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workinf_Blender_Wasm/blender-5.2.0/intern/cycles/hydra/material.h
2026-08-12 04:47:48 -04:00

61 lines
1.7 KiB
C++

/* SPDX-FileCopyrightText: 2022 NVIDIA Corporation
* SPDX-FileCopyrightText: 2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "hydra/config.h"
#include <pxr/imaging/hd/material.h>
#include <pxr/imaging/hd/materialNetworkSchema.h>
#include <pxr/imaging/hd/materialNodeParameterSchema.h>
#include <pxr/imaging/hd/materialNodeSchema.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
class HdCyclesMaterial final : public PXR_NS::HdMaterial {
public:
HdCyclesMaterial(const PXR_NS::SdfPath &sprimId);
~HdCyclesMaterial() override;
PXR_NS::HdDirtyBits GetInitialDirtyBitsMask() const override;
void Sync(PXR_NS::HdSceneDelegate *sceneDelegate,
PXR_NS::HdRenderParam *renderParam,
PXR_NS::HdDirtyBits *dirtyBits) override;
void Finalize(PXR_NS::HdRenderParam *renderParam) override;
CCL_NS::Shader *GetCyclesShader() const
{
return _shader;
}
private:
struct NodeDesc {
CCL_NS::ShaderNode *node;
const class UsdToCyclesMapping *mapping;
};
void Initialize(PXR_NS::HdRenderParam *renderParam);
void UpdateParameters(NodeDesc &nodeDesc,
PXR_NS::HdMaterialNodeParameterContainerSchema params,
const PXR_NS::SdfPath &nodePath);
void UpdateParameters(PXR_NS::HdMaterialNetworkSchema network);
void UpdateConnections(NodeDesc &nodeDesc,
PXR_NS::HdMaterialNodeSchema nodeSchema,
const PXR_NS::SdfPath &nodePath,
CCL_NS::ShaderGraph *shaderGraph);
void PopulateShaderGraph(PXR_NS::HdMaterialNetworkSchema network);
CCL_NS::Shader *_shader = nullptr;
std::unordered_map<PXR_NS::SdfPath, NodeDesc, PXR_NS::SdfPath::Hash> _nodes;
};
HDCYCLES_NAMESPACE_CLOSE_SCOPE