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workinf_Blender_Wasm/blender-5.2.0/extern/opensubdiv-source/examples/common/d3d11PtexMipmapTexture.h
2026-08-12 04:47:48 -04:00

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//
// Copyright 2013 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#ifndef OPENSUBDIV_EXAMPLES_D3D11_PTEX_MIPMAP_TEXTURE_H
#define OPENSUBDIV_EXAMPLES_D3D11_PTEX_MIPMAP_TEXTURE_H
#include <opensubdiv/osd/nonCopyable.h>
#include <Ptexture.h>
struct ID3D11Buffer;
struct ID3D11Texture2D;
struct ID3D11DeviceContext;
struct ID3D11ShaderResourceView;
class D3D11PtexMipmapTexture : OpenSubdiv::Osd::NonCopyable<D3D11PtexMipmapTexture> {
public:
static D3D11PtexMipmapTexture * Create(ID3D11DeviceContext *deviceContext,
PtexTexture * reader,
int maxLevels=10,
size_t targetMemory=0);
/// Returns GLSL shader snippet to fetch ptex
static const char *GetShaderSource();
/// Returns the texture buffer containing the layout of the ptex faces
/// in the texels texture array.
ID3D11Buffer *GetLayoutTextureBuffer() const { return _layout; }
ID3D11ShaderResourceView **GetLayoutSRV() { return &_layoutSRV; }
/// Returns the texels texture array.
ID3D11Texture2D *GetTexelsTexture() const { return _texels; }
ID3D11ShaderResourceView **GetTexelsSRV() { return &_texelsSRV; }
/// Returns the amount of allocated memory (in byte)
size_t GetMemoryUsage() const { return _memoryUsage; }
~D3D11PtexMipmapTexture();
private:
D3D11PtexMipmapTexture();
int _width, // width / height / depth of the 3D texel buffer
_height,
_depth;
int _format; // texel color format
ID3D11Buffer *_layout; // per-face lookup table
ID3D11Texture2D *_texels; // texel data
ID3D11ShaderResourceView *_layoutSRV;
ID3D11ShaderResourceView *_texelsSRV;
size_t _memoryUsage; // total amount of memory used (estimate)
};
#endif // OPENSUBDIV_EXAMPLES_D3D11_PTEX_TEXTURE_H