Files
2026-08-12 04:47:48 -04:00

2016 lines
64 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <cmath>
#include <cstddef>
#include <cstdlib>
#include <cstring>
#include <optional>
/* Allow using deprecated functionality for .blend file I/O. */
#define DNA_DEPRECATED_ALLOW
#include "DNA_ID.h"
#include "DNA_action_types.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_assert.h"
#include "BLI_ghash.h"
#include "BLI_listbase.h"
#include "BLI_math_color.h"
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_math_vector.h"
#include "BLI_session_uid.h"
#include "BLI_string.h"
#include "BLI_string_utf8.h"
#include "BLI_string_utils.hh"
#include "BLI_utildefines.h"
#include "BLT_translation.hh"
#include "BKE_action.hh"
#include "BKE_anim_data.hh"
#include "BKE_anim_visualization.h"
#include "BKE_animsys.h"
#include "BKE_armature.hh"
#include "BKE_asset.hh"
#include "BKE_constraint.h"
#include "BKE_deform.hh"
#include "BKE_fcurve.hh"
#include "BKE_idprop.hh"
#include "BKE_idtype.hh"
#include "BKE_lib_id.hh"
#include "BKE_lib_query.hh"
#include "BKE_main.hh"
#include "BKE_object.hh"
#include "BKE_object_types.hh"
#include "BKE_pose.hh"
#include "BKE_preview_image.hh"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_build.hh"
#include "BIK_api.h"
#include "RNA_access.hh"
#include "RNA_path.hh"
#include "BLO_read_write.hh"
#include "MEM_guardedalloc.h"
#include "ANIM_action.hh"
#include "ANIM_action_legacy.hh"
#include "ANIM_armature.hh"
#include "ANIM_bone_collections.hh"
#include "ANIM_bonecolor.hh"
#include "ANIM_versioning.hh"
#include "CLG_log.h"
namespace blender {
static CLG_LogRef LOG = {"anim.action"};
/* *********************** NOTE ON POSE AND ACTION **********************
*
* - Pose is the local (object level) component of armature. The current
* object pose is saved in files, and (will be) is presorted for dependency
* - Actions have fewer (or other) channels, and write data to a Pose
* - Currently ob->pose data is controlled in BKE_pose_where_is only. The (recalc)
* event system takes care of calling that
* - The NLA system (here too) uses Poses as interpolation format for Actions
* - Therefore we assume poses to be static, and duplicates of poses have channels in
* same order, for quick interpolation reasons
*
* ****************************** (ton) ************************************ */
/**************************** Action Datablock ******************************/
/*********************** Armature Datablock ***********************/
namespace bke {
static void action_init_data(ID *action_id)
{
BLI_assert(GS(action_id->name) == ID_AC);
bAction *action = reinterpret_cast<bAction *>(action_id);
INIT_DEFAULT_STRUCT_AFTER(action, id);
}
/**
* Only copy internal data of Action ID from source
* to already allocated/initialized destination.
* You probably never want to use that directly,
* use #BKE_id_copy or #BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*
* \param flag: Copying options (see BKE_lib_id.hh's LIB_ID_COPY_... flags for more).
*/
static void action_copy_data(Main * /*bmain*/,
std::optional<Library *> /*owner_library*/,
ID *id_dst,
const ID *id_src,
const int flag)
{
bAction *dna_action_dst = reinterpret_cast<bAction *>(id_dst);
animrig::Action &action_dst = dna_action_dst->wrap();
const bAction *dna_action_src = reinterpret_cast<const bAction *>(id_src);
const animrig::Action &action_src = dna_action_src->wrap();
bActionGroup *group_dst, *group_src;
FCurve *fcurve_dst, *fcurve_src;
/* Duplicate the lists of groups and markers. */
BLI_duplicatelist(&action_dst.groups, &action_src.groups);
BKE_copy_time_markers(action_dst.markers, action_src.markers, flag);
/* Copy F-Curves, fixing up the links as we go. */
action_dst.curves.clear_no_delete();
for (fcurve_src = static_cast<FCurve *>(action_src.curves.first); fcurve_src;
fcurve_src = fcurve_src->next)
{
/* Duplicate F-Curve. */
/* XXX TODO: pass sub-data flag?
* But surprisingly does not seem to be doing any ID reference-counting. */
fcurve_dst = BKE_fcurve_copy(fcurve_src);
BLI_addtail(&action_dst.curves, fcurve_dst);
/* Fix group links (kind of bad list-in-list search, but this is the most reliable way). */
for (group_dst = static_cast<bActionGroup *>(action_dst.groups.first),
group_src = static_cast<bActionGroup *>(action_src.groups.first);
group_dst && group_src;
group_dst = group_dst->next, group_src = group_src->next)
{
if (fcurve_src->grp == group_src) {
fcurve_dst->grp = group_dst;
if (group_dst->channels.first == fcurve_src) {
group_dst->channels.first = fcurve_dst;
}
if (group_dst->channels.last == fcurve_src) {
group_dst->channels.last = fcurve_dst;
}
break;
}
}
}
/* Copy all simple properties. */
action_dst.layer_array_num = action_src.layer_array_num;
action_dst.layer_active_index = action_src.layer_active_index;
action_dst.slot_array_num = action_src.slot_array_num;
action_dst.last_slot_handle = action_src.last_slot_handle;
/* Layers, and (recursively) Strips. */
action_dst.layer_array = MEM_new_array_zeroed<ActionLayer *>(action_src.layer_array_num,
__func__);
for (int i : action_src.layers().index_range()) {
action_dst.layer_array[i] = action_src.layer(i)->duplicate_with_shallow_strip_copies(__func__);
}
/* Strip data. */
action_dst.strip_keyframe_data_array = MEM_new_array_zeroed<ActionStripKeyframeData *>(
action_src.strip_keyframe_data_array_num, __func__);
for (int i : action_src.strip_keyframe_data().index_range()) {
action_dst.strip_keyframe_data_array[i] = MEM_new<animrig::StripKeyframeData>(
__func__, *action_src.strip_keyframe_data()[i]);
}
/* Slots. */
action_dst.slot_array = MEM_new_array_zeroed<ActionSlot *>(action_src.slot_array_num, __func__);
for (int i : action_src.slots().index_range()) {
action_dst.slot_array[i] = MEM_new<animrig::Slot>(__func__, *action_src.slot(i));
}
if (flag & LIB_ID_COPY_NO_PREVIEW) {
action_dst.preview = nullptr;
}
else {
BKE_previewimg_id_copy(&action_dst.id, &action_src.id);
}
}
/** Free (or release) any data used by this action (does not free the action itself). */
static void action_free_data(ID *id)
{
animrig::Action &action = reinterpret_cast<bAction *>(id)->wrap();
/* Free keyframe data. */
for (animrig::StripKeyframeData *keyframe_data : action.strip_keyframe_data()) {
MEM_delete(keyframe_data);
}
MEM_SAFE_DELETE(action.strip_keyframe_data_array);
action.strip_keyframe_data_array_num = 0;
/* Free layers. */
for (animrig::Layer *layer : action.layers()) {
MEM_delete(layer);
}
MEM_SAFE_DELETE(action.layer_array);
action.layer_array_num = 0;
/* Free slots. */
for (animrig::Slot *slot : action.slots()) {
MEM_delete(slot);
}
MEM_SAFE_DELETE(action.slot_array);
action.slot_array_num = 0;
/* Free legacy F-Curves & groups. */
BKE_fcurves_free(&action.curves);
action.groups.free_no_destruct();
/* Free markers & preview. */
action.markers.free_no_destruct();
BKE_previewimg_id_free(&action.id);
BLI_assert(action.is_empty());
}
static void action_foreach_id(ID *id, LibraryForeachIDData *data)
{
animrig::Action &action = reinterpret_cast<bAction *>(id)->wrap();
/* When this function is called without the IDWALK_READONLY flag, calls to
* BKE_LIB_FOREACHID_PROCESS_... macros can change ID pointers. ID remapping is the main example
* of such use.
*
* Those ID pointer changes are not guaranteed to be valid, though. For example, the remapping
* can be used to replace one Mesh with another, but that neither means that the new Mesh is
* animated with the same Action, nor that the old Mesh is no longer animated by that Action. In
* other words, the best that can be done is to invalidate the cache.
*
* NOTE: early-returns by BKE_LIB_FOREACHID_PROCESS_... macros are forbidden in non-readonly
* cases (see #IDWALK_RET_STOP_ITER documentation). */
constexpr LibraryForeachIDCallbackFlag idwalk_flags = IDWALK_CB_NEVER_SELF | IDWALK_CB_LOOPBACK;
/* Note that `bmain` can be `nullptr`. An example is in
* `deg_eval_copy_on_write.cc`, function `deg_expand_eval_copy_datablock`. */
Main *bmain = BKE_lib_query_foreachid_process_main_get(data);
/* This function should not rebuild the slot user map, because that in turn loops over all IDs.
* It is really up to the caller to ensure things are clean when the slot user pointers should be
* reported.
*
* For things like ID remapping it's fine to skip the pointers when they're dirty. The next time
* somebody tries to actually use them, they will be rebuilt anyway. */
const bool slot_user_cache_is_known_clean = bmain && !bmain->is_action_slot_to_id_map_dirty;
if (slot_user_cache_is_known_clean) {
bool should_invalidate = false;
for (animrig::Slot *slot : action.slots()) {
for (ID *&slot_user : slot->runtime_users()) {
ID *const old_pointer = slot_user;
BKE_LIB_FOREACHID_PROCESS_ID(data, slot_user, idwalk_flags);
/* If slot_user changed, the cache should be invalidated. Not all pointer changes are
* semantically correct for our use. For example, when ID-remapping is used to replace
* MECube with MESuzanne. If MECube is animated by some slot before the remap, it will
* remain animated by that slot after the remap, even when all `object->data` pointers now
* reference MESuzanne instead. */
should_invalidate |= (slot_user != old_pointer);
}
}
if (should_invalidate) {
animrig::Slot::users_invalidate(*bmain);
}
#ifndef NDEBUG
const LibraryForeachIDFlag flag = BKE_lib_query_foreachid_process_flags_get(data);
const bool is_readonly = flag & IDWALK_READONLY;
if (is_readonly) {
BLI_assert_msg(!should_invalidate,
"pointers were changed while IDWALK_READONLY flag was set");
}
#endif
}
/* Note that, even though `BKE_fcurve_foreach_id()` exists, it is not called here. That function
* is only relevant for drivers, but the F-Curves stored in an Action are always just animation
* data, not drivers. */
for (TimeMarker &marker : action.markers) {
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, marker.camera, IDWALK_CB_NOP);
}
}
static void write_channelbag(BlendWriter *writer, animrig::Channelbag &channelbag)
{
writer->write_struct_cast<ActionChannelbag>(&channelbag);
Span<bActionGroup *> groups = channelbag.channel_groups();
writer->write_pointer_array(groups.size(), groups.data());
for (const bActionGroup *group : groups) {
writer->write_struct(group);
}
Span<FCurve *> fcurves = channelbag.fcurves();
writer->write_pointer_array(fcurves.size(), fcurves.data());
for (FCurve *fcurve : fcurves) {
writer->write_struct(fcurve);
BKE_fcurve_blend_write_data(writer, fcurve);
}
}
static void write_strip_keyframe_data(BlendWriter *writer,
animrig::StripKeyframeData &strip_keyframe_data)
{
writer->write_struct_cast<ActionStripKeyframeData>(&strip_keyframe_data);
auto channelbags = strip_keyframe_data.channelbags();
writer->write_pointer_array(channelbags.size(), channelbags.data());
for (animrig::Channelbag *channelbag : channelbags) {
write_channelbag(writer, *channelbag);
}
}
static void write_strip_keyframe_data_array(
BlendWriter *writer, Span<animrig::StripKeyframeData *> strip_keyframe_data_array)
{
writer->write_pointer_array(strip_keyframe_data_array.size(), strip_keyframe_data_array.data());
for (animrig::StripKeyframeData *keyframe_data : strip_keyframe_data_array) {
write_strip_keyframe_data(writer, *keyframe_data);
}
}
static void write_strips(BlendWriter *writer, Span<animrig::Strip *> strips)
{
writer->write_pointer_array(strips.size(), strips.data());
for (animrig::Strip *strip : strips) {
writer->write_struct_cast<ActionStrip>(strip);
}
}
static void write_layers(BlendWriter *writer, Span<animrig::Layer *> layers)
{
writer->write_pointer_array(layers.size(), layers.data());
for (animrig::Layer *layer : layers) {
writer->write_struct_cast<ActionLayer>(layer);
write_strips(writer, layer->strips());
}
}
static void write_slots(BlendWriter *writer, Span<animrig::Slot *> slots)
{
writer->write_pointer_array(slots.size(), slots.data());
for (animrig::Slot *slot : slots) {
/* Make a shallow copy using the C type, so that no new runtime struct is
* allocated for the copy. */
ActionSlot shallow_copy = *slot;
shallow_copy.runtime = nullptr;
writer->write_struct_at_address(slot, &shallow_copy);
}
}
/**
* Create a listbase from a Span of channel groups.
*
* \note this does NOT transfer ownership of the pointers. The ListBaseT should
* not be freed, but given to
* `action_blend_write_clear_legacy_channel_groups_listbase()` below.
*
* \warning This code is modifying actual '`Main`' data in-place, which is
* usually not acceptable (due to risks of unsafe concurrent accesses mainly).
* The reasons why this is currently seen as 'reasonably safe' are:
* - Current blender code is _not_ expected to access the affected bActionGroup data
* (`prev`/`next` listbase pointers) in any way, as they are stored in an array.
* - The `action.groups` listbase modification is safe/valid, as this is a member of
* the Action ID, which is a shallow copy of the actual ID data from Main.
*/
static void action_blend_write_make_legacy_channel_groups_listbase(
ListBaseT<bActionGroup> &listbase, const Span<bActionGroup *> channel_groups)
{
if (channel_groups.is_empty()) {
listbase.clear_no_delete();
return;
}
/* Set the fcurve listbase pointers.
*
* Note that the fcurves' own prev/next pointers are hooked up by
* `action_blend_write_make_legacy_fcurves_listbase()`, so that they function
* properly as a list. */
for (bActionGroup *group : channel_groups) {
Span<FCurve *> fcurves = group->wrap().fcurves();
if (fcurves.is_empty()) {
group->channels = {nullptr, nullptr};
}
else {
group->channels = {fcurves.first(), fcurves.last()};
}
}
/* Determine the prev/next pointers on the elements. */
const int last_index = channel_groups.size() - 1;
for (int index : channel_groups.index_range()) {
channel_groups[index]->prev = (index > 0) ? channel_groups[index - 1] : nullptr;
channel_groups[index]->next = (index < last_index) ? channel_groups[index + 1] : nullptr;
}
listbase.first = channel_groups[0];
listbase.last = channel_groups[last_index];
}
static void action_blend_write_clear_legacy_channel_groups_listbase(
ListBaseT<bActionGroup> &listbase)
{
for (bActionGroup &group : listbase.items_mutable()) {
group.prev = nullptr;
group.next = nullptr;
group.channels = {nullptr, nullptr};
}
listbase.clear_no_delete();
}
/**
* Create a listbase from a Span of F-Curves.
*
* \note this does NOT transfer ownership of the pointers. The ListBaseT should not be freed,
* but given to `action_blend_write_clear_legacy_fcurves_listbase()` below.
*
* \warning This code is modifying actual '`Main`' data in-place, which is
* usually not acceptable (due to risks of unsafe concurrent accesses mainly).
* The reasons why this is currently seen as 'reasonably safe' are:
* - Current blender code is _not_ expected to access the affected FCurve data
* (`prev`/`next` listbase pointers) in any way, as they are stored in an array.
* - The `action.curves` listbase modification is safe/valid, as this is a member of
* the Action ID, which is a shallow copy of the actual ID data from Main.
*/
static void action_blend_write_make_legacy_fcurves_listbase(ListBaseT<FCurve> &listbase,
const Span<FCurve *> fcurves)
{
if (fcurves.is_empty()) {
listbase.clear_no_delete();
return;
}
/* Determine the prev/next pointers on the elements. */
const int last_index = fcurves.size() - 1;
for (int index : fcurves.index_range()) {
fcurves[index]->prev = (index > 0) ? fcurves[index - 1] : nullptr;
fcurves[index]->next = (index < last_index) ? fcurves[index + 1] : nullptr;
}
listbase.first = fcurves[0];
listbase.last = fcurves[last_index];
}
static void action_blend_write_clear_legacy_fcurves_listbase(ListBaseT<FCurve> &listbase)
{
for (FCurve &fcurve : listbase.items_mutable()) {
fcurve.prev = nullptr;
fcurve.next = nullptr;
}
listbase.clear_no_delete();
}
static void action_blend_write(BlendWriter *writer, ID *id, const void *id_address)
{
animrig::Action &action = reinterpret_cast<bAction *>(id)->wrap();
/* Create legacy data for Layered Actions: the F-Curves from the first Slot,
* bottom layer, first Keyframe strip. */
const bool do_write_forward_compat = !BLO_write_is_undo(writer) && action.slot_array_num > 0;
if (do_write_forward_compat) {
animrig::assert_baklava_phase_1_invariants(action);
BLI_assert_msg(action.curves.is_empty(), "Layered Action should not have legacy data");
BLI_assert_msg(action.groups.is_empty(), "Layered Action should not have legacy data");
const animrig::Slot &first_slot = *action.slot(0);
/* The forward-compat animation data we write is for IDs of the type that
* the first slot is intended for. Therefore, the Action should have that
* `idroot` when loaded in old versions of Blender.
*
* Note that if there is no slot, this code will never run and therefore the
* action will be written with `idroot = 0`. Despite that, old
* pre-slotted-action files are still guaranteed to round-trip losslessly,
* because old actions (even when empty) are versioned to have one slot with
* `idtype` set to whatever the old action's `idroot` was. In other words,
* zero-slot actions can only be created via non-legacy features, and
* therefore represent animation data that wasn't purely from old files
* anyway. */
action.idroot = first_slot.idtype;
/* Note: channel group forward-compat data requires that fcurve
* forward-compat legacy data is also written, and vice-versa. Both have
* pointers to each other that won't resolve properly when loaded in older
* Blender versions if only one is written. */
animrig::Channelbag *bag = channelbag_for_action_slot(action, first_slot.handle);
if (bag) {
action_blend_write_make_legacy_fcurves_listbase(action.curves, bag->fcurves());
action_blend_write_make_legacy_channel_groups_listbase(action.groups, bag->channel_groups());
}
}
writer->write_id_struct(id_address, static_cast<const bAction *>(&action));
BKE_id_blend_write(writer, &action.id);
/* Write layered Action data. */
write_strip_keyframe_data_array(writer, action.strip_keyframe_data());
write_layers(writer, action.layers());
write_slots(writer, action.slots());
if (do_write_forward_compat) {
/* Set the idroot back to 'unspecified', as it always should be for layered
* Actions. */
action.idroot = 0;
/* The pointers to the first/last FCurve in the `action.curves` have already
* been written as part of the Action struct data, so they can be cleared
* here, such that the code writing legacy fcurves below does nothing (as
* expected). And to leave the Action in a consistent state (it shouldn't
* have F-Curves in both legacy and layered storage).
*
* Note that the FCurves themselves have been written as part of the layered
* animation writing code called above. Writing them again as part of the
* handling of the legacy `action.fcurves` ListBaseT would corrupt the
* blend-file by generating two `BHead` `DATA` blocks with the same old
* address for the same ID.
*/
action_blend_write_clear_legacy_channel_groups_listbase(action.groups);
action_blend_write_clear_legacy_fcurves_listbase(action.curves);
}
/* Write legacy F-Curves & Groups. */
BKE_fcurve_blend_write_listbase(writer, &action.curves);
for (bActionGroup &grp : action.groups) {
writer->write_struct(&grp);
}
BKE_time_markers_blend_write(writer, action.markers);
BKE_previewimg_blend_write(writer, action.preview);
}
static void read_channelbag(BlendDataReader *reader, animrig::Channelbag &channelbag)
{
BLO_read_pointer_array_and_validate_size(
reader, &channelbag.group_array, &channelbag.group_array_num);
for (int i = 0; i < channelbag.group_array_num; i++) {
BLO_read_struct(reader, bActionGroup, &channelbag.group_array[i]);
channelbag.group_array[i]->channelbag = &channelbag;
/* Clear the legacy channels #ListBase, since it will have been set for some
* groups for forward compatibility.
* See #action_blend_write_make_legacy_channel_groups_listbase. */
channelbag.group_array[i]->channels = {nullptr, nullptr};
}
BLO_read_pointer_array_and_validate_size(
reader, &channelbag.fcurve_array, &channelbag.fcurve_array_num);
for (int i = 0; i < channelbag.fcurve_array_num; i++) {
BLO_read_struct(reader, FCurve, &channelbag.fcurve_array[i]);
FCurve *fcurve = channelbag.fcurve_array[i];
/* Clear the prev/next pointers set by the forward compatibility code in
* action_blend_write(). */
fcurve->prev = nullptr;
fcurve->next = nullptr;
BKE_fcurve_blend_read_data(reader, fcurve);
}
}
static void read_strip_keyframe_data(BlendDataReader *reader,
animrig::StripKeyframeData &strip_keyframe_data)
{
BLO_read_pointer_array_and_validate_size(
reader, &strip_keyframe_data.channelbag_array, &strip_keyframe_data.channelbag_array_num);
for (int i = 0; i < strip_keyframe_data.channelbag_array_num; i++) {
BLO_read_struct(reader, ActionChannelbag, &strip_keyframe_data.channelbag_array[i]);
ActionChannelbag *channelbag = strip_keyframe_data.channelbag_array[i];
read_channelbag(reader, channelbag->wrap());
}
}
static void read_strip_keyframe_data_array(BlendDataReader *reader, animrig::Action &action)
{
BLO_read_pointer_array_and_validate_size(
reader, &action.strip_keyframe_data_array, &action.strip_keyframe_data_array_num);
for (int i = 0; i < action.strip_keyframe_data_array_num; i++) {
BLO_read_struct(reader, ActionStripKeyframeData, &action.strip_keyframe_data_array[i]);
ActionStripKeyframeData *keyframe_data = action.strip_keyframe_data_array[i];
read_strip_keyframe_data(reader, keyframe_data->wrap());
}
}
static void read_layers(BlendDataReader *reader, animrig::Action &action)
{
BLO_read_pointer_array_and_validate_size(reader, &action.layer_array, &action.layer_array_num);
for (int layer_idx = 0; layer_idx < action.layer_array_num; layer_idx++) {
BLO_read_struct(reader, ActionLayer, &action.layer_array[layer_idx]);
ActionLayer *layer = action.layer_array[layer_idx];
BLO_read_pointer_array_and_validate_size(reader, &layer->strip_array, &layer->strip_array_num);
for (int strip_idx = 0; strip_idx < layer->strip_array_num; strip_idx++) {
BLO_read_struct(reader, ActionStrip, &layer->strip_array[strip_idx]);
/* This if statement and the code in it is only for a transitional period
* while we land #126559 and for a while after, to prevent crashes for
* people that were already playing with slotted actions and have some
* blend files written with them. This code can be removed after a while.
* At the very least, if you're reading this and slotted actions are
* already in an official release of Blender then this code is no longer
* relevant and can be deleted. */
if (layer->strip_array[strip_idx] == nullptr) {
layer->strip_array[strip_idx] = &animrig::Strip::create(action,
animrig::Strip::Type::Keyframe);
}
}
}
}
static void read_slots(BlendDataReader *reader, animrig::Action &action)
{
BLO_read_pointer_array_and_validate_size(reader, &action.slot_array, &action.slot_array_num);
for (int i = 0; i < action.slot_array_num; i++) {
BLO_read_struct(reader, ActionSlot, &action.slot_array[i]);
/* NOTE: this is endianness-sensitive. */
/* In case of required endian switching, this code would have to undo the generic endian
* switching, as the ID type values are not numerically the same between little and big endian
* machines. Due to the way they are defined, they are always in the same byte order,
* regardless of hardware/platform endianness. */
action.slot_array[i]->wrap().blend_read_post();
}
}
static void action_blend_read_data(BlendDataReader *reader, ID *id)
{
animrig::Action &action = reinterpret_cast<bAction *>(id)->wrap();
/* NOTE: this is endianness-sensitive. */
/* In case of required endianness switching, this code would need to undo the generic endian
* switching (careful, only the two least significant bytes of the int32 must be swapped back
* here, since this value is actually an int16). */
read_strip_keyframe_data_array(reader, action);
read_layers(reader, action);
read_slots(reader, action);
if (animrig::versioning::action_is_layered(action)) {
/* Clear the forward-compatible storage (see action_blend_write_data()). */
action.curves.clear_no_delete();
action.groups.clear_no_delete();
/* Layered actions should always have `idroot == 0`, but when writing an
* action to a blend file `idroot` is typically set otherwise for forward
* compatibility reasons (see `action_blend_write()`). So we set it to zero
* here to put it back as it should be. */
action.idroot = 0;
}
else {
/* Read legacy data. */
BLO_read_struct_list(reader, FCurve, &action.curves);
BLO_read_struct_list(reader, bActionGroup, &action.groups);
BKE_fcurve_blend_read_data_listbase(reader, &action.curves);
for (bActionGroup &agrp : action.groups) {
BLO_read_struct(reader, FCurve, &agrp.channels.first);
BLO_read_struct(reader, FCurve, &agrp.channels.last);
}
}
BKE_time_markers_blend_read(reader, action.markers);
/* End of reading legacy data. */
BLO_read_struct(reader, PreviewImage, &action.preview);
BKE_previewimg_blend_read(reader, action.preview);
}
static IDProperty *action_asset_type_property(const bAction *action)
{
const bool is_single_frame = action && action->wrap().has_single_frame();
return bke::idprop::create("is_single_frame", int(is_single_frame)).release();
}
static void action_asset_metadata_ensure(void *asset_ptr, AssetMetaData *asset_data)
{
bAction *action = static_cast<bAction *>(asset_ptr);
BLI_assert(GS(action->id.name) == ID_AC);
IDProperty *action_type = action_asset_type_property(action);
BKE_asset_metadata_idprop_ensure(asset_data, action_type);
}
static AssetTypeInfo AssetType_AC = {
/*pre_save_fn*/ action_asset_metadata_ensure,
/*on_mark_asset_fn*/ action_asset_metadata_ensure,
/*on_clear_asset_fn*/ nullptr,
};
} // namespace bke
IDTypeInfo IDType_ID_AC = {
.id_code = bAction::id_type,
.id_filter = FILTER_ID_AC,
/* This value will be set dynamically in `BKE_idtype_init()` to only include
* animatable ID types (see `animrig::Slot::users()`). */
.dependencies_id_types = FILTER_ID_ALL,
.main_listbase_index = INDEX_ID_AC,
.struct_size = sizeof(bAction),
.name = "Action",
.name_plural = N_("actions"),
.translation_context = BLT_I18NCONTEXT_ID_ACTION,
.flags = IDTYPE_FLAGS_NO_ANIMDATA,
.asset_type_info = &bke::AssetType_AC,
.init_data = bke::action_init_data,
.copy_data = bke::action_copy_data,
.free_data = bke::action_free_data,
.make_local = nullptr,
.foreach_id = bke::action_foreach_id,
.foreach_cache = nullptr,
.foreach_path = nullptr,
.foreach_working_space_color = nullptr,
.owner_pointer_get = nullptr,
.blend_write = bke::action_blend_write,
.blend_read_data = bke::action_blend_read_data,
.blend_read_after_liblink = nullptr,
.blend_read_undo_preserve = nullptr,
.lib_override_apply_post = nullptr,
};
/* ***************** Library data level operations on action ************** */
bAction *BKE_action_add(Main *bmain, const char name[])
{
bAction *act;
act = BKE_id_new<bAction>(bmain, name);
return act;
}
/* .................................. */
/* *************** Action Groups *************** */
void action_group_colors_sync(bActionGroup *grp)
{
/* Only do color copying if using a custom color (i.e. not default color). */
if (!grp->customCol) {
return;
}
if (grp->customCol > 0) {
/* Copy theme colors on-to group's custom color in case user tries to edit color. */
const bTheme *btheme = static_cast<const bTheme *>(U.themes.first);
const ThemeWireColor *col_set = &btheme->tarm[(grp->customCol - 1)];
memcpy(&grp->cs, col_set, sizeof(ThemeWireColor));
}
else {
/* Init custom color with a generic/placeholder color set if
* no previous theme color was used that we can just keep using.
*/
if (grp->cs.solid[0] == 0) {
/* define for setting colors in theme below */
rgba_uchar_args_set(grp->cs.solid, 0xff, 0x00, 0x00, 255);
rgba_uchar_args_set(grp->cs.select, 0x81, 0xe6, 0x14, 255);
rgba_uchar_args_set(grp->cs.active, 0x18, 0xb6, 0xe0, 255);
}
}
}
void action_group_colors_set_from_posebone(bActionGroup *grp, const bke::PChanBoneConst pchanbone)
{
BLI_assert_msg(pchanbone.pchan,
"cannot 'set action group colors from posebone' without a posebone");
const BoneColor &color = animrig::ANIM_bonecolor_posebone_get(pchanbone);
action_group_colors_set(grp, &color);
}
void action_group_colors_set(bActionGroup *grp, const BoneColor *color)
{
const animrig::BoneColor &bone_color = color->wrap();
grp->customCol = int(bone_color.palette_index);
const ThemeWireColor *effective_color = bone_color.effective_color();
if (effective_color) {
/* The drawing code assumes that grp->cs always contains the effective
* color. This is why the effective color is always written to it, and why
* the above action_group_colors_sync() function exists: it needs to update
* grp->cs in case the theme changes. */
memcpy(&grp->cs, effective_color, sizeof(grp->cs));
}
}
/* *************** Pose channels *************** */
/* -------------------------------------------------------------------- */
/** \name bPoseChannel member functions
*/
const Bone *bPoseChannel::bone_get(const bArmature &armature) const
{
if (this->runtime.bone_index == BONE_INDEX_UNKNOWN) {
/* This is a valid use case, as the nullptr is used to determine whether the bone exists. See
* BKE_pose_channels_clear_with_null_bone().
*
* In the future, this could be handled by another function (like `bool bone_exists(...)`)
* while this one can then return a reference instead of a pointer. Currently that is not yet
* done, to keep the introduction of this function semantically close to the bPoseChannel::bone
* pointer it replaces. */
return nullptr;
}
return armature.bone_get_indexed(this->runtime.bone_index);
}
const Bone *bPoseChannel::bone_get(const Object &owner) const
{
BLI_assert(owner.type == OB_ARMATURE);
BLI_assert(GS(owner.data->name) == ID_AR);
bArmature *armature = id_cast<bArmature *>(owner.data);
/* Check that the Object's pose bone index generation counter is the same as the Armature's, and
* rebuild when necessary. */
BKE_pose_ensure_bone_indices(owner);
return this->bone_get(*armature);
}
Bone *bPoseChannel::bone_get(bArmature &armature)
{
const bPoseChannel *const_this = this;
const Bone *const_bone = const_this->bone_get(armature);
return const_cast<Bone *>(const_bone);
}
Bone *bPoseChannel::bone_get(Object &owner)
{
const bPoseChannel *const_this = this;
const Bone *const_bone = const_this->bone_get(owner);
return const_cast<Bone *>(const_bone);
}
void BKE_pose_channel_session_uid_generate(bPoseChannel *pchan)
{
pchan->runtime.session_uid = BLI_session_uid_generate();
}
bPoseChannel *BKE_pose_channel_find_name(const bPose *pose, const char *name)
{
if (ELEM(nullptr, pose, name) || (name[0] == '\0')) {
return nullptr;
}
if (pose->chanhash) {
return static_cast<bPoseChannel *>(
BLI_ghash_lookup(pose->chanhash, static_cast<const void *>(name)));
}
return static_cast<bPoseChannel *>(
BLI_findstring(&pose->chanbase, name, offsetof(bPoseChannel, name)));
}
bPoseChannel *BKE_pose_channel_ensure(bPose *pose, const char *name)
{
bPoseChannel *chan;
if (pose == nullptr) {
return nullptr;
}
/* See if this channel exists */
chan = BKE_pose_channel_find_name(pose, name);
if (chan) {
return chan;
}
/* If not, create it and add it */
chan = MEM_new<bPoseChannel>("verifyPoseChannel");
BKE_pose_channel_session_uid_generate(chan);
STRNCPY_UTF8(chan->name, name);
copy_v3_fl(chan->custom_scale_xyz, 1.0f);
zero_v3(chan->custom_translation);
zero_v3(chan->custom_rotation_euler);
chan->custom_shape_wire_width = 1.0f;
/* init vars to prevent math errors */
unit_qt(chan->quat);
unit_axis_angle(chan->rotAxis, &chan->rotAngle);
chan->scale[0] = chan->scale[1] = chan->scale[2] = 1.0f;
copy_v3_fl(chan->scale_in, 1.0f);
copy_v3_fl(chan->scale_out, 1.0f);
chan->limitmin[0] = chan->limitmin[1] = chan->limitmin[2] = -M_PI;
chan->limitmax[0] = chan->limitmax[1] = chan->limitmax[2] = M_PI;
chan->stiffness[0] = chan->stiffness[1] = chan->stiffness[2] = 0.0f;
chan->ikrotweight = chan->iklinweight = 0.0f;
unit_m4(chan->constinv);
chan->protectflag = OB_LOCK_ROT4D; /* lock by components by default */
BLI_addtail(&pose->chanbase, chan);
if (pose->chanhash) {
BLI_ghash_insert(pose->chanhash, chan->name, chan);
}
return chan;
}
#ifndef NDEBUG
bool BKE_pose_channels_is_valid(const bPose *pose)
{
if (pose->chanhash) {
bPoseChannel *pchan;
for (pchan = static_cast<bPoseChannel *>(pose->chanbase.first); pchan; pchan = pchan->next) {
if (BLI_ghash_lookup(pose->chanhash, pchan->name) != pchan) {
return false;
}
}
}
return true;
}
#endif
bool BKE_pose_is_bonecoll_visible(const bArmature *arm, const bPoseChannel *pchan)
{
const Bone *bone = pchan->bone_get(*arm);
return bone && ANIM_bone_in_visible_collection(arm, bone);
}
bPoseChannel *BKE_pose_channel_active(Object *ob, const bool check_bonecoll)
{
if (!ob || !ob->data || ob->type != OB_ARMATURE) {
return nullptr;
}
bArmature *arm = id_cast<bArmature *>(ob->data);
if (ELEM(nullptr, ob->pose, arm)) {
return nullptr;
}
/* find active */
for (bPoseChannel &pchan : ob->pose->chanbase) {
const Bone *bone = pchan.bone_get(*ob);
if (bone && bone == arm->act_bone) {
if (!check_bonecoll || ANIM_bone_in_visible_collection(arm, bone)) {
return &pchan;
}
}
}
return nullptr;
}
bPoseChannel *BKE_pose_channel_active_if_bonecoll_visible(Object *ob)
{
return BKE_pose_channel_active(ob, true);
}
bPoseChannel *BKE_pose_channel_active_or_first_selected(Object *ob)
{
bArmature *arm = id_cast<bArmature *>((ob) ? ob->data : nullptr);
if (ELEM(nullptr, ob, ob->pose, arm)) {
return nullptr;
}
bPoseChannel *pchan = BKE_pose_channel_active_if_bonecoll_visible(ob);
if (pchan && animrig::bone_is_selected(arm, {pchan, pchan->bone_get(*ob)})) {
return pchan;
}
for (bPoseChannel &pchan : ob->pose->chanbase) {
Bone *bone = pchan.bone_get(*ob);
if (bone != nullptr) {
if (animrig::bone_is_selected(arm, {&pchan, bone})) {
return &pchan;
}
}
}
return nullptr;
}
bPoseChannel *BKE_pose_channel_get_mirrored(const bPose *pose, const char *name)
{
char name_flip[MAXBONENAME];
BLI_string_flip_side_name(name_flip, name, false, sizeof(name_flip));
if (!STREQ(name_flip, name)) {
return BKE_pose_channel_find_name(pose, name_flip);
}
return nullptr;
}
const char *BKE_pose_ikparam_get_name(bPose *pose)
{
if (pose) {
switch (pose->iksolver) {
case IKSOLVER_STANDARD:
return nullptr;
case IKSOLVER_ITASC:
return "bItasc";
}
}
return nullptr;
}
void BKE_pose_copy_data_ex(bPose **dst,
const bPose *src,
const int flag,
const bool copy_constraints)
{
bPose *outPose;
ListBaseT<bConstraint> listb;
if (!src) {
*dst = nullptr;
return;
}
outPose = MEM_new<bPose>("pose");
BLI_duplicatelist(&outPose->chanbase, &src->chanbase);
/* Rebuild ghash here too, so that name lookups below won't be too bad...
* BUT this will have the penalty that the ghash will be built twice
* if BKE_pose_rebuild() gets called after this...
*/
if (outPose->chanbase.first != outPose->chanbase.last) {
outPose->chanhash = nullptr;
BKE_pose_channels_hash_ensure(outPose);
}
outPose->iksolver = src->iksolver;
outPose->ikdata = nullptr;
if (src->ikparam) {
outPose->ikparam = MEM_new<bItasc>(__func__, *src->ikparam);
}
outPose->avs = src->avs;
for (bPoseChannel &pchan : outPose->chanbase) {
if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
id_us_plus(id_cast<ID *>(pchan.custom));
}
if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) {
BKE_pose_channel_session_uid_generate(&pchan);
}
/* warning, O(n2) here, if done without the hash, but these are rarely used features. */
if (pchan.custom_tx) {
pchan.custom_tx = BKE_pose_channel_find_name(outPose, pchan.custom_tx->name);
}
if (pchan.bbone_prev) {
pchan.bbone_prev = BKE_pose_channel_find_name(outPose, pchan.bbone_prev->name);
}
if (pchan.bbone_next) {
pchan.bbone_next = BKE_pose_channel_find_name(outPose, pchan.bbone_next->name);
}
if (copy_constraints) {
/* #BKE_constraints_copy nullptr's `listb` */
BKE_constraints_copy_ex(&listb, &pchan.constraints, flag, true);
pchan.constraints = listb;
/* XXX: This is needed for motionpath drawing to work.
* Dunno why it was setting to null before... */
pchan.mpath = animviz_copy_motionpath(pchan.mpath);
}
if (pchan.prop) {
pchan.prop = IDP_CopyProperty_ex(pchan.prop, flag);
}
if (pchan.system_properties) {
pchan.system_properties = IDP_CopyProperty_ex(pchan.system_properties, flag);
}
pchan.draw_data = nullptr; /* Drawing cache, no need to copy. */
/* Runtime data, no need to copy. */
BKE_pose_channel_runtime_reset_on_copy(&pchan.runtime);
}
/* for now, duplicate Bone Groups too when doing this */
if (copy_constraints) {
BLI_duplicatelist(&outPose->agroups, &src->agroups);
}
*dst = outPose;
}
void BKE_pose_copy_data(bPose **dst, const bPose *src, const bool copy_constraints)
{
BKE_pose_copy_data_ex(dst, src, 0, copy_constraints);
}
void BKE_pose_itasc_init(bItasc *itasc)
{
if (itasc) {
itasc->iksolver = IKSOLVER_ITASC;
itasc->minstep = 0.01f;
itasc->maxstep = 0.06f;
itasc->numiter = 100;
itasc->numstep = 4;
itasc->precision = 0.005f;
itasc->flag = ITASC_AUTO_STEP | ITASC_INITIAL_REITERATION;
itasc->feedback = 20.0f;
itasc->maxvel = 50.0f;
itasc->solver = ITASC_SOLVER_SDLS;
itasc->dampmax = 0.5;
itasc->dampeps = 0.15;
}
}
void BKE_pose_ikparam_init(bPose *pose)
{
if (pose->iksolver == IKSOLVER_ITASC) {
pose->ikparam = MEM_new<bItasc>("itasc");
BKE_pose_itasc_init(pose->ikparam);
}
}
/* only for real IK, not for auto-IK */
static bool pose_channel_in_IK_chain(Object *ob, bPoseChannel *pchan, int level)
{
/* No need to check if constraint is active (has influence),
* since all constraints with CONSTRAINT_IK_AUTO are active */
for (bConstraint &con : pchan->constraints) {
if (con.type == CONSTRAINT_TYPE_KINEMATIC) {
bKinematicConstraint *data = static_cast<bKinematicConstraint *>(con.data);
if ((data->rootbone == 0) || (data->rootbone > level)) {
if ((data->flag & CONSTRAINT_IK_AUTO) == 0) {
return true;
}
}
}
}
for (Bone &bone : pchan->bone_get(*ob)->childbase) {
pchan = BKE_pose_channel_find_name(ob->pose, bone.name);
if (pchan && pose_channel_in_IK_chain(ob, pchan, level + 1)) {
return true;
}
}
return false;
}
bool BKE_pose_channel_in_IK_chain(Object *ob, bPoseChannel *pchan)
{
return pose_channel_in_IK_chain(ob, pchan, 0);
}
static bool transform_follows_custom_tx(const bArmature *arm, const bPoseChannel *pchan)
{
if (arm->flag & ARM_NO_CUSTOM) {
return false;
}
if (!pchan->custom || !pchan->custom_tx) {
return false;
}
return pchan->flag & POSE_TRANSFORM_AT_CUSTOM_TX;
}
void BKE_pose_channel_transform_orientation(const bArmature *arm,
const bPoseChannel *pose_bone,
float r_pose_orientation[3][3])
{
if (!transform_follows_custom_tx(arm, pose_bone)) {
copy_m3_m4(r_pose_orientation, pose_bone->pose_mat);
return;
}
BLI_assert(pose_bone->custom_tx);
const bPoseChannel *custom_tx_bone = pose_bone->custom_tx;
copy_m3_m4(r_pose_orientation, custom_tx_bone->pose_mat);
}
void BKE_pose_channel_transform_location(const bArmature *arm,
const bPoseChannel *pose_bone,
float r_pose_space_pivot[3])
{
if (!transform_follows_custom_tx(arm, pose_bone)) {
copy_v3_v3(r_pose_space_pivot, pose_bone->pose_mat[3]);
return;
}
copy_v3_v3(r_pose_space_pivot, pose_bone->custom_tx->pose_mat[3]);
}
void BKE_pose_channels_hash_ensure(bPose *pose)
{
if (!pose->chanhash) {
pose->chanhash = BLI_ghash_str_new("make_pose_chan gh");
for (bPoseChannel &pchan : pose->chanbase) {
BLI_ghash_insert(pose->chanhash, pchan.name, &pchan);
}
}
}
void BKE_pose_channels_hash_free(bPose *pose)
{
if (pose->chanhash) {
BLI_ghash_free(pose->chanhash, nullptr, nullptr);
pose->chanhash = nullptr;
}
}
static void pose_channels_remove_internal_links(Object *ob, bPoseChannel *unlinked_pchan)
{
for (bPoseChannel &pchan : ob->pose->chanbase) {
if (pchan.bbone_prev == unlinked_pchan) {
pchan.bbone_prev = nullptr;
}
if (pchan.bbone_next == unlinked_pchan) {
pchan.bbone_next = nullptr;
}
if (pchan.custom_tx == unlinked_pchan) {
pchan.custom_tx = nullptr;
}
}
}
void BKE_pose_channels_remove(Object *ob,
bool (*filter_fn)(const char *bone_name, void *user_data),
void *user_data)
{
/* Erase any associated pose channel, along with any references to them */
if (ob->pose) {
bPoseChannel *pchan, *pchan_next;
for (pchan = static_cast<bPoseChannel *>(ob->pose->chanbase.first); pchan; pchan = pchan_next)
{
pchan_next = pchan->next;
if (filter_fn(pchan->name, user_data)) {
/* Bone itself is being removed */
BKE_pose_channel_free(pchan);
pose_channels_remove_internal_links(ob, pchan);
if (ob->pose->chanhash) {
BLI_ghash_remove(ob->pose->chanhash, pchan->name, nullptr, nullptr);
}
BLI_freelinkN(&ob->pose->chanbase, pchan);
}
else {
/* Maybe something the bone references is being removed instead? */
for (bConstraint &con : pchan->constraints) {
ListBaseT<bConstraintTarget> targets = {nullptr, nullptr};
if (BKE_constraint_targets_get(&con, &targets)) {
for (bConstraintTarget &ct : targets) {
if (ct.tar == ob) {
if (ct.subtarget[0]) {
if (filter_fn(ct.subtarget, user_data)) {
con.flag |= CONSTRAINT_DISABLE;
ct.subtarget[0] = 0;
}
}
}
}
BKE_constraint_targets_flush(&con, &targets, false);
}
}
if (pchan->bbone_prev) {
if (filter_fn(pchan->bbone_prev->name, user_data)) {
pchan->bbone_prev = nullptr;
}
}
if (pchan->bbone_next) {
if (filter_fn(pchan->bbone_next->name, user_data)) {
pchan->bbone_next = nullptr;
}
}
if (pchan->custom_tx) {
if (filter_fn(pchan->custom_tx->name, user_data)) {
pchan->custom_tx = nullptr;
}
}
}
}
}
}
void BKE_pose_channel_free_ex(bPoseChannel *pchan, bool do_id_user)
{
if (pchan->custom) {
if (do_id_user) {
id_us_min(&pchan->custom->id);
}
pchan->custom = nullptr;
}
if (pchan->mpath) {
animviz_free_motionpath(pchan->mpath);
pchan->mpath = nullptr;
}
BKE_constraints_free_ex(&pchan->constraints, do_id_user);
if (pchan->prop) {
IDP_FreeProperty_ex(pchan->prop, do_id_user);
pchan->prop = nullptr;
}
if (pchan->system_properties) {
IDP_FreeProperty_ex(pchan->system_properties, do_id_user);
pchan->system_properties = nullptr;
}
/* Cached data, for new draw manager rendering code. */
MEM_SAFE_DELETE(pchan->draw_data);
/* Cached B-Bone shape and other data. */
BKE_pose_channel_runtime_free(&pchan->runtime);
}
void BKE_pose_channel_runtime_reset(bPoseChannel_Runtime *runtime)
{
*runtime = bPoseChannel_Runtime{};
}
void BKE_pose_channel_runtime_reset_on_copy(bPoseChannel_Runtime *runtime)
{
const SessionUID uid = runtime->session_uid;
*runtime = bPoseChannel_Runtime{};
runtime->session_uid = uid;
}
void BKE_pose_channel_runtime_free(bPoseChannel_Runtime *runtime)
{
BKE_pose_channel_free_bbone_cache(runtime);
}
void BKE_pose_channel_free_bbone_cache(bPoseChannel_Runtime *runtime)
{
runtime->bbone_segments = 0;
MEM_SAFE_DELETE(runtime->bbone_rest_mats);
MEM_SAFE_DELETE(runtime->bbone_pose_mats);
MEM_SAFE_DELETE(runtime->bbone_deform_mats);
MEM_SAFE_DELETE(runtime->bbone_dual_quats);
MEM_SAFE_DELETE(runtime->bbone_segment_boundaries);
}
void BKE_pose_channel_free(bPoseChannel *pchan)
{
BKE_pose_channel_free_ex(pchan, true);
}
void BKE_pose_channels_free_ex(bPose *pose, bool do_id_user)
{
if (!pose->chanbase.is_empty()) {
for (bPoseChannel &pchan : pose->chanbase) {
BKE_pose_channel_free_ex(&pchan, do_id_user);
}
pose->chanbase.free_no_destruct();
}
BKE_pose_channels_hash_free(pose);
MEM_SAFE_DELETE(pose->chan_array);
}
void BKE_pose_channels_free(bPose *pose)
{
BKE_pose_channels_free_ex(pose, true);
}
void BKE_pose_free_data_ex(bPose *pose, bool do_id_user)
{
/* free pose-channels */
BKE_pose_channels_free_ex(pose, do_id_user);
/* free pose-groups */
if (pose->agroups.first) {
pose->agroups.free_no_destruct();
}
/* free IK solver state */
BIK_clear_data(pose);
/* free IK solver param */
if (pose->ikparam) {
MEM_delete(pose->ikparam);
}
}
void BKE_pose_free_data(bPose *pose)
{
BKE_pose_free_data_ex(pose, true);
}
void BKE_pose_free_ex(bPose *pose, bool do_id_user)
{
if (pose) {
BKE_pose_free_data_ex(pose, do_id_user);
/* free pose */
MEM_delete(pose);
}
}
void BKE_pose_free(bPose *pose)
{
BKE_pose_free_ex(pose, true);
}
void BKE_pose_channel_copy_data(bPoseChannel *pchan, const bPoseChannel *pchan_from)
{
/* copy transform locks */
pchan->protectflag = pchan_from->protectflag;
/* copy rotation mode */
pchan->rotmode = pchan_from->rotmode;
/* copy bone group */
pchan->agrp_index = pchan_from->agrp_index;
/* IK (DOF) settings. */
pchan->ikflag = pchan_from->ikflag;
copy_v3_v3(pchan->limitmin, pchan_from->limitmin);
copy_v3_v3(pchan->limitmax, pchan_from->limitmax);
copy_v3_v3(pchan->stiffness, pchan_from->stiffness);
pchan->ikstretch = pchan_from->ikstretch;
pchan->ikrotweight = pchan_from->ikrotweight;
pchan->iklinweight = pchan_from->iklinweight;
/* bbone settings (typically not animated) */
pchan->bbone_next = pchan_from->bbone_next;
pchan->bbone_prev = pchan_from->bbone_prev;
/* constraints */
BKE_constraints_copy(&pchan->constraints, &pchan_from->constraints, true);
/* id-properties */
if (pchan->prop) {
/* Unlikely, but possible that it exists. */
IDP_FreeProperty(pchan->prop);
pchan->prop = nullptr;
}
if (pchan_from->prop) {
pchan->prop = IDP_CopyProperty(pchan_from->prop);
}
if (pchan->system_properties) {
/* Unlikely, but possible that it exists. */
IDP_FreeProperty(pchan->system_properties);
pchan->system_properties = nullptr;
}
if (pchan_from->system_properties) {
pchan->system_properties = IDP_CopyProperty(pchan_from->system_properties);
}
/* custom shape */
pchan->custom = pchan_from->custom;
if (pchan->custom) {
id_us_plus(&pchan->custom->id);
}
copy_v3_v3(pchan->custom_scale_xyz, pchan_from->custom_scale_xyz);
copy_v3_v3(pchan->custom_translation, pchan_from->custom_translation);
copy_v3_v3(pchan->custom_rotation_euler, pchan_from->custom_rotation_euler);
pchan->custom_shape_wire_width = pchan_from->custom_shape_wire_width;
pchan->color.palette_index = pchan_from->color.palette_index;
copy_v4_v4_uchar(pchan->color.custom.active, pchan_from->color.custom.active);
copy_v4_v4_uchar(pchan->color.custom.select, pchan_from->color.custom.select);
copy_v4_v4_uchar(pchan->color.custom.solid, pchan_from->color.custom.solid);
pchan->color.custom.flag = pchan_from->color.custom.flag;
pchan->drawflag = pchan_from->drawflag;
}
void BKE_pose_update_constraint_flags(Object &pose_ob)
{
bPose *pose = pose_ob.pose;
pose->flag &= ~POSE_CONSTRAINTS_TIMEDEPEND;
for (bPoseChannel &pchan : pose_ob.pose->chanbase) {
pchan.constflag = ePchan_ConstFlag{};
for (bConstraint &con : pchan.constraints) {
pchan.constflag |= PCHAN_HAS_CONST;
switch (con.type) {
case CONSTRAINT_TYPE_KINEMATIC: {
bKinematicConstraint *data = static_cast<bKinematicConstraint *>(con.data);
pchan.constflag |= PCHAN_HAS_IK;
if (data->tar == nullptr || (data->tar->type == OB_ARMATURE && data->subtarget[0] == 0))
{
pchan.constflag |= PCHAN_HAS_NO_TARGET;
}
bPoseChannel *chain_tip = (data->flag & CONSTRAINT_IK_TIP) ? &pchan : pchan.parent;
/* negative rootbone = recalc rootbone index. used in do_versions */
if (data->rootbone < 0) {
data->rootbone = 0;
/* TODO(Sybren): call the yet-to-be-written 'assert the bone indices are up to date'
* function. This walk uses the armature bone hierarchy (via parbone->parent) rather
* than the pose channel hierarchy, which is only safe when the pose is consistent
* with the armature. The assert function will make that precondition explicit. */
Bone *parbone = chain_tip->bone_get(pose_ob);
while (parbone) {
data->rootbone++;
if ((parbone->flag & BONE_CONNECTED) == 0) {
break;
}
parbone = parbone->parent;
}
}
/* Mark the pose bones in the IK chain as influenced by it. */
{
bPoseChannel *chain_bone = chain_tip;
for (short index = 0; chain_bone && (data->rootbone == 0 || index < data->rootbone);
index++)
{
chain_bone->constflag |= PCHAN_INFLUENCED_BY_IK;
chain_bone = chain_bone->parent;
}
}
break;
}
case CONSTRAINT_TYPE_FOLLOWPATH: {
bFollowPathConstraint *data = static_cast<bFollowPathConstraint *>(con.data);
/* if we have a valid target, make sure that this will get updated on frame-change
* (needed for when there is no anim-data for this pose)
*/
if ((data->tar) && (data->tar->type == OB_CURVES_LEGACY)) {
pose->flag |= POSE_CONSTRAINTS_TIMEDEPEND;
}
break;
}
case CONSTRAINT_TYPE_SPLINEIK:
pchan.constflag |= PCHAN_HAS_SPLINEIK;
break;
default:
break;
}
}
}
pose->flag &= ~POSE_CONSTRAINTS_NEED_UPDATE_FLAGS;
}
void BKE_pose_tag_update_constraint_flags(bPose *pose)
{
pose->flag |= POSE_CONSTRAINTS_NEED_UPDATE_FLAGS;
}
/* ************************** Bone Groups ************************** */
bActionGroup *BKE_pose_add_group(bPose *pose, const char *name)
{
bActionGroup *grp;
if (!name) {
name = DATA_("Group");
}
grp = MEM_new<bActionGroup>("PoseGroup");
STRNCPY_UTF8(grp->name, name);
BLI_addtail(&pose->agroups, grp);
BLI_uniquename(&pose->agroups, grp, name, '.', offsetof(bActionGroup, name), sizeof(grp->name));
pose->active_group = pose->agroups.count();
return grp;
}
void BKE_pose_remove_group(bPose *pose, bActionGroup *grp, const int index)
{
int idx = index;
if (idx < 1) {
idx = BLI_findindex(&pose->agroups, grp) + 1;
}
BLI_assert(idx > 0);
/* adjust group references (the trouble of using indices!):
* - firstly, make sure nothing references it
* - also, make sure that those after this item get corrected
*/
for (bPoseChannel &pchan : pose->chanbase) {
if (pchan.agrp_index == idx) {
pchan.agrp_index = 0;
}
else if (pchan.agrp_index > idx) {
pchan.agrp_index--;
}
}
/* now, remove it from the pose */
BLI_freelinkN(&pose->agroups, grp);
if (pose->active_group >= idx) {
const bool has_groups = !pose->agroups.is_empty();
pose->active_group--;
if (pose->active_group == 0 && has_groups) {
pose->active_group = 1;
}
else if (pose->active_group < 0 || !has_groups) {
pose->active_group = 0;
}
}
}
void BKE_pose_remove_group_index(bPose *pose, const int index)
{
bActionGroup *grp = nullptr;
/* get group to remove */
grp = static_cast<bActionGroup *>(BLI_findlink(&pose->agroups, index - 1));
if (grp) {
BKE_pose_remove_group(pose, grp, index);
}
}
/* ************** Pose Management Tools ****************** */
void BKE_pose_rest(Object &pose_ob, bool selected_bones_only)
{
bPose *pose = pose_ob.pose;
if (!pose) {
return;
}
memset(pose->stride_offset, 0, sizeof(pose->stride_offset));
memset(pose->cyclic_offset, 0, sizeof(pose->cyclic_offset));
for (bPoseChannel &pchan : pose->chanbase) {
if (selected_bones_only && pchan.bone_get(pose_ob) != nullptr &&
(pchan.flag & POSE_SELECTED) == 0)
{
continue;
}
zero_v3(pchan.loc);
zero_v3(pchan.eul);
unit_qt(pchan.quat);
unit_axis_angle(pchan.rotAxis, &pchan.rotAngle);
pchan.scale[0] = pchan.scale[1] = pchan.scale[2] = 1.0f;
pchan.roll1 = pchan.roll2 = 0.0f;
pchan.curve_in_x = pchan.curve_in_z = 0.0f;
pchan.curve_out_x = pchan.curve_out_z = 0.0f;
pchan.ease1 = pchan.ease2 = 0.0f;
copy_v3_fl(pchan.scale_in, 1.0f);
copy_v3_fl(pchan.scale_out, 1.0f);
}
}
void BKE_pose_copy_pchan_result(bPoseChannel *pchanto, const bPoseChannel *pchanfrom)
{
copy_m4_m4(pchanto->pose_mat, pchanfrom->pose_mat);
copy_m4_m4(pchanto->chan_mat, pchanfrom->chan_mat);
/* used for local constraints */
copy_v3_v3(pchanto->loc, pchanfrom->loc);
copy_qt_qt(pchanto->quat, pchanfrom->quat);
copy_v3_v3(pchanto->eul, pchanfrom->eul);
copy_v3_v3(pchanto->scale, pchanfrom->scale);
copy_v3_v3(pchanto->pose_head, pchanfrom->pose_head);
copy_v3_v3(pchanto->pose_tail, pchanfrom->pose_tail);
pchanto->roll1 = pchanfrom->roll1;
pchanto->roll2 = pchanfrom->roll2;
pchanto->curve_in_x = pchanfrom->curve_in_x;
pchanto->curve_in_z = pchanfrom->curve_in_z;
pchanto->curve_out_x = pchanfrom->curve_out_x;
pchanto->curve_out_z = pchanfrom->curve_out_z;
pchanto->ease1 = pchanfrom->ease1;
pchanto->ease2 = pchanfrom->ease2;
copy_v3_v3(pchanto->scale_in, pchanfrom->scale_in);
copy_v3_v3(pchanto->scale_out, pchanfrom->scale_out);
pchanto->rotmode = pchanfrom->rotmode;
pchanto->flag = pchanfrom->flag;
pchanto->protectflag = pchanfrom->protectflag;
}
bool BKE_pose_copy_result(bPose *to, bPose *from)
{
if (to == nullptr || from == nullptr) {
CLOG_ERROR(
&LOG, "Pose copy error, pose to:%p from:%p", (void *)to, (void *)from); /* debug temp */
return false;
}
if (to == from) {
CLOG_ERROR(&LOG, "source and target are the same");
return false;
}
for (bPoseChannel &pchanfrom : from->chanbase) {
bPoseChannel *pchanto = BKE_pose_channel_find_name(to, pchanfrom.name);
if (pchanto != nullptr) {
BKE_pose_copy_pchan_result(pchanto, &pchanfrom);
}
}
return true;
}
void BKE_pose_tag_recalc(Main *bmain, bPose *pose)
{
pose->flag |= POSE_RECALC;
/* Depsgraph components depends on actual pose state,
* if pose was changed depsgraph is to be updated as well.
*/
DEG_relations_tag_update(bmain);
}
void what_does_obaction(Object *ob,
Object *workob,
bPose *pose,
bAction *act,
const int32_t action_slot_handle,
char groupname[],
const AnimationEvalContext *anim_eval_context)
{
using namespace blender::animrig;
BLI_assert(act);
bActionGroup *agrp = nullptr;
if (groupname && groupname[0]) {
/* Find the named channel group. */
Action &action = act->wrap();
Channelbag *cbag = channelbag_for_action_slot(action, action_slot_handle);
agrp = cbag ? cbag->channel_group_find(groupname) : nullptr;
}
/* clear workob */
bke::ObjectRuntime workob_runtime;
BKE_object_workob_clear(workob);
workob->runtime = &workob_runtime;
/* init workob */
copy_m4_m4(workob->runtime->object_to_world.ptr(), ob->object_to_world().ptr());
copy_m4_m4(workob->parentinv, ob->parentinv);
copy_m4_m4(workob->constinv, ob->constinv);
workob->parent = ob->parent;
workob->rotmode = ob->rotmode;
workob->trackflag = ob->trackflag;
workob->upflag = ob->upflag;
workob->partype = ob->partype;
workob->par1 = ob->par1;
workob->par2 = ob->par2;
workob->par3 = ob->par3;
workob->constraints.first = ob->constraints.first;
workob->constraints.last = ob->constraints.last;
/* Need to set pose too, since this is used for both types of Action Constraint. */
workob->pose = pose;
if (pose) {
/* This function is most likely to be used with a temporary pose with a single bone in there.
* For such cases it makes no sense to create hash since it'll only waste CPU ticks on memory
* allocation and also will make lookup slower.
*/
if (pose->chanbase.first != pose->chanbase.last) {
BKE_pose_channels_hash_ensure(pose);
}
if (pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) {
BKE_pose_update_constraint_flags(*workob);
}
}
STRNCPY_UTF8(workob->parsubstr, ob->parsubstr);
/* we don't use real object name, otherwise RNA screws with the real thing */
STRNCPY_UTF8(workob->id.name, "OB<ConstrWorkOb>");
/* If we're given a group to use, it's likely to be more efficient
* (though a bit more dangerous). */
if (agrp) {
/* specifically evaluate this group only */
/* get RNA-pointer for the workob's ID */
PointerRNA id_ptr = RNA_id_pointer_create(&workob->id);
/* execute action for this group only */
animsys_evaluate_action_group(&id_ptr, act, agrp, anim_eval_context);
}
else {
AnimData adt = {nullptr};
/* init animdata, and attach to workob */
workob->adt = &adt;
adt.action = act;
adt.slot_handle = action_slot_handle;
/* execute effects of Action on to workob (or its PoseChannels) */
BKE_animsys_evaluate_animdata(&workob->id, &adt, anim_eval_context, ADT_RECALC_ANIM, false);
/* Ensure stack memory set here isn't accessed later, relates to !118847. */
workob->adt = nullptr;
}
/* Ensure stack memory set here isn't accessed later, see !118847. */
workob->runtime = nullptr;
}
void BKE_pose_check_uids_unique_and_report(const bPose *pose)
{
if (pose == nullptr) {
return;
}
Set<SessionUID> used_uids;
for (bPoseChannel &pchan : pose->chanbase) {
const SessionUID *session_uid = &pchan.runtime.session_uid;
if (!BLI_session_uid_is_generated(session_uid)) {
printf("Pose channel %s does not have UID generated.\n", pchan.name);
continue;
}
if (!used_uids.add(*session_uid)) {
printf("Pose channel %s has duplicate UID generated.\n", pchan.name);
continue;
}
}
}
void BKE_pose_blend_write(BlendWriter *writer, bPose *pose)
{
#ifndef __GNUC__
BLI_assert(pose != nullptr);
#endif
/* Write channels */
for (bPoseChannel &chan : pose->chanbase) {
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
* of library blocks that implement this. */
if (chan.prop) {
IDP_BlendWrite(writer, chan.prop);
}
if (chan.system_properties) {
IDP_BlendWrite(writer, chan.system_properties);
}
BKE_constraint_blend_write(writer, &chan.constraints);
animviz_motionpath_blend_write(writer, chan.mpath);
writer->write_struct(&chan);
}
/* Write groups */
for (bActionGroup &grp : pose->agroups) {
writer->write_struct(&grp);
}
/* write IK param */
if (pose->ikparam) {
const char *structname = BKE_pose_ikparam_get_name(pose);
if (structname) {
writer->write_struct_by_name(structname, pose->ikparam);
}
}
/* Write this pose */
writer->write_struct(pose);
}
void BKE_pose_blend_read_data(BlendDataReader *reader, ID *id_owner, bPose *pose)
{
if (!pose) {
return;
}
BLO_read_struct_list(reader, bPoseChannel, &pose->chanbase);
BLO_read_struct_list(reader, bActionGroup, &pose->agroups);
pose->chanhash = nullptr;
pose->chan_array = nullptr;
for (bPoseChannel &pchan : pose->chanbase) {
BKE_pose_channel_runtime_reset(&pchan.runtime);
BKE_pose_channel_session_uid_generate(&pchan);
BLO_read_struct(reader, bPoseChannel, &pchan.parent);
BLO_read_struct(reader, bPoseChannel, &pchan.child);
BLO_read_struct(reader, bPoseChannel, &pchan.custom_tx);
BLO_read_struct(reader, bPoseChannel, &pchan.bbone_prev);
BLO_read_struct(reader, bPoseChannel, &pchan.bbone_next);
BKE_constraint_blend_read_data(reader, id_owner, &pchan.constraints);
BLO_read_struct(reader, IDProperty, &pchan.prop);
IDP_BlendDataRead(reader, &pchan.prop);
BLO_read_struct(reader, IDProperty, &pchan.system_properties);
IDP_BlendDataRead(reader, &pchan.system_properties);
BLO_read_struct(reader, bMotionPath, &pchan.mpath);
if (pchan.mpath) {
animviz_motionpath_blend_read_data(reader, pchan.mpath);
}
pchan.iktree.clear_no_delete();
pchan.siktree.clear_no_delete();
/* in case this value changes in future, clamp else we get undefined behavior */
CLAMP(pchan.rotmode, ROT_MODE_MIN, ROT_MODE_MAX);
pchan.draw_data = nullptr;
}
pose->ikdata = nullptr;
if (pose->ikparam != nullptr) {
const char *structname = BKE_pose_ikparam_get_name(pose);
if (structname) {
pose->ikparam = static_cast<bItasc *>(
BLO_read_struct_by_name_array(reader, structname, 1, pose->ikparam));
}
else {
pose->ikparam = nullptr;
}
}
}
void BKE_pose_blend_read_after_liblink(BlendLibReader *reader, Object *ob, bPose *pose)
{
if (!pose || !ob->data) {
return;
}
bArmature *arm = id_cast<bArmature *>(ob->data);
/* Always rebuild to match library changes, except on Undo. */
bool rebuild = false;
if (!BLO_read_lib_is_undo(reader)) {
if (ob->id.lib != arm->id.lib) {
rebuild = true;
}
}
for (bPoseChannel &pchan : pose->chanbase) {
/* At some point in history, bones could have an armature object as custom shape, which caused
* all kinds of wonderful issues. This is now avoided in RNA, but through the magic of linking
* and editing the library file, the situation can still occur. Better to just reset the
* pointer in those cases. */
if (pchan.custom && pchan.custom->type == OB_ARMATURE) {
pchan.custom = nullptr;
}
}
if (rebuild) {
Main *bmain = BLO_read_lib_get_main(reader);
DEG_id_tag_update_ex(
bmain, &ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
BKE_pose_tag_recalc(bmain, pose);
}
}
} // namespace blender