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workinf_Blender_Wasm/blender-5.2.0/intern/cycles/kernel/osl/globals.h
2026-08-12 04:47:48 -04:00

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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#ifdef WITH_OSL
# include <OSL/oslexec.h>
# include "util/map.h"
# include "util/param.h"
# include "util/vector.h"
# include "kernel/types.h"
# include "kernel/osl/compat.h"
# include "kernel/osl/types.h"
# ifndef WIN32
using std::isfinite;
# endif
CCL_NAMESPACE_BEGIN
class OSLRenderServices;
class ColorSpaceProcessor;
struct ThreadKernelGlobalsCPU;
/* OSL Globals
*
* Data needed by OSL render services, that is global to a rendering session.
* This includes all OSL shaders, name to attribute mapping and texture handles.
*/
struct OSLGlobals {
OSLGlobals()
{
ss = nullptr;
services = nullptr;
use_shading = false;
use_camera = false;
}
bool use_shading;
bool use_camera;
/* shading system */
OSL::ShadingSystem *ss;
OSLRenderServices *services;
/* shader states */
vector<OSL::ShaderGroupRef> surface_state;
vector<OSL::ShaderGroupRef> volume_state;
vector<OSL::ShaderGroupRef> displacement_state;
vector<OSL::ShaderGroupRef> bump_state;
OSL::ShaderGroupRef background_state;
OSL::ShaderGroupRef camera_state;
/* attributes */
using ObjectNameMap = unordered_map<OSLUStringHash, int>;
ObjectNameMap object_name_map;
vector<ustring> object_names;
};
/* trace() call result */
struct OSLTraceData {
Ray ray;
Intersection isect;
ShaderData sd;
bool setup;
bool init;
bool hit;
bool self_hit;
};
/* thread key for thread specific data lookup */
struct OSLThreadData {
/* Global Data */
OSLGlobals *globals = nullptr;
OSL::ShadingSystem *ss = nullptr;
/* Per-thread data. */
int thread_index = -1;
mutable ShaderGlobals shader_globals;
mutable OSLTraceData tracedata;
OSL::PerThreadInfo *osl_thread_info = nullptr;
OSL::ShadingContext *context = nullptr;
OSLThreadData(OSLGlobals *globals, const int thread_index);
~OSLThreadData();
OSLThreadData(OSLThreadData &other) = delete;
OSLThreadData(OSLThreadData &&other) noexcept;
OSLThreadData &operator=(const OSLThreadData &other) = delete;
OSLThreadData &operator=(OSLThreadData &&other) = delete;
};
CCL_NAMESPACE_END
#endif