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workinf_Blender_Wasm/blender-5.2.0/extern/audaspace/blender_config.cmake
2026-08-12 04:47:48 -04:00

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2.3 KiB
CMake

# Do NOT use CACHE behavior here, as this has the same effect as defining an option,
# it exposes the setting in main CMake config (which we do not want here).
set(AUDASPACE_STANDALONE FALSE)
set(BUILD_DEMOS FALSE) # "Build and install demos"
set(SHARED_LIBRARY FALSE) # "Build Shared Library"
set(WITH_C FALSE) # "Build C Module"
set(WITH_DOCS FALSE) # "Build C++ HTML Documentation with Doxygen"
set(WITH_FFMPEG ${WITH_CODEC_FFMPEG}) # "Build With FFMPEG"
if(DEFINED WITH_FFTW3 AND WITH_FFTW3) # "Build With FFTW"
set(FFTW_FOUND TRUE)
set(WITH_FFTW ${WITH_FFTW3})
set(FFTW_INCLUDE_DIR ${FFTW3_INCLUDE_DIRS})
set(FFTW_LIBRARY ${FFTW3_LIBRARIES})
endif()
set(WITH_LIBSNDFILE ${WITH_CODEC_SNDFILE}) # "Build With LibSndFile"
set(WITH_RUBBERBAND ${WITH_RUBBERBAND}) # "Build With Rubber Band Library"
set(SEPARATE_C FALSE) # "Build C Binding as separate library"
set(PLUGIN_COREAUDIO FALSE) # "Build CoreAudio Plugin"
set(PLUGIN_FFMPEG FALSE) # "Build FFMPEG Plugin"
set(PLUGIN_JACK FALSE) # "Build JACK Plugin"
set(PLUGIN_LIBSNDFILE FALSE) # "Build LibSndFile Plugin"
set(PLUGIN_OPENAL FALSE) # "Build OpenAL Plugin"
set(PLUGIN_PIPEWIRE FALSE) # "Build PipeWire Plugin"
set(PLUGIN_PULSEAUDIO FALSE) # "Build PulseAudio Plugin"
set(PLUGIN_SDL FALSE) # "Build SDL Plugin"
set(PLUGIN_WASAPI FALSE) # "Build WASAPI Plugin"
set(WITH_PYTHON_MODULE FALSE) # "Build Python Module"
set(DYNLOAD_JACK ${WITH_JACK_DYNLOAD}) # "Dynamically load JACK"
set(DYNLOAD_PULSEAUDIO ${WITH_PULSEAUDIO_DYNLOAD}) # "Dynamically load PulseAudio"
set(DYNLOAD_PIPEWIRE ${WITH_PIPEWIRE_DYNLOAD}) # "Dynamically load PipeWire"
set(WITH_BINDING_DOCS FALSE) # "Build C/Python HTML Documentation with Sphinx"
set(DEFAULT_PLUGIN_PATH "plugins") # "Default plugin installation and loading path."
set(FFMPEG_FOUND ${WITH_CODEC_FFMPEG})
set(JACK_FOUND ${WITH_JACK})
set(LIBSNDFILE_FOUND ${WITH_CODEC_SNDFILE})
set(OPENAL_FOUND ${WITH_OPENAL})
set(LIBPULSE_FOUND ${WITH_PULSEAUDIO})
set(PYTHONLIBS_FOUND TRUE)
set(NUMPY_FOUND ${WITH_PYTHON_NUMPY})
set(NUMPY_INCLUDE_DIRS ${PYTHON_NUMPY_INCLUDE_DIRS})
set(SDL_FOUND ${WITH_SDL_AUDIO})
if(SDL_FOUND)
set(USE_SDL3 TRUE)
set(SDL_LIBRARY bf::dependencies::optional::sdl)
get_target_property(SDL_INCLUDE_DIR SDL3::Headers INTERFACE_INCLUDE_DIRECTORIES)
endif()