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2026-08-12 04:47:48 -04:00

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/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup sequencer
*/
namespace blender {
struct bContext;
struct Scene;
namespace seq {
void prefetch_stop_all();
/**
* Use also to update scene and context changes
* This function should almost always be called by cache invalidation, not directly.
*/
void prefetch_stop(Scene *scene);
bool prefetch_need_redraw(const bContext *C, Scene *scene);
} // namespace seq
} // namespace blender