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workinf_Blender_Wasm/blender-5.2.0/source/blender/blenkernel/BKE_boids.h
2026-08-12 04:47:48 -04:00

56 lines
1.4 KiB
C++

/* SPDX-FileCopyrightText: 2009 by Janne Karhu. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
namespace blender {
struct BoidSettings;
struct BoidState;
struct Object;
struct ParticleData;
struct ParticleSettings;
struct ParticleSimulationData;
struct RNG;
enum eBoidRuleType : int;
struct BoidBrainData {
struct ParticleSimulationData *sim;
struct ParticleSettings *part;
float timestep, cfra, dfra;
float wanted_co[3], wanted_speed;
/* Goal stuff */
struct Object *goal_ob;
float goal_co[3];
float goal_nor[3];
float goal_priority;
struct RNG *rng;
};
void boids_precalc_rules(struct ParticleSettings *part, float cfra);
/**
* Determines the velocity the boid wants to have.
*/
void boid_brain(BoidBrainData *bbd, int p, struct ParticleData *pa);
/**
* Tries to realize the wanted velocity taking all constraints into account.
*/
void boid_body(BoidBrainData *bbd, struct ParticleData *pa);
void boid_default_settings(struct BoidSettings *boids);
struct BoidRule *boid_new_rule(eBoidRuleType type);
struct BoidState *boid_new_state(struct BoidSettings *boids);
struct BoidState *boid_duplicate_state(struct BoidSettings *boids, struct BoidState *state);
void boid_free_settings(struct BoidSettings *boids);
struct BoidSettings *boid_copy_settings(const struct BoidSettings *boids);
struct BoidState *boid_get_current_state(struct BoidSettings *boids);
} // namespace blender