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workinf_Blender_Wasm/blender-5.2.0/source/blender/blenlib/BLI_bounds.hh
2026-08-12 04:47:48 -04:00

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*/
#include <optional>
#include "BLI_bounds_types.hh"
#include "BLI_index_mask.hh"
#include "BLI_math_matrix.hh"
#include "BLI_math_vector.hh"
#include "BLI_span.hh"
#include "BLI_task.hh"
#include "BLI_virtual_array.hh"
#include "PRF_profile.hh"
namespace blender {
namespace bounds {
template<typename T> [[nodiscard]] inline Bounds<T> merge(const Bounds<T> &a, const Bounds<T> &b)
{
return {math::min(a.min, b.min), math::max(a.max, b.max)};
}
template<typename T>
[[nodiscard]] inline std::optional<Bounds<T>> merge(const std::optional<Bounds<T>> &a,
const std::optional<Bounds<T>> &b)
{
if (a.has_value() && b.has_value()) {
return merge(*a, *b);
}
if (a.has_value()) {
return a;
}
if (b.has_value()) {
return b;
}
return std::nullopt;
}
template<typename T>
[[nodiscard]] inline std::optional<Bounds<T>> merge(const std::optional<Bounds<T>> &a,
const Bounds<T> &b)
{
return merge(a, std::optional<Bounds<T>>(b));
}
template<typename T>
[[nodiscard]] inline std::optional<Bounds<T>> min_max(const std::optional<Bounds<T>> &a,
const T &b)
{
if (a.has_value()) {
return merge(*a, {b, b});
}
return Bounds<T>{b, b};
}
/**
* Find the smallest and largest values element-wise in the span.
*/
template<typename T> [[nodiscard]] inline std::optional<Bounds<T>> min_max(const Span<T> values)
{
if (values.is_empty()) {
return std::nullopt;
}
PRF_scope_with_name("bounds::min_max_with_radii", ProfileCategory::Default);
const Bounds<T> init{values.first(), values.first()};
return threading::parallel_reduce(
values.index_range(),
1024,
init,
[&](const IndexRange range, const Bounds<T> &init) {
Bounds<T> result = init;
for (const int i : range) {
math::min_max(values[i], result.min, result.max);
}
return result;
},
[](const Bounds<T> &a, const Bounds<T> &b) { return merge(a, b); });
}
template<typename T>
[[nodiscard]] inline std::optional<Bounds<T>> min_max(const IndexMask &mask, const Span<T> values)
{
if (values.is_empty() || mask.is_empty()) {
return std::nullopt;
}
if (mask.size() == values.size()) {
/* To avoid mask slice/lookup. */
return min_max(values);
}
PRF_scope_with_name("bounds::min_max_with_radii", ProfileCategory::Default);
const Bounds<T> init{values[mask.first()], values[mask.first()]};
return threading::parallel_reduce(
mask.index_range().drop_front(1),
1024,
init,
[&](const IndexRange range, const Bounds<T> &init) {
Bounds<T> result = init;
mask.slice(range).foreach_index_optimized<int64_t>(
[&](const int i) { math::min_max(values[i], result.min, result.max); });
return result;
},
[](const Bounds<T> &a, const Bounds<T> &b) { return merge(a, b); });
}
/**
* Find the smallest and largest values element-wise in the span, adding the radius to each element
* first. The template type T is expected to have an addition operator implemented with RadiusT.
*/
template<typename T, typename RadiusT>
[[nodiscard]] inline std::optional<Bounds<T>> min_max_with_radii(const Span<T> values,
const Span<RadiusT> radii)
{
BLI_assert(values.size() == radii.size());
if (values.is_empty()) {
return std::nullopt;
}
PRF_scope_with_name("bounds::min_max_with_radii", ProfileCategory::Default);
const Bounds<T> init{values.first(), values.first()};
return threading::parallel_reduce(
values.index_range(),
1024,
init,
[&](const IndexRange range, const Bounds<T> &init) {
Bounds<T> result = init;
for (const int i : range) {
result.min = math::min(values[i] - radii[i], result.min);
result.max = math::max(values[i] + radii[i], result.max);
}
return result;
},
[](const Bounds<T> &a, const Bounds<T> &b) { return merge(a, b); });
}
/**
* Returns a new bound that contains the intersection of the two given bound.
* Returns no box if there are no overlap.
*/
template<typename T>
[[nodiscard]] inline std::optional<Bounds<T>> intersect(const Bounds<T> &a, const Bounds<T> &b)
{
const Bounds<T> result{math::max(a.min, b.min), math::min(a.max, b.max)};
if (result.is_empty()) {
return std::nullopt;
}
return result;
}
template<typename T>
[[nodiscard]] inline std::optional<Bounds<T>> intersect(const std::optional<Bounds<T>> &a,
const std::optional<Bounds<T>> &b)
{
if (!a.has_value() || !b.has_value()) {
return std::nullopt;
}
return intersect(*a, *b);
}
/**
* Finds the maximum value for elements in the array.
*/
template<typename T> inline std::optional<T> max(const VArray<T> &values)
{
if (values.is_empty()) {
return std::nullopt;
}
PRF_scope_with_name("bounds::max", ProfileCategory::Default);
if (const std::optional<T> value = values.get_if_single()) {
return value;
}
const VArraySpan<int> values_span = values;
return threading::parallel_reduce(
values_span.index_range(),
2048,
std::numeric_limits<T>::min(),
[&](const IndexRange range, int current_max) {
for (const int value : values_span.slice(range)) {
current_max = std::max(current_max, value);
}
return current_max;
},
[](const int a, const int b) { return std::max(a, b); });
}
/**
* Return the eight corners of a 3D bounding box.
* <pre>
*
* Z Y
* | /
* |/
* .-----X
* 2----------6
* /| /|
* / | / |
* 1----------5 |
* | | | |
* | 3-------|--7
* | / | /
* |/ |/
* 0----------4
* </pre>
*/
template<typename T>
inline std::array<VecBase<T, 3>, 8> corners(const Bounds<VecBase<T, 3>> &bounds)
{
return {
VecBase<T, 3>{bounds.min[0], bounds.min[1], bounds.min[2]},
VecBase<T, 3>{bounds.min[0], bounds.min[1], bounds.max[2]},
VecBase<T, 3>{bounds.min[0], bounds.max[1], bounds.max[2]},
VecBase<T, 3>{bounds.min[0], bounds.max[1], bounds.min[2]},
VecBase<T, 3>{bounds.max[0], bounds.min[1], bounds.min[2]},
VecBase<T, 3>{bounds.max[0], bounds.min[1], bounds.max[2]},
VecBase<T, 3>{bounds.max[0], bounds.max[1], bounds.max[2]},
VecBase<T, 3>{bounds.max[0], bounds.max[1], bounds.min[2]},
};
}
/**
* Return the four corners of a 2D bounding box.
* <pre>
*
* Y
* |
* |
* .-----X
*
* 3----------2
* | |
* | |
* | |
* | |
* 0----------1
* </pre>
*/
template<typename T>
inline std::array<VecBase<T, 2>, 4> corners(const Bounds<VecBase<T, 2>> &bounds)
{
return {
bounds.min,
VecBase<T, 2>{bounds.max.x, bounds.min.y},
bounds.max,
VecBase<T, 2>{bounds.min.x, bounds.max.y},
};
}
/**
* Transform a 3D bounding box.
*
* Note: this necessarily grows the bounding box, to ensure that the transformed
* bounding box fully contains the original. Therefore, calling this iteratively
* to transform from space A to space B, and then from space B to space C, etc.,
* will also iteratively grow the bounding box on each call. Try to avoid doing
* that, and instead first compose the transform matrices and then use that to
* transform the bounding box.
*/
template<typename T, int D>
inline Bounds<VecBase<T, 3>> transform_bounds(const MatBase<T, D, D> &matrix,
const Bounds<VecBase<T, 3>> &bounds)
{
std::array<VecBase<T, 3>, 8> points = corners(bounds);
for (VecBase<T, 3> &p : points) {
p = math::transform_point(matrix, p);
}
return {math::min(Span(points)), math::max(Span(points))};
}
/**
* Transform a 2D bounding box.
*
* See the note on the 3D variant.
*/
template<typename T, int D>
inline Bounds<VecBase<T, 2>> transform_bounds(const MatBase<T, D, D> &matrix,
const Bounds<VecBase<T, 2>> &bounds)
{
std::array<VecBase<T, 2>, 4> points = corners(bounds);
for (VecBase<T, 2> &p : points) {
p = math::transform_point(matrix, p);
}
return {math::min(Span(points)), math::max(Span(points))};
}
namespace detail {
template<typename T, int Size>
[[nodiscard]] inline bool any_less_than_v(const VecBase<T, Size> &a, const VecBase<T, Size> &b)
{
for (int i = 0; i < Size; i++) {
if (a[i] < b[i]) {
return true;
}
}
return false;
}
template<typename T, int Size>
[[nodiscard]] inline bool any_greater_than_v(const VecBase<T, Size> &a, const VecBase<T, Size> &b)
{
for (int i = 0; i < Size; i++) {
if (a[i] > b[i]) {
return true;
}
}
return false;
}
template<typename T, int Size>
[[nodiscard]] inline bool any_less_or_equal_than_v(const VecBase<T, Size> &a,
const VecBase<T, Size> &b)
{
for (int i = 0; i < Size; i++) {
if (a[i] <= b[i]) {
return true;
}
}
return false;
}
template<typename T> [[nodiscard]] inline bool any_less_than(const T &a, const T &b)
{
if constexpr (std::is_integral_v<T> || std::is_floating_point_v<T>) {
return a < b;
}
else {
return any_less_than_v(a, b);
}
}
template<typename T> [[nodiscard]] inline bool any_greater_than(const T &a, const T &b)
{
if constexpr (std::is_integral_v<T> || std::is_floating_point_v<T>) {
return a > b;
}
else {
return any_greater_than_v(a, b);
}
}
template<typename T> [[nodiscard]] inline bool any_less_or_equal_than(const T &a, const T &b)
{
if constexpr (std::is_integral_v<T> || std::is_floating_point_v<T>) {
return a <= b;
}
else {
return any_less_or_equal_than_v(a, b);
}
}
template<typename T> [[nodiscard]] inline Bounds<T> segment_bounds(const T &start, const T &end)
{
Bounds<T> bounds{start, start};
math::min_max(end, bounds.min, bounds.max);
return bounds;
}
/** Returns true if (p1 / q1) > (p2 / q2). */
template<typename T>
[[nodiscard]] inline bool rational_greater_than(const T &p1, const T &q1, const T &p2, const T &q2)
{
BLI_assert(q1 > T(0) && q2 > T(0));
return p1 * q2 > p2 * q1;
}
/** Returns true if (p1 / q1) < (p2 / q2). */
template<typename T>
[[nodiscard]] inline bool rational_less_than(const T &p1, const T &q1, const T &p2, const T &q2)
{
BLI_assert(q1 > T(0) && q2 > T(0));
return p1 * q2 < p2 * q1;
}
/** Adaptation of Liang-Barsky for N dimensions. */
template<typename T, int Size>
[[nodiscard]] inline bool segment_enter_exit_bounds(const Bounds<VecBase<T, Size>> &bounds,
const VecBase<T, Size> &start,
const VecBase<T, Size> &end)
{
T p_enter = T(0);
T q_enter = T(1);
T p_exit = T(1);
T q_exit = T(1);
/* t_enter = p_enter / q_enter */
/* t_exit = p_exit / q_exit */
for (int i = 0; i < Size; i++) {
const T di = end[i] - start[i];
if (di == T(0)) {
/* Segment is parallel to i-th axis. */
if (start[i] < bounds.min[i] || start[i] > bounds.max[i]) {
return false;
}
continue;
}
/* Note: We flip the sign here to ensure the denominator is positive. This doesn't change the
* value of the rational number. */
const T p_low = (di > T(0)) ? bounds.min[i] - start[i] : -(bounds.max[i] - start[i]);
const T p_high = (di > T(0)) ? bounds.max[i] - start[i] : -(bounds.min[i] - start[i]);
const T di_abs = (di > T(0)) ? di : -di;
/* t_low = p_low / di_abs */
/* t_high = p_high / di_abs */
if (rational_greater_than(p_low, di_abs, p_enter, q_enter)) {
/* t_low > t_enter */
p_enter = p_low;
q_enter = di_abs;
}
if (rational_less_than(p_high, di_abs, p_exit, q_exit)) {
/* t_high < t_exit */
p_exit = p_high;
q_exit = di_abs;
}
if (rational_greater_than(p_enter, q_enter, p_exit, q_exit)) {
/* t_enter > t_exit */
return false;
}
}
/* t_exit >= 0 and t_enter <= 1 */
return p_exit >= T(0) && p_enter <= q_enter;
}
} // namespace detail
} // namespace bounds
template<typename T> inline bool Bounds<T>::is_empty() const
{
return bounds::detail::any_less_or_equal_than(this->max, this->min);
}
template<typename T> inline T Bounds<T>::center() const
{
return math::midpoint(this->min, this->max);
}
template<typename T> inline T Bounds<T>::size() const
{
return math::abs(max - min);
}
template<typename T> inline void Bounds<T>::translate(const T &offset)
{
this->min += offset;
this->max += offset;
}
template<typename T> inline void Bounds<T>::scale_from_center(const T &scale)
{
const T center = this->center();
const T new_half_size = this->size() / T(2) * scale;
this->min = center - new_half_size;
this->max = center + new_half_size;
}
template<typename T> inline void Bounds<T>::resize(const T &new_size)
{
this->min = this->center() - (new_size / T(2));
this->max = this->min + new_size;
}
template<typename T> inline void Bounds<T>::recenter(const T &new_center)
{
const T offset = new_center - this->center();
this->translate(offset);
}
template<typename T>
template<typename PaddingT>
inline void Bounds<T>::pad(const PaddingT &padding)
{
this->min = this->min - padding;
this->max = this->max + padding;
}
template<typename T> inline bool Bounds<T>::contains(const T &point) const
{
if (bounds::detail::any_less_than(point, this->min)) {
return false;
}
if (bounds::detail::any_greater_than(point, this->max)) {
return false;
}
return true;
}
template<typename T> inline bool Bounds<T>::intersects(const Bounds<T> &other) const
{
if (bounds::intersect(*this, other)) {
return true;
}
return false;
}
template<typename T> inline bool Bounds<T>::intersects_segment(const T &start, const T &end) const
{
/* Check end points first to properly handle degenerate case where the segment is a point. */
if (this->contains(start) || this->contains(end)) {
return true;
}
if constexpr (std::is_integral_v<T> || std::is_floating_point_v<T>) {
return this->intersects(bounds::detail::segment_bounds(start, end));
}
else {
/* Check if the segment is entering and exiting the bounds. */
return bounds::detail::segment_enter_exit_bounds(*this, start, end);
}
}
} // namespace blender