Files
2026-08-12 04:47:48 -04:00

167 lines
4.1 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "device/device.h"
#include "scene/scene.h"
#include "session/session.h"
#include "util/unique_ptr.h"
#include "util/vector.h"
namespace blender {
struct bScreen;
struct Depsgraph;
struct Main;
struct Object;
struct RegionView3D;
struct RenderData;
struct RenderEngine;
struct Scene;
struct SpaceImage;
struct UserDef;
struct View3D;
} // namespace blender
CCL_NAMESPACE_BEGIN
class BlenderDisplayDriver;
class BlenderSync;
class ImageMetaData;
class Scene;
class Session;
class BlenderSession {
public:
BlenderSession(blender::RenderEngine &b_engine,
blender::UserDef &b_userpref,
blender::Main &b_data,
bool preview_osl);
BlenderSession(blender::RenderEngine &b_engine,
blender::UserDef &b_userpref,
blender::Main &b_data,
blender::bScreen *b_screen,
blender::View3D *b_v3d,
blender::RegionView3D *b_rv3d,
const int width,
int height);
~BlenderSession();
/* session */
void create_session();
void free_session();
void reset_session(blender::Main &b_data, blender::Depsgraph &b_depsgraph);
/* offline render */
void render(blender::Depsgraph &b_depsgraph);
void render_frame_finish();
void bake(blender::Depsgraph &b_depsgraph_,
blender::Object &b_object,
const string &bake_type,
const int bake_filter,
const int bake_width,
const int bake_height);
void full_buffer_written(string_view filename);
/* interactive updates */
void synchronize(blender::Depsgraph &b_depsgraph);
/* drawing */
void draw(blender::bScreen &b_screen, blender::SpaceImage &space_image);
void view_draw(const int w, const int h);
void tag_redraw();
void tag_update();
void get_status(string &status, string &substatus);
void get_progress(double &progress, double &total_time, double &render_time);
void test_cancel();
void update_status_progress();
void update_bake_progress();
bool background;
unique_ptr<Session> session;
Scene *scene;
unique_ptr<BlenderSync> sync;
double last_redraw_time;
blender::RenderEngine &b_engine;
blender::UserDef &b_userpref;
blender::Main *b_data;
blender::RenderData *b_render;
blender::Depsgraph *b_depsgraph;
/* NOTE: Blender's scene might become invalid after call
* #free_blender_memory_if_possible(). */
blender::Scene *b_scene;
blender::bScreen *b_screen;
blender::View3D *b_v3d;
blender::RegionView3D *b_rv3d;
string b_rlay_name;
string b_rview_name;
string last_status;
string last_error;
double last_progress;
double last_status_time;
int width, height;
float pixelsize;
bool preview_osl;
double start_resize_time;
void *python_thread_state;
bool use_developer_ui;
/* Global state which is common for all render sessions created from Blender.
* Usually denotes command line arguments.
*/
static DeviceTypeMask device_override;
/* Blender is running from the command line, no windows are shown and some
* extra render optimization is possible (possible to free draw-only data and
* so on.
*/
static bool headless;
static bool print_render_stats;
protected:
void stamp_view_layer_metadata(Scene *scene, const string &view_layer_name);
/* Check whether session error happened.
* If so, it is reported to the render engine and true is returned.
* Otherwise false is returned. */
bool check_and_report_session_error();
void builtin_images_load();
/* Is used after each render layer synchronization is done with the goal
* of freeing render engine data which is held from Blender side (for
* example, dependency graph).
*/
void free_blender_memory_if_possible();
void ensure_display_driver_if_needed();
struct {
thread_mutex mutex;
int last_pass_index = -1;
} draw_state_;
/* NOTE: The BlenderSession references the display driver. */
BlenderDisplayDriver *display_driver_ = nullptr;
vector<string> full_buffer_files_;
int bake_id = 0;
};
CCL_NAMESPACE_END