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workinf_Blender_Wasm/blender-5.2.0/extern/opensubdiv-source/opensubdiv/bfr/patchTreeBuilder.h
2026-08-12 04:47:48 -04:00

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//
// Copyright 2021 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#ifndef OPENSUBDIV3_BFR_PATCH_TREE_BUILDER_H
#define OPENSUBDIV3_BFR_PATCH_TREE_BUILDER_H
#include "../version.h"
#include "../bfr/patchTree.h"
#include "../far/topologyRefiner.h"
#include "../far/patchBuilder.h"
#include "../far/sparseMatrix.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Bfr {
//
// The PatchTreeBuilder class assemble a PatchTree from one or more
// topological descriptions -- keeping the PatchTree class free from
// the dependencies of whatever its topological source may be.
//
// Having been originally conceived as part of Far, the PatchTree is
// assembled from a given Far::TopologyRefiner, which is constructed
// for a local neighborhood by another class. Some of the internal
// details of PatchTree assembly also include complexity from that
// history when a PatchTree could be constructed from any face of any
// given TopologyRefiner -- which is no longer the case. The public
// now prevents such unsupported flexibility, but internal support
// remains.
//
class PatchTreeBuilder {
public:
//
// Minimize the number of shape approximating Options here (compared
// to the Far classes):
//
// Note that the "interior patches" capability of PatchTree is not
// used in Bfr and so is never enabled. It is left available as a
// reminder of that ability for future use.
//
struct Options {
enum BasisType { REGULAR, GREGORY, LINEAR };
Options(int depth = 4) : irregularBasis((unsigned char) GREGORY),
maxPatchDepthSharp((unsigned char) depth),
maxPatchDepthSmooth(15),
includeInteriorPatches(false),
useDoublePrecision(false) { }
unsigned char irregularBasis;
unsigned char maxPatchDepthSharp;
unsigned char maxPatchDepthSmooth;
unsigned char includeInteriorPatches : 1;
unsigned char useDoublePrecision : 1;
};
public:
//
// Public interface intended for use by other builders requiring
// PatchTrees -- now reduced essentially to a single method:
//
PatchTreeBuilder(Far::TopologyRefiner & refiner, Options const & options);
~PatchTreeBuilder();
const PatchTree * Build();
PatchTree * GetPatchTree() const { return _patchTree; }
private:
// Internal struct for a patch in the refinement hierarchy:
struct PatchFace {
PatchFace(int levelArg, int faceArg, bool isReg = true) :
face(faceArg), level((short)levelArg), isRegular(isReg) { }
int face;
short level;
short isRegular;
};
// Internal methods to identify and assemble patches and the tree:
bool rootFaceNeedsRefinement() const;
bool testFaceAncestors() const;
bool faceAncestorIsRoot(int level, int face) const;
void identifyPatches();
void initializePatches();
void initializeQuadTree();
// Internal methods to assemble the matrix of stencils converting
// points of irregular patches from points in the refined levels:
template <typename REAL>
void initializeStencilMatrix();
template <typename REAL>
void getIrregularPatchConversion(PatchFace const & patchFace,
Far::SparseMatrix<REAL> & convMatrix,
std::vector<Far::Index> & srcPoints);
template <typename REAL>
void appendConversionStencilsToMatrix(int stencilIndexBase,
Far::SparseMatrix<REAL> const & convMatrix,
std::vector<Far::Index> const & srcPoints);
private:
// The PatchTree instance being assembled:
PatchTree * _patchTree;
// Member variables supporting its assembly:
Far::TopologyRefiner & _faceRefiner;
Far::Index _faceAtRoot;
std::vector<int> _levelOffsets;
std::vector<PatchFace> _patchFaces;
Far::PatchBuilder * _patchBuilder;
};
} // end namespace Bfr
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OPENSUBDIV3_BFR_PATCH_TREE_BUILDER_H */