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workinf_Blender_Wasm/blender-5.2.0/extern/opensubdiv-source/opensubdiv/osd/hlslComputeKernel.hlsl
2026-08-12 04:47:48 -04:00

135 lines
3.1 KiB
HLSL

//
// Copyright 2013 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
cbuffer KernelUniformArgs : register( b0 ) {
int batchStart;
int batchEnd;
int srcOffset;
int dstOffset;
};
RWBuffer<float> vertexBuffer : register( u0 );
RWBuffer<float> dstVertexBuffer : register( u1 );
Buffer<int> sizes : register( t1 );
Buffer<int> offsets : register( t2 );
Buffer<int> indices : register( t3 );
Buffer<float> weights : register( t4 );
//----------------------------------------------------------------------------
struct Vertex {
float vertexData[LENGTH];
};
void clear(out Vertex v) {
for (int i = 0; i < LENGTH; ++i) {
v.vertexData[i] = 0;
}
}
Vertex readVertex(int index) {
Vertex v;
int vertexIndex = srcOffset + index * SRC_STRIDE;
for (int i = 0; i < LENGTH; ++i) {
v.vertexData[i] = vertexBuffer[vertexIndex + i];
}
return v;
}
void writeVertex(int index, Vertex v) {
int vertexIndex = dstOffset + index * DST_STRIDE;
for (int i = 0; i < LENGTH; ++i) {
vertexBuffer[vertexIndex + i] = v.vertexData[i];
}
}
void writeVertexSeparate(int index, Vertex v) {
int vertexIndex = dstOffset + index * DST_STRIDE;
for (int i = 0; i < LENGTH; ++i) {
dstVertexBuffer[vertexIndex + i] = v.vertexData[i];
}
}
void addWithWeight(inout Vertex v, const Vertex src, float weight) {
for (int i = 0; i < LENGTH; ++i) {
v.vertexData[i] += weight * src.vertexData[i];
}
}
// ---------------------------------------------------------------------------
interface IComputeKernel {
void runKernel( uint3 ID );
};
IComputeKernel kernel;
class SingleBufferCompute : IComputeKernel {
int placeholder;
void runKernel(uint3 ID) {
int current = int(ID.x) + batchStart;
if (current>=batchEnd) {
return;
}
Vertex dst;
clear(dst);
int offset = offsets[current],
size = sizes[current];
for (int i=0; i<size; ++i) {
addWithWeight(dst, readVertex( indices[offset+i] ), weights[offset+i]);
}
writeVertex(current, dst);
}
};
class SeparateBufferCompute : IComputeKernel {
int placeholder;
void runKernel(uint3 ID) {
int current = int(ID.x) + batchStart;
if (current>=batchEnd) {
return;
}
Vertex dst;
clear(dst);
int offset = offsets[current],
size = sizes[current];
for (int i=0; i<size; ++i) {
addWithWeight(dst, readVertex( indices[offset+i] ), weights[offset+i]);
}
writeVertexSeparate(current, dst);
}
};
SingleBufferCompute singleBufferCompute;
SeparateBufferCompute separateBufferCompute;
// Add place-holder stencil kernel or D3D11ShaderReflection::GetInterfaceSlots()
// returns 0
class PlaceHolder : IComputeKernel {
int placeholder;
void runKernel( uint3 ID ) {
}
};
[numthreads(WORK_GROUP_SIZE, 1, 1)]
void cs_main( uint3 ID : SV_DispatchThreadID )
{
// call kernel
kernel.runKernel(ID);
}