE);
}
/**
* Render individual view for multi-view or single (default view) for mono-view.
*/
static ImBuf *seq_render_movie_strip_view(const RenderData *context,
Strip *strip,
float timeline_frame,
MovieReader *reader,
bool *r_is_proxy_image)
{
ImBuf *ibuf = nullptr;
IMB_Proxy_Size psize = rendersize_to_proxysize(context->preview_render_size);
const int frame_index = round_fl_to_int(give_frame_index(context->scene, strip, timeline_frame));
if (can_use_proxy(context, strip, psize)) {
/* Try to get a proxy image.
* Movie proxies are handled by ImBuf module with exception of `custom file` setting. */
if (context->scene->ed->proxy_storage != SEQ_EDIT_PROXY_DIR_STORAGE &&
strip->data->proxy->storage & SEQ_STORAGE_PROXY_CUSTOM_FILE)
{
ibuf = seq_render_movie_strip_custom_file_proxy(context, strip, timeline_frame);
}
else {
ibuf = MOV_decode_frame(reader, frame_index + strip->anim_startofs, psize);
}
if (ibuf != nullptr) {
*r_is_proxy_image = true;
}
}
/* Fetching for requested proxy size failed, try fetching the original instead. */
if (ibuf == nullptr) {
ibuf = MOV_decode_frame(reader, frame_index + strip->anim_startofs, IMB_PROXY_NONE);
}
if (ibuf == nullptr) {
return nullptr;
}
/* We don't need both (speed reasons)! */
if (ibuf->float_data() != nullptr && ibuf->byte_data() != nullptr) {
IMB_free_byte_pixels(ibuf);
}
return ibuf;
}
static ImBuf *seq_render_movie_strip(const RenderData *context,
Strip *strip,
float timeline_frame,
bool *r_is_proxy_image)
{
PRF_scope_with_name("SeqRenderMovie", ProfileCategory::Draw);
/* Load all the videos. */
strip_open_anim_file(context->scene, strip, false);
ImBuf *ibuf = nullptr;
MovieReader *first_reader = strip->runtime->movie_reader_get();
const int totfiles = seq_num_files(context->scene, strip->views_format, true);
bool is_multiview_render = (strip->flag & SEQ_USE_VIEWS) != 0 &&
(context->scene->r.scemode & R_MULTIVIEW) != 0 &&
totfiles == strip->runtime->movie_readers.size();
if (is_multiview_render) {
int totviews = BKE_scene_multiview_num_views_get(&context->scene->r);
Array<ImBuf *> ibuf_arr(totviews, nullptr);
int ibuf_view_id = 0;
for (MovieReader *reader : strip->runtime->movie_readers) {
if (reader) {
ibuf_arr[ibuf_view_id] = seq_render_movie_strip_view(
context, strip, timeline_frame, reader, r_is_proxy_image);
}
ibuf_view_id++;
}
if (strip->views_format == R_IMF_VIEWS_STEREO_3D) {
if (ibuf_arr[0] == nullptr) {
/* Probably proxy hasn't been created yet. */
return nullptr;
}
IMB_ImBufFromStereo3d(strip->stereo3d_format, ibuf_arr[0], &ibuf_arr[0], &ibuf_arr[1]);
}
/* Return the requested image; release the others. */
ibuf = ibuf_arr[context->view_id];
for (ImBuf *ib : ibuf_arr) {
if (ib != ibuf) {
IMB_freeImBuf(ib);
}
}
}
else {
ibuf = seq_render_movie_strip_view(
context, strip, timeline_frame, first_reader, r_is_proxy_image);
}
media_presence_set_missing(context->scene, strip, ibuf == nullptr);
if (ibuf == nullptr) {
return create_missing_media_image(
context, strip->data->stripdata->orig_width, strip->data->stripdata->orig_height);
}
if (*r_is_proxy_image == false) {
if (first_reader) {
strip->data->stripdata->orig_fps = MOV_get_fps(first_reader);
}
strip->data->stripdata->orig_width = ibuf->x;
strip->data->stripdata->orig_height = ibuf->y;
}
return ibuf;
}
static ImBuf *seq_get_movieclip_ibuf(Strip *strip, MovieClipUser user)
{
ImBuf *ibuf = nullptr;
float tloc[2], tscale, tangle;
if (strip->clip_flag & SEQ_MOVIECLIP_RENDER_STABILIZED) {
ibuf = BKE_movieclip_get_stable_ibuf(
strip->clip, &user, MovieClipPostprocFlag::None, tloc, &tscale, &tangle);
}
else {
ibuf = BKE_movieclip_get_ibuf_flag(
strip->clip, &user, MovieClipFlag(strip->clip->flag), MovieClipCacheFlag::SkipCache);
}
return ibuf;
}
static ImBuf *seq_render_movieclip_strip(const RenderData *context,
Strip *strip,
float frame_index,
bool *r_is_proxy_image)
{
PRF_scope_with_name("SeqRenderMovieClip", ProfileCategory::Draw);
ImBuf *ibuf = nullptr;
MovieClipUser user = {};
IMB_Proxy_Size psize = rendersize_to_proxysize(context->preview_render_size);
if (!strip->clip) {
return nullptr;
}
BKE_movieclip_user_set_frame(&user,
frame_index + strip->anim_startofs + strip->clip->start_frame);
user.render_size = MCLIP_PROXY_RENDER_SIZE_FULL;
switch (psize) {
case IMB_PROXY_NONE:
user.render_size = MCLIP_PROXY_RENDER_SIZE_FULL;
break;
case IMB_PROXY_100:
user.render_size = MCLIP_PROXY_RENDER_SIZE_100;
break;
case IMB_PROXY_75:
user.render_size = MCLIP_PROXY_RENDER_SIZE_75;
break;
case IMB_PROXY_50:
user.render_size = MCLIP_PROXY_RENDER_SIZE_50;
break;
case IMB_PROXY_25:
user.render_size = MCLIP_PROXY_RENDER_SIZE_25;
break;
}
if (strip->clip_flag & SEQ_MOVIECLIP_RENDER_UNDISTORTED) {
user.render_flag |= MCLIP_PROXY_RENDER_UNDISTORT;
}
/* Try to get a proxy image. */
ibuf = seq_get_movieclip_ibuf(strip, user);
/* If clip doesn't use proxies, it will fall back to full size render of original file. */
if (ibuf != nullptr && psize != IMB_PROXY_NONE && BKE_movieclip_proxy_enabled(strip->clip)) {
*r_is_proxy_image = true;
}
/* If proxy is not found, grab full-size frame. */
if (ibuf == nullptr) {
user.render_flag |= MCLIP_PROXY_RENDER_USE_FALLBACK_RENDER;
ibuf = seq_get_movieclip_ibuf(strip, user);
}
return ibuf;
}
ImBuf *seq_render_mask(Depsgraph *depsgraph,
int width,
int height,
const Mask *mask,
float frame_index,
bool make_float)
{
if (!mask) {
return nullptr;
}
Mask *mask_temp = id_cast<Mask *>(
BKE_id_copy_ex(nullptr, &mask->id, nullptr, LIB_ID_COPY_LOCALIZE | LIB_ID_COPY_NO_ANIMDATA));
BKE_mask_evaluate(mask_temp, mask->sfra + frame_index, true);
/* anim-data */
AnimData *adt = BKE_animdata_from_id(&mask->id);
const AnimationEvalContext anim_eval_context = BKE_animsys_eval_context_construct(
depsgraph, mask->sfra + frame_index);
BKE_animsys_evaluate_animdata(&mask_temp->id, adt, &anim_eval_context, ADT_RECALC_ANIM, false);
MaskRasterHandle *mr_handle = BKE_maskrasterize_handle_new();
BKE_maskrasterize_handle_init(mr_handle, mask_temp, width, height, true, true, true);
BKE_id_free(nullptr, &mask_temp->id);
/* Evaluate mask over the resulting image. */
ImBuf *ibuf = IMB_allocImBuf(width,
height,
(make_float ? ImBufFlags::FloatData : ImBufFlags::ByteData) |
ImBufFlags::UninitializedPixels);
const float x_inv = 1.0f / float(width);
const float y_inv = 1.0f / float(height);
const float x_px_ofs = x_inv * 0.5f;
const float y_px_ofs = y_inv * 0.5f;
float *dst_float = ibuf->float_data_for_write();
uchar *dst_byte = ibuf->byte_data_for_write();
threading::parallel_for(IndexRange(height), 16, [&](const IndexRange y_range) {
const int64_t pixel_offset = y_range.first() * width * 4;
float *ptr_float = dst_float + pixel_offset;
uchar *ptr_byte = dst_byte + pixel_offset;
for (int64_t y : y_range) {
float2 coord;
coord.y = y * y_inv + y_px_ofs;
for (int x = 0; x < width; x++) {
coord.x = x * x_inv + x_px_ofs;
float value = BKE_maskrasterize_handle_sample(mr_handle, coord);
if (make_float) {
ptr_float[0] = ptr_float[1] = ptr_float[2] = value;
ptr_float[3] = 1.0f;
}
else {
ptr_byte[0] = ptr_byte[1] = ptr_byte[2] = uchar(value * 255.0f);
ptr_byte[3] = 255;
}
ptr_float += 4;
ptr_byte += 4;
}
}
});
BKE_maskrasterize_handle_free(mr_handle);
return ibuf;
}
static ImBuf *seq_render_mask_strip(const RenderData *context, Strip *strip, float frame_index)
{
PRF_scope_with_name("SeqRenderMask", ProfileCategory::Draw);
bool make_float = (strip->flag & SEQ_MAKE_FLOAT) != 0;
return seq_render_mask(
context->depsgraph, context->rectx, context->recty, strip->mask, frame_index, make_float);
}
static ViewLayer *get_view_layer_for_scene_strip(Scene *scene, const Strip *strip)
{
if (strip->scene_view_layer_name != nullptr) {
if (ViewLayer *view_layer = BKE_view_layer_find(scene, strip->scene_view_layer_name)) {
return view_layer;
}
}
return BKE_view_layer_default_render(scene);
}
static Depsgraph *get_depsgraph_for_scene_strip(Main *bmain, Scene *scene, ViewLayer *view_layer)
{
Depsgraph *depsgraph = scene->runtime->sequencer.depsgraph;
if (!depsgraph) {
/* Create a new depsgraph for the sequencer preview. Use viewport evaluation, because this
* depsgraph is not used during final render. */
scene->runtime->sequencer.depsgraph = DEG_graph_new(
bmain, scene, view_layer, DAG_EVAL_VIEWPORT);
depsgraph = scene->runtime->sequencer.depsgraph;
DEG_debug_name_set(depsgraph, "SEQ_SCENE_STRIP");
}
if (DEG_get_input_view_layer(depsgraph) != view_layer) {
DEG_graph_replace_owners(depsgraph, bmain, scene, view_layer);
DEG_graph_tag_relations_update(depsgraph);
}
return depsgraph;
}
static ImBuf *seq_render_scene_strip_ex(const RenderData *context,
Strip *strip,
float frame_index,
float timeline_frame)
{
ImBuf *ibuf = nullptr;
Object *camera;
/* Rendering from UI (through sequencer_preview_area_draw) can crash in
* very many cases since other renders (material preview, an actual render etc.)
* can be started while this sequence preview render is running. The only proper
* solution is to make the sequencer preview render a proper job, which can be
* stopped when needed. This would also give a nice progress bar for the preview
* space so that users know there's something happening.
*
* As a result the active scene now only uses OpenGL rendering for the sequencer
* preview. This is far from nice, but is the only way to prevent crashes at this
* time.
*/
Scene *scene = strip->scene;
BLI_assert(scene != nullptr);
/* Prevent rendering scene recursively. */
if (scene == context->scene) {
return nullptr;
}
const bool is_rendering = G.is_rendering;
const bool is_preview = !context->render && (context->scene->r.seq_prev_type) != OB_RENDER;
const bool use_gpencil = (strip->flag & SEQ_SCENE_NO_ANNOTATION) == 0;
double frame = double(scene->r.sfra) + double(frame_index) + double(strip->anim_startofs);
#if 0 /* UNUSED */
bool have_seq = (scene->r.scemode & R_DOSEQ) && scene->ed && scene->ed->seqbase.first;
#endif
const bool have_comp = (scene->r.scemode & R_DOCOMP) && scene->compositing_node_group;
ViewLayer *view_layer = get_view_layer_for_scene_strip(scene, strip);
Depsgraph *depsgraph = get_depsgraph_for_scene_strip(context->bmain, scene, view_layer);
BKE_scene_frame_set(scene, frame);
if (strip->scene_camera) {
camera = strip->scene_camera;
}
else {
BKE_scene_camera_switch_update(scene);
camera = scene->camera;
}
if (have_comp == false && camera == nullptr) {
return nullptr;
}
/* Prevent eternal loop. */
scene->r.scemode &= ~R_DOSEQ;
/* Temporarily disable camera switching to enforce using `camera`. */
scene->r.mode |= R_NO_CAMERA_SWITCH;
if (view3d_fn && is_preview && camera) {
char err_out[256] = "unknown";
int width, height;
BKE_render_resolution(&scene->r, false, &width, &height);
const char *viewname = BKE_scene_multiview_render_view_name_get(&scene->r, context->view_id);
const bool use_scene_settings = (context->scene->r.seq_flag & R_SEQ_OVERRIDE_SCENE_SETTINGS) !=
0;
uint draw_flags = V3D_OFSDRAW_NONE;
draw_flags |= (use_gpencil) ? V3D_OFSDRAW_SHOW_ANNOTATION : 0;
draw_flags |= (use_scene_settings) ? (V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS |
V3D_OFSDRAW_NO_WORLD_BACKGROUND_OVERRIDE) :
0;
View3DShading scene_shading = context->scene->display.shading;
if (use_scene_settings) {
/* Allow to render with the scene world color. */
if (context->scene->world != nullptr) {
copy_v3_v3(&scene_shading.background_color[0], &context->scene->world->horr);
}
else {
copy_v3_fl(&scene_shading.background_color[0], 0.0f);
}
scene_shading.background_type = V3D_SHADING_BACKGROUND_VIEWPORT;
}
/* for old scene this can be uninitialized,
* should probably be added to do_versions at some point if the functionality stays */
if (context->scene->r.seq_prev_type == 0) {
context->scene->r.seq_prev_type = OB_SOLID;
}
/* opengl offscreen render */
BKE_scene_graph_update_for_newframe(depsgraph);
Object *camera_eval = DEG_get_evaluated(depsgraph, camera);
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
ibuf = view3d_fn(
/* set for OpenGL render (nullptr when scrubbing) */
depsgraph,
scene_eval,
&scene_shading,
eDrawType(context->scene->r.seq_prev_type),
camera_eval,
width,
height,
ImBufFlags::ByteData,
eV3DOffscreenDrawFlag(draw_flags),
scene->r.alphamode,
viewname,
context->gpu_offscreen,
context->gpu_viewport,
err_out);
if (ibuf == nullptr) {
fprintf(stderr, "seq_render_scene_strip failed to get opengl buffer: %s\n", err_out);
}
}
else {
Render *re = RE_GetSceneRender(scene);
const int totviews = BKE_scene_multiview_num_views_get(&scene->r);
/*
* XXX: this if can be removed when sequence preview rendering uses the job system
*
* Disable rendered preview for sequencer while rendering - invoked render job will
* conflict with already running render
*
* When rendering from command line renderer is called from main thread, in this
* case it's always safe to render scene here
*/
if (is_preview && (is_rendering && !G.background)) {
return ibuf;
}
Array<SeqResult> ibufs_arr(totviews);
if (re == nullptr) {
re = RE_NewSceneRender(scene);
}
const float subframe = frame - floorf(frame);
RE_display_share(re, context->render);
RE_RenderFrame(re,
context->bmain,
scene,
have_comp ? nullptr : view_layer,
camera,
floorf(frame),
subframe,
false);
RE_display_free(re);
/* restore previous state after it was toggled on & off by RE_RenderFrame */
G.is_rendering = is_rendering;
for (int view_id = 0; view_id < totviews; view_id++) {
RenderData localcontext = *context;
RenderResult rres;
localcontext.view_id = view_id;
RE_AcquireResultImage(re, &rres, view_id);
if (rres.ibuf && rres.ibuf->float_data()) {
ibufs_arr[view_id].image = IMB_allocImBuf(rres.rectx, rres.recty, ImBufFlags::Zero);
ibufs_arr[view_id].image->float_buffer = rres.ibuf->float_buffer;
}
else if (rres.ibuf && rres.ibuf->byte_data()) {
ibufs_arr[view_id].image = IMB_allocImBuf(rres.rectx, rres.recty, ImBufFlags::Zero);
ibufs_arr[view_id].image->byte_buffer = rres.ibuf->byte_buffer;
}
else {
ibufs_arr[view_id].image = IMB_allocImBuf(rres.rectx, rres.recty, ImBufFlags::ByteData);
}
if (view_id != context->view_id) {
Scene *orig_scene = prefetch_get_original_scene(context);
if (orig_scene->ed->cache_flag & SEQ_CACHE_STORE_RAW) {
source_image_cache_put(&localcontext, strip, timeline_frame, ibufs_arr[view_id]);
}
}
RE_ReleaseResultImage(re);
}
/* Return the requested image; release the others. */
ibuf = ibufs_arr[context->view_id].image;
for (SeqResult &res : ibufs_arr) {
if (res.image != ibuf) {
IMB_freeImBuf(res.image);
}
}
}
return ibuf;
}
static SeqResult seq_render_scene_strip(const RenderData *context,
Strip *strip,
float frame_index,
float timeline_frame)
{
PRF_scope_with_name("SeqRenderScene", ProfileCategory::Draw);
SeqResult out;
if (strip->scene == nullptr) {
out.image = create_missing_media_image(context, context->rectx, context->recty);
return out;
}
Scene *scene = strip->scene;
struct {
int scemode;
int timeline_frame;
float subframe;
int mode;
} orig_data;
/* Store state. */
orig_data.scemode = scene->r.scemode;
orig_data.timeline_frame = scene->r.cfra;
orig_data.subframe = scene->r.subframe;
orig_data.mode = scene->r.mode;
const bool is_frame_update = (orig_data.timeline_frame != scene->r.cfra) ||
(orig_data.subframe != scene->r.subframe);
out.image = seq_render_scene_strip_ex(context, strip, frame_index, timeline_frame);
if (out.image && !out.image->can_contain_alpha()) {
out.is_opaque_before_transform = true;
}
/* Restore state. */
scene->r.scemode = orig_data.scemode;
scene->r.cfra = orig_data.timeline_frame;
scene->r.subframe = orig_data.subframe;
scene->r.mode &= orig_data.mode | ~R_NO_CAMERA_SWITCH;
Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene,
get_view_layer_for_scene_strip(scene, strip));
if (is_frame_update && (depsgraph != nullptr)) {
BKE_scene_graph_update_for_newframe(depsgraph);
}
return out;
}
/**
* Used for meta-strips & scenes with #SEQ_SCENE_STRIPS flag set.
*/
static SeqResult do_render_strip_seqbase(const RenderData *context,
SeqRenderState *state,
Strip *strip,
float frame_index)
{
SeqResult out;
ListBaseT<Strip> *seqbase = nullptr;
ListBaseT<SeqTimelineChannel> *channels = nullptr;
int offset;
seqbase = get_seqbase_from_strip(strip, &channels, &offset);
if (seqbase && !seqbase->is_empty()) {
frame_index += offset;
if (strip->flag & SEQ_SCENE_STRIPS && strip->scene) {
BKE_animsys_evaluate_all_animation(context->bmain, context->depsgraph, frame_index);
}
intra_frame_cache_set_cur_frame(context->scene,
frame_index,
context->view_id,
context->rectx,
context->recty,
context->render != nullptr);
out = seq_render_strip_stack(context,
state,
channels,
seqbase,
/* scene strips don't have their start taken into account */
frame_index,
0);
}
return out;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Strip Stack Rendering Functions
* \{ */
static SeqResult do_render_strip_uncached(const RenderData *context,
SeqRenderState *state,
Strip *strip,
float timeline_frame,
bool *r_is_proxy_image)
{
SeqResult out;
float frame_index = give_frame_index(context->scene, strip, timeline_frame);
if (strip->type == STRIP_TYPE_META) {
out = do_render_strip_seqbase(context, state, strip, frame_index);
}
else if (strip->type == STRIP_TYPE_SCENE) {
/* Recursive check. */
if (!state->scenes_in_progress.contains(strip->scene)) {
state->scenes_in_progress.add(context->scene);
if (strip->flag & SEQ_SCENE_STRIPS) {
if (strip->scene && (context->scene != strip->scene)) {
/* Use the Scene sequence-strip's scene for the context when rendering the
* scene's sequences (necessary for multi-cam selector among others). */
RenderData local_context = *context;
local_context.scene = strip->scene;
local_context.skip_cache = true;
out = do_render_strip_seqbase(&local_context, state, strip, frame_index);
}
}
else {
/* scene can be nullptr after deletions */
out = seq_render_scene_strip(context, strip, frame_index, timeline_frame);
}
/* End recursive check. */
state->scenes_in_progress.remove(context->scene);
}
}
else if (strip->is_effect()) {
out = seq_render_effect_strip_impl(context, state, strip, timeline_frame);
}
else if (strip->type == STRIP_TYPE_IMAGE) {
out.image = seq_render_image_strip(context, strip, timeline_frame, r_is_proxy_image);
if (out.image && !out.image->can_contain_alpha()) {
out.is_opaque_before_transform = true;
}
}
else if (strip->type == STRIP_TYPE_MOVIE) {
out.image = seq_render_movie_strip(context, strip, timeline_frame, r_is_proxy_image);
if (out.image && !out.image->can_contain_alpha()) {
out.is_opaque_before_transform = true;
}
}
else if (strip->type == STRIP_TYPE_MOVIECLIP) {
out.image = seq_render_movieclip_strip(
context, strip, round_fl_to_int(frame_index), r_is_proxy_image);
if (out.image && !out.image->can_contain_alpha()) {
out.is_opaque_before_transform = true;
}
if (out.image) {
/* duplicate frame so movie cache wouldn't be confused by sequencer's stuff */
ImBuf *i = IMB_dupImBuf(out.image);
IMB_freeImBuf(out.image);
out.image = i;
}
}
else if (strip->type == STRIP_TYPE_MASK) {
out.image = seq_render_mask_strip(context, strip, frame_index);
}
return out;
}
SeqResult seq_render_strip(const RenderData *context,
SeqRenderState *state,
Strip *strip,
float timeline_frame)
{
PRF_scope_with_name("SeqRenderStrip", ProfileCategory::Draw);
bool use_preprocess = false;
bool is_proxy_image = false;
SeqResult res = intra_frame_cache_get_preprocessed(context->scene, strip);
if (res.is_valid()) {
return res;
}
/* Proxies are not stored in cache. */
if (!can_use_proxy(context, strip, rendersize_to_proxysize(context->preview_render_size))) {
res = source_image_cache_get(context, strip, timeline_frame);
}
if (!res.is_valid()) {
res = do_render_strip_uncached(context, state, strip, timeline_frame, &is_proxy_image);
}
if (res.is_valid()) {
use_preprocess = seq_input_have_to_preprocess(strip);
res = seq_render_preprocess_ibuf(
context, state, strip, res, timeline_frame, use_preprocess, is_proxy_image);
intra_frame_cache_put_preprocessed(context->scene, strip, res);
}
if (!res.is_valid()) {
res.image = IMB_allocImBuf(context->rectx, context->recty, ImBufFlags::ByteData);
}
return res;
}
static bool seq_must_swap_input_in_blend_mode(Strip *strip)
{
return ELEM(strip->blend_mode, STRIP_BLEND_ALPHAOVER, STRIP_BLEND_ALPHAUNDER);
}
static StripEarlyOut strip_get_early_out_for_blend_mode(Strip *strip)
{
EffectHandle sh = strip_blend_mode_handle_get(strip);
float fac = strip->blend_opacity / 100.0f;
StripEarlyOut early_out = sh.early_out(strip, fac);
if (ELEM(early_out, StripEarlyOut::DoEffect, StripEarlyOut::NoInput)) {
return early_out;
}
if (seq_must_swap_input_in_blend_mode(strip)) {
if (early_out == StripEarlyOut::UseInput2) {
return StripEarlyOut::UseInput1;
}
if (early_out == StripEarlyOut::UseInput1) {
return StripEarlyOut::UseInput2;
}
}
return early_out;
}
static SeqResult seq_render_strip_stack_apply_effect(const RenderData *context,
SeqRenderState *state,
Strip *strip,
float timeline_frame,
const SeqResult &src1,
const SeqResult &src2)
{
EffectHandle sh = strip_blend_mode_handle_get(strip);
BLI_assert(sh.execute != nullptr);
float fac = strip->blend_opacity / 100.0f;
bool swap_input = seq_must_swap_input_in_blend_mode(strip);
SeqResult out = sh.execute(context,
state,
strip,
timeline_frame,
fac,
swap_input ? src2 : src1,
swap_input ? src1 : src2);
return out;
}
static bool is_opaque_alpha_over(const Strip *strip, const RenderData *context)
{
if (strip->blend_mode != STRIP_BLEND_ALPHAOVER) {
return false;
}
if (strip->blend_opacity < 100.0f) {
return false;
}
if (strip->mul < 1.0f && (strip->flag & SEQ_MULTIPLY_ALPHA) != 0) {
return false;
}
for (StripModifierData &smd : strip->modifiers) {
const bool modifier_enabled = (context->render && !(smd.flag & STRIP_MODIFIER_FLAG_MUTE)) ||
(!context->render &&
(smd.flag & STRIP_MODIFIER_FLAG_SHOW_PREVIEW));
/* Assume result is not opaque if there is an enabled Mask modifier, which could
* introduce alpha. */
if (modifier_enabled && smd.type == eSeqModifierType_Mask) {
return false;
}
}
return true;
}
static SeqResult seq_render_strip_stack(const RenderData *context,
SeqRenderState *state,
ListBaseT<SeqTimelineChannel> *channels,
ListBaseT<Strip> *seqbasep,
float timeline_frame,
int chanshown)
{
PRF_scope_with_name("SeqRenderStrips", ProfileCategory::Draw);
Vector<Strip *> strips = query_rendered_strips_sorted(
context->scene, channels, seqbasep, timeline_frame, chanshown);
if (strips.is_empty()) {
return {};
}
OpaqueQuadTracker opaques;
int64_t i;
SeqResult out;
for (i = strips.size() - 1; i >= 0; i--) {
Strip *strip = strips[i];
out = intra_frame_cache_get_composite(context->scene, strip);
if (out.is_valid()) {
break;
}
if (strip->blend_mode == STRIP_BLEND_REPLACE) {
out = seq_render_strip(context, state, strip, timeline_frame);
break;
}
StripEarlyOut early_out = strip_get_early_out_for_blend_mode(strip);
if (early_out == StripEarlyOut::DoEffect && opaques.is_occluded(context, strip, i)) {
early_out = StripEarlyOut::UseInput1;
}
/* "Alpha over" is default for all strips, and it can be optimized in some cases:
* - If the whole image has no transparency, there's no need to do actual blending.
* - Likewise, if we are at the bottom of the stack; the input can be used as-is.
* - If we are rendering a strip that is known to be opaque, we mark it as an occluder,
* so that strips below can check if they are completely hidden. */
if (!out.is_valid() && early_out == StripEarlyOut::DoEffect &&
is_opaque_alpha_over(strip, context))
{
SeqResult test = seq_render_strip(context, state, strip, timeline_frame);
BLI_assert(test.is_valid());
if (!test.image->can_contain_alpha() || i == 0) {
early_out = StripEarlyOut::UseInput2;
}
else {
early_out = StripEarlyOut::DoEffect;
}
/* Free the image. It is stored in cache, so this doesn't affect performance. */
IMB_freeImBuf(test.image);
/* Check whether the strip (before transform) content was opaque. */
if (test.is_opaque_before_transform) {
opaques.add_occluder(context, strip, i);
}
}
switch (early_out) {
case StripEarlyOut::NoInput:
case StripEarlyOut::UseInput2:
out = seq_render_strip(context, state, strip, timeline_frame);
break;
case StripEarlyOut::UseInput1:
if (i == 0) {
out.image = IMB_allocImBuf(context->rectx, context->recty, ImBufFlags::ByteData);
}
break;
case StripEarlyOut::DoEffect:
if (i == 0) {
/* This is an effect at the bottom of the stack, so one of the inputs does not exist yet:
* create one that is transparent black. Extra optimization for an alpha over strip at
* the bottom, we can just return it instead of blending with black. */
SeqResult ibuf2 = seq_render_strip(context, state, strip, timeline_frame);
const bool use_float = ibuf2.is_valid() && ibuf2.image->float_data();
SeqResult ibuf1;
ibuf1.image = IMB_allocImBuf(context->rectx,
context->recty,
use_float ? ImBufFlags::FloatData : ImBufFlags::ByteData);
seq_imbuf_assign_spaces(context->scene, ibuf1.image);
out = seq_render_strip_stack_apply_effect(
context, state, strip, timeline_frame, ibuf1, ibuf2);
IMB_metadata_copy(out.image, ibuf2.image);
intra_frame_cache_put_composite(context->scene, strip, out);
IMB_freeImBuf(ibuf1.image);
IMB_freeImBuf(ibuf2.image);
}
break;
}
if (out.is_valid()) {
break;
}
}
i++;
for (; i < strips.size(); i++) {
Strip *strip = strips[i];
if (opaques.is_occluded(context, strip, i)) {
continue;
}
if (strip_get_early_out_for_blend_mode(strip) == StripEarlyOut::DoEffect) {
SeqResult ibuf1 = out;
SeqResult ibuf2 = seq_render_strip(context, state, strip, timeline_frame);
out = seq_render_strip_stack_apply_effect(
context, state, strip, timeline_frame, ibuf1, ibuf2);
IMB_freeImBuf(ibuf1.image);
IMB_freeImBuf(ibuf2.image);
}
intra_frame_cache_put_composite(context->scene, strip, out);
}
return out;
}
ImBuf *render_give_ibuf(const RenderData *context, float timeline_frame, int chanshown)
{
Scene *scene = context->scene;
Editing *ed = editing_get(scene);
ListBaseT<Strip> *seqbasep;
ListBaseT<SeqTimelineChannel> *channels;
if (ed == nullptr) {
return nullptr;
}
if ((chanshown < 0) && !ed->metastack.is_empty()) {
int count = ed->metastack.count();
count = max_ii(count + chanshown, 0);
MetaStack *ms = static_cast<MetaStack *>(BLI_findlink(&ed->metastack, count));
seqbasep = &ms->old_strip->seqbase;
channels = &ms->old_strip->channels;
chanshown = 0;
}
else {
seqbasep = ed->current_strips();
channels = ed->current_channels();
}
intra_frame_cache_set_cur_frame(scene,
timeline_frame,
context->view_id,
context->rectx,
context->recty,
context->render != nullptr);
Scene *orig_scene = prefetch_get_original_scene(context);
ImBuf *out = nullptr;
if (!context->skip_cache) {
out = final_image_cache_get(orig_scene,
timeline_frame,
context->view_id,
chanshown,
{context->rectx, context->recty},
context->render != nullptr);
}
Vector<Strip *> strips = query_rendered_strips_sorted(
scene, channels, seqbasep, timeline_frame, chanshown);
/* Make sure we only keep the `anim` data for strips that are in view. */
relations_free_all_anim_ibufs(context->scene, timeline_frame);
SeqRenderState state;
if (!strips.is_empty() && !out) {
std::scoped_lock lock(seq_render_mutex);
/* Try to make space before we add any new frames to the cache if it is full.
* If we do this after we have added the new cache, we risk removing what we just added. */
evict_caches_if_full(orig_scene);
out = seq_render_strip_stack(context, &state, channels, seqbasep, timeline_frame, chanshown)
.image;
if (out && (orig_scene->ed->cache_flag & SEQ_CACHE_STORE_FINAL_OUT) && !context->skip_cache) {
final_image_cache_put(orig_scene,
timeline_frame,
context->view_id,
chanshown,
{context->rectx, context->recty},
context->render != nullptr,
out);
}
}
seq_prefetch_start(context, timeline_frame);
return out;
}
SeqResult seq_render_give_ibuf_seqbase(const RenderData *context,
SeqRenderState *state,
float timeline_frame,
int chan_shown,
ListBaseT<SeqTimelineChannel> *channels,
ListBaseT<Strip> *seqbasep)
{
return seq_render_strip_stack(context, state, channels, seqbasep, timeline_frame, chan_shown);
}
ImBuf *render_give_ibuf_direct(const RenderData *context, float timeline_frame, Strip *strip)
{
SeqRenderState state;
intra_frame_cache_set_cur_frame(context->scene,
timeline_frame,
context->view_id,
context->rectx,
context->recty,
context->render != nullptr);
ImBuf *ibuf = seq_render_strip(context, &state, strip, timeline_frame).image;
return ibuf;
}
bool render_is_muted(const ListBaseT<SeqTimelineChannel> *channels, const Strip *strip)
{
SeqTimelineChannel *channel = channel_get_by_index(channels, strip->channel);
return strip->flag & SEQ_MUTE || channel->is_muted();
}
/** \} */
float get_render_scale_factor(eSpaceSeq_Proxy_RenderSize render_size, short scene_render_scale)
{
return render_size == SEQ_RENDER_SIZE_SCENE ? scene_render_scale / 100.0f :
rendersize_to_scale_factor(render_size);
}
float get_render_scale_factor(const RenderData &context)
{
return get_render_scale_factor(context.preview_render_size, context.scene->r.size);
}
bool render_begin_gpu(const RenderData &rd)
{
if (rd.gpu_context.ghost_context != nullptr) {
/* Use GPU context from VSE render data. */
gpu::GPU_activate_secondary_context(rd.gpu_context);
GPU_render_begin();
return true;
}
if (BLI_thread_is_main()) {
/* Use main GPU context. */
DRW_gpu_context_enable();
return DRW_gpu_context_is_enabled();
}
/* Use GPU context from Render. */
BLI_assert(rd.render != nullptr);
GHOST_IContext *render_ghost_context = RE_system_gpu_context_get(rd.render);
if (!render_ghost_context) {
return false;
}
WM_system_gpu_context_activate(render_ghost_context);
void *render_gpu_context = RE_blender_gpu_context_ensure(rd.render);
GPU_render_begin();
GPU_context_active_set(static_cast<GPUContext *>(render_gpu_context));
return true;
}
void render_end_gpu(const RenderData &rd)
{
if (rd.gpu_context.ghost_context != nullptr) {
/* Use GPU context from VSE render data. */
GPU_render_end();
gpu::GPU_deactivate_secondary_context(rd.gpu_context);
}
else if (BLI_thread_is_main()) {
/* Use main GPU context. */
DRW_gpu_context_disable();
}
else {
/* Use GPU context from Render. */
BLI_assert(rd.render != nullptr);
GHOST_IContext *render_ghost_context = RE_system_gpu_context_get(rd.render);
BLI_assert(render_ghost_context != nullptr);
GPU_context_active_set(nullptr);
GPU_render_end();
WM_system_gpu_context_release(render_ghost_context);
}
}
} // namespace blender::seq