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workinf_Blender_Wasm/blender-5.2.0/source/blender/blenkernel/BKE_unit.hh
2026-08-12 04:47:48 -04:00

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_sys_types.h"
namespace blender {
/** \file
* \ingroup bke
*/
struct UnitSettings;
/* In all cases the value is assumed to be scaled by the user-preference. */
/**
* Representation of a value in units.
*
* \param prec: Decimal places to show,
* Use a negative number to enforce fixed-width formatting, which preserves trailing zeros
* (e.g., -3 gives exactly 3 decimal places: 1.004, 0.500).
* \param pad: When true & `prec` is positive, stripped zeroes will be replaced with a space
* instead of being removed.
*
* \note Disabling stripping or enabling padding reduces text "jittering" when changing values,
* especially with mono-spaced fonts. However, the values will take up more space,
* so the default is good when there is little movement (e.g. numerical input or mesh overlays).
*/
size_t BKE_unit_value_as_string(char *str,
int str_maxncpy,
double value,
int prec,
int type,
const UnitSettings &settings,
bool pad,
bool do_unit_suffix);
/**
* Humanly readable representation of a value in units (used for button drawing).
*
* \copydoc #BKE_unit_value_as_string.
*/
size_t BKE_unit_value_as_string_adaptive(char *str,
int str_maxncpy,
double value,
int prec,
int system,
int type,
bool split,
bool pad,
bool do_unit_suffix);
/**
* A version of #BKE_unit_value_as_string with the `value` scaled by #BKE_unit_value_scale.
*
* \copydoc #BKE_unit_value_as_string.
*/
size_t BKE_unit_value_as_string_scaled(char *str,
int str_maxncpy,
double value,
int prec,
int type,
const UnitSettings &settings,
bool pad,
bool do_unit_suffix);
/**
* Replace units with values, used before python button evaluation.
*
* Make a copy of the string that replaces the units with numbers.
* This is only used when evaluating user input and can afford to be a bit slower
*
* This is to be used before python evaluation so:
* `10.1km -> 10.1*1000.0`
* ...will be resolved by Python.
*
* Values will be split by an add sign:
* `5'2" -> 5*0.3048 + 2*0.0254`
*
* \param str_prev: is optional, when valid it is used to get a base unit when none is set.
*
* \return True of a change was made.
*/
bool BKE_unit_replace_string(
char *str, int str_maxncpy, const char *str_prev, double scale_pref, int system, int type);
/**
* \return true if the string contains any valid unit for the given type.
*/
bool BKE_unit_string_contains_unit(const char *str, int type);
/**
* If user does not specify a unit, this converts it to the unit from the settings.
*/
double BKE_unit_apply_preferred_unit(const UnitSettings &settings, int type, double value);
/**
* Make string keyboard-friendly, e.g: `10µm -> 10um`.
*/
void BKE_unit_name_to_alt(char *str, int str_maxncpy, const char *orig_str, int system, int type);
/**
* The size of the unit used for this value (used for calculating the click-step).
*/
double BKE_unit_closest_scalar(double value, int system, int type);
/**
* Base scale for these units.
*/
double BKE_unit_base_scalar(int system, int type);
/**
* \return true is the unit system exists.
*/
bool BKE_unit_is_valid(int system, int type);
/**
* Apply the needed correction factor to value, based on unit_type
* (only length-related are affected currently) and `unit->scale_length`.
*/
double BKE_unit_value_scale(const UnitSettings &settings, int unit_type, double value);
/**
* Loop over scales, could add names later.
*/
// double bUnit_Iter(void **unit, char **name, int system, int type);
void BKE_unit_system_get(int system, int type, const void **r_usys_pt, int *r_len);
int BKE_unit_base_get(const void *usys_pt);
int BKE_unit_base_of_type_get(int system, int type);
/**
* Gets the preffered units of this type if available otherwise returns the
* base unit using `BKE_unit_base_of_type_get`.
*/
int BKE_preffered_unit_of_type_or_base_get(const UnitSettings &settings, int type);
const char *BKE_unit_name_get(const void *usys_pt, int index);
const char *BKE_unit_display_name_get(const void *usys_pt, int index);
const char *BKE_unit_display_name_short_get(const void *usys_pt, int index);
const char *BKE_unit_identifier_get(const void *usys_pt, int index);
double BKE_unit_scalar_get(const void *usys_pt, int index);
bool BKE_unit_is_suppressed(const void *usys_pt, int index);
bool BKE_unit_is_adaptive(const UnitSettings &settings, int type);
/** Aligned with #PropertyUnit and `bpyunits_ucategories_items` in `bpy_utils_units.cc`. */
enum {
B_UNIT_NONE = 0,
B_UNIT_LENGTH = 1,
B_UNIT_AREA = 2,
B_UNIT_VOLUME = 3,
B_UNIT_MASS = 4,
B_UNIT_ROTATION = 5,
B_UNIT_TIME = 6,
B_UNIT_TIME_ABSOLUTE = 7,
B_UNIT_VELOCITY = 8,
B_UNIT_ACCELERATION = 9,
B_UNIT_CAMERA = 10,
B_UNIT_POWER = 11,
B_UNIT_TEMPERATURE = 12,
B_UNIT_WAVELENGTH = 13,
B_UNIT_COLOR_TEMPERATURE = 14,
B_UNIT_FREQUENCY = 15,
B_UNIT_TYPE_TOT = 16,
};
} // namespace blender