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/* SPDX-FileCopyrightText: 2006 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
* \brief Generic geometry attributes built on CustomData.
*/
#pragma once
#include <optional>
#include <string>
#include "BLI_enum_flags.hh"
#include "BLI_string_ref.hh"
#include "BLI_sys_types.h"
#include "DNA_customdata_types.h"
namespace blender {
namespace bke {
enum class AttrDomain : int8_t;
class AttributeAccessor;
class AttributeStorage;
class MutableAttributeAccessor;
} // namespace bke
struct BMesh;
struct CustomData;
struct CustomDataLayer;
struct ID;
struct ReportList;
struct Mesh;
struct PointCloud;
struct Curves;
struct GreasePencil;
struct GreasePencilDrawing;
enum AttrDomainMask : uint8_t {
ATTR_DOMAIN_MASK_POINT = (1 << 0),
ATTR_DOMAIN_MASK_EDGE = (1 << 1),
ATTR_DOMAIN_MASK_FACE = (1 << 2),
ATTR_DOMAIN_MASK_CORNER = (1 << 3),
ATTR_DOMAIN_MASK_CURVE = (1 << 4),
ATTR_DOMAIN_MASK_GREASE_PENCIL_LAYER = (1 << 6),
ATTR_DOMAIN_MASK_ALL = (1 << 7) - 1
};
ENUM_OPERATORS(AttrDomainMask);
enum class AttributeOwnerType {
Mesh,
PointCloud,
Curves,
GreasePencil,
GreasePencilDrawing,
};
class AttributeOwner {
AttributeOwnerType type_;
void *ptr_ = nullptr;
public:
AttributeOwner() {};
AttributeOwner(AttributeOwnerType type, void *ptr) : type_(type), ptr_(ptr) {};
static AttributeOwner from_id(ID *id);
AttributeOwnerType type() const;
bool is_valid() const;
bke::AttributeStorage *get_storage() const;
std::optional<bke::MutableAttributeAccessor> get_accessor() const;
Mesh *get_mesh() const;
PointCloud *get_pointcloud() const;
Curves *get_curves() const;
GreasePencil *get_grease_pencil() const;
GreasePencilDrawing *get_grease_pencil_drawing() const;
};
#define ATTR_DOMAIN_AS_MASK(domain) ((AttrDomainMask)((1 << int(domain))))
/* All domains that support color attributes. */
#define ATTR_DOMAIN_MASK_COLOR \
((AttrDomainMask)((ATTR_DOMAIN_MASK_POINT | ATTR_DOMAIN_MASK_CORNER)))
/* Attributes. */
/**
* Create a new attribute layer.
*/
struct CustomDataLayer *BKE_attribute_new(Mesh &mesh,
BMesh &bm,
StringRef name,
eCustomDataType type,
bke::AttrDomain domain,
struct ReportList *reports);
bool BKE_attribute_remove(AttributeOwner &owner, StringRef name, struct ReportList *reports);
bke::AttrDomain BKE_attribute_domain(const Mesh &mesh,
const BMesh &bm,
const struct CustomDataLayer *layer);
int BKE_attribute_domain_size(const AttributeOwner &owner, int domain);
bool BKE_attribute_required(const AttributeOwner &owner, StringRef name);
bool BKE_attribute_rename(AttributeOwner &owner,
StringRef old_name,
StringRef new_name,
struct ReportList *reports);
int BKE_attributes_length(const AttributeOwner &owner,
AttrDomainMask domain_mask,
eCustomDataMask mask,
bool include_anonymous = true);
std::optional<StringRefNull> BKE_attributes_active_name_get(AttributeOwner &owner);
void BKE_attributes_active_set(AttributeOwner &owner, StringRef name);
void BKE_attributes_active_clear(AttributeOwner &owner);
int *BKE_attributes_active_index_p(AttributeOwner &owner);
/**
* After changing the active attribute index (e.g after removing an attribute) make sure that index
* is valid (is pointing to a non-internal attribute), f it is not, then set it to the first
* non-internal attribute.
*/
void BKE_attributes_active_index_validate(AttributeOwner &owner);
std::optional<StringRef> BKE_attribute_from_index(AttributeOwner &owner,
int lookup_index,
AttrDomainMask domain_mask,
eCustomDataMask layer_mask,
bool include_anonymous = true);
/** Layer is allowed to be nullptr; if so -1 (layer not found) will be returned. */
int BKE_attribute_to_index(const AttributeOwner &owner,
const StringRef name,
AttrDomainMask domain_mask,
eCustomDataMask layer_mask,
bool include_anonymous = true);
std::optional<StringRef> BKE_id_attributes_active_color_name(const struct ID *id);
std::optional<StringRef> BKE_id_attributes_default_color_name(const struct ID *id);
void BKE_id_attributes_active_color_set(struct ID *id, std::optional<StringRef> name);
void BKE_id_attributes_active_color_clear(struct ID *id);
void BKE_id_attributes_default_color_set(struct ID *id, std::optional<StringRef> name);
bool BKE_id_attributes_color_find(const struct ID *id, StringRef name);
std::string BKE_attribute_calc_unique_name(const AttributeOwner &owner, StringRef name);
[[nodiscard]] StringRef BKE_uv_map_pin_name_get(StringRef uv_map_name, char *buffer);
} // namespace blender