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workinf_Blender_Wasm/blender-5.2.0/extern/opensubdiv-source/cmake/FindDXSDK.cmake
2026-08-12 04:47:48 -04:00

91 lines
2.3 KiB
CMake

#
# Copyright 2013 Pixar
#
# Licensed under the terms set forth in the LICENSE.txt file available at
# https://opensubdiv.org/license.
#
# Try to find DirectX SDK.
# Once done this will define
#
# DXSDK_FOUND
# DXSDK_INCLUDE_DIR
# DXSDK_LIBRARY_DIR
# DXSDK_LIBRARIES
# DXSDK_LOCATION
#
# Also will define
if (WIN32)
find_path(DXSDK_INCLUDE_DIR
NAMES
D3D11.h D3Dcompiler.h
PATHS
"${DXSDK_LOCATION}/Include"
"$ENV{DXSDK_LOCATION}/Include"
"${DXSDK_ROOT}/Include"
"$ENV{DXSDK_ROOT}/Include"
"C:/Program Files (x86)/Windows Kits/10/Include/${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}/um"
"C:/Program Files (x86)/Windows Kits/8.1/Include/um"
"C:/Program Files (x86)/Microsoft DirectX SDK*/Include"
"C:/Program Files/Microsoft DirectX SDK*/Include"
)
if ("${CMAKE_GENERATOR}" MATCHES "[Ww]in64" OR
"${CMAKE_GENERATOR_PLATFORM}" MATCHES "x64")
set(ARCH x64)
else()
set(ARCH x86)
endif()
find_path(LIBRARY_DIR
d3d11.lib
PATHS
"${DXSDK_LOCATION}/Lib/${ARCH}"
"$ENV{DXSDK_LOCATION}/Lib/${ARCH}"
"${DXSDK_ROOT}/Lib/${ARCH}"
"$ENV{DXSDK_ROOT}/Lib/${ARCH}"
"C:/Program Files (x86)/Windows Kits/10/Lib/${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}/um/${ARCH}"
"C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/${ARCH}"
"C:/Program Files (x86)/Microsoft DirectX SDK*/Lib/${ARCH}"
"C:/Program Files/Microsoft DirectX SDK*/Lib/${ARCH}"
)
set(DXSDK_LIBRARY_DIR ${LIBRARY_DIR})
foreach(DX_LIB d3d11 d3dcompiler)
find_library(DXSDK_${DX_LIB}_LIBRARY
NAMES
${DX_LIB}.lib
PATHS
${DXSDK_LIBRARY_DIR}
NO_DEFAULT_PATH
)
if(NOT DXSDK_${DX_LIB}_LIBRARY)
message(FATAL_ERROR "Could not find required library ${DX_LIB}")
else()
list(APPEND DXSDK_LIBRARIES ${DXSDK_${DX_LIB}_LIBRARY})
endif()
endforeach(DX_LIB)
endif ()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(DXSDK DEFAULT_MSG
DXSDK_INCLUDE_DIR
DXSDK_LIBRARY_DIR
DXSDK_LIBRARIES
)
mark_as_advanced(
DXSDK_INCLUDE_DIR
DXSDK_LIBRARY_DIR
DXSDK_LIBRARIES
)