45 lines
919 B
GLSL
45 lines
919 B
GLSL
//
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// Copyright 2013 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://opensubdiv.org/license.
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//
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layout(std140) uniform Transform {
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mat4 ModelViewMatrix;
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mat4 ProjectionMatrix;
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mat4 ModelViewProjectionMatrix;
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};
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//--------------------------------------------------------------
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// Vertex Shader
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//--------------------------------------------------------------
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#ifdef VERTEX_SHADER
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layout (location=0) in vec3 position;
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layout (location=1) in vec3 color;
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out vec4 fragColor;
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void main()
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{
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fragColor = vec4(color,1.0);
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gl_Position = ModelViewProjectionMatrix * vec4(position, 1);
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}
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#endif
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//--------------------------------------------------------------
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// Fragment Shader
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//--------------------------------------------------------------
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#ifdef FRAGMENT_SHADER
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in vec4 fragColor;
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out vec4 color;
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void main() {
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color = fragColor;
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}
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#endif
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