31 lines
726 B
C++
31 lines
726 B
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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* \brief General operations, lookup, etc. for blender lights.
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*/
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#include "BLI_compiler_attrs.h"
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#include "BLI_math_matrix_types.hh"
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#include "BLI_math_vector_types.hh"
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namespace blender {
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struct Depsgraph;
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struct Light;
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struct Main;
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Light *BKE_light_add(Main *bmain, const char *name) ATTR_WARN_UNUSED_RESULT;
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void BKE_light_eval(Depsgraph *depsgraph, Light *la);
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float BKE_light_power(const Light &light);
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float3 BKE_light_color(const Light &light);
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float BKE_light_area(const Light &light, const float4x4 &object_to_world);
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} // namespace blender
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