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workinf_Blender_Wasm/blender-5.2.0/intern/cycles/kernel/svm/invert.h
2026-08-12 04:47:48 -04:00

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C

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/svm/node_types.h"
#include "kernel/svm/util.h"
CCL_NAMESPACE_BEGIN
ccl_device float invert(const float color, const float factor)
{
return factor * (1.0f - color) + (1.0f - factor) * color;
}
ccl_device_noinline void svm_node_invert(ccl_private float *ccl_restrict stack,
const ccl_global SVMNodeInvert &ccl_restrict node)
{
const float factor = stack_load(stack, node.fac);
float3 color = stack_load(stack, node.color);
color.x = invert(color.x, factor);
color.y = invert(color.y, factor);
color.z = invert(color.z, factor);
if (stack_valid(node.out_offset)) {
stack_store_float3(stack, node.out_offset, color);
}
}
CCL_NAMESPACE_END