33 lines
715 B
C++
33 lines
715 B
C++
/* SPDX-FileCopyrightText: 2004 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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namespace blender {
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/** \file
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* \ingroup sequencer
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*/
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struct Scene;
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struct Strip;
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namespace seq {
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struct RenderData;
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/**
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* Start or resume prefetching.
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*/
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void seq_prefetch_start(const RenderData *context, float timeline_frame);
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void seq_prefetch_free(Scene *scene);
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bool seq_prefetch_job_is_running(Scene *scene);
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void seq_prefetch_get_time_range(Scene *scene, int *r_start, int *r_end);
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Scene *prefetch_get_original_scene(const RenderData *context);
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Scene *prefetch_get_original_scene_and_strip(const RenderData *context, const Strip *&strip);
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} // namespace seq
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} // namespace blender
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