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2026-08-12 04:47:48 -04:00

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C++

/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup sequencer
*/
#include "DNA_listBase.h"
#include "DNA_scene_types.h"
namespace blender {
struct bSound;
struct Mask;
struct Scene;
struct SeqTimelineChannel;
struct Strip;
struct StripElem;
namespace seq {
void strip_unique_name_set(Scene *scene, ListBaseT<Strip> *seqbasep, Strip *strip);
const char *get_default_stripname_by_type(int type);
const char *strip_give_name(const Strip *strip);
ListBaseT<Strip> *get_seqbase_from_strip(Strip *strip,
ListBaseT<SeqTimelineChannel> **r_channels,
int *r_offset);
const Strip *strip_topmost_get(const Scene *scene, int frame);
/**
* In cases where we don't know the strip's listbase.
*/
ListBaseT<Strip> *get_seqbase_by_strip(const Scene *scene, Strip *strip);
/**
* Only use as last resort when the StripElem is available but not the Strip.
* (needed for RNA)
*/
Strip *strip_from_strip_elem(ListBaseT<Strip> *seqbase, StripElem *se);
Strip *get_strip_by_name(ListBaseT<Strip> *seqbase, const char *name, bool recursive);
Mask *active_mask_get(Scene *scene);
void alpha_mode_from_file_extension(Strip *strip);
/**
* Check if an input referenced by this strip is valid (e.g. scene for a scene strip).
* Note that this only checks data block references, for missing media referenced
* by paths use #media_presence_is_missing.
*/
bool strip_has_valid_data(const Strip *strip);
void set_scale_to_fit(const Strip *strip,
int image_width,
int image_height,
int preview_width,
int preview_height,
eSeqImageFitMethod fit_method);
/**
* Ensure, that provided Strip has unique name. If animation data exists for this Strip, it
* will be duplicated and mapped onto new name
*
* \param strip: Strip which name will be ensured to be unique
* \param scene: Scene in which name must be unique
*/
void ensure_unique_name(Strip *strip, Scene *scene);
void fontmap_clear();
/**
* Check whether a sequence strip has missing media.
* Results of the query for this strip will be cached into #MediaPresence cache. The cache
* will be created on demand.
*
* \param scene: Scene to query.
* \param strip: Sequencer strip.
* \return True if media file is missing.
*/
bool media_presence_is_missing(Scene *scene, const Strip *strip);
/**
* Set or change the missing media cache value for a given strip.
*/
void media_presence_set_missing(Scene *scene, const Strip *strip, bool missing);
/**
* Invalidate media presence cache for the given strip.
*/
void media_presence_invalidate_strip(Scene *scene, const Strip *strip);
/**
* Invalidate media presence cache for the given sound.
*/
void media_presence_invalidate_sound(Scene *scene, const bSound *sound);
/**
* Free media presence cache, if it was created.
*/
void media_presence_free(Scene *scene);
} // namespace seq
} // namespace blender