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workinf_Blender_Wasm/blender-5.2.0/extern/opensubdiv-source/opensubdiv/osd/cpuVertexBuffer.cpp
2026-08-12 04:47:48 -04:00

68 lines
1.3 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#include "../osd/cpuVertexBuffer.h"
#include <string.h>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
CpuVertexBuffer::CpuVertexBuffer(int numElements, int numVertices)
: _numElements(numElements),
_numVertices(numVertices),
_cpuBuffer(NULL) {
_cpuBuffer = new float[numElements * numVertices];
}
CpuVertexBuffer::~CpuVertexBuffer() {
delete[] _cpuBuffer;
}
CpuVertexBuffer *
CpuVertexBuffer::Create(int numElements, int numVertices,
void * /*deviceContext*/) {
return new CpuVertexBuffer(numElements, numVertices);
}
void
CpuVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices,
void * /*deviceContext*/) {
memcpy(_cpuBuffer + startVertex * _numElements,
src, GetNumElements() * numVertices * sizeof(float));
}
int
CpuVertexBuffer::GetNumElements() const {
return _numElements;
}
int
CpuVertexBuffer::GetNumVertices() const {
return _numVertices;
}
float*
CpuVertexBuffer::BindCpuBuffer() {
return _cpuBuffer;
}
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv