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workinf_Blender_Wasm/blender-5.2.0/extern/opensubdiv-source/opensubdiv/osd/d3d11PatchTable.h
2026-08-12 04:47:48 -04:00

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//
// Copyright 2015 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#ifndef OPENSUBDIV3_OSD_GL_PATCH_TABLE_H
#define OPENSUBDIV3_OSD_GL_PATCH_TABLE_H
#include "../version.h"
#include <vector>
#include "../far/patchDescriptor.h"
#include "../osd/nonCopyable.h"
#include "../osd/types.h"
struct ID3D11Buffer;
struct ID3D11ShaderResourceView;
struct ID3D11Device;
struct ID3D11DeviceContext;
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far{
class PatchTable;
};
namespace Osd {
class D3D11PatchTable : private NonCopyable<D3D11PatchTable> {
public:
using VertexBufferBinding = ID3D11Buffer*; // buffer binding type
D3D11PatchTable();
~D3D11PatchTable();
template<typename DEVICE_CONTEXT>
static D3D11PatchTable *Create(Far::PatchTable const *farPatchTable,
DEVICE_CONTEXT context) {
return Create(farPatchTable, context->GetDeviceContext());
}
static D3D11PatchTable *Create(Far::PatchTable const *farPatchTable,
ID3D11DeviceContext *deviceContext);
PatchArrayVector const &GetPatchArrays() const {
return _patchArrays;
}
/// Returns the index buffer containing the patch control vertices
ID3D11Buffer* GetPatchIndexBuffer() const {
return _indexBuffer;
}
/// Returns the SRV containing the patch parameter
ID3D11ShaderResourceView* GetPatchParamSRV() const {
return _patchParamBufferSRV;
}
protected:
// allocate buffers from patchTable
bool allocate(Far::PatchTable const *farPatchTable,
ID3D11DeviceContext *deviceContext);
PatchArrayVector _patchArrays;
ID3D11Buffer *_indexBuffer;
ID3D11Buffer *_patchParamBuffer;
ID3D11ShaderResourceView *_patchParamBufferSRV;
};
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OPENSUBDIV3_OSD_GL_PATCH_TABLE_H